diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 01c14cc4dd..0fc4c281ae 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -8046,7 +8046,7 @@ SLAJ-25078: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. SLAJ-25079: name: "Shin Sangoku Musou 4 - Empires" region: "NTSC-Unk" @@ -8254,7 +8254,7 @@ SLED-53937: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. SLED-53951: name: "Honda Demo [Demo]" region: "PAL-E" @@ -16554,7 +16554,7 @@ SLES-53886: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. patches: ADDFF505: content: |- @@ -16878,7 +16878,7 @@ SLES-54030: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. patches: CAA04879: content: |- @@ -28420,7 +28420,7 @@ SLPM-66354: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. patches: B3A9F9ED: content: |- @@ -29770,7 +29770,7 @@ SLPM-66731: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. SLPM-66732: name: "Iinazuke [Limited Edition]" region: "NTSC-J" @@ -30492,7 +30492,7 @@ SLPM-66961: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. SLPM-66962: name: "Burnout 3 - Takedown [EA-SY! 1980]" region: "NTSC-J" @@ -42145,7 +42145,7 @@ SLUS-21376: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. patches: 5C891FF1: content: |- @@ -45273,7 +45273,7 @@ SLUS-29180: vuClampMode: 3 # Fixes SPS. gsHWFixes: autoFlush: 1 # Properly diffuses light instead of strips of light. - roundSprite: 2 # Fixes lighting misalignment such as the street poles and the sun. + roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. SLUS-29183: name: "Fight Night - Round 3 [Demo]" region: "NTSC-U"