diff --git a/plugins/GSdx/Renderers/HW/GSHwHack.cpp b/plugins/GSdx/Renderers/HW/GSHwHack.cpp index fd14adb744..ba2b95c90a 100644 --- a/plugins/GSdx/Renderers/HW/GSHwHack.cpp +++ b/plugins/GSdx/Renderers/HW/GSHwHack.cpp @@ -952,29 +952,6 @@ bool GSC_YakuzaGames(const GSFrameInfo& fi, int& skip) // Correctly emulated on OpenGL but can be used as potential speed hack //////////////////////////////////////////////////////////////////////////////// -bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip) -{ - if(skip == 0) - { - if(fi.TME && (fi.FBP ==0x2200) && (fi.TBP0 ==0x3a80) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) - { - skip = 1; // Blur - } - else if(fi.TME) - { - // depth textures (bully, mgs3s1 intro, Front Mission 5) - if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || - // General, often problematic post processing - (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) - { - skip = 1; - } - } - } - - return true; -} - bool GSC_GetaWayGames(const GSFrameInfo& fi, int& skip) { if(skip == 0) @@ -1568,7 +1545,6 @@ void GSState::SetupCrcHack() // Needs testing lut[CRC::Grandia3] = GSC_Grandia3; - lut[CRC::HauntingGround] = GSC_HauntingGround; // + Texture cache issue + Date lut[CRC::XenosagaE3] = GSC_XenosagaE3; // These games emulate a stencil buffer with the alpha channel of the RT (too slow to move to Aggressive)