gsdx hw: disable channel shuffle effect

Greatly reduce memory requirement for target
MGS3 at 4x: from 2680MB to 160MB

Remove a couple of (slow) draw calls
This commit is contained in:
Gregory Hainaut 2016-04-28 19:43:41 +02:00
parent f63e38a59e
commit 04a578495f
1 changed files with 2 additions and 0 deletions

View File

@ -385,6 +385,8 @@ void GSRendererHW::Draw()
//fprintf(stderr, "delta_p %f %f\n", delta_p.x, delta_p.y);
if (m_channel_shuffle) {
GL_INS("Channel shuffle effect detected SKIP");
GL_POP();
return;
} else {
GL_INS("Channel shuffle effect detected");
m_channel_shuffle = true;