GS/HW: Don't try to use forced trilinear on shuffles

This commit is contained in:
Stenzek 2023-04-05 21:02:40 +10:00 committed by refractionpcsx2
parent 559b88438b
commit 0bd57986a9
1 changed files with 3 additions and 3 deletions

View File

@ -3670,7 +3670,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
// We don't need to check for HWMipmapLevel::Off here, because forced trilinear implies forced mipmaps.
bilinear = true;
trilinear = static_cast<u8>(GS_MIN_FILTER::Linear_Mipmap_Linear);
trilinear_auto = !need_mipmap || GSConfig.HWMipmap != HWMipmapLevel::Full;
trilinear_auto = !tex->m_target && (!need_mipmap || GSConfig.HWMipmap != HWMipmapLevel::Full);
}
break;
@ -3680,7 +3680,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
if (need_mipmap && GSConfig.HWMipmap != HWMipmapLevel::Off)
{
trilinear = m_context->TEX1.MMIN;
trilinear_auto = GSConfig.HWMipmap != HWMipmapLevel::Full;
trilinear_auto = !tex->m_target && GSConfig.HWMipmap != HWMipmapLevel::Full;
}
}
break;
@ -3884,7 +3884,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
}
else if (trilinear_auto)
{
m_conf.tex->GenerateMipmapsIfNeeded();
tex->m_texture->GenerateMipmapsIfNeeded();
}
// TC Offset Hack