diff --git a/plugins/spu2-x/src/Mixer.cpp b/plugins/spu2-x/src/Mixer.cpp index d34ac662aa..a39b1d70d1 100644 --- a/plugins/spu2-x/src/Mixer.cpp +++ b/plugins/spu2-x/src/Mixer.cpp @@ -732,7 +732,10 @@ __forceinline void Mix() StereoOut32 InputData[2] = { // SPDIF is on Core 0: - (PlayMode&4) ? StereoOut32::Empty : ApplyVolume( Cores[0].ReadInput(), Cores[0].InpVol ), + // Fixme: + // 1. We do not have an AC3 decoder for the bitstream. + // 2. Games usually provide a normal ADMA stream as well and want to see it getting read! + /*(PlayMode&4) ? StereoOut32::Empty : */ApplyVolume( Cores[0].ReadInput(), Cores[0].InpVol ), // CDDA is on Core 1: (PlayMode&8) ? StereoOut32::Empty : ApplyVolume( Cores[1].ReadInput(), Cores[1].InpVol )