mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: unattach palette to avoid noise in debug
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@ -596,6 +596,10 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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dev->PSSetShaderResources(tex->m_texture, tex->m_palette);
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dev->PSSetShaderResources(tex->m_texture, tex->m_palette);
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} else if (tex->m_texture) {
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} else if (tex->m_texture) {
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dev->PSSetShaderResource(0, tex->m_texture);
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dev->PSSetShaderResource(0, tex->m_texture);
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#ifdef ENABLE_OGL_DEBUG
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// Unattach texture to avoid noise in debugger
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dev->PSSetShaderResource(1, NULL);
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#endif
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}
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}
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}
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}
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