mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Don't try to use forced trilinear on shuffles
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@ -3670,7 +3670,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
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// We don't need to check for HWMipmapLevel::Off here, because forced trilinear implies forced mipmaps.
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bilinear = true;
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trilinear = static_cast<u8>(GS_MIN_FILTER::Linear_Mipmap_Linear);
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trilinear_auto = !need_mipmap || GSConfig.HWMipmap != HWMipmapLevel::Full;
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trilinear_auto = !tex->m_target && (!need_mipmap || GSConfig.HWMipmap != HWMipmapLevel::Full);
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}
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break;
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@ -3680,7 +3680,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
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if (need_mipmap && GSConfig.HWMipmap != HWMipmapLevel::Off)
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{
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trilinear = m_context->TEX1.MMIN;
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trilinear_auto = GSConfig.HWMipmap != HWMipmapLevel::Full;
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trilinear_auto = !tex->m_target && GSConfig.HWMipmap != HWMipmapLevel::Full;
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}
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}
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break;
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@ -3884,7 +3884,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
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}
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else if (trilinear_auto)
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{
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m_conf.tex->GenerateMipmapsIfNeeded();
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tex->m_texture->GenerateMipmapsIfNeeded();
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}
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// TC Offset Hack
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