mirror of https://github.com/PCSX2/pcsx2.git
GS/Vulkan: Remove unused color attribute
Would likely be getting optimized out anyway.
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@ -6,16 +6,13 @@
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layout(location = 0) in vec4 a_pos;
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layout(location = 0) in vec4 a_pos;
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layout(location = 1) in vec2 a_tex;
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layout(location = 1) in vec2 a_tex;
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layout(location = 2) in vec4 a_color;
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layout(location = 0) out vec2 v_tex;
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layout(location = 0) out vec2 v_tex;
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layout(location = 1) out vec4 v_color;
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void main()
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void main()
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{
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{
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gl_Position = vec4(a_pos.x, -a_pos.y, a_pos.z, a_pos.w);
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gl_Position = vec4(a_pos.x, -a_pos.y, a_pos.z, a_pos.w);
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v_tex = a_tex;
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v_tex = a_tex;
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v_color = a_color;
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}
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}
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#endif
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#endif
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@ -23,7 +20,6 @@ void main()
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#ifdef FRAGMENT_SHADER
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#ifdef FRAGMENT_SHADER
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layout(location = 0) in vec2 v_tex;
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layout(location = 0) in vec2 v_tex;
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layout(location = 1) in vec4 v_color;
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#if defined(ps_convert_rgba8_16bits) || defined(ps_convert_float32_32bits)
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#if defined(ps_convert_rgba8_16bits) || defined(ps_convert_float32_32bits)
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layout(location = 0) out uint o_col0;
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layout(location = 0) out uint o_col0;
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