thought 'inline' would be unnecessary with the removal of 'static' on the main template prototypes. I was wrong. But hey, what do you expect from the C++ standards committee, who's "issues" forum is a single huge 1mb html file.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2226 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-11-19 14:21:26 +00:00
parent 4aa0ebe892
commit 08f67ebdee
2 changed files with 2 additions and 2 deletions

View File

@ -59,7 +59,7 @@ protected:
extern void operator+=( wxSizer& target, pxCheckBox* src );
template<>
void operator+=( wxSizer& target, const pxWindowAndFlags<pxCheckBox>& src )
inline void operator+=( wxSizer& target, const pxWindowAndFlags<pxCheckBox>& src )
{
target.Add( src.window, src.flags );
}

View File

@ -87,7 +87,7 @@ protected:
extern void operator+=( wxSizer& target, pxStaticText* src );
template<>
void operator+=( wxSizer& target, const pxWindowAndFlags<pxStaticText>& src )
inline void operator+=( wxSizer& target, const pxWindowAndFlags<pxStaticText>& src )
{
target.Add( src.window, src.flags );
}