mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: avoid crash in debug/dev build
Don't be silly, don't put gl trace in EE thread.
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@ -574,7 +574,6 @@ EXPORT_C GSinitReadFIFO(uint8* mem)
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EXPORT_C GSreadFIFO(uint8* mem)
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{
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GL_PERF("Read FIFO1");
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try
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{
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s_gs->ReadFIFO(mem, 1);
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@ -598,7 +597,6 @@ EXPORT_C GSinitReadFIFO2(uint8* mem, uint32 size)
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EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
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{
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GL_PERF("Read FIFO2");
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try
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{
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s_gs->ReadFIFO(mem, size);
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