mirror of https://github.com/PCSX2/pcsx2.git
Qt: Remove AA1 option from the gui.
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6e8d667c6a
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06c9967971
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@ -253,7 +253,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.extraSWThreads, "EmuCore/GS", "extrathreads", 2);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.extraSWThreads, "EmuCore/GS", "extrathreads", 2);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAutoFlush, "EmuCore/GS", "autoflush_sw", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAutoFlush, "EmuCore/GS", "autoflush_sw", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAA1, "EmuCore/GS", "aa1", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swMipmap, "EmuCore/GS", "mipmap", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swMipmap, "EmuCore/GS", "mipmap", true);
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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@ -379,9 +378,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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tr("Force a primitive flush when a framebuffer is also an input texture. "
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tr("Force a primitive flush when a framebuffer is also an input texture. "
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"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
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"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
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dialog->registerWidgetHelp(m_ui.swAA1, tr("Edge Anti-Aliasing"), tr("Checked"),
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tr("Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it."));
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dialog->registerWidgetHelp(m_ui.swMipmap, tr("Mipmapping"), tr("Checked"),
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dialog->registerWidgetHelp(m_ui.swMipmap, tr("Mipmapping"), tr("Checked"),
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tr("Enables mipmapping, which some games require to render correctly."));
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tr("Enables mipmapping, which some games require to render correctly."));
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}
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}
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@ -1554,20 +1554,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="0">
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<item row="0" column="1">
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<widget class="QCheckBox" name="swMipmap">
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<widget class="QCheckBox" name="swMipmap">
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<property name="text">
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<property name="text">
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<string>Mipmapping</string>
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<string>Mipmapping</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="swAA1">
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<property name="text">
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<string>Edge Anti-Aliasing</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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