mirror of https://github.com/PCSX2/pcsx2.git
GS: Avoid large clears in HW
This commit is contained in:
parent
db788452bd
commit
05dd0831c1
|
@ -1690,6 +1690,40 @@ void GSRendererHW::Draw()
|
|||
|
||||
// The rectangle of the draw
|
||||
m_r = GSVector4i(m_vt.m_min.p.xyxy(m_vt.m_max.p)).rintersect(GSVector4i(context->scissor.in));
|
||||
|
||||
|
||||
if (!GSConfig.UserHacks_DisableSafeFeatures)
|
||||
{
|
||||
// Constant Direct Write without texture/test/blending (aka a GS mem clear)
|
||||
if ((m_vt.m_primclass == GS_SPRITE_CLASS) && !PRIM->TME // Direct write
|
||||
&& (!PRIM->ABE || m_context->ALPHA.IsOpaque()) // No transparency
|
||||
&& (m_context->FRAME.FBMSK == 0) // no color mask
|
||||
&& !m_context->TEST.ATE // no alpha test
|
||||
&& (!m_context->TEST.ZTE || m_context->TEST.ZTST == ZTST_ALWAYS) // no depth test
|
||||
&& (m_vt.m_eq.rgba == 0xFFFF) // constant color write
|
||||
&& m_r.x == 0 && m_r.y == 0) { // Likely full buffer write
|
||||
|
||||
if (OI_GsMemClear() && m_r.w > 1024)
|
||||
{
|
||||
if ((fm & fm_mask) != fm_mask)
|
||||
{
|
||||
|
||||
m_tc->InvalidateVideoMem(context->offset.fb, m_r, true);
|
||||
|
||||
m_tc->InvalidateVideoMemType(GSTextureCache::RenderTarget, context->FRAME.Block());
|
||||
}
|
||||
|
||||
if (zm != 0xffffffff)
|
||||
{
|
||||
m_tc->InvalidateVideoMem(context->offset.zb, m_r, false);
|
||||
|
||||
m_tc->InvalidateVideoMemType(GSTextureCache::DepthStencil, context->ZBUF.Block());
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GSVector2i unscaled_size;
|
||||
const GSVector2i t_size = GetTargetSize(&unscaled_size);
|
||||
|
||||
|
@ -1807,9 +1841,6 @@ void GSRendererHW::Draw()
|
|||
&& (!m_context->TEST.ZTE || m_context->TEST.ZTST == ZTST_ALWAYS) // no depth test
|
||||
&& (m_vt.m_eq.rgba == 0xFFFF) // constant color write
|
||||
&& m_r.x == 0 && m_r.y == 0) { // Likely full buffer write
|
||||
|
||||
OI_GsMemClear();
|
||||
|
||||
OI_DoubleHalfClear(rt, ds);
|
||||
}
|
||||
}
|
||||
|
@ -4629,7 +4660,7 @@ void GSRendererHW::OI_DoubleHalfClear(GSTextureCache::Target*& rt, GSTextureCach
|
|||
}
|
||||
|
||||
// Note: hack is safe, but it could impact the perf a little (normally games do only a couple of clear by frame)
|
||||
void GSRendererHW::OI_GsMemClear()
|
||||
bool GSRendererHW::OI_GsMemClear()
|
||||
{
|
||||
// Note gs mem clear must be tested before calling this function
|
||||
|
||||
|
@ -4645,7 +4676,7 @@ void GSRendererHW::OI_GsMemClear()
|
|||
// Limit the hack to a single fullscreen clear. Some games might use severals column to clear a screen
|
||||
// but hopefully it will be enough.
|
||||
if (r.width() <= 128 || r.height() <= 128)
|
||||
return;
|
||||
return false;
|
||||
|
||||
GL_INS("OI_GsMemClear (%d,%d => %d,%d)", r.x, r.y, r.z, r.w);
|
||||
const int format = GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt;
|
||||
|
@ -4695,7 +4726,9 @@ void GSRendererHW::OI_GsMemClear()
|
|||
}
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GSRendererHW::OI_BlitFMV(GSTextureCache::Target* _rt, GSTextureCache::Source* tex, const GSVector4i& r_draw)
|
||||
|
|
|
@ -39,7 +39,7 @@ private:
|
|||
|
||||
// Require special argument
|
||||
bool OI_BlitFMV(GSTextureCache::Target* _rt, GSTextureCache::Source* t, const GSVector4i& r_draw);
|
||||
void OI_GsMemClear(); // always on
|
||||
bool OI_GsMemClear(); // always on
|
||||
void OI_DoubleHalfClear(GSTextureCache::Target*& rt, GSTextureCache::Target*& ds); // always on
|
||||
|
||||
bool OI_BigMuthaTruckers(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
|
|
Loading…
Reference in New Issue