gsdx-ogl: always copy texture into 0,0

This commit is contained in:
Gregory Hainaut 2015-05-13 20:03:36 +02:00
parent e5326d1bd2
commit 02274601b3
1 changed files with 1 additions and 1 deletions

View File

@ -699,7 +699,7 @@ void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r
gl_CopyImageSubData( sid, GL_TEXTURE_2D, gl_CopyImageSubData( sid, GL_TEXTURE_2D,
0, r.x, r.y, 0, 0, r.x, r.y, 0,
did, GL_TEXTURE_2D, did, GL_TEXTURE_2D,
0, r.x, r.y, 0, 0, 0, 0, 0,
r.width(), r.height(), 1); r.width(), r.height(), 1);
} else { } else {