mirror of https://github.com/PCSX2/pcsx2.git
Comment by ramapcsx2:
In ExecuteBlockJIT(), set the running time lower for a big speedup in Ratchet and Clank :p git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2650 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -58,9 +58,9 @@ void BaseVUmicroCPU::ExecuteBlock(bool startUp) {
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void __fastcall BaseVUmicroCPU::ExecuteBlockJIT(BaseVUmicroCPU* cpu) {
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const u32& stat = VU0.VI[REG_VPU_STAT].UL;
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const int test = cpu->m_Idx ? 0x100 : 1;
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const int c = 1024*1; // VU Execution Cycles
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if (stat & test) { // VU is running
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cpu->Execute(c); // Execute VU
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const int c = 128; // VU Execution Cycles
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if (stat & test) { // VU is running
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cpu->Execute(c); // Execute VU
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if (stat & test) {
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cpu->m_lastEEcycles+=(c*2);
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cpuSetNextBranchDelta(c*2);
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@ -96,7 +96,7 @@ void BaseVUmicroCPU::ExecuteBlock(bool startUp) {
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// This function is called by VU0 Macro (COP2) after transferring
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// EE data to a VU0 register...
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void __fastcall BaseVUmicroCPU::ExecuteBlockJIT(BaseVUmicroCPU* cpu) {
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cpu->Execute(1024);
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cpu->Execute(128);
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}
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#endif
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