mirror of https://github.com/PCSX2/pcsx2.git
gsdx hw: create a large_framebuffer option
Enable it to ensure correct rendering (FMV) Disable it to reduce GPU/memory requirement Option will likely be removed when the perf impact will be reduced.
This commit is contained in:
parent
1f4439a89e
commit
0c3324b6ef
|
@ -32,6 +32,7 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
|
||||||
, m_double_downscale(false)
|
, m_double_downscale(false)
|
||||||
{
|
{
|
||||||
m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", 1);
|
m_upscale_multiplier = theApp.GetConfig("upscale_multiplier", 1);
|
||||||
|
m_large_framebuffer = !!theApp.GetConfig("large_framebuffer", 1);
|
||||||
m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0);
|
m_userhacks_align_sprite_X = !!theApp.GetConfig("UserHacks_align_sprite_X", 0) && !!theApp.GetConfig("UserHacks", 0);
|
||||||
m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
|
m_userhacks_round_sprite_offset = !!theApp.GetConfig("UserHacks", 0) ? theApp.GetConfig("UserHacks_round_sprite_offset", 0) : 0;
|
||||||
m_userhacks_disable_gs_mem_clear = theApp.GetConfig("UserHacks_DisableGsMemClear", 0) && theApp.GetConfig("UserHacks", 0);
|
m_userhacks_disable_gs_mem_clear = theApp.GetConfig("UserHacks_DisableGsMemClear", 0) && theApp.GetConfig("UserHacks", 0);
|
||||||
|
@ -88,7 +89,10 @@ void GSRendererHW::SetScaling()
|
||||||
//
|
//
|
||||||
// Avoid to alternate between 640x1280 and 1280x1024 on snow blind engine game
|
// Avoid to alternate between 640x1280 and 1280x1024 on snow blind engine game
|
||||||
// int fb_height = (fb_width < 1024) ? 1280 : 1024;
|
// int fb_height = (fb_width < 1024) ? 1280 : 1024;
|
||||||
int fb_height = 1280;
|
//
|
||||||
|
// Until performance issue is properly fixed, let's keep an option to reduce the framebuffer size.
|
||||||
|
int fb_height = m_large_framebuffer ? 1280 :
|
||||||
|
(fb_width < 1024) ? max(512, crtc_size.y) : 1024;
|
||||||
|
|
||||||
int upscaled_fb_w = fb_width * m_upscale_multiplier;
|
int upscaled_fb_w = fb_width * m_upscale_multiplier;
|
||||||
int upscaled_fb_h = fb_height * m_upscale_multiplier;
|
int upscaled_fb_h = fb_height * m_upscale_multiplier;
|
||||||
|
|
|
@ -35,6 +35,7 @@ private:
|
||||||
bool m_reset;
|
bool m_reset;
|
||||||
int m_upscale_multiplier;
|
int m_upscale_multiplier;
|
||||||
|
|
||||||
|
bool m_large_framebuffer;
|
||||||
bool m_userhacks_align_sprite_X;
|
bool m_userhacks_align_sprite_X;
|
||||||
bool m_userhacks_disable_gs_mem_clear;
|
bool m_userhacks_disable_gs_mem_clear;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue