GameDB: Use nearest dirty upload for Burnout 3 and Onimusha 3

Burnout 3: Fixes sun banding in some stages.
Onimusha 3: Fixes vertical line down screen.
This commit is contained in:
Stenzek 2023-07-26 00:03:16 +10:00 committed by Connor McLaughlin
parent 3692d7d090
commit 06ea58198a
1 changed files with 15 additions and 0 deletions

View File

@ -9603,6 +9603,7 @@ SLAJ-25053:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLAJ-25055:
@ -10012,6 +10013,7 @@ SLED-52597:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLED-52736:
@ -14696,6 +14698,7 @@ SLES-51914:
halfPixelOffset: 2 # Fixes ghosting.
roundSprite: 2 # Fixes various lines / reduces bars on right edge.
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
SLES-51915:
name: "Pro Evolution Soccer 3"
region: "PAL-I"
@ -16159,6 +16162,7 @@ SLES-52584:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLES-52585:
@ -16173,6 +16177,7 @@ SLES-52585:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLES-52587:
@ -25013,6 +25018,7 @@ SLKA-25093:
halfPixelOffset: 2 # Fixes ghosting.
roundSprite: 2 # Fixes various lines / reduces bars on right edge.
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
SLKA-25095:
name: "Madden NFL 2004"
region: "NTSC-K"
@ -25342,6 +25348,7 @@ SLKA-25206:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLKA-25207:
@ -26712,6 +26719,7 @@ SLPM-60246:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-60250:
@ -30760,6 +30768,7 @@ SLPM-65413:
halfPixelOffset: 2 # Fixes ghosting.
roundSprite: 2 # Fixes various lines / reduces bars on right edge.
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
SLPM-65414:
name: "Simple 2000 Series Vol. 45 - The Koi to Namida to, Tsuioku to..."
region: "NTSC-J"
@ -31778,6 +31787,7 @@ SLPM-65719:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-65720:
@ -32658,6 +32668,7 @@ SLPM-65958:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-65959:
@ -36564,6 +36575,7 @@ SLPM-66962:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-66963:
@ -46172,6 +46184,7 @@ SLUS-20694:
halfPixelOffset: 2 # Fixes ghosting.
roundSprite: 2 # Fixes various lines / reduces bars on right edge.
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
SLUS-20695:
name: "Chaos Legion"
region: "NTSC-U"
@ -48107,6 +48120,7 @@ SLUS-21050:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLUS-21051:
@ -53288,6 +53302,7 @@ SLUS-29113:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLUS-29116: