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GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture.
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@ -1171,6 +1171,11 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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src->m_target = true;
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src->m_target = true;
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src->m_from_target = dst->m_texture;
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src->m_from_target = dst->m_texture;
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src->m_texture->SetScale(scale);
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src->m_texture->SetScale(scale);
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if (psm.pal > 0) {
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// Attach palette for GPU texture conversion
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AttachPaletteToSource(src, psm.pal, true);
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}
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}
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}
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else if (dst)
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else if (dst)
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{
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{
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