mirror of https://github.com/PCSX2/pcsx2.git
recording: Append copyright headers
Squashed commits: [47be08613] recording: Forgot to refactor the usage of std::size
This commit is contained in:
parent
64104ca9fd
commit
08d923ca6f
|
@ -57,8 +57,7 @@ oprofile_data/
|
||||||
*.p2s
|
*.p2s
|
||||||
*.p2m2
|
*.p2m2
|
||||||
*.p2m2_backup
|
*.p2m2_backup
|
||||||
*.p2m
|
*.p2m2_SaveState.p2s
|
||||||
*.p2m_backup
|
|
||||||
|
|
||||||
# Visual Studio upgrades
|
# Visual Studio upgrades
|
||||||
/Backup*
|
/Backup*
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
|
|
||||||
#include "AppSaveStates.h"
|
#include "AppSaveStates.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "InputRecordingFile.h"
|
#include "InputRecordingFile.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
|
|
||||||
#include "App.h"
|
#include "App.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "PadData.h"
|
#include "PadData.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
|
|
||||||
#include "NewRecordingFrame.h"
|
#include "NewRecordingFrame.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <wx/wx.h>
|
#include <wx/wx.h>
|
||||||
#include <wx/filepicker.h>
|
#include <wx/filepicker.h>
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
|
|
||||||
#include "NewRecordingFrame.h"
|
#include "NewRecordingFrame.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <wx/wx.h>
|
#include <wx/wx.h>
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
|
|
||||||
#include "GSFrame.h"
|
#include "GSFrame.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
class RecordingControls {
|
class RecordingControls {
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
|
|
||||||
#include "RecordingInputManager.h"
|
#include "RecordingInputManager.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "PadData.h"
|
#include "PadData.h"
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
@ -85,19 +100,19 @@ VirtualPad::VirtualPad(wxWindow* parent, wxWindowID id, const wxString& title, i
|
||||||
std::copy(std::begin(tempAnalogVals), std::end(tempAnalogVals), std::begin(analogVals));
|
std::copy(std::begin(tempAnalogVals), std::end(tempAnalogVals), std::begin(analogVals));
|
||||||
|
|
||||||
// Setup event bindings
|
// Setup event bindings
|
||||||
for (int i = 0; i < std::size(buttons); i++)
|
for (int i = 0; i < buttonsLength; i++)
|
||||||
{
|
{
|
||||||
(*buttons[i]).Bind(wxEVT_TOGGLEBUTTON, &VirtualPad::OnButtonPress, this);
|
(*buttons[i]).Bind(wxEVT_TOGGLEBUTTON, &VirtualPad::OnButtonPress, this);
|
||||||
}
|
}
|
||||||
for (int i = 0; i < std::size(buttonsPressure); i++)
|
for (int i = 0; i < buttonsPressureLength; i++)
|
||||||
{
|
{
|
||||||
(*buttonsPressure[i]).Bind(wxEVT_SPINCTRL, &VirtualPad::OnPressureChange, this);
|
(*buttonsPressure[i]).Bind(wxEVT_SPINCTRL, &VirtualPad::OnPressureChange, this);
|
||||||
}
|
}
|
||||||
for (int i = 0; i < std::size(analogSliders); i++)
|
for (int i = 0; i < analogSlidersLength; i++)
|
||||||
{
|
{
|
||||||
(*analogSliders[i]).Bind(wxEVT_SLIDER, &VirtualPad::OnAnalogSliderChange, this);
|
(*analogSliders[i]).Bind(wxEVT_SLIDER, &VirtualPad::OnAnalogSliderChange, this);
|
||||||
}
|
}
|
||||||
for (int i = 0; i < std::size(analogVals); i++)
|
for (int i = 0; i < analogValsLength; i++)
|
||||||
{
|
{
|
||||||
(*analogVals[i]).Bind(wxEVT_SPINCTRL, &VirtualPad::OnAnalogValChange, this);
|
(*analogVals[i]).Bind(wxEVT_SPINCTRL, &VirtualPad::OnAnalogValChange, this);
|
||||||
}
|
}
|
||||||
|
@ -138,7 +153,7 @@ void VirtualPad::OnButtonPress(wxCommandEvent & event)
|
||||||
{
|
{
|
||||||
wxToggleButton* pressedButton = (wxToggleButton*) event.GetEventObject();
|
wxToggleButton* pressedButton = (wxToggleButton*) event.GetEventObject();
|
||||||
int buttonId = -1;
|
int buttonId = -1;
|
||||||
for (int i = 0; i < std::size(buttons); i++)
|
for (int i = 0; i < buttonsLength; i++)
|
||||||
{
|
{
|
||||||
if (pressedButton == buttons[i])
|
if (pressedButton == buttons[i])
|
||||||
{
|
{
|
||||||
|
@ -167,7 +182,7 @@ void VirtualPad::OnPressureChange(wxSpinEvent & event)
|
||||||
{
|
{
|
||||||
wxSpinCtrl* updatedSpinner = (wxSpinCtrl*) event.GetEventObject();
|
wxSpinCtrl* updatedSpinner = (wxSpinCtrl*) event.GetEventObject();
|
||||||
int spinnerId = -1;
|
int spinnerId = -1;
|
||||||
for (int i = 0; i < std::size(buttonsPressure); i++)
|
for (int i = 0; i < buttonsPressureLength; i++)
|
||||||
{
|
{
|
||||||
if (updatedSpinner == buttonsPressure[i])
|
if (updatedSpinner == buttonsPressure[i])
|
||||||
{
|
{
|
||||||
|
@ -189,7 +204,7 @@ void VirtualPad::OnAnalogSliderChange(wxCommandEvent & event)
|
||||||
{
|
{
|
||||||
wxSlider* movedSlider = (wxSlider*) event.GetEventObject();
|
wxSlider* movedSlider = (wxSlider*) event.GetEventObject();
|
||||||
int sliderId = -1;
|
int sliderId = -1;
|
||||||
for (int i = 0; i < std::size(analogSliders); i++)
|
for (int i = 0; i < analogSlidersLength; i++)
|
||||||
{
|
{
|
||||||
if (movedSlider == analogSliders[i])
|
if (movedSlider == analogSliders[i])
|
||||||
{
|
{
|
||||||
|
@ -214,7 +229,7 @@ void VirtualPad::OnAnalogValChange(wxSpinEvent & event)
|
||||||
{
|
{
|
||||||
wxSpinCtrl* updatedSpinner = (wxSpinCtrl*)event.GetEventObject();
|
wxSpinCtrl* updatedSpinner = (wxSpinCtrl*)event.GetEventObject();
|
||||||
int spinnerId = -1;
|
int spinnerId = -1;
|
||||||
for (int i = 0; i < std::size(analogVals); i++)
|
for (int i = 0; i < analogValsLength; i++)
|
||||||
{
|
{
|
||||||
if (updatedSpinner == analogVals[i])
|
if (updatedSpinner == analogVals[i])
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,3 +1,18 @@
|
||||||
|
/* PCSX2 - PS2 Emulator for PCs
|
||||||
|
* Copyright (C) 2002-2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
* ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
* PURPOSE. See the GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
* If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <wx/wx.h>
|
#include <wx/wx.h>
|
||||||
|
|
|
@ -740,7 +740,7 @@ EXPORT_C_(uint32) GSmakeSnapshot(char* path)
|
||||||
{
|
{
|
||||||
std::string s{path};
|
std::string s{path};
|
||||||
|
|
||||||
if (!s.empty() && s[s.length() - 1] != DIRECTORY_SEPARATOR)
|
if(!s.empty() && s[s.length() - 1] != DIRECTORY_SEPARATOR)
|
||||||
{
|
{
|
||||||
s = s + DIRECTORY_SEPARATOR;
|
s = s + DIRECTORY_SEPARATOR;
|
||||||
}
|
}
|
||||||
|
|
|
@ -499,7 +499,7 @@ void GSRenderer::VSync(int field)
|
||||||
|
|
||||||
bool GSRenderer::MakeSnapshot(const std::string& path)
|
bool GSRenderer::MakeSnapshot(const std::string& path)
|
||||||
{
|
{
|
||||||
if (m_snapshot.empty())
|
if(m_snapshot.empty())
|
||||||
{
|
{
|
||||||
time_t cur_time = time(nullptr);
|
time_t cur_time = time(nullptr);
|
||||||
static time_t prev_snap;
|
static time_t prev_snap;
|
||||||
|
|
Loading…
Reference in New Issue