gsdx: use (void)(0) for empty statement

Reduce warning in cppcheck
This commit is contained in:
Gregory Hainaut 2017-01-22 18:44:07 +01:00
parent 28e1f87d9e
commit 077ae2e6a0
1 changed files with 8 additions and 8 deletions

View File

@ -463,19 +463,19 @@ extern void fifo_free(void* ptr, size_t size, size_t repeat);
#if defined(_DEBUG) #if defined(_DEBUG)
#define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else #else
#define GL_CACHE(...) (0); #define GL_CACHE(...) (void)(0);
#endif #endif
#if defined(ENABLE_TRACE_REG) && defined(_DEBUG) #if defined(ENABLE_TRACE_REG) && defined(_DEBUG)
#define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else #else
#define GL_REG(...) (0); #define GL_REG(...) (void)(0);
#endif #endif
#if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG) #if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG)
#define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else #else
#define GL_DBG(...) (0); #define GL_DBG(...) (void)(0);
#endif #endif
#if defined(ENABLE_OGL_DEBUG) #if defined(ENABLE_OGL_DEBUG)
@ -492,11 +492,11 @@ struct GLAutoPop {
#define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__) #define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__)
#define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__)
#else #else
#define GL_PUSH_(...) (0); #define GL_PUSH_(...) (void)(0);
#define GL_PUSH(...) (0); #define GL_PUSH(...) (void)(0);
#define GL_POP() (0); #define GL_POP() (void)(0);
#define GL_INS(...) (0); #define GL_INS(...) (void)(0);
#define GL_PERF(...) (0); #define GL_PERF(...) (void)(0);
#endif #endif
// Helper path to dump texture // Helper path to dump texture