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GS/HW: Clear blend bits for color dest blend
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@ -864,6 +864,7 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER, bool&
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// Blend output will be Cd, disable hw/sw blending.
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m_conf.blend = {};
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m_conf.ps.no_color1 = true;
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m_conf.ps.blend_a = m_conf.ps.blend_b = m_conf.ps.blend_c = m_conf.ps.blend_d = 0;
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sw_blending = false; // DATE_PRIMID
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// Output is Cd, set rgb write to 0.
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