mirror of https://github.com/PCSX2/pcsx2.git
D3D11 check with less D3D10 copy and paste and more working
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2960 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -191,9 +191,7 @@ bool GSUtil::CheckSSE()
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typedef IDirect3D9* (WINAPI * LPDIRECT3DCREATE9) (UINT);
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typedef HRESULT (WINAPI * LPCREATEDXGIFACTORY)(REFIID, void ** );
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typedef HRESULT (WINAPI * LPD3D11CREATEDEVICE)( IDXGIAdapter*, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT32, ID3D10Device** );
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typedef HRESULT (WINAPI * LPD3D11CREATESTATEBLOCK)( ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock );
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typedef HRESULT (WINAPI * LPD3D11CREATEDEVICE)( IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**, D3D_FEATURE_LEVEL *, ID3D11DeviceContext**);
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// ---------------------------------------------------------------------------------
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// DX10/11 Detection (includes DXGI detection and dynamic library method bindings)
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@ -216,28 +214,16 @@ static LPD3DPERF_GETSTATUS s_DynamicD3DPERF_GetStatus = NULL;
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*/
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static HMODULE s_hModD3D11 = NULL;
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static LPD3D11CREATESTATEBLOCK s_DynamicD3D11CreateStateBlock = NULL;
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static LPD3D11CREATEDEVICE s_DynamicD3D11CreateDevice = NULL;
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/*static LPD3D10STATEBLOCKMASKUNION s_DynamicD3D10StateBlockMaskUnion = NULL;
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static LPD3D10STATEBLOCKMASKINTERSECT s_DynamicD3D10StateBlockMaskIntersect = NULL;
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static LPD3D10STATEBLOCKMASKDIFFERENCE s_DynamicD3D10StateBlockMaskDifference = NULL;
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static LPD3D10STATEBLOCKMASKENABLECAPTURE s_DynamicD3D10StateBlockMaskEnableCapture = NULL;
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static LPD3D10STATEBLOCKMASKDISABLECAPTURE s_DynamicD3D10StateBlockMaskDisableCapture = NULL;
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static LPD3D10STATEBLOCKMASKENABLEALL s_DynamicD3D10StateBlockMaskEnableAll = NULL;
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static LPD3D10STATEBLOCKMASKDISABLEALL s_DynamicD3D10StateBlockMaskDisableAll = NULL;
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static LPD3D10STATEBLOCKMASKGETSETTING s_DynamicD3D10StateBlockMaskGetSetting = NULL;
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*/
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static HMODULE s_hModDXGI = NULL;
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static LPCREATEDXGIFACTORY s_DynamicCreateDXGIFactory = NULL;
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static bool DXUT_EnsureD3D11APIs( void )
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{
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// If any module is non-NULL, this function has already been called. Note
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// that this doesn't guarantee that all ProcAddresses were found.
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if( s_hModD3D11 != NULL || s_hModDXGI != NULL )
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// If any function pointer is non-NULL, this function has already been called.
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if( s_DynamicD3D11CreateDevice )
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return true;
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s_hModDXGI = LoadLibrary( _T("dxgi.dll") );
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@ -246,31 +232,18 @@ static bool DXUT_EnsureD3D11APIs( void )
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s_DynamicCreateDXGIFactory = (LPCREATEDXGIFACTORY)GetProcAddress( s_hModDXGI, "CreateDXGIFactory" );
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}
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// If DXGI isn't installed then this system isn't even capable of DX10 support; so no point
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// in checking for DX10 DLLs.
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// If DXGI isn't installed then this system isn't even capable of DX11 support; so no point
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// in checking for DX11 DLLs.
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if( s_DynamicCreateDXGIFactory == NULL ) return false;
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// Check for DX11 and DX10 DLLs. DX11 is fully backward compat, so we can just use the single
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// module handle for either of them.
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// Check for DX11 DLLs.
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s_hModD3D11 = LoadLibrary( _T("d3d11.dll") );
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if( s_hModD3D11 == NULL ) LoadLibrary( _T("d3d11_beta.dll") );
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if( s_hModD3D11 == NULL ) LoadLibrary( _T("d3d11.dll") );
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if( s_hModD3D11 != NULL )
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{
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s_DynamicD3D11CreateStateBlock = (LPD3D11CREATESTATEBLOCK)GetProcAddress( s_hModD3D11, "D3D10CreateStateBlock" );
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s_DynamicD3D11CreateDevice = (LPD3D11CREATEDEVICE)GetProcAddress( s_hModD3D11, "D3D10CreateDevice" );
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/*s_DynamicD3D10StateBlockMaskUnion = (LPD3D10STATEBLOCKMASKUNION)GetProcAddress( s_hModD3D10, "D3D10StateBlockMaskUnion" );
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s_DynamicD3D10StateBlockMaskIntersect = (LPD3D10STATEBLOCKMASKINTERSECT)GetProcAddress( s_hModD3D10, "D3D10StateBlockMaskIntersect" );
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s_DynamicD3D10StateBlockMaskDifference = (LPD3D10STATEBLOCKMASKDIFFERENCE)GetProcAddress( s_hModD3D10, "D3D10StateBlockMaskDifference" );
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s_DynamicD3D10StateBlockMaskEnableCapture = (LPD3D10STATEBLOCKMASKENABLECAPTURE)GetProcAddress( s_hModD3D10, "D3D10StateBlockMaskEnableCapture" );
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s_DynamicD3D10StateBlockMaskDisableCapture = (LPD3D10STATEBLOCKMASKDISABLECAPTURE)GetProcAddress( s_hModD3D10, "D3D10StateBlockMaskDisableCapture" );
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s_DynamicD3D10StateBlockMaskEnableAll = (LPD3D10STATEBLOCKMASKENABLEALL)GetProcAddress( s_hModD3D10, "D3D10StateBlockMaskEnableAll" );
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s_DynamicD3D10StateBlockMaskDisableAll = (LPD3D10STATEBLOCKMASKDISABLEALL)GetProcAddress( s_hModD3D10, "D3D10StateBlockMaskDisableAll" );
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s_DynamicD3D10StateBlockMaskGetSetting = (LPD3D10STATEBLOCKMASKGETSETTING)GetProcAddress( s_hModD3D10, "D3D10StateBlockMaskGetSetting" );*/
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s_DynamicD3D11CreateDevice = (LPD3D11CREATEDEVICE)GetProcAddress( s_hModD3D11, "D3D11CreateDevice" );
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}
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return ( s_DynamicD3D11CreateDevice != NULL );
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