mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui: Fix overlap issue with Rendering threads text.
Issue was visible only on gsdumpgui.
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f8a6a3c6ef
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@ -328,7 +328,7 @@ BEGIN
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// Software Renderer Settings:
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GROUPBOX "Software Renderer Settings",IDC_STATIC,6,295,230,40,BS_CENTER
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CONTROL "Edge Anti-aliasing (Del)",IDC_AA1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,306,91,10
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LTEXT "Rendering threads:",IDC_SWTHREADS_TEXT,123,307,80,8
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LTEXT "Rendering threads:",IDC_SWTHREADS_TEXT,123,307,65,8
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EDITTEXT IDC_SWTHREADS_EDIT,197,305,34,13,ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "",IDC_SWTHREADS,"msctls_updown32",UDS_SETBUDDYINT | UDS_ALIGNRIGHT | UDS_AUTOBUDDY | UDS_ARROWKEYS | UDS_NOTHOUSANDS,221,304,11,14
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CONTROL "Mipmapping",IDC_MIPMAP_SW,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,11,322,90,10
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