mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: always copy texture into 0,0
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@ -699,7 +699,7 @@ void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r
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gl_CopyImageSubData( sid, GL_TEXTURE_2D,
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gl_CopyImageSubData( sid, GL_TEXTURE_2D,
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0, r.x, r.y, 0,
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0, r.x, r.y, 0,
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did, GL_TEXTURE_2D,
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did, GL_TEXTURE_2D,
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0, r.x, r.y, 0,
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0, 0, 0, 0,
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r.width(), r.height(), 1);
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r.width(), r.height(), 1);
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} else {
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} else {
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