diff --git a/3rdparty/soundtouch/3dnow_win.cpp b/3rdparty/soundtouch/3dnow_win.cpp deleted file mode 100644 index aaa1b3811c..0000000000 --- a/3rdparty/soundtouch/3dnow_win.cpp +++ /dev/null @@ -1,349 +0,0 @@ -//////////////////////////////////////////////////////////////////////////////// -/// -/// Win32 version of the AMD 3DNow! optimized routines for AMD K6-2/Athlon -/// processors. All 3DNow! optimized functions have been gathered into this -/// single source code file, regardless to their class or original source code -/// file, in order to ease porting the library to other compiler and processor -/// platforms. -/// -/// By the way; the performance gain depends heavily on the CPU generation: On -/// K6-2 these routines provided speed-up of even 2.4 times, while on Athlon the -/// difference to the original routines stayed at unremarkable 8%! Such a small -/// improvement on Athlon is due to 3DNow can perform only two operations in -/// parallel, and obviously also the Athlon FPU is doing a very good job with -/// the standard C floating point routines! Here these routines are anyway, -/// although it might not be worth the effort to convert these to GCC platform, -/// for Athlon CPU at least. The situation is different regarding the SSE -/// optimizations though, thanks to the four parallel operations of SSE that -/// already make a difference. -/// -/// This file is to be compiled in Windows platform with Microsoft Visual C++ -/// Compiler. Please see '3dnow_gcc.cpp' for the gcc compiler version for all -/// GNU platforms (if file supplied). -/// -/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++ -/// 6.0 processor pack" update to support 3DNow! instruction set. The update is -/// available for download at Microsoft Developers Network, see here: -/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx -/// -/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and -/// perform a search with keywords "processor pack". -/// -/// Author : Copyright (c) Olli Parviainen -/// Author e-mail : oparviai 'at' iki.fi -/// SoundTouch WWW: http://www.surina.net/soundtouch -/// -//////////////////////////////////////////////////////////////////////////////// -// -// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $ -// File revision : $Revision: 4 $ -// -// $Id: 3dnow_win.cpp 63 2009-02-21 16:00:14Z oparviai $ -// -//////////////////////////////////////////////////////////////////////////////// -// -// License : -// -// SoundTouch audio processing library -// Copyright (c) Olli Parviainen -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License, or (at your option) any later version. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -//////////////////////////////////////////////////////////////////////////////// - -#include "cpu_detect.h" -#include "STTypes.h" - -#ifndef WIN32 -#error "wrong platform - this source code file is exclusively for Win32 platform" -#endif - -using namespace soundtouch; - -#ifdef ALLOW_3DNOW -// 3DNow! routines available only with float sample type - -////////////////////////////////////////////////////////////////////////////// -// -// implementation of 3DNow! optimized functions of class 'TDStretch3DNow' -// -////////////////////////////////////////////////////////////////////////////// - -#include "TDStretch.h" - - -// Calculates cross correlation of two buffers -double TDStretch3DNow::calcCrossCorrStereo(const float *pV1, const float *pV2) const -{ - int overlapLengthLocal = overlapLength; - float corr = 0; - - // Calculates the cross-correlation value between 'pV1' and 'pV2' vectors - /* - c-pseudocode: - - corr = 0; - for (i = 0; i < overlapLength / 4; i ++) - { - corr += pV1[0] * pV2[0]; - pV1[1] * pV2[1]; - pV1[2] * pV2[2]; - pV1[3] * pV2[3]; - pV1[4] * pV2[4]; - pV1[5] * pV2[5]; - pV1[6] * pV2[6]; - pV1[7] * pV2[7]; - - pV1 += 8; - pV2 += 8; - } - */ - - _asm - { - // give prefetch hints to CPU of what data are to be needed soonish. - // give more aggressive hints on pV1 as that changes more between different calls - // while pV2 stays the same. - prefetch [pV1] - prefetch [pV2] - prefetch [pV1 + 32] - - mov eax, dword ptr pV2 - mov ebx, dword ptr pV1 - - pxor mm0, mm0 - - mov ecx, overlapLengthLocal - shr ecx, 2 // div by four - - loop1: - movq mm1, [eax] - prefetch [eax + 32] // give a prefetch hint to CPU what data are to be needed soonish - pfmul mm1, [ebx] - prefetch [ebx + 64] // give a prefetch hint to CPU what data are to be needed soonish - - movq mm2, [eax + 8] - pfadd mm0, mm1 - pfmul mm2, [ebx + 8] - - movq mm3, [eax + 16] - pfadd mm0, mm2 - pfmul mm3, [ebx + 16] - - movq mm4, [eax + 24] - pfadd mm0, mm3 - pfmul mm4, [ebx + 24] - - add eax, 32 - pfadd mm0, mm4 - add ebx, 32 - - dec ecx - jnz loop1 - - // add halfs of mm0 together and return the result. - // note: mm1 is used as a dummy parameter only, we actually don't care about it's value - pfacc mm0, mm1 - movd corr, mm0 - femms - } - - return corr; -} - - - - -////////////////////////////////////////////////////////////////////////////// -// -// implementation of 3DNow! optimized functions of class 'FIRFilter' -// -////////////////////////////////////////////////////////////////////////////// - -#include "FIRFilter.h" - -FIRFilter3DNow::FIRFilter3DNow() : FIRFilter() -{ - filterCoeffsUnalign = NULL; - filterCoeffsAlign = NULL; -} - - -FIRFilter3DNow::~FIRFilter3DNow() -{ - delete[] filterCoeffsUnalign; - filterCoeffsUnalign = NULL; - filterCoeffsAlign = NULL; -} - - -// (overloaded) Calculates filter coefficients for 3DNow! routine -void FIRFilter3DNow::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) -{ - uint i; - float fDivider; - - FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor); - - // Scale the filter coefficients so that it won't be necessary to scale the filtering result - // also rearrange coefficients suitably for 3DNow! - // Ensure that filter coeffs array is aligned to 16-byte boundary - delete[] filterCoeffsUnalign; - filterCoeffsUnalign = new float[2 * newLength + 4]; - filterCoeffsAlign = (float *)(((uint)filterCoeffsUnalign + 15) & (uint)-16); - - fDivider = (float)resultDivider; - - // rearrange the filter coefficients for mmx routines - for (i = 0; i < newLength; i ++) - { - filterCoeffsAlign[2 * i + 0] = - filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider; - } -} - - -// 3DNow!-optimized version of the filter routine for stereo sound -uint FIRFilter3DNow::evaluateFilterStereo(float *dest, const float *src, uint numSamples) const -{ - float *filterCoeffsLocal = filterCoeffsAlign; - uint count = (numSamples - length) & (uint)-2; - uint lengthLocal = length / 4; - - assert(length != 0); - assert(count % 2 == 0); - - /* original code: - - double suml1, suml2; - double sumr1, sumr2; - uint i, j; - - for (j = 0; j < count; j += 2) - { - const float *ptr; - - suml1 = sumr1 = 0.0; - suml2 = sumr2 = 0.0; - ptr = src; - filterCoeffsLocal = filterCoeffs; - for (i = 0; i < lengthLocal; i ++) - { - // unroll loop for efficiency. - - suml1 += ptr[0] * filterCoeffsLocal[0] + - ptr[2] * filterCoeffsLocal[2] + - ptr[4] * filterCoeffsLocal[4] + - ptr[6] * filterCoeffsLocal[6]; - - sumr1 += ptr[1] * filterCoeffsLocal[1] + - ptr[3] * filterCoeffsLocal[3] + - ptr[5] * filterCoeffsLocal[5] + - ptr[7] * filterCoeffsLocal[7]; - - suml2 += ptr[8] * filterCoeffsLocal[0] + - ptr[10] * filterCoeffsLocal[2] + - ptr[12] * filterCoeffsLocal[4] + - ptr[14] * filterCoeffsLocal[6]; - - sumr2 += ptr[9] * filterCoeffsLocal[1] + - ptr[11] * filterCoeffsLocal[3] + - ptr[13] * filterCoeffsLocal[5] + - ptr[15] * filterCoeffsLocal[7]; - - ptr += 16; - filterCoeffsLocal += 8; - } - dest[0] = (float)suml1; - dest[1] = (float)sumr1; - dest[2] = (float)suml2; - dest[3] = (float)sumr2; - - src += 4; - dest += 4; - } - - */ - _asm - { - mov eax, dword ptr dest - mov ebx, dword ptr src - mov edx, count - shr edx, 1 - - loop1: - // "outer loop" : during each round 2*2 output samples are calculated - prefetch [ebx] // give a prefetch hint to CPU what data are to be needed soonish - prefetch [filterCoeffsLocal] // give a prefetch hint to CPU what data are to be needed soonish - - mov esi, ebx - mov edi, filterCoeffsLocal - pxor mm0, mm0 - pxor mm1, mm1 - mov ecx, lengthLocal - - loop2: - // "inner loop" : during each round four FIR filter taps are evaluated for 2*2 output samples - movq mm2, [edi] - movq mm3, mm2 - prefetch [edi + 32] // give a prefetch hint to CPU what data are to be needed soonish - pfmul mm2, [esi] - prefetch [esi + 32] // give a prefetch hint to CPU what data are to be needed soonish - pfmul mm3, [esi + 8] - - movq mm4, [edi + 8] - movq mm5, mm4 - pfadd mm0, mm2 - pfmul mm4, [esi + 8] - pfadd mm1, mm3 - pfmul mm5, [esi + 16] - - movq mm2, [edi + 16] - movq mm6, mm2 - pfadd mm0, mm4 - pfmul mm2, [esi + 16] - pfadd mm1, mm5 - pfmul mm6, [esi + 24] - - movq mm3, [edi + 24] - movq mm7, mm3 - pfadd mm0, mm2 - pfmul mm3, [esi + 24] - pfadd mm1, mm6 - pfmul mm7, [esi + 32] - add esi, 32 - pfadd mm0, mm3 - add edi, 32 - pfadd mm1, mm7 - - dec ecx - jnz loop2 - - movq [eax], mm0 - add ebx, 16 - movq [eax + 8], mm1 - add eax, 16 - - dec edx - jnz loop1 - - femms - } - - return count; -} - - -#endif // ALLOW_3DNOW diff --git a/3rdparty/soundtouch/COPYING.TXT b/3rdparty/soundtouch/COPYING.TXT new file mode 100644 index 0000000000..5b2161be20 --- /dev/null +++ b/3rdparty/soundtouch/COPYING.TXT @@ -0,0 +1,458 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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For software which is +copyrighted by the Free Software Foundation, write to the Free +Software Foundation; we sometimes make exceptions for this. Our +decision will be guided by the two goals of preserving the free status +of all derivatives of our free software and of promoting the sharing +and reuse of software generally. + + NO WARRANTY + + 15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO +WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. +EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR +OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY +KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE +LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME +THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN +WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY +AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU +FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR +CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE +LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING +RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A +FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF +SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + + END OF TERMS AND CONDITIONS diff --git a/3rdparty/soundtouch/Makefile.am b/3rdparty/soundtouch/Makefile.am deleted file mode 100644 index 3c70f56e05..0000000000 --- a/3rdparty/soundtouch/Makefile.am +++ /dev/null @@ -1,71 +0,0 @@ -## Process this file with automake to create Makefile.in -## -## $Id: Makefile.am 138 2012-04-01 20:00:09Z oparviai $ -## -## This file is part of SoundTouch, an audio processing library for pitch/time adjustments -## -## SoundTouch is free software; you can redistribute it and/or modify it under the -## terms of the GNU General Public License as published by the Free Software -## Foundation; either version 2 of the License, or (at your option) any later -## version. -## -## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY -## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR -## A PARTICULAR PURPOSE. See the GNU General Public License for more details. -## -## You should have received a copy of the GNU General Public License along with -## this program; if not, write to the Free Software Foundation, Inc., 59 Temple -## Place - Suite 330, Boston, MA 02111-1307, USA - - -include $(top_srcdir)/config/am_include.mk - - -# set to something if you want other stuff to be included in the distribution tarball -EXTRA_DIST=SoundTouch.dsp SoundTouch.dsw SoundTouch.sln SoundTouch.vcproj - -noinst_HEADERS=AAFilter.h cpu_detect.h cpu_detect_x86.cpp FIRFilter.h RateTransposer.h TDStretch.h PeakFinder.h - -lib_LTLIBRARIES=libSoundTouch.la -# -libSoundTouch_la_SOURCES=AAFilter.cpp FIRFilter.cpp FIFOSampleBuffer.cpp RateTransposer.cpp SoundTouch.cpp TDStretch.cpp cpu_detect_x86.cpp BPMDetect.cpp PeakFinder.cpp - - -# Compiler flags -AM_CXXFLAGS=-O3 -fcheck-new -I../../include - -# Compile the files that need MMX and SSE individually. -libSoundTouch_la_LIBADD=libSoundTouchMMX.la libSoundTouchSSE.la -noinst_LTLIBRARIES=libSoundTouchMMX.la libSoundTouchSSE.la -libSoundTouchMMX_la_SOURCES=mmx_optimized.cpp -libSoundTouchSSE_la_SOURCES=sse_optimized.cpp - -# We enable optimizations by default. -# If MMX is supported compile with -mmmx. -# Do not assume -msse is also supported. -if HAVE_MMX -libSoundTouchMMX_la_CXXFLAGS = -mmmx $(AM_CXXFLAGS) -else -libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS) -endif - -# We enable optimizations by default. -# If SSE is supported compile with -msse. -if HAVE_SSE -libSoundTouchSSE_la_CXXFLAGS = -msse $(AM_CXXFLAGS) -else -libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS) -endif - -# Let the user disable optimizations if he wishes to. -if !X86_OPTIMIZATIONS -libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS) -libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS) -endif - - -# other linking flags to add -# noinst_LTLIBRARIES = libSoundTouchOpt.la -# libSoundTouch_la_LIBADD = libSoundTouchOpt.la -# libSoundTouchOpt_la_SOURCES = mmx_optimized.cpp sse_optimized.cpp -# libSoundTouchOpt_la_CXXFLAGS = -O3 -msse -fcheck-new -I../../include diff --git a/3rdparty/soundtouch/README.html b/3rdparty/soundtouch/README.html index 5b2bcbb240..0221b0f26a 100644 --- a/3rdparty/soundtouch/README.html +++ b/3rdparty/soundtouch/README.html @@ -8,15 +8,13 @@ - -
SoundTouch library Copyright © Olli Parviainen 2001-2012
+SoundTouch library Copyright © Olli Parviainen 2001-2015
SoundTouch is an open-source audio processing library that allows @@ -24,35 +22,31 @@ changing the sound tempo, pitch and playback rate parameters independently from each other, i.e.:
Author email: oparviai 'at' iki.fi
-SoundTouch WWW page: http://www.surina.net/soundtouch
+SoundTouch WWW page: http://soundtouch.surina.net
Before compiling, notice that you can choose the sample data format -if it's desirable to use floating point sample data instead of 16bit -integers. See section "sample data format" for more information.
+Before compiling, notice that you can choose the sample data format if it's +desirable to use floating point sample data instead of 16bit integers. See +section "sample data format" for more information.
+Also notice that SoundTouch can use OpenMP instructions for parallel +computation to accelerate the runtime processing speed in multi-core systems, +however, these improvements need to be separately enabled before compiling. See +OpenMP notes in Chapter 3 below.
Project files for Microsoft Visual C++ 6.0 and Visual C++ .NET are
-supplied with the source code package.
+
Project files for Microsoft Visual C++ are supplied with the source +code package. Go to Microsoft WWW page to download + +Microsoft Visual Studio Express version for free.
-Please notice that SoundTouch library uses processor-specific -optimizations for Pentium III and AMD processors. Visual Studio .NET -and later versions supports the required instructions by default, but -Visual Studio 6.0 requires a processor pack upgrade to be installed in -order to support these optimizations. The processor pack upgrade can be -downloaded from Microsoft site at this URL:
-http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
-If the above URL is unavailable or removed, go to http://msdn.microsoft.com and -perform a search with keywords "processor pack".
To build the binaries with Visual C++ compiler, either run "make-win.bat" script, or open the appropriate project files in source code directories with Visual Studio. The final executable will appear @@ -61,6 +55,22 @@ instead of the make-win.bat script, directories bin and lib may need to be created manually to the SoundTouch package root for the final executables. The make-win.bat script creates these directories automatically.
+OpenMP NOTE: If activating the OpenMP parallel computing in +the compilation, the target program will require additional vcomp dll library to +properly run. In Visual C++ 9.0 these libraries can be found in the following +folders.
+In Visual Studio 2008, a SP1 version may be required for these libraries. In +other VC++ versions the required library will be expectedly found in similar +"redist" location.
+Notice that as minor demonstration of a "dll hell" phenomenon both the 32-bit +and 64-bit version of vcomp90.dll have the same filename but different contents, +thus choose the proper version to allow the program start.
The SoundTouch library compiles in practically any platform supporting GNU compiler (GCC) tools. SoundTouch requires GCC version 4.3 or later.
@@ -92,7 +102,9 @@ Notice that "configure" file is not available before running themake -
Builds the SoundTouch library & SoundStretch utility.
+Builds the SoundTouch library & SoundStretch utility. You can + optionally add "-j" switch after "make" to speed up the compilation in + multi-core systems.
-#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
The GNU compilation does not automatically create a shared-library version of SoundTouch (.so or .dll). If such is desired, then you can create it as follows @@ -147,7 +159,15 @@ sstrip SoundTouch.dll
Android compilation instructions are within the source code package, see file "source/Android-lib/README-SoundTouch-Android.html" - in the package.
+ in the source code package. +The Android compilation automatically builds separate .so library binaries +for ARM, X86 and MIPS processor architectures. For optimal device support, +include all these .so library binaries into the Android .apk application +package, so the target Android device can automatically choose the proper +library binary version to use.
+The source/Android-lib folder includes also an Android +example application that processes WAV audio files using SoundTouch library in +Android devices.
setSetting(SETTING_USE_QUICKSEEK, 1);
CPU-specific optimizations:
+Intel x86 specific SIMD optimizations are implemented using compiler +intrinsics, providing about a 3x processing speedup for x86 compatible +processors vs. non-SIMD implementation:
SoundTouch 1.9 onwards support running the algorithms parallel in several CPU +cores. Based on benchmark the experienced multi-core processing speed-up gain +ranges between +30% (on a high-spec dual-core x86 Windows PC) to 215% (on a moderately low-spec +quad-core ARM of Raspberry Pi2).
+The parallel computing support is implemented using OpenMP spec 3.0 +instructions. These instructions are supported by Visual C++ 2008 and later, and +GCC v4.2 and later. Compilers that do not supporting OpenMP will ignore these +optimizations and routines will still work properly. Possible warnings about +unknown #pragmas are related to OpenMP support and can be safely ignored.
+The OpenMP improvements are disabled by default, and need to be enabled by +developer during compile-time. Reason for this is that parallel processing adds +moderate runtime overhead in managing the multi-threading, so it may not be +necessary nor desirable in all applications. For example real-time processing +that is not constrained by CPU power will not benefit of speed-up provided by +the parallel processing, in the contrary it may increase power consumption due +to the increased overhead.
+However, applications that run on low-spec multi-core CPUs and may otherwise +have possibly constrained performance will benefit of the OpenMP improvements. +This include for example multi-core embedded devices.
+OpenMP parallel computation can be enabled before compiling SoundTouch +library as follows:
+SoundStretch audio processing utility
- Copyright (c) Olli Parviainen 2002-2012
SoundStretch is a simple command-line application that can change tempo, pitch and playback rates of WAV sound files. This program is intended primarily to demonstrate how the "SoundTouch" library can be @@ -464,15 +511,15 @@ transposing. Gains speed but loses sound quality.
Example 1
@@ -510,9 +557,42 @@ and estimates the BPM rate:+soundstretch stdin -bpm
Example 6
+The following command tunes song from original 440Hz tuning to 432Hz tuning: +this corresponds to lowering the pitch by -0.318 semitones:
++soundstretch original.wav output.wav -pitch=-0.318+
1.9:
+1.8.0:
+1.7.1:
1.6.0:
1.5.0:
1.4.0:
1.3.1:
1.3.0:
1.2.1:
1.2.0:
1.1.1:
1.0.1:
1.0:
1.9:
+1.7.0:
1.4.0:
1.3.0:
1.2.1:
1.2.0:
1.1.1:
1.1:
1.01:
Kudos for these people who have contributed to development or -submitted bugfixes since SoundTouch v1.3.1:
+submitted bugfixes:Moral greetings to all other contributors and users also!
@@ -770,8 +852,8 @@ General Public License for more details. License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA- RREADME.html file updated on 28-Dec-2012
+ README.html file updated in May-2015