mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: invert behavior of unsafe user hack
It would be on by default. Unsafe & fast path. The hack is a security if someone encounters any issue v2: update Windows gui file v3: fix typo in tooltip and linux gui
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44e6445180
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0dadc124d3
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@ -351,7 +351,7 @@ void populate_hack_table(GtkWidget* hack_table)
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GtkWidget* hack_tco_entry = CreateTextBox("UserHacks_TCOffset");
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GtkWidget* align_sprite_check = CreateCheckBox("Align sprite hack", "UserHacks_align_sprite_X");
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GtkWidget* preload_gs_check = CreateCheckBox("Preload Frame", "preload_frame_with_gs_data");
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GtkWidget* hack_unsafe_fbmask = CreateCheckBox("Fast Accurate Blending", "UserHacks_unsafe_fbmask");
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GtkWidget* hack_safe_fbmask = CreateCheckBox("Safe Accurate Blending", "UserHacks_safe_fbmask");
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GtkWidget* hack_sprite_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_SpriteHack");
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GtkWidget* hack_sprite_label = left_label("Alpha-Sprite Hack:");
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@ -376,7 +376,7 @@ void populate_hack_table(GtkWidget* hack_table)
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InsertWidgetInTable(hack_table , hack_enble_check);
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InsertWidgetInTable(hack_table , hack_wild_check , align_sprite_check);
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InsertWidgetInTable(hack_table , hack_offset_check , preload_gs_check);
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InsertWidgetInTable(hack_table , hack_unsafe_fbmask);
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InsertWidgetInTable(hack_table , hack_safe_fbmask);
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InsertWidgetInTable(hack_table , hack_sprite_label , hack_sprite_box );
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InsertWidgetInTable(hack_table , stretch_hack_label , stretch_hack_box );
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InsertWidgetInTable(hack_table , hack_skipdraw_label , hack_skipdraw_spin);
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@ -37,7 +37,7 @@ GSRendererOGL::GSRendererOGL()
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UserHacks_TCOffset = theApp.GetConfig("UserHacks_TCOffset", 0);
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UserHacks_TCO_x = (UserHacks_TCOffset & 0xFFFF) / -1000.0f;
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UserHacks_TCO_y = ((UserHacks_TCOffset >> 16) & 0xFFFF) / -1000.0f;
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UserHacks_unsafe_fbmask = theApp.GetConfig("UserHacks_unsafe_fbmask", false);
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UserHacks_safe_fbmask = theApp.GetConfig("UserHacks_safe_fbmask", false);
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m_prim_overlap = PRIM_OVERLAP_UNKNOW;
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@ -45,7 +45,7 @@ GSRendererOGL::GSRendererOGL()
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UserHacks_TCOffset = 0;
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UserHacks_TCO_x = 0;
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UserHacks_TCO_y = 0;
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UserHacks_unsafe_fbmask = false;
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UserHacks_safe_fbmask = false;
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}
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}
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@ -324,7 +324,7 @@ bool GSRendererOGL::EmulateTextureShuffleAndFbmask(GSDeviceOGL::PSSelector& ps_s
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TextureBarrier() will guarantee that writes have completed and caches
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have been invalidated before subsequent Draws are executed.
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*/
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if (!(~ff_fbmask & ~zero_fbmask & 0x7) && UserHacks_unsafe_fbmask) {
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if (!(~ff_fbmask & ~zero_fbmask & 0x7) && !UserHacks_safe_fbmask) {
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GL_INS("FBMASK Unsafe SW emulated fb_mask:%x on %d bits format", m_context->FRAME.FBMSK,
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(GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt == 2) ? 16 : 32);
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m_unsafe_fbmask = true;
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@ -53,7 +53,7 @@ class GSRendererOGL : public GSRendererHW
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unsigned int UserHacks_TCOffset;
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float UserHacks_TCO_x, UserHacks_TCO_y;
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bool UserHacks_unsafe_fbmask;
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bool UserHacks_safe_fbmask;
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GSDeviceOGL::VSConstantBuffer vs_cb;
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GSDeviceOGL::PSConstantBuffer ps_cb;
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@ -102,9 +102,8 @@ const char* dialog_message(int ID, bool* updateText) {
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"High:\nExtend it to destination alpha blending and color wrapping. (help shadow and fog effect). A good CPU is required.\n\n"
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"Full:\nExcept few cases, the blending unit will be fully emulated by the shader. It is ultra slow! It is intended for debug.\n\n"
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"Ultra:\nThe blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug.";
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case IDC_UNSAFE_FBMASK:
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return "Relies on undefined hardware behavior to accelerate accurate blending operation.\n\n"
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"It provides a major boost on the Xenosaga Series.\n";
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case IDC_SAFE_FBMASK:
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return "By default, accurate blending relies on undefined hardware behavior to be fast.\nThis option enables a slower but safer behavior if anyone encounters an issue.\n";
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case IDC_TC_DEPTH:
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return "Allows the conversion of Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
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case IDC_AFCOMBO:
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@ -60,7 +60,7 @@ enum {
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IDC_TCOFFSETY2,
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IDC_PALTEX,
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IDC_ACCURATE_BLEND_UNIT,
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IDC_UNSAFE_FBMASK,
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IDC_SAFE_FBMASK,
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IDC_ACCURATE_DATE,
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IDC_TC_DEPTH,
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IDC_CRC_LEVEL,
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@ -658,7 +658,7 @@ void GSHacksDlg::OnInit()
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CheckDlgButton(m_hWnd, IDC_ALPHASTENCIL, theApp.GetConfig("UserHacks_AlphaStencil", 0));
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CheckDlgButton(m_hWnd, IDC_PRELOAD_GS, theApp.GetConfig("preload_frame_with_gs_data", 0));
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CheckDlgButton(m_hWnd, IDC_ALIGN_SPRITE, theApp.GetConfig("UserHacks_align_sprite_X", 0));
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CheckDlgButton(m_hWnd, IDC_UNSAFE_FBMASK, theApp.GetConfig("UserHacks_unsafe_fbmask", 0));
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CheckDlgButton(m_hWnd, IDC_SAFE_FBMASK, theApp.GetConfig("UserHacks_safe_fbmask", 0));
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ComboBoxInit(IDC_ROUND_SPRITE, theApp.m_gs_hack, theApp.GetConfig("UserHacks_round_sprite_offset", 0));
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@ -675,7 +675,7 @@ void GSHacksDlg::OnInit()
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ShowWindow(GetDlgItem(m_hWnd, IDC_ALPHASTENCIL), ogl ? SW_HIDE : SW_SHOW);
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ShowWindow(GetDlgItem(m_hWnd, IDC_ALPHAHACK), ogl ? SW_HIDE : SW_SHOW);
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ShowWindow(GetDlgItem(m_hWnd, IDC_UNSAFE_FBMASK), ogl ? SW_SHOW : SW_HIDE);
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ShowWindow(GetDlgItem(m_hWnd, IDC_SAFE_FBMASK), ogl ? SW_SHOW : SW_HIDE);
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AddTooltip(IDC_SKIPDRAWHACKEDIT);
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@ -693,7 +693,7 @@ void GSHacksDlg::OnInit()
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AddTooltip(IDC_TCOFFSETY);
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AddTooltip(IDC_TCOFFSETY2);
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AddTooltip(IDC_PRELOAD_GS);
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AddTooltip(IDC_UNSAFE_FBMASK);
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AddTooltip(IDC_SAFE_FBMASK);
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}
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void GSHacksDlg::UpdateControls()
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@ -728,7 +728,7 @@ bool GSHacksDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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theApp.SetConfig("UserHacks_AlphaStencil", (int)IsDlgButtonChecked(m_hWnd, IDC_ALPHASTENCIL));
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theApp.SetConfig("preload_frame_with_gs_data", (int)IsDlgButtonChecked(m_hWnd, IDC_PRELOAD_GS));
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theApp.SetConfig("Userhacks_align_sprite_X", (int)IsDlgButtonChecked(m_hWnd, IDC_ALIGN_SPRITE));
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theApp.SetConfig("UserHacks_unsafe_fbmask", (int)IsDlgButtonChecked(m_hWnd, IDC_UNSAFE_FBMASK));
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theApp.SetConfig("UserHacks_safe_fbmask", (int)IsDlgButtonChecked(m_hWnd, IDC_SAFE_FBMASK));
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unsigned int TCOFFSET = SendMessage(GetDlgItem(m_hWnd, IDC_TCOFFSETX), UDM_GETPOS, 0, 0) & 0xFFFF;
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@ -105,7 +105,7 @@ BEGIN
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CONTROL "Half-pixel Offset",IDC_OFFSETHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,51,70,8
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COMBOBOX IDC_MSAACB,88,17,58,63,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "Wild Arms Offset",IDC_WILDHACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,64,70,8
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CONTROL "Fast accurate blending",IDC_UNSAFE_FBMASK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,77,90,8
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CONTROL "Safe accurate blending",IDC_SAFE_FBMASK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,77,90,8
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CONTROL "Alpha Stencil",IDC_ALPHASTENCIL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,77,57,8
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CONTROL "Align Sprite",IDC_ALIGN_SPRITE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,88,51,58,8
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RTEXT "TC Offset X:",IDC_STATIC,40,146,44,8
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@ -89,7 +89,7 @@
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#define IDC_MIPMAP 2084
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#define IDC_PRELOAD_GS 2085
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#define IDC_TVSHADER 2086
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#define IDC_UNSAFE_FBMASK 2087
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#define IDC_SAFE_FBMASK 2087
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#define IDR_CONVERT_FX 10000
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#define IDR_TFX_FX 10001
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#define IDR_MERGE_FX 10002
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