mirror of https://github.com/PCSX2/pcsx2.git
GS-HW: Update validity when resizing a texture during the draw.
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@ -1763,11 +1763,13 @@ void GSRendererHW::Draw()
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{
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pxAssert(rt->m_texture->GetScale() == up_s);
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rt->ResizeTexture(new_w, new_h, up_s);
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rt->UpdateValidity(m_r);
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}
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if (ds)
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{
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pxAssert(ds->m_texture->GetScale() == up_s);
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ds->ResizeTexture(new_w, new_h, up_s);
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ds->UpdateValidity(m_r);
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}
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}
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