mirror of https://github.com/PCSX2/pcsx2.git
gsdx hw: disable channel shuffle effect
Greatly reduce memory requirement for target MGS3 at 4x: from 2680MB to 160MB Remove a couple of (slow) draw calls
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@ -385,6 +385,8 @@ void GSRendererHW::Draw()
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//fprintf(stderr, "delta_p %f %f\n", delta_p.x, delta_p.y);
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//fprintf(stderr, "delta_p %f %f\n", delta_p.x, delta_p.y);
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if (m_channel_shuffle) {
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if (m_channel_shuffle) {
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GL_INS("Channel shuffle effect detected SKIP");
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GL_INS("Channel shuffle effect detected SKIP");
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GL_POP();
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return;
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} else {
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} else {
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GL_INS("Channel shuffle effect detected");
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GL_INS("Channel shuffle effect detected");
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m_channel_shuffle = true;
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m_channel_shuffle = true;
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