From 09c8a41294d7c852f1770e0f66629a71b23acae1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miguel=20A=2E=20Col=C3=B3n=20V=C3=A9lez?= Date: Sat, 22 Aug 2015 10:16:27 -0400 Subject: [PATCH] Update SoundTouch to 1.9.0. It claimed to be 1.7.1 but it had a mixture from various versions. It was hard to update as everything in the top directory so I used upstream's way to organize files. I renamed include to soundtouch since I did not want to #ifdef that for windows. . Wavfile.h is a private header so I used the private path instead of moving the file over. This changed 3 files in the plugin folder. --- 3rdparty/soundtouch/3dnow_win.cpp | 349 ------ 3rdparty/soundtouch/COPYING.TXT | 458 ++++++++ 3rdparty/soundtouch/Makefile.am | 71 -- 3rdparty/soundtouch/README.html | 316 ++++-- 3rdparty/soundtouch/RateTransposer.cpp | 626 ----------- 3rdparty/soundtouch/SoundTouch.vcxproj | 132 +-- .../soundtouch/SoundTouch.vcxproj.filters | 68 +- 3rdparty/soundtouch/WavFile.cpp | 745 ------------- 3rdparty/soundtouch/build.sh | 28 - 3rdparty/soundtouch/configure.ac | 37 - 3rdparty/soundtouch/cpu_detect_x86_gcc.cpp | 134 --- 3rdparty/soundtouch/cpu_detect_x86_win.cpp | 137 --- 3rdparty/soundtouch/depcomp | 1 - 3rdparty/soundtouch/install-sh | 1 - 3rdparty/soundtouch/missing | 1 - .../soundtouch/{ => soundtouch}/BPMDetect.h | 2 +- .../{ => soundtouch}/FIFOSampleBuffer.h | 10 +- .../{ => soundtouch}/FIFOSamplePipe.h | 2 +- .../soundtouch/{ => soundtouch}/STTypes.h | 24 +- .../soundtouch/{ => soundtouch}/SoundTouch.h | 14 +- 3rdparty/soundtouch/soundtouch_config.h | 7 - .../source/SoundStretch/WavFile.cpp | 997 ++++++++++++++++++ .../{ => source/SoundStretch}/WavFile.h | 83 +- .../{ => source/SoundTouch}/AAFilter.cpp | 66 +- .../{ => source/SoundTouch}/AAFilter.h | 13 +- .../{ => source/SoundTouch}/BPMDetect.cpp | 5 +- .../SoundTouch}/FIFOSampleBuffer.cpp | 2 +- .../{ => source/SoundTouch}/FIRFilter.cpp | 105 +- .../{ => source/SoundTouch}/FIRFilter.h | 7 +- .../source/SoundTouch/InterpolateCubic.cpp | 200 ++++ .../source/SoundTouch/InterpolateCubic.h | 67 ++ .../source/SoundTouch/InterpolateLinear.cpp | 299 ++++++ .../source/SoundTouch/InterpolateLinear.h | 92 ++ .../source/SoundTouch/InterpolateShannon.cpp | 185 ++++ .../source/SoundTouch/InterpolateShannon.h | 72 ++ .../{ => source/SoundTouch}/PeakFinder.cpp | 20 +- .../{ => source/SoundTouch}/PeakFinder.h | 2 +- .../source/SoundTouch/RateTransposer.cpp | 302 ++++++ .../{ => source/SoundTouch}/RateTransposer.h | 90 +- .../{ => source/SoundTouch}/SoundTouch.cpp | 47 +- .../{ => source/SoundTouch}/TDStretch.cpp | 244 ++++- .../{ => source/SoundTouch}/TDStretch.h | 24 +- .../{ => source/SoundTouch}/cpu_detect.h | 2 +- .../SoundTouch}/cpu_detect_x86.cpp | 25 +- .../{ => source/SoundTouch}/mmx_optimized.cpp | 102 +- .../{ => source/SoundTouch}/sse_optimized.cpp | 31 +- PCSX2_suite.sln | 21 +- common/vsprops/3rdpartyDeps.props | 2 +- old_plugins.sln | 9 +- plugins/spu2-x/src/Wavedump_wav.cpp | 2 +- plugins/zerospu2/zerospu2.cpp | 2 +- plugins/zerospu2/zeroworker.cpp | 2 +- 52 files changed, 3677 insertions(+), 2606 deletions(-) delete mode 100644 3rdparty/soundtouch/3dnow_win.cpp create mode 100644 3rdparty/soundtouch/COPYING.TXT delete mode 100644 3rdparty/soundtouch/Makefile.am delete mode 100644 3rdparty/soundtouch/RateTransposer.cpp delete mode 100644 3rdparty/soundtouch/WavFile.cpp delete mode 100644 3rdparty/soundtouch/build.sh delete mode 100644 3rdparty/soundtouch/configure.ac delete mode 100644 3rdparty/soundtouch/cpu_detect_x86_gcc.cpp delete mode 100644 3rdparty/soundtouch/cpu_detect_x86_win.cpp delete mode 120000 3rdparty/soundtouch/depcomp delete mode 120000 3rdparty/soundtouch/install-sh delete mode 120000 3rdparty/soundtouch/missing rename 3rdparty/soundtouch/{ => soundtouch}/BPMDetect.h (98%) rename 3rdparty/soundtouch/{ => soundtouch}/FIFOSampleBuffer.h (96%) rename 3rdparty/soundtouch/{ => soundtouch}/FIFOSamplePipe.h (99%) rename 3rdparty/soundtouch/{ => soundtouch}/STTypes.h (91%) rename 3rdparty/soundtouch/{ => soundtouch}/SoundTouch.h (96%) delete mode 100644 3rdparty/soundtouch/soundtouch_config.h create mode 100644 3rdparty/soundtouch/source/SoundStretch/WavFile.cpp rename 3rdparty/soundtouch/{ => source/SoundStretch}/WavFile.h (82%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/AAFilter.cpp (73%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/AAFilter.h (84%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/BPMDetect.cpp (98%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/FIFOSampleBuffer.cpp (99%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/FIRFilter.cpp (76%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/FIRFilter.h (94%) create mode 100644 3rdparty/soundtouch/source/SoundTouch/InterpolateCubic.cpp create mode 100644 3rdparty/soundtouch/source/SoundTouch/InterpolateCubic.h create mode 100644 3rdparty/soundtouch/source/SoundTouch/InterpolateLinear.cpp create mode 100644 3rdparty/soundtouch/source/SoundTouch/InterpolateLinear.h create mode 100644 3rdparty/soundtouch/source/SoundTouch/InterpolateShannon.cpp create mode 100644 3rdparty/soundtouch/source/SoundTouch/InterpolateShannon.h rename 3rdparty/soundtouch/{ => source/SoundTouch}/PeakFinder.cpp (93%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/PeakFinder.h (98%) create mode 100644 3rdparty/soundtouch/source/SoundTouch/RateTransposer.cpp rename 3rdparty/soundtouch/{ => source/SoundTouch}/RateTransposer.h (72%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/SoundTouch.cpp (94%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/TDStretch.cpp (78%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/TDStretch.h (92%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/cpu_detect.h (97%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/cpu_detect_x86.cpp (90%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/mmx_optimized.cpp (74%) rename 3rdparty/soundtouch/{ => source/SoundTouch}/sse_optimized.cpp (93%) diff --git a/3rdparty/soundtouch/3dnow_win.cpp b/3rdparty/soundtouch/3dnow_win.cpp deleted file mode 100644 index aaa1b3811c..0000000000 --- a/3rdparty/soundtouch/3dnow_win.cpp +++ /dev/null @@ -1,349 +0,0 @@ -//////////////////////////////////////////////////////////////////////////////// -/// -/// Win32 version of the AMD 3DNow! optimized routines for AMD K6-2/Athlon -/// processors. All 3DNow! optimized functions have been gathered into this -/// single source code file, regardless to their class or original source code -/// file, in order to ease porting the library to other compiler and processor -/// platforms. -/// -/// By the way; the performance gain depends heavily on the CPU generation: On -/// K6-2 these routines provided speed-up of even 2.4 times, while on Athlon the -/// difference to the original routines stayed at unremarkable 8%! Such a small -/// improvement on Athlon is due to 3DNow can perform only two operations in -/// parallel, and obviously also the Athlon FPU is doing a very good job with -/// the standard C floating point routines! Here these routines are anyway, -/// although it might not be worth the effort to convert these to GCC platform, -/// for Athlon CPU at least. The situation is different regarding the SSE -/// optimizations though, thanks to the four parallel operations of SSE that -/// already make a difference. -/// -/// This file is to be compiled in Windows platform with Microsoft Visual C++ -/// Compiler. Please see '3dnow_gcc.cpp' for the gcc compiler version for all -/// GNU platforms (if file supplied). -/// -/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++ -/// 6.0 processor pack" update to support 3DNow! instruction set. The update is -/// available for download at Microsoft Developers Network, see here: -/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx -/// -/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and -/// perform a search with keywords "processor pack". -/// -/// Author : Copyright (c) Olli Parviainen -/// Author e-mail : oparviai 'at' iki.fi -/// SoundTouch WWW: http://www.surina.net/soundtouch -/// -//////////////////////////////////////////////////////////////////////////////// -// -// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $ -// File revision : $Revision: 4 $ -// -// $Id: 3dnow_win.cpp 63 2009-02-21 16:00:14Z oparviai $ -// -//////////////////////////////////////////////////////////////////////////////// -// -// License : -// -// SoundTouch audio processing library -// Copyright (c) Olli Parviainen -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License, or (at your option) any later version. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -//////////////////////////////////////////////////////////////////////////////// - -#include "cpu_detect.h" -#include "STTypes.h" - -#ifndef WIN32 -#error "wrong platform - this source code file is exclusively for Win32 platform" -#endif - -using namespace soundtouch; - -#ifdef ALLOW_3DNOW -// 3DNow! routines available only with float sample type - -////////////////////////////////////////////////////////////////////////////// -// -// implementation of 3DNow! optimized functions of class 'TDStretch3DNow' -// -////////////////////////////////////////////////////////////////////////////// - -#include "TDStretch.h" - - -// Calculates cross correlation of two buffers -double TDStretch3DNow::calcCrossCorrStereo(const float *pV1, const float *pV2) const -{ - int overlapLengthLocal = overlapLength; - float corr = 0; - - // Calculates the cross-correlation value between 'pV1' and 'pV2' vectors - /* - c-pseudocode: - - corr = 0; - for (i = 0; i < overlapLength / 4; i ++) - { - corr += pV1[0] * pV2[0]; - pV1[1] * pV2[1]; - pV1[2] * pV2[2]; - pV1[3] * pV2[3]; - pV1[4] * pV2[4]; - pV1[5] * pV2[5]; - pV1[6] * pV2[6]; - pV1[7] * pV2[7]; - - pV1 += 8; - pV2 += 8; - } - */ - - _asm - { - // give prefetch hints to CPU of what data are to be needed soonish. - // give more aggressive hints on pV1 as that changes more between different calls - // while pV2 stays the same. - prefetch [pV1] - prefetch [pV2] - prefetch [pV1 + 32] - - mov eax, dword ptr pV2 - mov ebx, dword ptr pV1 - - pxor mm0, mm0 - - mov ecx, overlapLengthLocal - shr ecx, 2 // div by four - - loop1: - movq mm1, [eax] - prefetch [eax + 32] // give a prefetch hint to CPU what data are to be needed soonish - pfmul mm1, [ebx] - prefetch [ebx + 64] // give a prefetch hint to CPU what data are to be needed soonish - - movq mm2, [eax + 8] - pfadd mm0, mm1 - pfmul mm2, [ebx + 8] - - movq mm3, [eax + 16] - pfadd mm0, mm2 - pfmul mm3, [ebx + 16] - - movq mm4, [eax + 24] - pfadd mm0, mm3 - pfmul mm4, [ebx + 24] - - add eax, 32 - pfadd mm0, mm4 - add ebx, 32 - - dec ecx - jnz loop1 - - // add halfs of mm0 together and return the result. - // note: mm1 is used as a dummy parameter only, we actually don't care about it's value - pfacc mm0, mm1 - movd corr, mm0 - femms - } - - return corr; -} - - - - -////////////////////////////////////////////////////////////////////////////// -// -// implementation of 3DNow! optimized functions of class 'FIRFilter' -// -////////////////////////////////////////////////////////////////////////////// - -#include "FIRFilter.h" - -FIRFilter3DNow::FIRFilter3DNow() : FIRFilter() -{ - filterCoeffsUnalign = NULL; - filterCoeffsAlign = NULL; -} - - -FIRFilter3DNow::~FIRFilter3DNow() -{ - delete[] filterCoeffsUnalign; - filterCoeffsUnalign = NULL; - filterCoeffsAlign = NULL; -} - - -// (overloaded) Calculates filter coefficients for 3DNow! routine -void FIRFilter3DNow::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) -{ - uint i; - float fDivider; - - FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor); - - // Scale the filter coefficients so that it won't be necessary to scale the filtering result - // also rearrange coefficients suitably for 3DNow! - // Ensure that filter coeffs array is aligned to 16-byte boundary - delete[] filterCoeffsUnalign; - filterCoeffsUnalign = new float[2 * newLength + 4]; - filterCoeffsAlign = (float *)(((uint)filterCoeffsUnalign + 15) & (uint)-16); - - fDivider = (float)resultDivider; - - // rearrange the filter coefficients for mmx routines - for (i = 0; i < newLength; i ++) - { - filterCoeffsAlign[2 * i + 0] = - filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider; - } -} - - -// 3DNow!-optimized version of the filter routine for stereo sound -uint FIRFilter3DNow::evaluateFilterStereo(float *dest, const float *src, uint numSamples) const -{ - float *filterCoeffsLocal = filterCoeffsAlign; - uint count = (numSamples - length) & (uint)-2; - uint lengthLocal = length / 4; - - assert(length != 0); - assert(count % 2 == 0); - - /* original code: - - double suml1, suml2; - double sumr1, sumr2; - uint i, j; - - for (j = 0; j < count; j += 2) - { - const float *ptr; - - suml1 = sumr1 = 0.0; - suml2 = sumr2 = 0.0; - ptr = src; - filterCoeffsLocal = filterCoeffs; - for (i = 0; i < lengthLocal; i ++) - { - // unroll loop for efficiency. - - suml1 += ptr[0] * filterCoeffsLocal[0] + - ptr[2] * filterCoeffsLocal[2] + - ptr[4] * filterCoeffsLocal[4] + - ptr[6] * filterCoeffsLocal[6]; - - sumr1 += ptr[1] * filterCoeffsLocal[1] + - ptr[3] * filterCoeffsLocal[3] + - ptr[5] * filterCoeffsLocal[5] + - ptr[7] * filterCoeffsLocal[7]; - - suml2 += ptr[8] * filterCoeffsLocal[0] + - ptr[10] * filterCoeffsLocal[2] + - ptr[12] * filterCoeffsLocal[4] + - ptr[14] * filterCoeffsLocal[6]; - - sumr2 += ptr[9] * filterCoeffsLocal[1] + - ptr[11] * filterCoeffsLocal[3] + - ptr[13] * filterCoeffsLocal[5] + - ptr[15] * filterCoeffsLocal[7]; - - ptr += 16; - filterCoeffsLocal += 8; - } - dest[0] = (float)suml1; - dest[1] = (float)sumr1; - dest[2] = (float)suml2; - dest[3] = (float)sumr2; - - src += 4; - dest += 4; - } - - */ - _asm - { - mov eax, dword ptr dest - mov ebx, dword ptr src - mov edx, count - shr edx, 1 - - loop1: - // "outer loop" : during each round 2*2 output samples are calculated - prefetch [ebx] // give a prefetch hint to CPU what data are to be needed soonish - prefetch [filterCoeffsLocal] // give a prefetch hint to CPU what data are to be needed soonish - - mov esi, ebx - mov edi, filterCoeffsLocal - pxor mm0, mm0 - pxor mm1, mm1 - mov ecx, lengthLocal - - loop2: - // "inner loop" : during each round four FIR filter taps are evaluated for 2*2 output samples - movq mm2, [edi] - movq mm3, mm2 - prefetch [edi + 32] // give a prefetch hint to CPU what data are to be needed soonish - pfmul mm2, [esi] - prefetch [esi + 32] // give a prefetch hint to CPU what data are to be needed soonish - pfmul mm3, [esi + 8] - - movq mm4, [edi + 8] - movq mm5, mm4 - pfadd mm0, mm2 - pfmul mm4, [esi + 8] - pfadd mm1, mm3 - pfmul mm5, [esi + 16] - - movq mm2, [edi + 16] - movq mm6, mm2 - pfadd mm0, mm4 - pfmul mm2, [esi + 16] - pfadd mm1, mm5 - pfmul mm6, [esi + 24] - - movq mm3, [edi + 24] - movq mm7, mm3 - pfadd mm0, mm2 - pfmul mm3, [esi + 24] - pfadd mm1, mm6 - pfmul mm7, [esi + 32] - add esi, 32 - pfadd mm0, mm3 - add edi, 32 - pfadd mm1, mm7 - - dec ecx - jnz loop2 - - movq [eax], mm0 - add ebx, 16 - movq [eax + 8], mm1 - add eax, 16 - - dec edx - jnz loop1 - - femms - } - - return count; -} - - -#endif // ALLOW_3DNOW diff --git a/3rdparty/soundtouch/COPYING.TXT b/3rdparty/soundtouch/COPYING.TXT new file mode 100644 index 0000000000..5b2161be20 --- /dev/null +++ b/3rdparty/soundtouch/COPYING.TXT @@ -0,0 +1,458 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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See the GNU General Public License for more details. -## -## You should have received a copy of the GNU General Public License along with -## this program; if not, write to the Free Software Foundation, Inc., 59 Temple -## Place - Suite 330, Boston, MA 02111-1307, USA - - -include $(top_srcdir)/config/am_include.mk - - -# set to something if you want other stuff to be included in the distribution tarball -EXTRA_DIST=SoundTouch.dsp SoundTouch.dsw SoundTouch.sln SoundTouch.vcproj - -noinst_HEADERS=AAFilter.h cpu_detect.h cpu_detect_x86.cpp FIRFilter.h RateTransposer.h TDStretch.h PeakFinder.h - -lib_LTLIBRARIES=libSoundTouch.la -# -libSoundTouch_la_SOURCES=AAFilter.cpp FIRFilter.cpp FIFOSampleBuffer.cpp RateTransposer.cpp SoundTouch.cpp TDStretch.cpp cpu_detect_x86.cpp BPMDetect.cpp PeakFinder.cpp - - -# Compiler flags -AM_CXXFLAGS=-O3 -fcheck-new -I../../include - -# Compile the files that need MMX and SSE individually. -libSoundTouch_la_LIBADD=libSoundTouchMMX.la libSoundTouchSSE.la -noinst_LTLIBRARIES=libSoundTouchMMX.la libSoundTouchSSE.la -libSoundTouchMMX_la_SOURCES=mmx_optimized.cpp -libSoundTouchSSE_la_SOURCES=sse_optimized.cpp - -# We enable optimizations by default. -# If MMX is supported compile with -mmmx. -# Do not assume -msse is also supported. -if HAVE_MMX -libSoundTouchMMX_la_CXXFLAGS = -mmmx $(AM_CXXFLAGS) -else -libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS) -endif - -# We enable optimizations by default. -# If SSE is supported compile with -msse. -if HAVE_SSE -libSoundTouchSSE_la_CXXFLAGS = -msse $(AM_CXXFLAGS) -else -libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS) -endif - -# Let the user disable optimizations if he wishes to. -if !X86_OPTIMIZATIONS -libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS) -libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS) -endif - - -# other linking flags to add -# noinst_LTLIBRARIES = libSoundTouchOpt.la -# libSoundTouch_la_LIBADD = libSoundTouchOpt.la -# libSoundTouchOpt_la_SOURCES = mmx_optimized.cpp sse_optimized.cpp -# libSoundTouchOpt_la_CXXFLAGS = -O3 -msse -fcheck-new -I../../include diff --git a/3rdparty/soundtouch/README.html b/3rdparty/soundtouch/README.html index 5b2bcbb240..0221b0f26a 100644 --- a/3rdparty/soundtouch/README.html +++ b/3rdparty/soundtouch/README.html @@ -8,15 +8,13 @@ - -
-

SoundTouch audio processing library v1.7.1

-

SoundTouch library Copyright © Olli Parviainen 2001-2012

+

SoundTouch audio processing library v1.9

+

SoundTouch library Copyright © Olli Parviainen 2001-2015


1. Introduction

SoundTouch is an open-source audio processing library that allows @@ -24,35 +22,31 @@ changing the sound tempo, pitch and playback rate parameters independently from each other, i.e.:

1.1 Contact information

Author email: oparviai 'at' iki.fi

-

SoundTouch WWW page: http://www.surina.net/soundtouch

+

SoundTouch WWW page: http://soundtouch.surina.net


2. Compiling SoundTouch

-

Before compiling, notice that you can choose the sample data format -if it's desirable to use floating point sample data instead of 16bit -integers. See section "sample data format" for more information.

+

Before compiling, notice that you can choose the sample data format if it's +desirable to use floating point sample data instead of 16bit integers. See +section "sample data format" for more information.

+

Also notice that SoundTouch can use OpenMP instructions for parallel +computation to accelerate the runtime processing speed in multi-core systems, +however, these improvements need to be separately enabled before compiling. See +OpenMP notes in Chapter 3 below.

2.1. Building in Microsoft Windows

-

Project files for Microsoft Visual C++ 6.0 and Visual C++ .NET are -supplied with the source code package.
+

Project files for Microsoft Visual C++ are supplied with the source +code package. Go to Microsoft WWW page to download + +Microsoft Visual Studio Express version for free.

-

Please notice that SoundTouch library uses processor-specific -optimizations for Pentium III and AMD processors. Visual Studio .NET -and later versions supports the required instructions by default, but -Visual Studio 6.0 requires a processor pack upgrade to be installed in -order to support these optimizations. The processor pack upgrade can be -downloaded from Microsoft site at this URL:

-

http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx

-

If the above URL is unavailable or removed, go to http://msdn.microsoft.com and -perform a search with keywords "processor pack".

To build the binaries with Visual C++ compiler, either run "make-win.bat" script, or open the appropriate project files in source code directories with Visual Studio. The final executable will appear @@ -61,6 +55,22 @@ instead of the make-win.bat script, directories bin and lib may need to be created manually to the SoundTouch package root for the final executables. The make-win.bat script creates these directories automatically.

+

OpenMP NOTE: If activating the OpenMP parallel computing in +the compilation, the target program will require additional vcomp dll library to +properly run. In Visual C++ 9.0 these libraries can be found in the following +folders.

+ +

In Visual Studio 2008, a SP1 version may be required for these libraries. In +other VC++ versions the required library will be expectedly found in similar +"redist" location.

+

Notice that as minor demonstration of a "dll hell" phenomenon both the 32-bit +and 64-bit version of vcomp90.dll have the same filename but different contents, +thus choose the proper version to allow the program start.

2.2. Building in Gnu platforms

The SoundTouch library compiles in practically any platform supporting GNU compiler (GCC) tools. SoundTouch requires GCC version 4.3 or later.

@@ -92,7 +102,9 @@ Notice that "configure" file is not available before running the
make         -
-

Builds the SoundTouch library & SoundStretch utility.

+

Builds the SoundTouch library & SoundStretch utility. You can + optionally add "-j" switch after "make" to speed up the compilation in + multi-core systems.

@@ -133,7 +145,7 @@ directly and remove the following definition:
#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
-

2.2.3 Compiling Shared Library / DLL version

+

2.2.3 Compiling Shared Library / DLL version in Cygwin

The GNU compilation does not automatically create a shared-library version of SoundTouch (.so or .dll). If such is desired, then you can create it as follows @@ -147,7 +159,15 @@ sstrip SoundTouch.dll

2.1. Building in Android

Android compilation instructions are within the source code package, see file "source/Android-lib/README-SoundTouch-Android.html" - in the package.

+ in the source code package.

+

The Android compilation automatically builds separate .so library binaries +for ARM, X86 and MIPS processor architectures. For optimal device support, +include all these .so library binaries into the Android .apk application +package, so the target Android device can automatically choose the proper +library binary version to use.

+

The source/Android-lib folder includes also an Android +example application that processes WAV audio files using SoundTouch library in +Android devices.


3. About implementation & Usage tips

3.1. Supported sample data formats

@@ -157,7 +177,7 @@ and 32bit floating point values, the default is 32bit floating point.

"STTypes.h" by choosing one of the following defines: