mirror of https://github.com/PCSX2/pcsx2.git
Memcard: Remove option to disable auto eject
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158193a6c4
commit
05ed785af1
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@ -55,7 +55,6 @@ MemoryCardSettingsWidget::MemoryCardSettingsWidget(SettingsWindow* dialog, QWidg
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.directory, m_ui.browse, m_ui.open, m_ui.reset, "Folders",
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"MemoryCards", Path::Combine(EmuFolders::DataRoot, "memcards"));
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.autoEject, "EmuCore", "McdEnableEjection", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.automaticManagement, "EmuCore", "McdFolderAutoManage", true);
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setupAdditionalUi();
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@ -76,9 +75,6 @@ MemoryCardSettingsWidget::MemoryCardSettingsWidget(SettingsWindow* dialog, QWidg
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refresh();
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dialog->registerWidgetHelp(m_ui.autoEject, tr("Auto-eject Memory Cards when loading save states"), tr("Checked"),
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tr("Avoids broken Memory Card saves. May not work with some games such as Guitar Hero."));
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dialog->registerWidgetHelp(m_ui.automaticManagement, tr("Automatically manage saves based on running game"),
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tr("Checked"),
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tr("(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids "
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@ -185,20 +185,13 @@
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<string>Settings</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<item row="1" column="0">
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<item row="0" column="0">
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<widget class="QCheckBox" name="automaticManagement">
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<property name="text">
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<string>Automatically manage saves based on running game</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="autoEject">
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<property name="text">
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<string>Auto-eject Memory Cards when loading save states</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -1298,8 +1298,6 @@ struct Pcsx2Config
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InhibitScreensaver : 1,
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BackupSavestate : 1,
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SavestateZstdCompression : 1,
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// enables simulated ejection of memory cards when loading savestates
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McdEnableEjection : 1,
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McdFolderAutoManage : 1,
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HostFs : 1,
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@ -3663,8 +3663,6 @@ void FullscreenUI::DrawMemoryCardSettingsPage()
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DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Memory Card Directory"), "Folders", "MemoryCards", EmuFolders::MemoryCards);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "Folder Memory Card Filter"),
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FSUI_CSTR("Simulates a larger memory card by filtering saves only to the current game."), "EmuCore", "McdFolderAutoManage", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Auto Eject When Loading"),
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FSUI_CSTR("Automatically ejects Memory Cards when they differ after loading a state."), "EmuCore", "McdEnableEjection", true);
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for (u32 port = 0; port < NUM_MEMORY_CARD_PORTS; port++)
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{
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@ -1478,7 +1478,6 @@ Pcsx2Config::Pcsx2Config()
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{
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bitset = 0;
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// Set defaults for fresh installs / reset settings
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McdEnableEjection = true;
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McdFolderAutoManage = true;
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EnablePatches = true;
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EnableFastBoot = true;
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@ -1537,7 +1536,6 @@ void Pcsx2Config::LoadSaveCore(SettingsWrapper& wrap)
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SettingsWrapBitBool(BackupSavestate);
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SettingsWrapBitBool(SavestateZstdCompression);
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SettingsWrapBitBool(McdEnableEjection);
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SettingsWrapBitBool(McdFolderAutoManage);
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SettingsWrapBitBool(WarnAboutUnsafeSettings);
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@ -98,7 +98,7 @@ void AutoEject::CountDownTicks()
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void AutoEject::Set(size_t port, size_t slot)
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{
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if (EmuConfig.McdEnableEjection && mcds[port][slot].autoEjectTicks == 0)
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if (mcds[port][slot].autoEjectTicks == 0)
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{
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mcds[port][slot].autoEjectTicks = 1; // 1 second is enough.
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mcds[port][slot].term = 0x55; // Reset terminator to default (0x55), forces the PS2 to recheck the memcard.
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@ -2404,7 +2404,6 @@ void VMManager::CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config)
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}
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}
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changed |= (EmuConfig.McdEnableEjection != old_config.McdEnableEjection);
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changed |= (EmuConfig.McdFolderAutoManage != old_config.McdFolderAutoManage);
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if (!changed)
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