pre-fomat onepad

Clang doesn't move back the '{' if there is a comment on the if line
This commit is contained in:
Clang Format 2016-08-28 18:26:47 +02:00 committed by Gregory Hainaut
parent 1f8a0db290
commit 0abf686406
3 changed files with 16 additions and 42 deletions

View File

@ -173,12 +173,9 @@ void GamepadConfiguration::OnButtonClicked(wxCommandEvent &event)
// Affichage d'un message à chaque clic sur le bouton
wxButton* bt_tmp = (wxButton*)event.GetEventObject(); // get the button object
int bt_id = bt_tmp->GetId(); // get the real ID
if(bt_id == m_bt_ok->GetId()) // If the button ID is equals to the Ok button ID
{
if(bt_id == m_bt_ok->GetId()) { // If the button ID is equals to the Ok button ID
Close(); // Close the window
}
else if(bt_id == m_bt_cancel->GetId()) // If the button ID is equals to the cancel button ID
{
} else if(bt_id == m_bt_cancel->GetId()) { // If the button ID is equals to the cancel button ID
reset(); // reinitialize the value of each parameters
Close(); // Close the window
}
@ -193,8 +190,7 @@ void GamepadConfiguration::OnSliderReleased(wxCommandEvent &event)
{
wxSlider* sl_tmp = (wxSlider*)event.GetEventObject(); // get the slider object
int sl_id = sl_tmp->GetId(); // slider id
if(sl_id == m_sl_rumble_intensity->GetId()) // if this is the rumble intensity slider
{
if(sl_id == m_sl_rumble_intensity->GetId()) { // if this is the rumble intensity slider
u32 intensity = m_sl_rumble_intensity->GetValue(); // get the new value
conf->set_ff_intensity(intensity); // and set the force feedback intensity value with it
// get the rumble intensity
@ -211,9 +207,7 @@ void GamepadConfiguration::OnSliderReleased(wxCommandEvent &event)
* 1 : maximum value of the intensity for the sdl rumble test
*/
s_vgamePad[m_pad_id]->TestForce(strength/0x7FFF);
}
else if(sl_id == m_sl_joystick_sensibility->GetId())
{
} else if(sl_id == m_sl_joystick_sensibility->GetId()) {
u32 sensibility = m_sl_joystick_sensibility->GetValue(); // get the new value
conf->set_sensibility(sensibility); // and set the joystick sensibility
}

View File

@ -152,12 +152,9 @@ void JoystickConfiguration::OnButtonClicked(wxCommandEvent &event)
// Affichage d'un message à chaque clic sur le bouton
wxButton* bt_tmp = (wxButton*)event.GetEventObject(); // get the button object
int bt_id = bt_tmp->GetId(); // get the real ID
if(bt_id == m_bt_ok->GetId()) // If the button ID is equals to the Ok button ID
{
if(bt_id == m_bt_ok->GetId()) { // If the button ID is equals to the Ok button ID
Close(); // Close the window
}
else if(bt_id == m_bt_cancel->GetId()) // If the button ID is equals to the cancel button ID
{
} else if(bt_id == m_bt_cancel->GetId()) { // If the button ID is equals to the cancel button ID
reset(); // reinitialize the value of each parameters
Close(); // Close the window
}

View File

@ -312,35 +312,26 @@ void Dialog::OnButtonClicked(wxCommandEvent &event)
wxButton* bt_tmp = (wxButton*)event.GetEventObject(); // get the button object
int bt_id = bt_tmp->GetId()-wxID_HIGHEST-1; // get the real ID
int gamepad_id = m_tab_gamepad->GetSelection(); // get the tab ID (equivalent to the gamepad id)
if(bt_id >= 0 && bt_id <= PAD_R_LEFT) // if the button ID is a gamepad button
{
if(bt_id >= 0 && bt_id <= PAD_R_LEFT) { // if the button ID is a gamepad button
bt_tmp->Disable(); // switch the button state to "Disable"
config_key(gamepad_id, bt_id);
bt_tmp->Enable(); // switch the button state to "Enable"
}
else if(bt_id == Gamepad_config) // If the button ID is equals to the Gamepad_config button ID
{
} else if(bt_id == Gamepad_config) { // If the button ID is equals to the Gamepad_config button ID
GamepadConfiguration gamepad_config(gamepad_id, this);
gamepad_config.InitGamepadConfiguration();
gamepad_config.ShowModal();
}
else if(bt_id == JoyL_config) // If the button ID is equals to the JoyL_config button ID
{
} else if(bt_id == JoyL_config) { // If the button ID is equals to the JoyL_config button ID
JoystickConfiguration joystick_config(gamepad_id, true, this);
joystick_config.InitJoystickConfiguration();
joystick_config.ShowModal();
}
else if(bt_id == JoyR_config) // If the button ID is equals to the JoyR_config button ID
{
} else if(bt_id == JoyR_config) { // If the button ID is equals to the JoyR_config button ID
JoystickConfiguration joystick_config(gamepad_id, false, this);
joystick_config.InitJoystickConfiguration();
joystick_config.ShowModal();
}
else if(bt_id == Set_all) // If the button ID is equals to the Set_all button ID
{
} else if(bt_id == Set_all) { // If the button ID is equals to the Set_all button ID
for(int i=0; i<MAX_KEYS; ++i)
{
bt_tmp = m_bt_gamepad[gamepad_id][i];
@ -411,18 +402,12 @@ void Dialog::OnButtonClicked(wxCommandEvent &event)
m_pan_tabs[gamepad_id]->Update();
usleep(500000); // give enough time to the user to release the button
}
}
else if(bt_id == Ok) // If the button ID is equals to the Ok button ID
{
} else if(bt_id == Ok) { // If the button ID is equals to the Ok button ID
SaveConfig(); // Save the configuration
Close(); // Close the window
}
else if(bt_id == Apply) // If the button ID is equals to the Apply button ID
{
} else if(bt_id == Apply) { // If the button ID is equals to the Apply button ID
SaveConfig(); // Save the configuration
}
else if(bt_id == Cancel) // If the button ID is equals to the cancel button ID
{
} else if(bt_id == Cancel) { // If the button ID is equals to the cancel button ID
Close(); // Close the window
}
}
@ -472,8 +457,7 @@ void Dialog::JoystickEvent(wxTimerEvent& event)
m_pan_tabs[events.jaxis.which]->MoveJoystick(events.jaxis.axis, events.jaxis.value);
m_pan_tabs[events.jaxis.which]->ShowImg(img_right_cursor);
}
else if(map < PAD_L_UP) // if this is not a joystick
{
else if(map < PAD_L_UP) { // if this is not a joystick
m_pan_tabs[events.jaxis.which]->ShowImg(map);
}
}
@ -485,8 +469,7 @@ void Dialog::JoystickEvent(wxTimerEvent& event)
if(it2 != m_map_images[events.jaxis.which].end())
{
map = m_map_images[events.jaxis.which][key];
if(map < PAD_L_UP) // if this is not a joystick
{
if(map < PAD_L_UP) { // if this is not a joystick
m_pan_tabs[events.jaxis.which]->HideImg(map);
}
break;