wx: Remove wxString implicit conversion to std::string on windows

Can be lossy, and no one likes a lossy implicit conversion
This commit is contained in:
TellowKrinkle 2021-01-14 02:16:18 -06:00 committed by tellowkrinkle
parent cbcd9b5004
commit 08b1b350db
10 changed files with 27 additions and 18 deletions

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@ -1621,13 +1621,17 @@ public:
// messages for the code which relies on implicit conversion to char* in // messages for the code which relies on implicit conversion to char* in
// STL build // STL build
#if !wxUSE_STD_STRING_CONV_IN_WXSTRING #if !wxUSE_STD_STRING_CONV_IN_WXSTRING
#ifndef _WIN32 // PCSX2: std::string conversion removal
operator const char*() const { return c_str(); } operator const char*() const { return c_str(); }
#endif
operator const wchar_t*() const { return c_str(); } operator const wchar_t*() const { return c_str(); }
#ifndef _WIN32 // PCSX2: std::string conversion removal
// implicit conversion to untyped pointer for compatibility with previous // implicit conversion to untyped pointer for compatibility with previous
// wxWidgets versions: this is the same as conversion to const char * so it // wxWidgets versions: this is the same as conversion to const char * so it
// may fail! // may fail!
operator const void*() const { return c_str(); } operator const void*() const { return c_str(); }
#endif
#endif // !wxUSE_STD_STRING_CONV_IN_WXSTRING #endif // !wxUSE_STD_STRING_CONV_IN_WXSTRING
// identical to c_str(), for MFC compatibility // identical to c_str(), for MFC compatibility

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@ -1365,7 +1365,7 @@ void GSApp::SetConfigDir()
// core settings aren't populated yet, thus we do populate it if needed either when // core settings aren't populated yet, thus we do populate it if needed either when
// opening GS settings or init -- govanify // opening GS settings or init -- govanify
wxString iniName(L"GS.ini"); wxString iniName(L"GS.ini");
m_ini = EmuFolders::Settings.Combine(iniName).GetFullPath(); m_ini = EmuFolders::Settings.Combine(iniName).GetFullPath().ToUTF8();
} }
std::string GSApp::GetConfigS(const char* entry) std::string GSApp::GetConfigS(const char* entry)

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@ -235,7 +235,7 @@ void GSUIElementHolder::Save()
break; break;
case UIElem::Type::File: case UIElem::Type::File:
case UIElem::Type::Directory: case UIElem::Type::Directory:
theApp.SetConfig(elem.config, static_cast<wxFileDirPickerCtrlBase*>(elem.control)->GetPath()); theApp.SetConfig(elem.config, static_cast<wxFileDirPickerCtrlBase*>(elem.control)->GetPath().ToUTF8());
break; break;
} }
} }

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@ -103,7 +103,7 @@ GameDatabaseSchema::GameEntry YamlGameDatabaseImpl::entryFromYaml(const std::str
bool fixValidated = false; bool fixValidated = false;
for (GamefixId id = GamefixId_FIRST; id < pxEnumEnd; id++) for (GamefixId id = GamefixId_FIRST; id < pxEnumEnd; id++)
{ {
std::string validFix = fmt::format("{}Hack", wxString(EnumToString(id))); std::string validFix = fmt::format("{}Hack", wxString(EnumToString(id)).ToUTF8());
if (validFix == fix) if (validFix == fix)
{ {
fixValidated = true; fixValidated = true;
@ -129,7 +129,7 @@ GameDatabaseSchema::GameEntry YamlGameDatabaseImpl::entryFromYaml(const std::str
bool speedHackValidated = false; bool speedHackValidated = false;
for (SpeedhackId id = SpeedhackId_FIRST; id < pxEnumEnd; id++) for (SpeedhackId id = SpeedhackId_FIRST; id < pxEnumEnd; id++)
{ {
std::string validSpeedHack = fmt::format("{}SpeedHack", wxString(EnumToString(id))); std::string validSpeedHack = fmt::format("{}SpeedHack", wxString(EnumToString(id)).ToUTF8());
if (validSpeedHack == speedHack) if (validSpeedHack == speedHack)
{ {
speedHackValidated = true; speedHackValidated = true;

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@ -337,7 +337,7 @@ void PADsetSettingsDir(const char* dir)
//uint targlen = MultiByteToWideChar(CP_ACP, 0, dir, -1, NULL, 0); //uint targlen = MultiByteToWideChar(CP_ACP, 0, dir, -1, NULL, 0);
wxString iniName = "PAD.ini"; wxString iniName = "PAD.ini";
MultiByteToWideChar(CP_UTF8, 0, std::string(EmuFolders::Settings.Combine(iniName).GetFullPath()).c_str(), -1, iniFileUSB, MAX_PATH * 2); StrCpyNW(iniFileUSB, EmuFolders::Settings.Combine(iniName).GetFullPath(), std::size(iniFileUSB));
createIniDir = false; createIniDir = false;

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@ -134,7 +134,7 @@ int LoadPatchesFromGamesDB(const wxString& crc, const GameDatabaseSchema::GameEn
if (game.isValid) if (game.isValid)
{ {
GameDatabaseSchema::Patch patch; GameDatabaseSchema::Patch patch;
bool patchFound = game.findPatch(std::string(crc), patch); bool patchFound = game.findPatch(std::string(crc.ToUTF8()), patch);
if (patchFound && patch.patchLines.size() > 0) if (patchFound && patch.patchLines.size() > 0)
{ {
for (auto line : patch.patchLines) for (auto line : patch.patchLines)

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@ -286,7 +286,7 @@ void InputRecording::SetupInitialState(u32 newStartingFrame)
if (state != InputRecordingMode::Replaying) if (state != InputRecordingMode::Replaying)
{ {
inputRec::log("Started new input recording"); inputRec::log("Started new input recording");
inputRec::consoleLog(fmt::format("Filename {}", std::string(inputRecordingData.GetFilename()))); inputRec::consoleLog(fmt::format("Filename {}", inputRecordingData.GetFilename().ToUTF8()));
SetToRecordMode(); SetToRecordMode();
} }
else else
@ -298,7 +298,7 @@ void InputRecording::SetupInitialState(u32 newStartingFrame)
incrementUndo = true; incrementUndo = true;
inputRec::log("Replaying input recording"); inputRec::log("Replaying input recording");
inputRec::consoleMultiLog({fmt::format("File: {}", std::string(inputRecordingData.GetFilename())), inputRec::consoleMultiLog({fmt::format("File: {}", inputRecordingData.GetFilename().ToUTF8()),
fmt::format("PCSX2 Version Used: {}", std::string(inputRecordingData.GetHeader().emu)), fmt::format("PCSX2 Version Used: {}", std::string(inputRecordingData.GetHeader().emu)),
fmt::format("Recording File Version: {}", inputRecordingData.GetHeader().version), fmt::format("Recording File Version: {}", inputRecordingData.GetHeader().version),
fmt::format("Associated Game Name or ISO Filename: {}", std::string(inputRecordingData.GetHeader().gameName)), fmt::format("Associated Game Name or ISO Filename: {}", std::string(inputRecordingData.GetHeader().gameName)),
@ -317,7 +317,7 @@ void InputRecording::SetupInitialState(u32 newStartingFrame)
void InputRecording::FailedSavestate() void InputRecording::FailedSavestate()
{ {
inputRec::consoleLog(fmt::format("{} is not compatible with this version of PCSX2", savestate)); inputRec::consoleLog(fmt::format("{} is not compatible with this version of PCSX2", savestate.ToUTF8()));
inputRec::consoleLog(fmt::format("Original PCSX2 version used: {}", inputRecordingData.GetHeader().emu)); inputRec::consoleLog(fmt::format("Original PCSX2 version used: {}", inputRecordingData.GetHeader().emu));
inputRecordingData.Close(); inputRecordingData.Close();
initialLoad = false; initialLoad = false;
@ -388,14 +388,14 @@ bool InputRecording::Play(wxWindow* parent, wxString filename)
L"Savestate files (*.p2s)|*.p2s", wxFD_OPEN); L"Savestate files (*.p2s)|*.p2s", wxFD_OPEN);
if (loadStateDialog.ShowModal() == wxID_CANCEL) if (loadStateDialog.ShowModal() == wxID_CANCEL)
{ {
inputRec::consoleLog(fmt::format("Could not locate savestate file at location - {}", savestate)); inputRec::consoleLog(fmt::format("Could not locate savestate file at location - {}", savestate.ToUTF8()));
inputRec::log("Savestate load failed"); inputRec::log("Savestate load failed");
inputRecordingData.Close(); inputRecordingData.Close();
return false; return false;
} }
savestate = loadStateDialog.GetPath(); savestate = loadStateDialog.GetPath();
inputRec::consoleLog(fmt::format("Base savestate set to {}", savestate)); inputRec::consoleLog(fmt::format("Base savestate set to {}", savestate.ToUTF8()));
} }
state = InputRecordingMode::Replaying; state = InputRecordingMode::Replaying;
initialLoad = true; initialLoad = true;
@ -421,7 +421,7 @@ void InputRecording::GoToFirstFrame(wxWindow* parent)
if (!initiallyPaused) if (!initiallyPaused)
g_InputRecordingControls.PauseImmediately(); g_InputRecordingControls.PauseImmediately();
inputRec::consoleLog(fmt::format("Could not locate savestate file at location - {}\n", savestate)); inputRec::consoleLog(fmt::format("Could not locate savestate file at location - {}\n", savestate.ToUTF8()));
wxFileDialog loadStateDialog(parent, _("Select a savestate to accompany the recording with"), L"", L"", wxFileDialog loadStateDialog(parent, _("Select a savestate to accompany the recording with"), L"", L"",
L"Savestate files (*.p2s)|*.p2s", wxFD_OPEN); L"Savestate files (*.p2s)|*.p2s", wxFD_OPEN);
int result = loadStateDialog.ShowModal(); int result = loadStateDialog.ShowModal();
@ -434,7 +434,7 @@ void InputRecording::GoToFirstFrame(wxWindow* parent)
return; return;
} }
savestate = loadStateDialog.GetPath(); savestate = loadStateDialog.GetPath();
inputRec::consoleLog(fmt::format ("Base savestate swapped to {}", savestate)); inputRec::consoleLog(fmt::format ("Base savestate swapped to {}", savestate.ToUTF8()));
} }
StateCopy_LoadFromFile(savestate); StateCopy_LoadFromFile(savestate);
} }
@ -454,7 +454,7 @@ wxString InputRecording::resolveGameName()
{ {
if (IGameDatabase* gameDB = AppHost_GetGameDatabase()) if (IGameDatabase* gameDB = AppHost_GetGameDatabase())
{ {
GameDatabaseSchema::GameEntry game = gameDB->findGame(std::string(gameKey)); GameDatabaseSchema::GameEntry game = gameDB->findGame(std::string(gameKey.ToUTF8()));
if (game.isValid) if (game.isValid)
{ {
gameName = fromUTF8(game.name); gameName = fromUTF8(game.name);

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@ -19,6 +19,7 @@
#include "WavFile.h" #include "WavFile.h"
#else #else
#include "soundtouch/source/SoundStretch/WavFile.h" #include "soundtouch/source/SoundStretch/WavFile.h"
#include "common/StringUtil.h"
#endif #endif
static WavOutFile* _new_WavOutFile(const char* destfile) static WavOutFile* _new_WavOutFile(const char* destfile)
@ -117,7 +118,11 @@ bool RecordStart(const std::string* filename)
ScopedLock lock(WavRecordMutex); ScopedLock lock(WavRecordMutex);
safe_delete(m_wavrecord); safe_delete(m_wavrecord);
if (filename) if (filename)
#ifdef _WIN32
m_wavrecord = new WavOutFile(_wfopen(StringUtil::UTF8StringToWideString(*filename).c_str(), L"wb"), 48000, 16, 2);
#else
m_wavrecord = new WavOutFile(filename->c_str(), 48000, 16, 2); m_wavrecord = new WavOutFile(filename->c_str(), 48000, 16, 2);
#endif
else else
m_wavrecord = new WavOutFile("audio_recording.wav", 48000, 16, 2); m_wavrecord = new WavOutFile("audio_recording.wav", 48000, 16, 2);
WavRecordEnabled = true; WavRecordEnabled = true;

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@ -314,7 +314,7 @@ static int loadGameSettings(Pcsx2Config& dest, const GameDatabaseSchema::GameEnt
// TODO - config - this could be simplified with maps instead of bitfields and enums // TODO - config - this could be simplified with maps instead of bitfields and enums
for (SpeedhackId id = SpeedhackId_FIRST; id < pxEnumEnd; id++) for (SpeedhackId id = SpeedhackId_FIRST; id < pxEnumEnd; id++)
{ {
std::string key = fmt::format("{}SpeedHack", wxString(EnumToString(id))); std::string key = fmt::format("{}SpeedHack", wxString(EnumToString(id)).ToUTF8());
// Gamefixes are already guaranteed to be valid, any invalid ones are dropped // Gamefixes are already guaranteed to be valid, any invalid ones are dropped
if (game.speedHacks.count(key) == 1) if (game.speedHacks.count(key) == 1)
@ -331,7 +331,7 @@ static int loadGameSettings(Pcsx2Config& dest, const GameDatabaseSchema::GameEnt
// TODO - config - this could be simplified with maps instead of bitfields and enums // TODO - config - this could be simplified with maps instead of bitfields and enums
for (GamefixId id = GamefixId_FIRST; id < pxEnumEnd; id++) for (GamefixId id = GamefixId_FIRST; id < pxEnumEnd; id++)
{ {
std::string key = fmt::format("{}Hack", wxString(EnumToString(id))); std::string key = fmt::format("{}Hack", wxString(EnumToString(id)).ToUTF8());
// Gamefixes are already guaranteed to be valid, any invalid ones are dropped // Gamefixes are already guaranteed to be valid, any invalid ones are dropped
if (std::find(game.gameFixes.begin(), game.gameFixes.end(), key) != game.gameFixes.end()) if (std::find(game.gameFixes.begin(), game.gameFixes.end(), key) != game.gameFixes.end())
@ -452,7 +452,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
{ {
if (IGameDatabase* GameDB = AppHost_GetGameDatabase()) if (IGameDatabase* GameDB = AppHost_GetGameDatabase())
{ {
GameDatabaseSchema::GameEntry game = GameDB->findGame(std::string(curGameKey)); GameDatabaseSchema::GameEntry game = GameDB->findGame(std::string(curGameKey.ToUTF8()));
if (game.isValid) if (game.isValid)
{ {
GameInfo::gameName = fromUTF8(game.name); GameInfo::gameName = fromUTF8(game.name);

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@ -229,7 +229,7 @@ void CtrlMemSearch::Search(wxCommandEvent& evt)
wxString searchString = txtSearch->GetValue(); wxString searchString = txtSearch->GetValue();
if (m_SearchThread->m_type == SEARCHTYPE::STRING) if (m_SearchThread->m_type == SEARCHTYPE::STRING)
{ {
m_SearchThread->m_value_string = searchString; m_SearchThread->m_value_string = searchString.ToUTF8();
} }
else if (chkHexadecimal->IsChecked()) else if (chkHexadecimal->IsChecked())
{ {