mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Fix dithering log.
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@ -3390,7 +3390,7 @@ void GSRendererHW::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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if (m_conf.ps.dither)
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{
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GL_DBG("DITHERING mode ENABLED (%d)", m_dithering);
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GL_DBG("DITHERING mode ENABLED (%d)", GSConfig.Dithering);
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m_conf.ps.dither = GSConfig.Dithering;
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m_conf.cb_ps.DitherMatrix[0] = GSVector4(m_env.DIMX.DM00, m_env.DIMX.DM01, m_env.DIMX.DM02, m_env.DIMX.DM03);
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