mirror of https://github.com/PCSX2/pcsx2.git
Various minor fixes. Corrected a few misspellings, fixed a console message or two, and got Linux to compile again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2222 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
4ba3fd07dc
commit
0aae87e8fd
|
@ -63,7 +63,7 @@ static void operator+=( wxSizer& target, pxCheckBox* src )
|
|||
}
|
||||
|
||||
template<>
|
||||
static void operator+=( wxSizer& target, const pxWindowAndFlags<pxCheckBox>& src )
|
||||
void operator+=( wxSizer& target, const pxWindowAndFlags<pxCheckBox>& src )
|
||||
{
|
||||
target.Add( src.window, src.flags );
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@
|
|||
// Note that if another control in the window has extends that blow the window size larger
|
||||
// than the "ideal" width, then the pxStaticText will remain consistent in it's size. It
|
||||
// will not attempt to grow to fit the expanded area. That might be fixable behavior, but
|
||||
// it was hard enough for m to get this much working. ;)
|
||||
// it was hard enough for me to get this much working. ;)
|
||||
//
|
||||
class pxStaticText : public wxStaticText
|
||||
{
|
||||
|
@ -91,7 +91,7 @@ static void operator+=( wxSizer& target, pxStaticText* src )
|
|||
}
|
||||
|
||||
template<>
|
||||
static void operator+=( wxSizer& target, const pxWindowAndFlags<pxStaticText>& src )
|
||||
void operator+=( wxSizer& target, const pxWindowAndFlags<pxStaticText>& src )
|
||||
{
|
||||
target.Add( src.window, src.flags );
|
||||
}
|
||||
|
|
|
@ -635,14 +635,14 @@ int GetPS2ElfName( wxString& name )
|
|||
|
||||
if( parts.lvalue == L"BOOT2" )
|
||||
{
|
||||
Console.WriteLn( Color_StrongBlue, L"(GetElfName) Detected PS2 Disc = " + name );
|
||||
name = parts.rvalue;
|
||||
Console.WriteLn( Color_StrongBlue, L"(GetElfName) Detected PS2 Disc = " + name );
|
||||
retype = 2;
|
||||
}
|
||||
else if( parts.lvalue == L"BOOT" )
|
||||
{
|
||||
Console.WriteLn( Color_StrongBlue, L"(GetElfName) Detected PSX/PSone Disc = " + name );
|
||||
name = parts.rvalue;
|
||||
Console.WriteLn( Color_StrongBlue, L"(GetElfName) Detected PSX/PSone Disc = " + name );
|
||||
retype = 1;
|
||||
}
|
||||
else if( parts.lvalue == L"VMODE" )
|
||||
|
|
|
@ -86,7 +86,7 @@ static __forceinline void vif0UNPACK(u32 *data)
|
|||
}
|
||||
|
||||
vif0.cl = 0;
|
||||
vif0.tag.cmd = vif0.cmd;
|
||||
vif0.tag.cmd = vif0.cmd;
|
||||
vif0Regs->offset = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -549,8 +549,7 @@ template<const u32 VIFdmanum> void VIFunpack(u32 *data, vifCode *v, u32 size)
|
|||
if (tempsize > memlimit)
|
||||
{
|
||||
if (((vifRegs->cycle.cl != vifRegs->cycle.wl) &&
|
||||
((memlimit + (vifRegs->cycle.cl - vifRegs->cycle.wl) * 16) == tempsize) ||
|
||||
(tempsize == memlimit)))
|
||||
((memlimit + (vifRegs->cycle.cl - vifRegs->cycle.wl) * 16) == tempsize)))
|
||||
{
|
||||
//It's a red herring, so ignore it! SSE unpacks will be much quicker.
|
||||
tempsize = 0;
|
||||
|
|
|
@ -44,7 +44,7 @@ const wxChar* Panels::SpeedHacksPanel::GetEEcycleSliderMsg( int val )
|
|||
|
||||
case 3:
|
||||
return pxE( ".Panels:Speedhacks:EECycleX3",
|
||||
L"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* cause studdering "
|
||||
L"3 - Reduces the EE's cyclerate by about 50%. Moderate speedup, but *will* cause stuttering "
|
||||
L"audio on many FMVs."
|
||||
);
|
||||
|
||||
|
@ -201,7 +201,7 @@ Panels::SpeedHacksPanel::SpeedHacksPanel( wxWindow* parent ) :
|
|||
|
||||
m_check_intc->SetToolTip( pxE( ".Tooltips:Speedhacks:INTC",
|
||||
L"This hack works best for games that use the INTC Status register to wait for vsyncs, which includes primarily non-3D "
|
||||
L"RPG titles. Games that do not use this method of vsync will see little or no speeup from this hack."
|
||||
L"RPG titles. Games that do not use this method of vsync will see little or no speedup from this hack."
|
||||
) );
|
||||
|
||||
m_check_b1fc0->SetToolTip( pxE( ".Tooltips:Speedhacks:BIFC0",
|
||||
|
|
Loading…
Reference in New Issue