GS: Remove needless flush check on Host->Local write.

This commit is contained in:
refractionpcsx2 2022-07-10 07:30:11 +01:00
parent 156484ac80
commit 0eb963d491
1 changed files with 4 additions and 2 deletions

View File

@ -1923,8 +1923,10 @@ void GSState::Write(const u8* mem, int len)
m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY,
m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, w, h);
if ((PRIM->TME && (blit.DBP == m_context->TEX0.TBP0 || blit.DBP == m_context->TEX0.CBP)) ||
(m_prev_env.PRIM.TME && (blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.TBP0 || blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.CBP))) // TODO: hmmmm
// TODO: Not really sufficient if a partial texture update is done outside the block.
// No need to check CLUT here, we can invalidate it below, no need to flush it since TEX0 needs to update, then we can flush.
if ((PRIM->TME && (blit.DBP == m_context->TEX0.TBP0)) ||
(m_prev_env.PRIM.TME && (blit.DBP == m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0.TBP0)))
Flush();
if (m_tr.end == 0 && len >= m_tr.total)