mirror of https://github.com/PCSX2/pcsx2.git
[pcsx2]: use a local implementation of GetUserLocalDataDir. Follow the xdg specification for linux.
IMPORTANT NOTE FOR LINUX USER: the "main" pcsx2 configuration is moved from $HOME/.pcsx2 to $XDG_CONFIG_HOME/pcsx2 (or $HOME/.config/pcsx2 if xdg var is not defined). A first time wizard is expected. Just import you previous settings. [cmake]: add a missing h file. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3336 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -94,6 +94,31 @@ namespace PathDefs
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return retval;
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return retval;
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}
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}
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// Specifies the main configuration folder.
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wxDirName GetUserLocalDataDir()
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{
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#ifdef __LINUX__
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// Note: GetUserLocalDataDir() on linux return $HOME/.pcsx2 unfortunately it does not follow the XDG standard
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// So we re-implement it, to follow the standard.
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wxDirName user_local_dir;
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wxString xdg_home_value;
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if( wxGetEnv(L"XDG_CONFIG_HOME", &xdg_home_value) ) {
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if ( xdg_home_value.IsEmpty() ) {
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// variable exist but it is empty. So use the default value
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user_local_dir = (wxDirName)Path::Combine( wxStandardPaths::Get().GetUserConfigDir() , wxDirName( L".config/pcsx2" ));
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} else {
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user_local_dir = (wxDirName)Path::Combine( xdg_home_value, pxGetAppName());
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}
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} else {
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// variable do not exist
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user_local_dir = (wxDirName)Path::Combine( wxStandardPaths::Get().GetUserConfigDir() , wxDirName( L".config/pcsx2" ));
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}
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return user_local_dir;
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#else
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return wxDirName(wxStandardPaths::Get().GetUserLocalDataDir());
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#endif
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}
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// Fetches the path location for user-consumable documents -- stuff users are likely to want to
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// Fetches the path location for user-consumable documents -- stuff users are likely to want to
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// share with other programs: screenshots, memory cards, and savestates.
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// share with other programs: screenshots, memory cards, and savestates.
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wxDirName GetDocuments( DocsModeType mode )
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wxDirName GetDocuments( DocsModeType mode )
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@ -36,6 +36,7 @@ namespace PathDefs
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// complete pathnames are returned by these functions
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// complete pathnames are returned by these functions
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// For 99% of all code, you should use these.
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// For 99% of all code, you should use these.
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extern wxDirName GetUserLocalDataDir();
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extern wxDirName GetDocuments();
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extern wxDirName GetDocuments();
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extern wxDirName GetDocuments( DocsModeType mode );
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extern wxDirName GetDocuments( DocsModeType mode );
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extern wxDirName GetThemes();
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extern wxDirName GetThemes();
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@ -57,7 +57,7 @@ static void CpuCheckSSE2()
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void Pcsx2App::WipeUserModeSettings()
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void Pcsx2App::WipeUserModeSettings()
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{
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{
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wxDirName usrlocaldir( wxStandardPaths::Get().GetUserLocalDataDir() );
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wxDirName usrlocaldir = PathDefs::GetUserLocalDataDir();
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if( !usrlocaldir.Exists() ) return;
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if( !usrlocaldir.Exists() ) return;
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wxString cwd( Path::Normalize( wxGetCwd() ) );
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wxString cwd( Path::Normalize( wxGetCwd() ) );
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@ -86,7 +86,7 @@ void Pcsx2App::WipeUserModeSettings()
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//
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//
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void Pcsx2App::ReadUserModeSettings()
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void Pcsx2App::ReadUserModeSettings()
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{
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{
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wxDirName usrlocaldir( wxStandardPaths::Get().GetUserLocalDataDir() );
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wxDirName usrlocaldir = PathDefs::GetUserLocalDataDir();
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if( !usrlocaldir.Exists() )
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if( !usrlocaldir.Exists() )
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{
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{
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Console.WriteLn( L"Creating UserLocalData folder: " + usrlocaldir.ToString() );
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Console.WriteLn( L"Creating UserLocalData folder: " + usrlocaldir.ToString() );
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@ -103,7 +103,8 @@ set(zzoglHeaders
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x86.h
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x86.h
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zerogs.h
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zerogs.h
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zerogsmath.h
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zerogsmath.h
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zpipe.h)
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zpipe.h
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ZZoglCRTC.h)
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# zzogl S sources
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# zzogl S sources
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set(zzoglSSources
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set(zzoglSSources
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