diff --git a/pcsx2-qt/CoverDownloadDialog.cpp b/pcsx2-qt/CoverDownloadDialog.cpp index 9570c43fcf..d5398d4f57 100644 --- a/pcsx2-qt/CoverDownloadDialog.cpp +++ b/pcsx2-qt/CoverDownloadDialog.cpp @@ -91,7 +91,7 @@ void CoverDownloadDialog::updateEnabled() void CoverDownloadDialog::startThread() { - m_thread = std::make_unique(this, m_ui.urls->toPlainText(), m_ui.useSerialFileNames->isChecked()); + m_thread = std::make_unique(this, m_ui.urls->toPlainText(), !m_ui.useTitleFileNames->isChecked()); m_last_refresh_time.Reset(); connect(m_thread.get(), &CoverDownloadThread::statusUpdated, this, &CoverDownloadDialog::onDownloadStatus); connect(m_thread.get(), &CoverDownloadThread::progressUpdated, this, &CoverDownloadDialog::onDownloadProgress); diff --git a/pcsx2-qt/CoverDownloadDialog.ui b/pcsx2-qt/CoverDownloadDialog.ui index 19ab1ac57b..96495efb4e 100644 --- a/pcsx2-qt/CoverDownloadDialog.ui +++ b/pcsx2-qt/CoverDownloadDialog.ui @@ -60,7 +60,7 @@ - By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. true @@ -68,9 +68,9 @@ - + - Use Serial File Names + Use Title File Names