mirror of https://github.com/PCSX2/pcsx2.git
linux launcher:
* play with LD_LIBRARY_PATH variable to allow to ship 3rd party library with pcsx2 binary build * Add a basic check to catch missing depencencies of plugins git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5323 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -15,9 +15,12 @@
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# If not, see <http://www.gnu.org/licenses/>.
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# This script is a small wrapper to the PCSX2 exectuable. The purpose is to
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# launch PCSX2 from the same repository every times.
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# 1/ launch PCSX2 from the same repository every times.
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# Rationale: There is no guarantee on the directory when PCSX2 is launched from a shortcut.
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# This behavior trigger the first time wizards everytime...
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# 2/ Change LD_LIBRARY_PATH to uses 3rdparty library
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# Rationale: It is nearly impossible to have the same library version on all systems. So the
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# easiest solution it to ship library used during the build.
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current_script=$0
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@ -32,6 +35,33 @@ PWD_old=$PWD
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# Go to the script directory
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cd `dirname $current_script`
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# Allow to ship .so library with the build to avoid version issue
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if [ -e 3rdPartyLibs ]
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then
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if [ -z $LD_LIBRARY_PATH ]
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then
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OLD_LD_LIBRARY_PATH=""
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export LD_LIBRARY_PATH="./3rdPartyLibs"
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else
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OLD_LD_LIBRARY_PATH="$LD_LIBRARY_PATH"
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export LD_LIBRARY_PATH="./3rdPartyLibs:$LD_LIBRARY_PATH"
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fi
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fi
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# Test plugin depencencies
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if [ -x `which ldd` ]
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then
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for plugin in `find plugins -iname "lib*.so"`
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do
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if [ `ldd $plugin | grep -c found` != 0 ]
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then
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echo "ERROR the plugin ($plugin) miss some dependencies"
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echo " `ldd $plugin | grep found`"
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echo ""
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fi
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done
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fi
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# Launch PCSX2
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if [ -x pcsx2 ]
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then
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@ -43,5 +73,12 @@ else
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exit 1
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fi
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# Go back to the old directory
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# Be a good citizen. Restore the shell context
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cd $PWD_old
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if [ -z $OLD_LD_LIBRARY_PATH ]
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then
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unset LD_LIBRARY_PATH
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else
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export LD_LIBRARY_PATH="$OLD_LD_LIBRARY_PATH"
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fi
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