mirror of https://github.com/PCSX2/pcsx2.git
GS/DX12: Fix incorrect sampler being used in utility draws
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@ -2019,7 +2019,7 @@ void GSDevice12::SetUtilityTexture(GSTexture* dtex, const D3D12::DescriptorHandl
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}
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}
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if (m_utility_sampler_gpu != sampler)
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if (m_utility_sampler_cpu != sampler)
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{
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m_utility_sampler_cpu = sampler;
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m_dirty_flags |= DIRTY_FLAG_SAMPLERS_DESCRIPTOR_TABLE;
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