Qt: Update Base Translation

This commit is contained in:
PCSX2 Bot 2024-10-19 00:01:51 +00:00 committed by Ty
parent f77bf1ec6b
commit 0a599e7337
1 changed files with 402 additions and 112 deletions

View File

@ -1338,6 +1338,34 @@ Leaderboard Position: {1} of {2}</source>
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<context>
<name>AnalysisOptionsDialog</name>
<message>
<location filename="../Debugger/AnalysisOptionsDialog.ui" line="20"/>
<source>Analysis Options</source>
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</message>
<message>
<location filename="../Debugger/AnalysisOptionsDialog.ui" line="32"/>
<source>Changes made here won&apos;t be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.</source>
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<message>
<location filename="../Debugger/AnalysisOptionsDialog.ui" line="73"/>
<source>Close dialog after analysis has started</source>
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<message>
<location filename="../Debugger/AnalysisOptionsDialog.ui" line="96"/>
<source>Analyze</source>
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<source>Close</source>
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<context>
<name>AudioExpansionSettingsDialog</name>
<message>
@ -3891,75 +3919,332 @@ Do you want to overwrite?</source>
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<context>
<name>DebugAnalysisSettingsWidget</name>
<message>
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<source>Clear Existing Symbols</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="44"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="69"/>
<source>Automatically Select Symbols To Clear</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="86"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="105"/>
<source>Import Symbols</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="132"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="88"/>
<source>Import From ELF</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="139"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="92"/>
<source>Demangle Symbols</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="146"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="95"/>
<source>Demangle Parameters</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="153"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="90"/>
<source>Import Default .sym File</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="169"/>
<source>Import from file (.elf, .sym, etc):</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="229"/>
<source>Add</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="236"/>
<source>Remove</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="255"/>
<source>Scan For Functions</source>
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<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="263"/>
<source>Scan Mode:</source>
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<message>
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<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="115"/>
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<source>Scan Memory</source>
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<source>Skip</source>
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<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="291"/>
<source>Custom Address Range:</source>
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<source>Start:</source>
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<source>End:</source>
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<message>
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<source>Hash Functions</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="383"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="141"/>
<source>Gray Out Symbols For Overwritten Functions</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="69"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="88"/>
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<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="92"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="95"/>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="141"/>
<source>Checked</source>
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</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="70"/>
<source>Automatically delete symbols that were generated by any previous analysis runs.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="89"/>
<source>Import symbol tables stored in the game&apos;s boot ELF.</source>
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</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="91"/>
<source>Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="93"/>
<source>Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="96"/>
<source>Include parameter lists in demangled function names.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="115"/>
<source>Scan Mode</source>
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</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="116"/>
<source>Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="128"/>
<source>Custom Address Range</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="128"/>
<source>Unchecked</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="129"/>
<source>Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</source>
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</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="142"/>
<source>Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</source>
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</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="234"/>
<source>&lt;i&gt;No symbol sources in database.&lt;/i&gt;</source>
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</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="254"/>
<source>&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</source>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="346"/>
<source>Add Symbol File</source>
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</context>
<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="36"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="91"/>
<source>Analysis</source>
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<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="75"/>
<source>These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</source>
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<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="99"/>
<source>Automatically Analyze Program:</source>
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<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="107"/>
<source>Always</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="112"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="32"/>
<source>If Debugger Is Open</source>
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<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="117"/>
<source>Never</source>
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<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="127"/>
<source>Generate Symbols For IRX Exports</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="152"/>
<source>GS</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="42"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="158"/>
<source>Draw Dumping</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="50"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="166"/>
<source>Dump GS Draws</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="57"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="173"/>
<source>Save RT</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="64"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="180"/>
<source>Save Frame</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="71"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="187"/>
<source>Save Texture</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="78"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="194"/>
<source>Save Depth</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="87"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="203"/>
<source>Start Draw Number:</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="101"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="217"/>
<source>Draw Dump Count:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="118"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="234"/>
<source>Hardware Dump Directory:</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="125"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="241"/>
<source>Software Dump Directory:</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="137"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="158"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="253"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="274"/>
<source>Browse...</source>
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</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="144"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="165"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="260"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="281"/>
<source>Open...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="32"/>
<source>Analyze Program</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="33"/>
<source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="35"/>
<source>Generate Symbols for IRX Export Tables</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="35"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="36"/>
<source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
<translation type="unfinished"></translation>
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</context>
<context>
<name>DebuggerWindow</name>
@ -3969,53 +4254,58 @@ Do you want to overwrite?</source>
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</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="64"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="73"/>
<location filename="../Debugger/DebuggerWindow.ui" line="66"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="76"/>
<source>Run</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="72"/>
<location filename="../Debugger/DebuggerWindow.ui" line="75"/>
<source>Step Into</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="75"/>
<location filename="../Debugger/DebuggerWindow.ui" line="78"/>
<source>F11</source>
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</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="83"/>
<location filename="../Debugger/DebuggerWindow.ui" line="87"/>
<source>Step Over</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="86"/>
<location filename="../Debugger/DebuggerWindow.ui" line="90"/>
<source>F10</source>
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</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="94"/>
<location filename="../Debugger/DebuggerWindow.ui" line="99"/>
<source>Step Out</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="97"/>
<location filename="../Debugger/DebuggerWindow.ui" line="102"/>
<source>Shift+F11</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="108"/>
<location filename="../Debugger/DebuggerWindow.ui" line="114"/>
<source>Always On Top</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="111"/>
<location filename="../Debugger/DebuggerWindow.ui" line="117"/>
<source>Show this window on top</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="64"/>
<location filename="../Debugger/DebuggerWindow.ui" line="126"/>
<source>Analyze</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="67"/>
<source>Pause</source>
<translation type="unfinished"></translation>
</message>
@ -10639,7 +10929,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<context>
<name>GlobalVariableTreeWidget</name>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="767"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="791"/>
<source>unknown function</source>
<translation type="unfinished"></translation>
</message>
@ -18345,119 +18635,119 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="259"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="283"/>
<source>(unknown source file)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="299"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="323"/>
<source>(unknown section)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="345"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="369"/>
<source>(unknown module)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="361"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="385"/>
<source>Copy Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="367"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="391"/>
<source>Copy Mangled Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="372"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="396"/>
<source>Copy Location</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="378"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="523"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="402"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="547"/>
<source>Rename Symbol</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="384"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="408"/>
<source>Go to in Disassembly</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="388"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="412"/>
<source>Go to in Memory View</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="392"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="416"/>
<source>Show Size Column</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="401"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="425"/>
<source>Group by Module</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="408"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="432"/>
<source>Group by Section</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="413"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="437"/>
<source>Group by Source File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="423"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="447"/>
<source>Sort by if type is known</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="434"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="458"/>
<source>Reset children</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="437"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="461"/>
<source>Change type temporarily</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="477"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="501"/>
<source>Confirm Deletion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="477"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="501"/>
<source>Delete &apos;%1&apos;?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="524"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="548"/>
<source>Name:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="584"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="608"/>
<source>Change Type To</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="585"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="609"/>
<source>Type:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="589"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="600"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="613"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="624"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="589"/>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="613"/>
<source>That node cannot have a type.</source>
<translation type="unfinished"></translation>
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@ -20799,42 +21089,42 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1862"/>
<location filename="../../pcsx2/VMManager.cpp" line="1844"/>
<source>Failed to back up old save state {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1847"/>
<location filename="../../pcsx2/VMManager.cpp" line="1829"/>
<source>Failed to save save state: {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1016"/>
<location filename="../../pcsx2/VMManager.cpp" line="1015"/>
<source>PS2 BIOS ({})</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1077"/>
<location filename="../../pcsx2/VMManager.cpp" line="1076"/>
<source>Unknown Game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1257"/>
<location filename="../../pcsx2/VMManager.cpp" line="1239"/>
<source>CDVD precaching was cancelled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1263"/>
<location filename="../../pcsx2/VMManager.cpp" line="1245"/>
<source>CDVD precaching failed: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1356"/>
<location filename="../../pcsx2/VMManager.cpp" line="1338"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1357"/>
<location filename="../../pcsx2/VMManager.cpp" line="1339"/>
<source>PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
@ -20845,265 +21135,265 @@ Please consult the FAQs and Guides for further instructions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1448"/>
<location filename="../../pcsx2/VMManager.cpp" line="1430"/>
<source>Resuming state</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1453"/>
<location filename="../../pcsx2/VMManager.cpp" line="1435"/>
<source>Boot and Debug</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="1821"/>
<location filename="../../pcsx2/VMManager.cpp" line="1803"/>
<source>Failed to load save state</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="1894"/>
<location filename="../../pcsx2/VMManager.cpp" line="1876"/>
<source>State saved to slot {}.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="1901"/>
<location filename="../../pcsx2/VMManager.cpp" line="1883"/>
<source>Failed to save save state to slot {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1969"/>
<location filename="../../pcsx2/VMManager.cpp" line="2006"/>
<location filename="../../pcsx2/VMManager.cpp" line="1951"/>
<location filename="../../pcsx2/VMManager.cpp" line="1988"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="1980"/>
<location filename="../../pcsx2/VMManager.cpp" line="1962"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="1999"/>
<location filename="../../pcsx2/VMManager.cpp" line="1981"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="2017"/>
<location filename="../../pcsx2/VMManager.cpp" line="1999"/>
<source>Failed to load state from slot {} (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2023"/>
<location filename="../../pcsx2/VMManager.cpp" line="2005"/>
<source>Loading state from slot {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2032"/>
<location filename="../../pcsx2/VMManager.cpp" line="2014"/>
<source>Failed to save state (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2049"/>
<location filename="../../pcsx2/VMManager.cpp" line="2031"/>
<source>Failed to save state to slot {} (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2056"/>
<location filename="../../pcsx2/VMManager.cpp" line="2038"/>
<source>Saving state to slot {}...</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="2222"/>
<location filename="../../pcsx2/VMManager.cpp" line="2204"/>
<source>Frame advancing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2250"/>
<location filename="../../pcsx2/VMManager.cpp" line="2232"/>
<source>Disc removed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2256"/>
<location filename="../../pcsx2/VMManager.cpp" line="2238"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="2265"/>
<location filename="../../pcsx2/VMManager.cpp" line="2247"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
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</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2274"/>
<location filename="../../pcsx2/VMManager.cpp" line="2256"/>
<source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3059"/>
<location filename="../../pcsx2/VMManager.cpp" line="3041"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3112"/>
<location filename="../../pcsx2/VMManager.cpp" line="3094"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="3116"/>
<location filename="../../pcsx2/VMManager.cpp" line="3098"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3126"/>
<location filename="../../pcsx2/VMManager.cpp" line="3108"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3166"/>
<location filename="../../pcsx2/VMManager.cpp" line="3148"/>
<source>Mipmapping is disabled. This may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3172"/>
<location filename="../../pcsx2/VMManager.cpp" line="3154"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3635"/>
<location filename="../../pcsx2/VMManager.cpp" line="3617"/>
<source>No Game Running</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3131"/>
<location filename="../../pcsx2/VMManager.cpp" line="3113"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3136"/>
<location filename="../../pcsx2/VMManager.cpp" line="3118"/>
<source>Blending Accuracy is below Basic, this may break effects in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3141"/>
<location filename="../../pcsx2/VMManager.cpp" line="3123"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3178"/>
<location filename="../../pcsx2/VMManager.cpp" line="3160"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3184"/>
<location filename="../../pcsx2/VMManager.cpp" line="3166"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3189"/>
<location filename="../../pcsx2/VMManager.cpp" line="3171"/>
<source>VU0 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3194"/>
<location filename="../../pcsx2/VMManager.cpp" line="3176"/>
<source>VU1 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3201"/>
<location filename="../../pcsx2/VMManager.cpp" line="3183"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3206"/>
<location filename="../../pcsx2/VMManager.cpp" line="3188"/>
<source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3211"/>
<location filename="../../pcsx2/VMManager.cpp" line="3193"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3216"/>
<location filename="../../pcsx2/VMManager.cpp" line="3198"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3220"/>
<location filename="../../pcsx2/VMManager.cpp" line="3202"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3222"/>
<location filename="../../pcsx2/VMManager.cpp" line="3204"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3241"/>
<location filename="../../pcsx2/VMManager.cpp" line="3223"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3246"/>
<location filename="../../pcsx2/VMManager.cpp" line="3228"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3251"/>
<location filename="../../pcsx2/VMManager.cpp" line="3233"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3256"/>
<location filename="../../pcsx2/VMManager.cpp" line="3238"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3261"/>
<location filename="../../pcsx2/VMManager.cpp" line="3243"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3266"/>
<location filename="../../pcsx2/VMManager.cpp" line="3248"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3271"/>
<location filename="../../pcsx2/VMManager.cpp" line="3253"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3274"/>
<location filename="../../pcsx2/VMManager.cpp" line="3256"/>
<source>Fastmem is not enabled, this will reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3278"/>
<location filename="../../pcsx2/VMManager.cpp" line="3260"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3283"/>
<location filename="../../pcsx2/VMManager.cpp" line="3265"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3146"/>
<location filename="../../pcsx2/VMManager.cpp" line="3128"/>
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3151"/>
<location filename="../../pcsx2/VMManager.cpp" line="3133"/>
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3156"/>
<location filename="../../pcsx2/VMManager.cpp" line="3138"/>
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3161"/>
<location filename="../../pcsx2/VMManager.cpp" line="3143"/>
<source>Texture dumping is enabled, this will continually dump textures to disk.</source>
<translation type="unfinished"></translation>
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