mirror of https://github.com/PCSX2/pcsx2.git
gsdx sw: use acquire/release semantics for atomic operation
* Avoid the generation of memory barrier (mfence)
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567976e822
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086dfc8a14
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@ -25,7 +25,7 @@
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GSTextureSW::GSTextureSW(int type, int width, int height)
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{
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m_mapped.clear();
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m_mapped.clear(std::memory_order_release);
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m_size = GSVector2i(width, height);
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m_type = type;
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m_format = 0;
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@ -68,7 +68,7 @@ bool GSTextureSW::Map(GSMap& m, const GSVector4i* r)
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if(m_data != NULL && r2.left >= 0 && r2.right <= m_size.x && r2.top >= 0 && r2.bottom <= m_size.y)
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{
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if (!m_mapped.test_and_set())
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if (!m_mapped.test_and_set(std::memory_order_acquire))
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{
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m.bits = (uint8*)m_data + m_pitch * r2.top + (r2.left << 2);
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m.pitch = m_pitch;
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@ -82,7 +82,7 @@ bool GSTextureSW::Map(GSMap& m, const GSVector4i* r)
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void GSTextureSW::Unmap()
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{
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m_mapped.clear();
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m_mapped.clear(std::memory_order_release);
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}
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bool GSTextureSW::Save(const string& fn, bool user_image, bool dds)
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