mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Optimize PABE.
Add an early condition to check if alpha is lower than 128, if so then no blending so early exit.
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@ -516,10 +516,12 @@ void GSRendererNew::EmulateBlending(bool& DATE_GL42, bool& DATE_GL45)
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{
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// AA1: Don't enable blending on AA1, not yet implemented on hardware mode,
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// it requires coverage sample so it's safer to turn it off instead.
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const bool aa1 = PRIM->AA1 && (m_vt.m_primclass == GS_LINE_CLASS);
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const bool AA1 = PRIM->AA1 && (m_vt.m_primclass == GS_LINE_CLASS);
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// PABE: Check condition early as an optimization.
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const bool PABE = PRIM->ABE && m_env.PABE.PABE && (GetAlphaMinMax().max < 128);
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// No blending or coverage anti-aliasing so early exit
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if (!(PRIM->ABE || m_env.PABE.PABE || aa1))
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if (PABE || !(PRIM->ABE || AA1))
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{
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m_conf.blend = {};
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return;
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