gsdx-gui: Fix overlap issue with Rendering threads text.

Issue was visible only on gsdumpgui.
This commit is contained in:
lightningterror 2019-03-17 05:04:08 +01:00
parent f8a6a3c6ef
commit 0d5ae808ef
1 changed files with 1 additions and 1 deletions

View File

@ -328,7 +328,7 @@ BEGIN
// Software Renderer Settings:
GROUPBOX "Software Renderer Settings",IDC_STATIC,6,295,230,40,BS_CENTER
CONTROL "Edge Anti-aliasing (Del)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,306,91,10
LTEXT "Rendering threads:",IDC_SWTHREADS_TEXT,123,307,80,8
LTEXT "Rendering threads:",IDC_SWTHREADS_TEXT,123,307,65,8
EDITTEXT IDC_SWTHREADS_EDIT,197,305,34,13,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "",IDC_SWTHREADS,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,221,304,11,14
CONTROL "Mipmapping",IDC_MIPMAP_SW,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,322,90,10