mirror of https://github.com/PCSX2/pcsx2.git
thought 'inline' would be unnecessary with the removal of 'static' on the main template prototypes. I was wrong. But hey, what do you expect from the C++ standards committee, who's "issues" forum is a single huge 1mb html file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2226 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -59,7 +59,7 @@ protected:
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extern void operator+=( wxSizer& target, pxCheckBox* src );
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template<>
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void operator+=( wxSizer& target, const pxWindowAndFlags<pxCheckBox>& src )
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inline void operator+=( wxSizer& target, const pxWindowAndFlags<pxCheckBox>& src )
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{
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target.Add( src.window, src.flags );
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}
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@ -87,7 +87,7 @@ protected:
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extern void operator+=( wxSizer& target, pxStaticText* src );
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template<>
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void operator+=( wxSizer& target, const pxWindowAndFlags<pxStaticText>& src )
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inline void operator+=( wxSizer& target, const pxWindowAndFlags<pxStaticText>& src )
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{
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target.Add( src.window, src.flags );
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}
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