git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288

This commit is contained in:
gabest11 2009-02-24 20:12:46 +00:00
parent 021c7b28a3
commit 070f38c136
2 changed files with 89 additions and 120 deletions

View File

@ -141,7 +141,9 @@ void GSRasterizer::DrawLine(const GSVertexSW* v, const GSVector4i& scissor)
l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y
DrawTriangleSection(p.y, p.y + 1, l, dl, dscan, scissor); GSVector4 fscissor(scissor);
DrawTriangleSection(p.y, p.y + 1, l, dl, dscan, fscissor);
} }
} }
@ -167,14 +169,14 @@ void GSRasterizer::DrawLine(const GSVertexSW* v, const GSVector4i& scissor)
static const int s_abc[8][4] = static const int s_abc[8][4] =
{ {
{0, 1, 2, 0}, {0, 1, 2, 0}, // c >= b >= a
{1, 0, 2, 0}, {1, 0, 2, 0}, // c >= a > b
{0, 0, 0, 0}, {0, 0, 0, 0},
{1, 2, 0, 0}, {1, 2, 0, 0}, // a > c >= b
{0, 2, 1, 0}, {0, 2, 1, 0}, // b > c >= a
{0, 0, 0, 0}, {0, 0, 0, 0},
{2, 0, 1, 0}, {2, 0, 1, 0}, // b >= a > c
{2, 1, 0, 0}, {2, 1, 0, 0}, // a > b > c
}; };
void GSRasterizer::DrawTriangle(const GSVertexSW* vertices, const GSVector4i& scissor) void GSRasterizer::DrawTriangle(const GSVertexSW* vertices, const GSVector4i& scissor)
@ -228,13 +230,18 @@ void GSRasterizer::DrawTriangleTop(GSVertexSW* v, const GSVector4i& scissor)
GSVertexSW& l = v[0]; GSVertexSW& l = v[0];
GSVector4& r = v[0].p; GSVector4& r = v[0].p;
GSVector4i tb(l.p.xyxy(v[2].p).ceil()); GSVector4 fscissor(scissor);
int top = tb.extract32<1>(); GSVector4 tb = l.p.upl(v[2].p).ceil();
int bottom = tb.extract32<3>();
GSVector4 tbmax = tb.maxv(fscissor.yyyy());
GSVector4 tbmin = tb.minv(fscissor.wwww());
GSVector4i tbi = GSVector4i(tbmax.zzww(tbmin));
int top = tbi.extract32<0>();
int bottom = tbi.extract32<2>();
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
if(top >= bottom) return; if(top >= bottom) return;
longest.t = v[2].t - v[1].t; longest.t = v[2].t - v[1].t;
@ -248,16 +255,16 @@ void GSRasterizer::DrawTriangleTop(GSVertexSW* v, const GSVector4i& scissor)
GSVertexSW dl = vl / vl.p.yyyy(); GSVertexSW dl = vl / vl.p.yyyy();
GSVector4 dr = vr / vr.yyyy(); GSVector4 dr = vr / vr.yyyy();
float py = (float)top - l.p.y; GSVector4 dy = tbmax.zzzz() - l.p.yyyy();
l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y
dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y
if(py > 0) l += dl * py; l += dl * dy;
m_dsf.ssp(v, dscan); m_dsf.ssp(v, dscan);
DrawTriangleSection(top, bottom, l, dl, dscan, scissor); DrawTriangleSection(top, bottom, l, dl, dscan, fscissor);
} }
void GSRasterizer::DrawTriangleBottom(GSVertexSW* v, const GSVector4i& scissor) void GSRasterizer::DrawTriangleBottom(GSVertexSW* v, const GSVector4i& scissor)
@ -275,13 +282,18 @@ void GSRasterizer::DrawTriangleBottom(GSVertexSW* v, const GSVector4i& scissor)
GSVertexSW& l = v[1 - i]; GSVertexSW& l = v[1 - i];
GSVector4& r = v[i].p; GSVector4& r = v[i].p;
GSVector4i tb(l.p.xyxy(v[2].p).ceil()); GSVector4 fscissor(scissor);
int top = tb.extract32<1>(); GSVector4 tb = l.p.upl(v[2].p).ceil();
int bottom = tb.extract32<3>();
GSVector4 tbmax = tb.maxv(fscissor.yyyy());
GSVector4 tbmin = tb.minv(fscissor.wwww());
GSVector4i tbi = GSVector4i(tbmax.zzww(tbmin));
int top = tbi.extract32<0>();
int bottom = tbi.extract32<2>();
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
if(top >= bottom) return; if(top >= bottom) return;
longest.t = v[1].t - v[0].t; longest.t = v[1].t - v[0].t;
@ -295,16 +307,16 @@ void GSRasterizer::DrawTriangleBottom(GSVertexSW* v, const GSVector4i& scissor)
GSVertexSW dl = vl / vl.p.yyyy(); GSVertexSW dl = vl / vl.p.yyyy();
GSVector4 dr = vr / vr.yyyy(); GSVector4 dr = vr / vr.yyyy();
float py = (float)top - l.p.y; GSVector4 dy = tbmax.zzzz() - l.p.yyyy();
l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y
dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y
if(py > 0) l += dl * py; l += dl * dy;
m_dsf.ssp(v, dscan); m_dsf.ssp(v, dscan);
DrawTriangleSection(top, bottom, l, dl, dscan, scissor); DrawTriangleSection(top, bottom, l, dl, dscan, fscissor);
} }
void GSRasterizer::DrawTriangleTopBottom(GSVertexSW* v, const GSVector4i& scissor) void GSRasterizer::DrawTriangleTopBottom(GSVertexSW* v, const GSVector4i& scissor)
@ -314,7 +326,7 @@ void GSRasterizer::DrawTriangleTopBottom(GSVertexSW* v, const GSVector4i& scisso
dv[0] = v[1] - v[0]; dv[0] = v[1] - v[0];
dv[1] = v[2] - v[0]; dv[1] = v[2] - v[0];
GSVertexSW longest = v[0] + dv[1] * (dv[0].p / dv[1].p).yyyy() - v[1]; GSVertexSW longest = dv[1] * (dv[0].p / dv[1].p).yyyy() - dv[0];
int i = (longest.p > GSVector4::zero()).upl(longest.p == GSVector4::zero()).mask(); int i = (longest.p > GSVector4::zero()).upl(longest.p == GSVector4::zero()).mask();
@ -326,79 +338,63 @@ void GSRasterizer::DrawTriangleTopBottom(GSVertexSW* v, const GSVector4i& scisso
m_dsf.ssp(v, dscan); m_dsf.ssp(v, dscan);
GSVector4 fscissor(scissor);
GSVector4 tb = v[0].p.upl(v[1].p).zwzw(v[1].p.upl(v[2].p)).ceil();
GSVector4 tbmax = tb.maxv(fscissor.yyyy());
GSVector4 tbmin = tb.minv(fscissor.wwww());
GSVector4i tbi = GSVector4i(tbmax.xzyw(tbmin));
int top = tbi.extract32<0>();
int bottom = tbi.extract32<2>();
GSVertexSW& l = v[0]; GSVertexSW& l = v[0];
GSVector4 r = v[0].p; GSVector4 r = v[0].p;
GSVertexSW dl; GSVertexSW dl = dv[1 - i] / dv[1 - i].p.yyyy();
GSVector4 dr; GSVector4 dr = dv[i].p / dv[i].p.yyyy();
dl = dv[1 - i] / dv[1 - i].p.yyyy(); GSVector4 dy = tbmax.xxxx() - l.p.yyyy();
dr = dv[i].p / dv[i].p.yyyy();
GSVector4i tb(v[0].p.yyyy(v[1].p).xzyy(v[2].p).ceil());
int top = tb.x;
int bottom = tb.y;
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
float py = (float)top - l.p.y;
if(py > 0)
{
GSVector4 dy(py);
l += dl * dy; l += dl * dy;
r += dr * dy; r += dr * dy;
}
if(top < bottom) if(top < bottom)
{ {
DrawTriangleSection(top, bottom, l, dl, r, dr, dscan, scissor); DrawTriangleSection(top, bottom, l, dl, r, dr, dscan, fscissor);
} }
top = tbi.y;
bottom = tbi.w;
if(top < bottom)
{
if(i) if(i)
{ {
l = v[1]; l = v[1];
dv[2] = v[2] - v[1]; dv[2] = v[2] - v[1];
dl = dv[2] / dv[2].p.yyyy(); dl = dv[2] / dv[2].p.yyyy();
} }
else else
{ {
r = v[1].p; r = v[1].p;
dv[2].p = v[2].p - v[1].p; dv[2].p = v[2].p - v[1].p;
dr = dv[2].p / dv[2].p.yyyy(); dr = dv[2].p / dv[2].p.yyyy();
} }
top = tb.y; l += dl * (tbmax.zzzz() - l.p.yyyy());
bottom = tb.z; r += dr * (tbmax.zzzz() - r.yyyy());
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
if(top < bottom)
{
py = (float)top - l.p.y;
if(py > 0) l += dl * py;
py = (float)top - r.y;
if(py > 0) r += dr * py;
l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y
dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y
DrawTriangleSection(top, bottom, l, dl, dscan, scissor); DrawTriangleSection(top, bottom, l, dl, dscan, fscissor);
} }
} }
void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, GSVector4& r, const GSVector4& dr, const GSVertexSW& dscan, const GSVector4i& scissor) void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, GSVector4& r, const GSVector4& dr, const GSVertexSW& dscan, const GSVector4& fscissor)
{ {
ASSERT(top < bottom); ASSERT(top < bottom);
@ -408,17 +404,15 @@ void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const
{ {
if((top % m_threads) == m_id) if((top % m_threads) == m_id)
{ {
GSVector4i lr(l.p.xyxy(r).ceil()); GSVector4 lr = l.p.xyxy(r).ceil();
int left = lr.extract32<0>(); GSVector4 lrmax = lr.maxv(fscissor.xxxx());
int right = lr.extract32<2>(); GSVector4 lrmin = lr.minv(fscissor.zzzz());
// TODO: GSVector4i lri = GSVector4i(lrmax.xxzz(lrmin));
// left coverage = l.p.ceil().x - l.p.x
// right coverage = r.ceil() - r
if(left < scissor.x) left = scissor.x; int left = lri.extract32<0>();
if(right > scissor.z) right = scissor.z; int right = lri.extract32<2>();
int pixels = right - left; int pixels = right - left;
@ -426,18 +420,7 @@ void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const
{ {
m_stats.pixels += pixels; m_stats.pixels += pixels;
GSVertexSW scan; GSVertexSW scan = l + dscan * (lrmax - l.p).xxxx();
float px = (float)left - l.p.x;
if(px > 0)
{
scan = l + dscan * px;
}
else
{
scan = l;
}
m_dsf.ssl(right, left, top, scan); m_dsf.ssl(right, left, top, scan);
} }
@ -452,8 +435,7 @@ void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const
} }
} }
void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, const GSVertexSW& dscan, const GSVector4& fscissor)
void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, const GSVertexSW& dscan, const GSVector4i& scissor)
{ {
ASSERT(top < bottom); ASSERT(top < bottom);
@ -463,17 +445,15 @@ void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const
{ {
if((top % m_threads) == m_id) if((top % m_threads) == m_id)
{ {
GSVector4i lr(l.p.ceil()); GSVector4 lr = l.p.ceil();
int left = lr.extract32<0>(); GSVector4 lrmax = lr.maxv(fscissor.xxxx());
int right = lr.extract32<1>(); GSVector4 lrmin = lr.minv(fscissor.zzzz());
// TODO: GSVector4i lri = GSVector4i(lrmax.xxyy(lrmin));
// left coverage = l.p.ceil().x - l.p.x
// right coverage = l.p.ceil().y - l.p.y
if(left < scissor.x) left = scissor.x; int left = lri.extract32<0>();
if(right > scissor.z) right = scissor.z; int right = lri.extract32<2>();
int pixels = right - left; int pixels = right - left;
@ -481,18 +461,7 @@ void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const
{ {
m_stats.pixels += pixels; m_stats.pixels += pixels;
GSVertexSW scan; GSVertexSW scan = l + dscan * (lrmax - l.p).xxxx();
float px = (float)left - l.p.x;
if(px > 0)
{
scan = l + dscan * px;
}
else
{
scan = l;
}
m_dsf.ssl(right, left, top, scan); m_dsf.ssl(right, left, top, scan);
} }

View File

@ -84,8 +84,8 @@ protected:
void DrawTriangleBottom(GSVertexSW* v, const GSVector4i& scissor); void DrawTriangleBottom(GSVertexSW* v, const GSVector4i& scissor);
void DrawTriangleTopBottom(GSVertexSW* v, const GSVector4i& scissor); void DrawTriangleTopBottom(GSVertexSW* v, const GSVector4i& scissor);
__forceinline void DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, GSVector4& r, const GSVector4& dr, const GSVertexSW& dscan, const GSVector4i& scissor); __forceinline void DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, GSVector4& r, const GSVector4& dr, const GSVertexSW& dscan, const GSVector4& scissor);
__forceinline void DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, const GSVertexSW& dscan, const GSVector4i& scissor); __forceinline void DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, const GSVertexSW& dscan, const GSVector4& scissor);
public: public:
GSRasterizer(IDrawScanline* ds, int id = 0, int threads = 0); GSRasterizer(IDrawScanline* ds, int id = 0, int threads = 0);