mirror of https://github.com/PCSX2/pcsx2.git
recording: Append copyright headers
Squashed commits: [47be08613] recording: Forgot to refactor the usage of std::size
This commit is contained in:
parent
64104ca9fd
commit
08d923ca6f
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@ -57,8 +57,7 @@ oprofile_data/
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*.p2s
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*.p2m2
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*.p2m2_backup
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*.p2m
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*.p2m_backup
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*.p2m2_SaveState.p2s
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# Visual Studio upgrades
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/Backup*
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "AppSaveStates.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "InputRecordingFile.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "App.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "PadData.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "NewRecordingFrame.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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#include <wx/filepicker.h>
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "NewRecordingFrame.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Common.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <map>
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "GSFrame.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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class RecordingControls {
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "RecordingInputManager.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "PadData.h"
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Common.h"
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@ -85,19 +100,19 @@ VirtualPad::VirtualPad(wxWindow* parent, wxWindowID id, const wxString& title, i
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std::copy(std::begin(tempAnalogVals), std::end(tempAnalogVals), std::begin(analogVals));
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// Setup event bindings
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for (int i = 0; i < std::size(buttons); i++)
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for (int i = 0; i < buttonsLength; i++)
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{
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(*buttons[i]).Bind(wxEVT_TOGGLEBUTTON, &VirtualPad::OnButtonPress, this);
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}
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for (int i = 0; i < std::size(buttonsPressure); i++)
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for (int i = 0; i < buttonsPressureLength; i++)
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{
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(*buttonsPressure[i]).Bind(wxEVT_SPINCTRL, &VirtualPad::OnPressureChange, this);
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}
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for (int i = 0; i < std::size(analogSliders); i++)
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for (int i = 0; i < analogSlidersLength; i++)
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{
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(*analogSliders[i]).Bind(wxEVT_SLIDER, &VirtualPad::OnAnalogSliderChange, this);
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}
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for (int i = 0; i < std::size(analogVals); i++)
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for (int i = 0; i < analogValsLength; i++)
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{
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(*analogVals[i]).Bind(wxEVT_SPINCTRL, &VirtualPad::OnAnalogValChange, this);
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}
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{
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wxToggleButton* pressedButton = (wxToggleButton*) event.GetEventObject();
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int buttonId = -1;
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for (int i = 0; i < std::size(buttons); i++)
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for (int i = 0; i < buttonsLength; i++)
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{
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if (pressedButton == buttons[i])
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{
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@ -167,7 +182,7 @@ void VirtualPad::OnPressureChange(wxSpinEvent & event)
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{
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wxSpinCtrl* updatedSpinner = (wxSpinCtrl*) event.GetEventObject();
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int spinnerId = -1;
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for (int i = 0; i < std::size(buttonsPressure); i++)
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for (int i = 0; i < buttonsPressureLength; i++)
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{
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if (updatedSpinner == buttonsPressure[i])
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{
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@ -189,7 +204,7 @@ void VirtualPad::OnAnalogSliderChange(wxCommandEvent & event)
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{
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wxSlider* movedSlider = (wxSlider*) event.GetEventObject();
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int sliderId = -1;
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for (int i = 0; i < std::size(analogSliders); i++)
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for (int i = 0; i < analogSlidersLength; i++)
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{
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if (movedSlider == analogSliders[i])
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{
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@ -214,7 +229,7 @@ void VirtualPad::OnAnalogValChange(wxSpinEvent & event)
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{
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wxSpinCtrl* updatedSpinner = (wxSpinCtrl*)event.GetEventObject();
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int spinnerId = -1;
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for (int i = 0; i < std::size(analogVals); i++)
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for (int i = 0; i < analogValsLength; i++)
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{
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if (updatedSpinner == analogVals[i])
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{
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@ -1,3 +1,18 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2019 PCSX2 Dev Team
|
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*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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@ -740,7 +740,7 @@ EXPORT_C_(uint32) GSmakeSnapshot(char* path)
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{
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std::string s{path};
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if (!s.empty() && s[s.length() - 1] != DIRECTORY_SEPARATOR)
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if(!s.empty() && s[s.length() - 1] != DIRECTORY_SEPARATOR)
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{
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s = s + DIRECTORY_SEPARATOR;
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}
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@ -499,7 +499,7 @@ void GSRenderer::VSync(int field)
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bool GSRenderer::MakeSnapshot(const std::string& path)
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{
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if (m_snapshot.empty())
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if(m_snapshot.empty())
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{
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time_t cur_time = time(nullptr);
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static time_t prev_snap;
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