mirror of https://github.com/PCSX2/pcsx2.git
Qt: Add option to hide primed/challenge achievements
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@ -47,6 +47,8 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsDialog* dialog, QWi
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"UnofficialTestMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Achievements",
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"SoundEffects", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.primedIndicators, "Achievements",
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"PrimedIndicators", true);
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dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"),
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tr("When enabled and logged in, PCSX2 will scan for achievements on game load."));
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@ -68,6 +70,9 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsDialog* dialog, QWi
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dialog->registerWidgetHelp(
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m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"),
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tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
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dialog->registerWidgetHelp(
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m_ui.primedIndicators, tr("Show Challenge Indicators"), tr("Checked"),
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tr("Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."));
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connect(m_ui.enable, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
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connect(m_ui.challengeMode, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>648</width>
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<height>456</height>
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<height>470</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -60,13 +60,6 @@
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="testMode">
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<property name="text">
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<string>Enable Test Mode</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="soundEffects">
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<property name="text">
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@ -81,6 +74,20 @@
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QCheckBox" name="testMode">
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<property name="text">
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<string>Enable Test Mode</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="primedIndicators">
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<property name="text">
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<string>Show Challenge Indicators</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -955,7 +955,8 @@ struct Pcsx2Config
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RichPresence : 1,
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ChallengeMode : 1,
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Leaderboards : 1,
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SoundEffects : 1;
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SoundEffects : 1,
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PrimedIndicators : 1;
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BITFIELD_END
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AchievementsOptions();
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@ -785,7 +785,7 @@ void FullscreenUI::Render()
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#ifdef ENABLE_ACHIEVEMENTS
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// Primed achievements must come first, because we don't want the pause screen to be behind them.
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if (Achievements::GetPrimedAchievementCount() > 0)
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if (EmuConfig.Achievements.PrimedIndicators && Achievements::GetPrimedAchievementCount() > 0)
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DrawPrimedAchievements();
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#endif
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@ -5729,6 +5729,9 @@ void FullscreenUI::DrawAchievementsSettingsPage()
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DrawToggleSetting(bsi, ICON_FA_HEADPHONES " Sound Effects",
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"Plays sound effects for events such as achievement unlocks and leaderboard submissions.", "Achievements", "SoundEffects", true,
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enabled);
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DrawToggleSetting(bsi, ICON_FA_MAGIC " Show Challenge Indicators",
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"Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.", "Achievements",
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"PrimedIndicators", true, enabled);
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DrawToggleSetting(bsi, ICON_FA_MEDAL " Test Unofficial Achievements",
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"When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.",
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"Achievements", "UnofficialTestMode", false, enabled);
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@ -1024,6 +1024,7 @@ Pcsx2Config::AchievementsOptions::AchievementsOptions()
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ChallengeMode = false;
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Leaderboards = true;
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SoundEffects = true;
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PrimedIndicators = true;
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}
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void Pcsx2Config::AchievementsOptions::LoadSave(SettingsWrapper& wrap)
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@ -1037,6 +1038,7 @@ void Pcsx2Config::AchievementsOptions::LoadSave(SettingsWrapper& wrap)
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SettingsWrapBitBool(ChallengeMode);
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SettingsWrapBitBool(Leaderboards);
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SettingsWrapBitBool(SoundEffects);
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SettingsWrapBitBool(PrimedIndicators);
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}
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#endif
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