FullscreenUI: Use Qt Cover Downloader

The ImGui-based one was pretty janky, didn't support pasting, etc.
This commit is contained in:
Stenzek 2023-10-02 14:57:20 +10:00 committed by Connor McLaughlin
parent d171fb1570
commit 0f542809a4
8 changed files with 33 additions and 329 deletions

View File

@ -42,6 +42,7 @@
#include "pcsx2/GS.h" #include "pcsx2/GS.h"
#include "pcsx2/GS/GSPerfMon.h" #include "pcsx2/GS/GSPerfMon.h"
#include "pcsx2/GSDumpReplayer.h" #include "pcsx2/GSDumpReplayer.h"
#include "pcsx2/GameList.h"
#include "pcsx2/Host.h" #include "pcsx2/Host.h"
#include "pcsx2/INISettingsInterface.h" #include "pcsx2/INISettingsInterface.h"
#include "pcsx2/ImGui/ImGuiManager.h" #include "pcsx2/ImGui/ImGuiManager.h"
@ -377,6 +378,11 @@ void Host::OnAchievementsRefreshed()
// noop // noop
} }
void Host::OnCoverDownloaderOpenRequested()
{
// noop
}
std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(const std::string_view& str) std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(const std::string_view& str)
{ {
return std::nullopt; return std::nullopt;

View File

@ -430,6 +430,7 @@ void MainWindow::connectVMThreadSignals(EmuThread* thread)
connect(thread, &EmuThread::onAchievementsLoginRequested, this, &MainWindow::onAchievementsLoginRequested); connect(thread, &EmuThread::onAchievementsLoginRequested, this, &MainWindow::onAchievementsLoginRequested);
connect(thread, &EmuThread::onAchievementsLoginSucceeded, this, &MainWindow::onAchievementsLoginSucceeded); connect(thread, &EmuThread::onAchievementsLoginSucceeded, this, &MainWindow::onAchievementsLoginSucceeded);
connect(thread, &EmuThread::onAchievementsHardcoreModeChanged, this, &MainWindow::onAchievementsHardcoreModeChanged); connect(thread, &EmuThread::onAchievementsHardcoreModeChanged, this, &MainWindow::onAchievementsHardcoreModeChanged);
connect(thread, &EmuThread::onCoverDownloaderOpenRequested, this, &MainWindow::onToolsCoverDownloaderTriggered);
connect(m_ui.actionReset, &QAction::triggered, thread, &EmuThread::resetVM); connect(m_ui.actionReset, &QAction::triggered, thread, &EmuThread::resetVM);
connect(m_ui.actionPause, &QAction::toggled, thread, &EmuThread::setVMPaused); connect(m_ui.actionPause, &QAction::toggled, thread, &EmuThread::setVMPaused);
@ -1494,6 +1495,8 @@ void MainWindow::onToolsOpenDataDirectoryTriggered()
void MainWindow::onToolsCoverDownloaderTriggered() void MainWindow::onToolsCoverDownloaderTriggered()
{ {
// This can be invoked via big picture, so exit fullscreen.
VMLock lock(pauseAndLockVM());
CoverDownloadDialog dlg(this); CoverDownloadDialog dlg(this);
connect(&dlg, &CoverDownloadDialog::coverRefreshRequested, m_game_list_widget, &GameListWidget::refreshGridCovers); connect(&dlg, &CoverDownloadDialog::coverRefreshRequested, m_game_list_widget, &GameListWidget::refreshGridCovers);
dlg.exec(); dlg.exec();

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@ -1154,6 +1154,11 @@ void Host::OnAchievementsHardcoreModeChanged(bool enabled)
emit g_emu_thread->onAchievementsHardcoreModeChanged(enabled); emit g_emu_thread->onAchievementsHardcoreModeChanged(enabled);
} }
void Host::OnCoverDownloaderOpenRequested()
{
emit g_emu_thread->onCoverDownloaderOpenRequested();
}
void Host::VSyncOnCPUThread() void Host::VSyncOnCPUThread()
{ {
g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents); g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents);

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@ -176,6 +176,9 @@ Q_SIGNALS:
/// Called when hardcore mode is enabled or disabled. /// Called when hardcore mode is enabled or disabled.
void onAchievementsHardcoreModeChanged(bool enabled); void onAchievementsHardcoreModeChanged(bool enabled);
/// Called when cover download is requested.
void onCoverDownloaderOpenRequested();
/// Called when video capture starts/stops. /// Called when video capture starts/stops.
void onCaptureStarted(const QString& filename); void onCaptureStarted(const QString& filename);
void onCaptureStopped(); void onCaptureStopped();

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@ -161,3 +161,9 @@ namespace GameList
void SaveCustomRegionForPath(const std::string& path, int custom_region); void SaveCustomRegionForPath(const std::string& path, int custom_region);
std::string GetCustomTitleForPath(const std::string& path); std::string GetCustomTitleForPath(const std::string& path);
} // namespace GameList } // namespace GameList
namespace Host
{
/// Called by Big Picture UI to begin cover download.
void OnCoverDownloaderOpenRequested();
}

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@ -217,15 +217,6 @@ namespace FullscreenUI
Count Count
}; };
//////////////////////////////////////////////////////////////////////////
// Utility
//////////////////////////////////////////////////////////////////////////
static void ReleaseTexture(std::unique_ptr<GSTexture>& tex);
static void StartAsyncOp(std::function<void(::ProgressCallback*)> callback, std::string name);
static void AsyncOpThreadEntryPoint(std::function<void(::ProgressCallback*)> callback, FullscreenUI::ProgressCallback* progress);
static void CancelAsyncOpWithName(const std::string_view& name);
static void CancelAsyncOps();
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Main // Main
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -249,11 +240,6 @@ namespace FullscreenUI
static bool s_was_paused_on_quick_menu_open = false; static bool s_was_paused_on_quick_menu_open = false;
static bool s_about_window_open = false; static bool s_about_window_open = false;
// async operations (e.g. cover downloads)
using AsyncOpEntry = std::pair<std::thread, std::unique_ptr<FullscreenUI::ProgressCallback>>;
static std::mutex s_async_op_mutex;
static std::deque<AsyncOpEntry> s_async_ops;
// local copies of the currently-running game // local copies of the currently-running game
static std::string s_current_game_title; static std::string s_current_game_title;
static std::string s_current_game_subtitle; static std::string s_current_game_subtitle;
@ -310,7 +296,6 @@ namespace FullscreenUI
static void DrawSettingsWindow(); static void DrawSettingsWindow();
static void DrawSummarySettingsPage(); static void DrawSummarySettingsPage();
static void DrawInterfaceSettingsPage(); static void DrawInterfaceSettingsPage();
static void DrawCoverDownloaderWindow();
static void DrawBIOSSettingsPage(); static void DrawBIOSSettingsPage();
static void DrawEmulationSettingsPage(); static void DrawEmulationSettingsPage();
static void DrawGraphicsSettingsPage(); static void DrawGraphicsSettingsPage();
@ -486,12 +471,6 @@ namespace FullscreenUI
// Utility // Utility
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
void FullscreenUI::ReleaseTexture(std::unique_ptr<GSTexture>& tex)
{
if (tex)
g_gs_device->Recycle(tex.release());
}
TinyString FullscreenUI::TimeToPrintableString(time_t t) TinyString FullscreenUI::TimeToPrintableString(time_t t)
{ {
struct tm lt = {}; struct tm lt = {};
@ -507,75 +486,6 @@ TinyString FullscreenUI::TimeToPrintableString(time_t t)
return ret; return ret;
} }
void FullscreenUI::StartAsyncOp(std::function<void(::ProgressCallback*)> callback, std::string name)
{
CancelAsyncOpWithName(name);
std::unique_lock lock(s_async_op_mutex);
std::unique_ptr<FullscreenUI::ProgressCallback> progress(std::make_unique<FullscreenUI::ProgressCallback>(std::move(name)));
std::thread thread(AsyncOpThreadEntryPoint, std::move(callback), progress.get());
s_async_ops.emplace_back(std::move(thread), std::move(progress));
}
void FullscreenUI::CancelAsyncOpWithName(const std::string_view& name)
{
std::unique_lock lock(s_async_op_mutex);
for (auto iter = s_async_ops.begin(); iter != s_async_ops.end(); ++iter)
{
if (name != iter->second->GetName())
continue;
// move the thread out so it doesn't detach itself, then join
std::unique_ptr<FullscreenUI::ProgressCallback> progress(std::move(iter->second));
std::thread thread(std::move(iter->first));
progress->SetCancelled();
s_async_ops.erase(iter);
lock.unlock();
if (thread.joinable())
thread.join();
lock.lock();
break;
}
}
void FullscreenUI::CancelAsyncOps()
{
std::unique_lock lock(s_async_op_mutex);
while (!s_async_ops.empty())
{
auto iter = s_async_ops.begin();
// move the thread out so it doesn't detach itself, then join
std::unique_ptr<FullscreenUI::ProgressCallback> progress(std::move(iter->second));
std::thread thread(std::move(iter->first));
progress->SetCancelled();
s_async_ops.erase(iter);
lock.unlock();
if (thread.joinable())
thread.join();
lock.lock();
}
}
void FullscreenUI::AsyncOpThreadEntryPoint(std::function<void(::ProgressCallback*)> callback, FullscreenUI::ProgressCallback* progress)
{
Threading::SetNameOfCurrentThread(fmt::format("{} Async Op", progress->GetName()).c_str());
callback(progress);
// if we were removed from the list, it means we got cancelled, and the main thread is blocking
std::unique_lock lock(s_async_op_mutex);
for (auto iter = s_async_ops.begin(); iter != s_async_ops.end(); ++iter)
{
if (iter->second.get() == progress)
{
iter->first.detach();
s_async_ops.erase(iter);
break;
}
}
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// Main // Main
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -763,7 +673,6 @@ void FullscreenUI::Shutdown(bool clear_state)
{ {
if (clear_state) if (clear_state)
{ {
CancelAsyncOps();
CloseSaveStateSelector(); CloseSaveStateSelector();
s_cover_image_map.clear(); s_cover_image_map.clear();
s_game_list_sorted_entries = {}; s_game_list_sorted_entries = {};
@ -4957,7 +4866,8 @@ bool FullscreenUI::InitializeSaveStateListEntry(
screenshot_pixels.data(), sizeof(u32) * screenshot_width)) screenshot_pixels.data(), sizeof(u32) * screenshot_width))
{ {
Console.Error("Failed to upload save state image to GPU"); Console.Error("Failed to upload save state image to GPU");
ReleaseTexture(li->preview_texture); if (li->preview_texture)
g_gs_device->Recycle(li->preview_texture.release());
} }
} }
@ -6101,7 +6011,7 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
if (MenuButton( if (MenuButton(
FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Download Covers"), FSUI_CSTR("Downloads covers from a user-specified URL template."))) FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Download Covers"), FSUI_CSTR("Downloads covers from a user-specified URL template.")))
{ {
ImGui::OpenPopup("Download Covers"); Host::OnCoverDownloaderOpenRequested();
} }
} }
@ -6121,88 +6031,9 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
EndMenuButtons(); EndMenuButtons();
DrawCoverDownloaderWindow();
EndFullscreenWindow(); EndFullscreenWindow();
} }
void FullscreenUI::DrawCoverDownloaderWindow()
{
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
ImGui::PushFont(g_large_font);
bool is_open = true;
if (ImGui::BeginPopupModal(FSUI_CSTR("Download Covers"), &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
ImGui::TextWrapped(FSUI_CSTR("PCSX2 can automatically download covers for games which do not currently have a cover set. We do not "
"host any cover images, the user must provide their own source for images."));
ImGui::NewLine();
ImGui::TextWrapped(FSUI_CSTR("In the form below, specify the URLs to download covers from, with one template URL per line. The "
"following variables are available:"));
ImGui::NewLine();
ImGui::TextWrapped(FSUI_CSTR(
"${title}: Title of the game.\n${filetitle}: Name component of the game's filename.\n${serial}: Serial of the game."));
ImGui::NewLine();
ImGui::TextWrapped(FSUI_CSTR("Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg"));
ImGui::NewLine();
BeginMenuButtons();
static char template_urls[512];
ImGui::InputTextMultiline("##templates", template_urls, sizeof(template_urls),
ImVec2(ImGui::GetCurrentWindow()->WorkRect.GetWidth(), LayoutScale(175.0f)));
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(5.0f));
static bool use_serial_names;
ImGui::PushFont(g_medium_font);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(2.0f, 2.0f));
ImGui::Checkbox(FSUI_CSTR("Use Serial File Names"), &use_serial_names);
ImGui::PopStyleVar(1);
ImGui::PopFont();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
const bool download_enabled = (std::strlen(template_urls) > 0);
if (ActiveButton(FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Start Download"), false, download_enabled))
{
StartAsyncOp(
[urls = StringUtil::splitOnNewLine(template_urls), use_serial_names = use_serial_names](::ProgressCallback* progress) {
GameList::DownloadCovers(urls, use_serial_names, progress, [](const GameList::Entry* entry, std::string save_path) {
// cache the cover path on our side once it's saved
Host::RunOnCPUThread([path = entry->path, save_path = std::move(save_path)]() {
MTGS::RunOnGSThread([path = std::move(path), save_path = std::move(save_path)]() {
s_cover_image_map[std::move(path)] = std::move(save_path);
});
});
});
},
"Download Covers");
std::memset(template_urls, 0, sizeof(template_urls));
use_serial_names = false;
ImGui::CloseCurrentPopup();
}
if (ActiveButton(FSUI_ICONSTR(ICON_FA_TIMES, "Cancel"), false))
{
std::memset(template_urls, 0, sizeof(template_urls));
use_serial_names = false;
ImGui::CloseCurrentPopup();
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopFont();
ImGui::PopStyleVar(2);
}
void FullscreenUI::SwitchToGameList() void FullscreenUI::SwitchToGameList()
{ {
s_current_main_window = MainWindowType::GameList; s_current_main_window = MainWindowType::GameList;
@ -6333,119 +6164,6 @@ void FullscreenUI::DrawAboutWindow()
ImGui::PopFont(); ImGui::PopFont();
} }
FullscreenUI::ProgressCallback::ProgressCallback(std::string name)
: BaseProgressCallback()
, m_name(std::move(name))
{
ImGuiFullscreen::OpenBackgroundProgressDialog(m_name.c_str(), "", 0, 100, 0);
}
FullscreenUI::ProgressCallback::~ProgressCallback()
{
ImGuiFullscreen::CloseBackgroundProgressDialog(m_name.c_str());
}
void FullscreenUI::ProgressCallback::PushState()
{
BaseProgressCallback::PushState();
}
void FullscreenUI::ProgressCallback::PopState()
{
BaseProgressCallback::PopState();
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetCancellable(bool cancellable)
{
BaseProgressCallback::SetCancellable(cancellable);
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetTitle(const char* title)
{
// todo?
}
void FullscreenUI::ProgressCallback::SetStatusText(const char* text)
{
BaseProgressCallback::SetStatusText(text);
Redraw(true);
}
void FullscreenUI::ProgressCallback::SetProgressRange(u32 range)
{
u32 last_range = m_progress_range;
BaseProgressCallback::SetProgressRange(range);
if (m_progress_range != last_range)
Redraw(false);
}
void FullscreenUI::ProgressCallback::SetProgressValue(u32 value)
{
u32 lastValue = m_progress_value;
BaseProgressCallback::SetProgressValue(value);
if (m_progress_value != lastValue)
Redraw(false);
}
void FullscreenUI::ProgressCallback::Redraw(bool force)
{
const int percent = static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f);
if (percent == m_last_progress_percent && !force)
return;
m_last_progress_percent = percent;
ImGuiFullscreen::UpdateBackgroundProgressDialog(m_name.c_str(), m_status_text.c_str(), 0, 100, percent);
}
void FullscreenUI::ProgressCallback::DisplayError(const char* message)
{
Console.Error(message);
ShowToast(std::string(), message);
}
void FullscreenUI::ProgressCallback::DisplayWarning(const char* message)
{
Console.Warning(message);
}
void FullscreenUI::ProgressCallback::DisplayInformation(const char* message)
{
Console.WriteLn(message);
}
void FullscreenUI::ProgressCallback::DisplayDebugMessage(const char* message)
{
DevCon.WriteLn(message);
}
void FullscreenUI::ProgressCallback::ModalError(const char* message)
{
Console.Error(message);
Host::ReportErrorAsync("Error", message);
}
bool FullscreenUI::ProgressCallback::ModalConfirmation(const char* message)
{
return false;
}
void FullscreenUI::ProgressCallback::ModalInformation(const char* message)
{
Console.WriteLn(message);
}
void FullscreenUI::ProgressCallback::SetCancelled()
{
if (m_cancellable)
m_cancelled = true;
}
bool FullscreenUI::OpenAchievementsWindow() bool FullscreenUI::OpenAchievementsWindow()
{ {
if (!VMManager::HasValidVM() || !Achievements::IsActive()) if (!VMManager::HasValidVM() || !Achievements::IsActive())
@ -6665,7 +6383,6 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
// TRANSLATION-STRING-AREA-BEGIN // TRANSLATION-STRING-AREA-BEGIN
TRANSLATE_NOOP("FullscreenUI", "Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it."); TRANSLATE_NOOP("FullscreenUI", "Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.");
TRANSLATE_NOOP("FullscreenUI", "Use Global Setting"); TRANSLATE_NOOP("FullscreenUI", "Use Global Setting");
TRANSLATE_NOOP("FullscreenUI", "{0}/{1}/{2}/{3}");
TRANSLATE_NOOP("FullscreenUI", "Default"); TRANSLATE_NOOP("FullscreenUI", "Default");
TRANSLATE_NOOP("FullscreenUI", "Automatic binding failed, no devices are available."); TRANSLATE_NOOP("FullscreenUI", "Automatic binding failed, no devices are available.");
TRANSLATE_NOOP("FullscreenUI", "Game title copied to clipboard."); TRANSLATE_NOOP("FullscreenUI", "Game title copied to clipboard.");
@ -7100,12 +6817,6 @@ TRANSLATE_NOOP("FullscreenUI", "Cover Settings");
TRANSLATE_NOOP("FullscreenUI", "Downloads covers from a user-specified URL template."); TRANSLATE_NOOP("FullscreenUI", "Downloads covers from a user-specified URL template.");
TRANSLATE_NOOP("FullscreenUI", "Identifies any new files added to the game directories."); TRANSLATE_NOOP("FullscreenUI", "Identifies any new files added to the game directories.");
TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified."); TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
TRANSLATE_NOOP("FullscreenUI", "Download Covers");
TRANSLATE_NOOP("FullscreenUI", "PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.");
TRANSLATE_NOOP("FullscreenUI", "In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:");
TRANSLATE_NOOP("FullscreenUI", "${title}: Title of the game.\n${filetitle}: Name component of the game's filename.\n${serial}: Serial of the game.");
TRANSLATE_NOOP("FullscreenUI", "Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg");
TRANSLATE_NOOP("FullscreenUI", "Use Serial File Names");
TRANSLATE_NOOP("FullscreenUI", "About PCSX2"); TRANSLATE_NOOP("FullscreenUI", "About PCSX2");
TRANSLATE_NOOP("FullscreenUI", "PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits."); TRANSLATE_NOOP("FullscreenUI", "PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.");
TRANSLATE_NOOP("FullscreenUI", "PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment."); TRANSLATE_NOOP("FullscreenUI", "PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.");
@ -7123,6 +6834,7 @@ TRANSLATE_NOOP("FullscreenUI", "Logs out of RetroAchievements.");
TRANSLATE_NOOP("FullscreenUI", "Logs in to RetroAchievements."); TRANSLATE_NOOP("FullscreenUI", "Logs in to RetroAchievements.");
TRANSLATE_NOOP("FullscreenUI", "Current Game"); TRANSLATE_NOOP("FullscreenUI", "Current Game");
TRANSLATE_NOOP("FullscreenUI", "{} is not a valid disc image."); TRANSLATE_NOOP("FullscreenUI", "{} is not a valid disc image.");
TRANSLATE_NOOP("FullscreenUI", "{0}/{1}/{2}/{3}");
TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}."); TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}."); TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'."); TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
@ -7139,7 +6851,6 @@ TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' loaded.");
TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' saved."); TRANSLATE_NOOP("FullscreenUI", "Input profile '{}' saved.");
TRANSLATE_NOOP("FullscreenUI", "Failed to save input profile '{}'."); TRANSLATE_NOOP("FullscreenUI", "Failed to save input profile '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Port {} Controller Type"); TRANSLATE_NOOP("FullscreenUI", "Port {} Controller Type");
TRANSLATE_NOOP("FullscreenUI", "Trigger");
TRANSLATE_NOOP("FullscreenUI", "Select Macro {} Binds"); TRANSLATE_NOOP("FullscreenUI", "Select Macro {} Binds");
TRANSLATE_NOOP("FullscreenUI", "Macro {} Frequency"); TRANSLATE_NOOP("FullscreenUI", "Macro {} Frequency");
TRANSLATE_NOOP("FullscreenUI", "Macro will toggle every {} frames."); TRANSLATE_NOOP("FullscreenUI", "Macro will toggle every {} frames.");
@ -7485,9 +7196,9 @@ TRANSLATE_NOOP("FullscreenUI", "Remove From List");
TRANSLATE_NOOP("FullscreenUI", "Default View"); TRANSLATE_NOOP("FullscreenUI", "Default View");
TRANSLATE_NOOP("FullscreenUI", "Sort By"); TRANSLATE_NOOP("FullscreenUI", "Sort By");
TRANSLATE_NOOP("FullscreenUI", "Sort Reversed"); TRANSLATE_NOOP("FullscreenUI", "Sort Reversed");
TRANSLATE_NOOP("FullscreenUI", "Download Covers");
TRANSLATE_NOOP("FullscreenUI", "Scan For New Games"); TRANSLATE_NOOP("FullscreenUI", "Scan For New Games");
TRANSLATE_NOOP("FullscreenUI", "Rescan All Games"); TRANSLATE_NOOP("FullscreenUI", "Rescan All Games");
TRANSLATE_NOOP("FullscreenUI", "Start Download");
TRANSLATE_NOOP("FullscreenUI", "Website"); TRANSLATE_NOOP("FullscreenUI", "Website");
TRANSLATE_NOOP("FullscreenUI", "Support Forums"); TRANSLATE_NOOP("FullscreenUI", "Support Forums");
TRANSLATE_NOOP("FullscreenUI", "GitHub Repository"); TRANSLATE_NOOP("FullscreenUI", "GitHub Repository");

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@ -48,39 +48,4 @@ namespace FullscreenUI
void Render(); void Render();
void InvalidateCoverCache(); void InvalidateCoverCache();
TinyString TimeToPrintableString(time_t t); TinyString TimeToPrintableString(time_t t);
class ProgressCallback final : public BaseProgressCallback
{
public:
ProgressCallback(std::string name);
~ProgressCallback() override;
__fi const std::string& GetName() const { return m_name; }
void PushState() override;
void PopState() override;
void SetCancellable(bool cancellable) override;
void SetTitle(const char* title) override;
void SetStatusText(const char* text) override;
void SetProgressRange(u32 range) override;
void SetProgressValue(u32 value) override;
void DisplayError(const char* message) override;
void DisplayWarning(const char* message) override;
void DisplayInformation(const char* message) override;
void DisplayDebugMessage(const char* message) override;
void ModalError(const char* message) override;
bool ModalConfirmation(const char* message) override;
void ModalInformation(const char* message) override;
void SetCancelled();
private:
void Redraw(bool force);
std::string m_name;
int m_last_progress_percent = -1;
};
} // namespace FullscreenUI } // namespace FullscreenUI

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@ -15,6 +15,7 @@
#include "pcsx2/Achievements.h" #include "pcsx2/Achievements.h"
#include "pcsx2/GS.h" #include "pcsx2/GS.h"
#include "pcsx2/GameList.h"
#include "pcsx2/Host.h" #include "pcsx2/Host.h"
#include "pcsx2/ImGui/ImGuiManager.h" #include "pcsx2/ImGui/ImGuiManager.h"
#include "pcsx2/Input/InputManager.h" #include "pcsx2/Input/InputManager.h"
@ -211,6 +212,10 @@ void Host::OnAchievementsHardcoreModeChanged(bool enabled)
{ {
} }
void Host::OnCoverDownloaderOpenRequested()
{
}
std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(const std::string_view& str) std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(const std::string_view& str)
{ {
return std::nullopt; return std::nullopt;