Merge pull request #590 from PCSX2/OpenGL-printf-corrections-removed-shadow-hearts-crc

OpenGL printf wording corrections, removed Shadow Hearts CRC
This commit is contained in:
Gregory Hainaut 2015-06-06 21:56:07 +02:00
commit 0e3349f953
2 changed files with 4 additions and 7 deletions

View File

@ -283,7 +283,7 @@ namespace Emulate_DSA {
// Replace function pointer to emulate DSA behavior
void Init() {
fprintf(stderr, "DSA is not supported. Replace GL function pointer to emulate it\n");
fprintf(stderr, "DSA is not supported. Replacing the GL function pointer to emulate it\n");
gl_BindTextureUnit = BindTextureUnit;
gl_CreateTextures = CreateTexture;
gl_TextureStorage2D = TextureStorage;
@ -383,7 +383,7 @@ namespace GLLoader {
const char* vendor = (const char*)glGetString(GL_VENDOR);
fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), vendor);
fprintf(stderr, "Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!\n");
fprintf(stderr, "Note: the maximum version supported by GSdx is 3.3 (even if you driver supports more)!\n");
// Name change but driver is still bad!
if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
@ -406,10 +406,10 @@ namespace GLLoader {
if (theApp.GetConfig("override_geometry_shader", -1) != -1) {
found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1);
fprintf(stderr, "Override geometry shaders detection\n");
fprintf(stderr, "Overriding geometry shaders detection\n");
}
if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
fprintf(stderr, "OPENGL %d.%d is not supported\n", major, minor);
fprintf(stderr, "OpenGL %d.%d is not supported\n", major, minor);
return false;
}

View File

@ -69,9 +69,6 @@ CRC::Game CRC::m_games[] =
{0x867BB945, HauntingGround, JP, 0},
{0xE263BC4B, HauntingGround, JP, 0},
{0x901AAC09, HauntingGround, US, 0},
{0x8BE3D7B2, ShadowHearts, US, 0},
{0xDEFA4763, ShadowHearts, US, 0},
{0xDDFB18B0, ShadowHearts, JP, 0},
{0x21068223, Okami, US, 0},
{0x891F223F, Okami, EU, 0}, // PAL DE, ES & FR.
{0xC5DEFEA0, Okami, JP, 0},