diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 1d57836761..06d66efbef 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -2215,7 +2215,7 @@ void GSRendererHW::Draw() } const bool possible_shuffle = ((rt_32bit && GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16) || m_cached_ctx.FRAME.Block() == m_cached_ctx.TEX0.TBP0) || IsPossibleChannelShuffle(); const bool req_color = (!PRIM->ABE || (PRIM->ABE && m_context->ALPHA.IsUsingCs())) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF)); - const bool req_alpha = m_context->TEX0.TCC && ((m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000))); + const bool req_alpha = (GSUtil::GetChannelMask(m_context->TEX0.PSM) & 0x8) && m_context->TEX0.TCC && ((m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000))); src = tex_psm.depth ? g_texture_cache->LookupDepthSource(TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME.Block(), req_color, req_alpha) : g_texture_cache->LookupSource(TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, (GSConfig.HWMipmap >= HWMipmapLevel::Basic || GSConfig.TriFilter == TriFiltering::Forced) ? &hash_lod_range : nullptr,