Damn buggy TortoiseSVN >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@676 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-03-04 11:41:00 +00:00
parent cc930f86c5
commit 05e3554541
1 changed files with 4 additions and 1 deletions

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@ -224,7 +224,10 @@ BEGIN
GROUPBOX "Clamp Mode",IDC_STATIC,281,80,236,127,BS_LEFT
GROUPBOX "Other Options",IDC_STATIC,281,210,237,34,BS_LEFT
LTEXT "These options specify how PCSX2's recompilers will clamp Infinities and NaN (Not a Number) values in the opcode instructions.",IDC_STATIC,286,94,224,19
LTEXT "*None* - No clamping. (Fastest Mode)\n*Normal* - Clamps the result.\n*Extra* - Clamps the operands, the result, and anywhere in between.\n*Extra + Preserve Sign* - Same as ""Extra"", except preserves NaN's sign when clamping the operands.",IDC_STATIC,286,114,224,48 LTEXT "*Full* - Attempts to emulate large numbers correctly for the EE's FPU. VU's clamp mode should be set to ""Extra + Preserve Sign"" for this to work best. (but still works for most games even with ""Normal"" VU clamping)",IDC_STATIC,287,163,214,36 LTEXT "Flush to Zero - Makes floating point underflows become zero.\nDenormals are Zero - Makes floating point denormals become zero.",IDC_STATIC,287,222,224,18END
LTEXT "*None* - No clamping. (Fastest Mode)\n*Normal* - Clamps the result.\n*Extra* - Clamps the operands, the result, and anywhere in between.\n*Extra + Preserve Sign* - Same as ""Extra"", except preserves NaN's sign when clamping the operands.",IDC_STATIC,286,114,224,48
LTEXT "*Full* - Attempts to emulate large numbers correctly for the EE's FPU. VU's clamp mode should be set to ""Extra + Preserve Sign"" for this to work best. (but still works for most games even with ""Normal"" VU clamping)",IDC_STATIC,287,163,214,36
LTEXT "Flush to Zero - Makes floating point underflows become zero.\nDenormals are Zero - Makes floating point denormals become zero.",IDC_STATIC,287,222,224,18
END
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