mirror of https://github.com/PCSX2/pcsx2.git
Misc: Fix building with gcc14 (#11278)
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@ -343,7 +343,7 @@ private:
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#endif
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template <u32 L>
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__fi SmallStackString<L> SmallStackString<L>::from_sprintf(const char* format, ...)
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SmallStackString<L> SmallStackString<L>::from_sprintf(const char* format, ...)
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{
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std::va_list ap;
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va_start(ap, format);
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@ -4,6 +4,7 @@
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#include "ThreadedFileReader.h"
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#include "common/Threading.h"
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#include <cstring>
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// Make sure buffer size is bigger than the cutoff where PCSX2 emulates a seek
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// If buffers are smaller than that, we can't keep up with linear reads
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@ -790,7 +790,7 @@ bool SDLInputSource::CloseDevice(int joystick_index)
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return false;
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InputManager::OnInputDeviceDisconnected(
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{{.source_type = InputSourceType::SDL, .source_index = static_cast<u32>(it->player_id)}},
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{InputBindingKey{.source_type = InputSourceType::SDL, .source_index = static_cast<u32>(it->player_id)}},
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fmt::format("SDL-{}", it->player_id));
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if (it->haptic)
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@ -3,6 +3,8 @@
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#pragma once
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#include "common/Pcsx2Types.h"
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#define MADR (Index == 0 ? HW_DMA4_MADR : HW_DMA7_MADR)
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#define TADR (Index == 0 ? HW_DMA4_TADR : HW_DMA7_TADR)
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@ -5,6 +5,7 @@
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#include "GS/MultiISA.h"
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#include <algorithm>
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#include <array>
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// --------------------------------------------------------------------------------------
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