PAD: remove initial references

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2020-12-06 18:36:09 +01:00 committed by lightningterror
parent 0e13200911
commit 01b210f42a
161 changed files with 2 additions and 23941 deletions

View File

@ -40,8 +40,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\soun
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "3rdparty\zlib\zlib.vcxproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "3rdparty\zlib\zlib.vcxproj", "{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LilyPad", "plugins\LilyPad\LilyPad.vcxproj", "{E4081455-398C-4610-A87C-90A8A7D72DC3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "x86emitter", "common\build\x86emitter\x86emitter.vcxproj", "{A51123F5-9505-4EAE-85E7-D320290A272C}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "x86emitter", "common\build\x86emitter\x86emitter.vcxproj", "{A51123F5-9505-4EAE-85E7-D320290A272C}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "utilities", "common\build\Utilities\utilities.vcxproj", "{4639972E-424E-4E13-8B07-CA403C481346}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "utilities", "common\build\Utilities\utilities.vcxproj", "{4639972E-424E-4E13-8B07-CA403C481346}"
@ -170,26 +168,6 @@ Global
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|Win32.Build.0 = Release|Win32 {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|Win32.Build.0 = Release|Win32
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|x64.ActiveCfg = Release|x64 {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|x64.ActiveCfg = Release|x64
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|x64.Build.0 = Release|x64 {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47}.Release|x64.Build.0 = Release|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Debug|Win32.ActiveCfg = Debug|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Debug|Win32.Build.0 = Debug|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Debug|x64.ActiveCfg = Debug|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Debug|x64.Build.0 = Debug|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Devel|Win32.ActiveCfg = Release|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Devel|Win32.Build.0 = Release|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Devel|x64.ActiveCfg = Release|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Devel|x64.Build.0 = Release|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release AVX2|Win32.ActiveCfg = Release|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release AVX2|Win32.Build.0 = Release|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release AVX2|x64.ActiveCfg = Release|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release AVX2|x64.Build.0 = Release|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release SSE4|Win32.ActiveCfg = Release|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release SSE4|Win32.Build.0 = Release|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release SSE4|x64.ActiveCfg = Release|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release SSE4|x64.Build.0 = Release|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release|Win32.ActiveCfg = Release|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release|Win32.Build.0 = Release|Win32
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release|x64.ActiveCfg = Release|x64
{E4081455-398C-4610-A87C-90A8A7D72DC3}.Release|x64.Build.0 = Release|x64
{A51123F5-9505-4EAE-85E7-D320290A272C}.Debug|Win32.ActiveCfg = Debug|Win32 {A51123F5-9505-4EAE-85E7-D320290A272C}.Debug|Win32.ActiveCfg = Debug|Win32
{A51123F5-9505-4EAE-85E7-D320290A272C}.Debug|Win32.Build.0 = Debug|Win32 {A51123F5-9505-4EAE-85E7-D320290A272C}.Debug|Win32.Build.0 = Debug|Win32
{A51123F5-9505-4EAE-85E7-D320290A272C}.Debug|x64.ActiveCfg = Debug|x64 {A51123F5-9505-4EAE-85E7-D320290A272C}.Debug|x64.ActiveCfg = Debug|x64
@ -540,7 +518,6 @@ Global
{18E42F6F-3A62-41EE-B42F-79366C4F1E95} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF} {18E42F6F-3A62-41EE-B42F-79366C4F1E95} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38} {E9B51944-7E6D-4BCD-83F2-7BBD5A46182D} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
{2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38} {2F6C0388-20CB-4242-9F6C-A6EBB6A83F47} = {78EBE642-7A4D-4EA7-86BE-5639C6646C38}
{E4081455-398C-4610-A87C-90A8A7D72DC3} = {703FD00B-D7A0-41E3-BD03-CEC86B385DAF}
{A51123F5-9505-4EAE-85E7-D320290A272C} = {88F517F9-CE1C-4005-9BDF-4481FEB55053} {A51123F5-9505-4EAE-85E7-D320290A272C} = {88F517F9-CE1C-4005-9BDF-4481FEB55053}
{4639972E-424E-4E13-8B07-CA403C481346} = {88F517F9-CE1C-4005-9BDF-4481FEB55053} {4639972E-424E-4E13-8B07-CA403C481346} = {88F517F9-CE1C-4005-9BDF-4481FEB55053}
{677B7D11-D5E1-40B3-88B1-9A4DF83D2213} = {2D6F0A62-A247-4CCF-947F-FCD54BE16103} {677B7D11-D5E1-40B3-88B1-9A4DF83D2213} = {2D6F0A62-A247-4CCF-947F-FCD54BE16103}

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@ -108,51 +108,4 @@ else()
endif() endif()
#--------------------------------------- #---------------------------------------
#---------------------------------------
# PadNull
#---------------------------------------
if(GTKn_FOUND AND EXTRA_PLUGINS)
set(PadNull TRUE)
endif()
#---------------------------------------
#---------------------------------------
# LilyPad
# requires: -X11
#---------------------------------------
# Not ready to be packaged
if(EXTRA_PLUGINS OR NOT PACKAGE_MODE)
if(wxWidgets_FOUND AND Linux AND GTKn_FOUND AND X11_FOUND)
set(LilyPad TRUE)
endif()
endif()
#---------------------------------------
#---------------------------------------
# onepad
#---------------------------------------
# requires: -SDL2
# -X11
#---------------------------------------
if(wxWidgets_FOUND AND GTKn_FOUND AND SDL2_FOUND AND X11_FOUND)
set(onepad TRUE)
elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad")
set(onepad FALSE)
else()
set(onepad FALSE)
print_dep("Skip build of onepad: missing dependencies" "${msg_dep_onepad}")
endif()
# old version of the plugin that still supports SDL1
# Was never ported to macOS
if(wxWidgets_FOUND AND GTKn_FOUND AND SDLn_FOUND AND X11_FOUND AND NOT APPLE)
set(onepad_legacy TRUE)
elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad_legacy" OR APPLE)
set(onepad_legacy FALSE)
else()
set(onepad_legacy FALSE)
print_dep("Skip build of onepad_legacy: missing dependencies" "${msg_dep_onepad}")
endif()
#---------------------------------------
#------------------------------------------------------------------------------- #-------------------------------------------------------------------------------

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@ -73,18 +73,16 @@ typedef struct _keyEvent
/////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////
#if defined(GSdefs) || defined(PADdefs) || defined(SIOdefs) #if defined(GSdefs) defined(SIOdefs)
#define COMMONdefs #define COMMONdefs
#endif #endif
// PS2EgetLibType returns (may be OR'd) // PS2EgetLibType returns (may be OR'd)
#define PS2E_LT_GS 0x01 #define PS2E_LT_GS 0x01
#define PS2E_LT_PAD 0x02 // -=[ OBSOLETE ]=-
#define PS2E_LT_SIO 0x80 #define PS2E_LT_SIO 0x80
// PS2EgetLibVersion2 (high 16 bits) // PS2EgetLibVersion2 (high 16 bits)
#define PS2E_GS_VERSION 0x0006 #define PS2E_GS_VERSION 0x0006
#define PS2E_PAD_VERSION 0x0002 // -=[ OBSOLETE ]=-
#define PS2E_SIO_VERSION 0x0001 #define PS2E_SIO_VERSION 0x0001
#ifdef COMMONdefs #ifdef COMMONdefs
@ -112,7 +110,6 @@ const char *CALLBACK PS2EgetLibName(void);
typedef char __keyEvent_Size__[(sizeof(keyEvent) == 8) ? 1 : -1]; typedef char __keyEvent_Size__[(sizeof(keyEvent) == 8) ? 1 : -1];
// plugin types // plugin types
#define SIO_TYPE_PAD 0x00000001
#define SIO_TYPE_MTAP 0x00000004 #define SIO_TYPE_MTAP 0x00000004
#define SIO_TYPE_RM 0x00000040 #define SIO_TYPE_RM 0x00000040
#define SIO_TYPE_MC 0x00000100 #define SIO_TYPE_MC 0x00000100
@ -187,53 +184,6 @@ s32 CALLBACK GStest();
#endif #endif
/* PAD plugin API -=[ OBSOLETE ]=- */
// if this file is included with this define
// the next api will not be skipped by the compiler
#if defined(PADdefs) || defined(BUILTIN_PAD_PLUGIN)
// basic funcs
s32 CALLBACK PADinit(u32 flags);
s32 CALLBACK PADopen(void *pDsp);
void CALLBACK PADclose();
void CALLBACK PADshutdown();
void CALLBACK PADsetSettingsDir(const char *dir);
void CALLBACK PADsetLogDir(const char *dir);
// PADkeyEvent is called every vsync (return NULL if no event)
keyEvent *CALLBACK PADkeyEvent();
u8 CALLBACK PADstartPoll(int pad);
u8 CALLBACK PADpoll(u8 value);
// returns: 1 if supported pad1
// 2 if supported pad2
// 3 if both are supported
u32 CALLBACK PADquery();
// call to give a hint to the PAD plugin to query for the keyboard state. A
// good plugin will query the OS for keyboard state ONLY in this function.
// This function is necessary when multithreading because otherwise
// the PAD plugin can get into deadlocks with the thread that really owns
// the window (and input). Note that PADupdate can be called from a different
// thread than the other functions, so mutex or other multithreading primitives
// have to be added to maintain data integrity.
void CALLBACK PADupdate(int pad);
// Send a key event from wx-gui to pad
// Note: On linux GSOpen2, wx-gui and pad share the same event buffer. Wx-gui reads and deletes event
// before the pad saw them. So the gui needs to send them back to the pad.
void CALLBACK PADWriteEvent(keyEvent &evt);
// extended funcs
void CALLBACK PADgsDriverInfo(GSdriverInfo *info);
void CALLBACK PADconfigure();
void CALLBACK PADabout();
s32 CALLBACK PADtest();
#endif
// might be useful for emulators // might be useful for emulators
#ifdef PLUGINtypedefs #ifdef PLUGINtypedefs
@ -273,18 +223,6 @@ typedef void(CALLBACK *_GSwriteCSR)(u32 value);
typedef bool(CALLBACK *_GSmakeSnapshot)(const char *path); typedef bool(CALLBACK *_GSmakeSnapshot)(const char *path);
typedef void(CALLBACK *_GSmakeSnapshot2)(const char *path, int *, int); typedef void(CALLBACK *_GSmakeSnapshot2)(const char *path, int *, int);
// PAD
typedef s32(CALLBACK *_PADinit)(u32 flags);
typedef s32(CALLBACK *_PADopen)(void *pDsp);
typedef u8(CALLBACK *_PADstartPoll)(int pad);
typedef u8(CALLBACK *_PADpoll)(u8 value);
typedef u32(CALLBACK *_PADquery)(int pad);
typedef void(CALLBACK *_PADupdate)(int pad);
typedef keyEvent *(CALLBACK *_PADkeyEvent)();
typedef void(CALLBACK *_PADgsDriverInfo)(GSdriverInfo *info);
typedef s32(CALLBACK *_PADsetSlot)(u8 port, u8 slot);
typedef s32(CALLBACK *_PADqueryMtap)(u8 port);
typedef void(CALLBACK *_PADWriteEvent)(keyEvent &evt);
#endif #endif
#ifdef PLUGINfuncs #ifdef PLUGINfuncs
@ -320,20 +258,6 @@ extern _GSreset GSreset;
extern _GSwriteCSR GSwriteCSR; extern _GSwriteCSR GSwriteCSR;
#endif #endif
// PAD
#ifndef BUILTIN_PAD_PLUGIN
extern _PADopen PADopen;
extern _PADstartPoll PADstartPoll;
extern _PADpoll PADpoll;
extern _PADquery PADquery;
extern _PADupdate PADupdate;
extern _PADkeyEvent PADkeyEvent;
extern _PADgsDriverInfo PADgsDriverInfo;
extern _PADsetSlot PADsetSlot;
extern _PADqueryMtap PADqueryMtap;
extern _PADWriteEvent PADWriteEvent;
#endif
#endif #endif
#ifdef __cplusplus #ifdef __cplusplus

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@ -176,14 +176,12 @@ extern "C" {
enum PS2E_ComponentTypes { enum PS2E_ComponentTypes {
PS2E_TYPE_GS = 0, PS2E_TYPE_GS = 0,
PS2E_TYPE_PAD,
PS2E_TYPE_SIO, PS2E_TYPE_SIO,
PS2E_TYPE_Mcd, PS2E_TYPE_Mcd,
}; };
enum PluginLibVersion { enum PluginLibVersion {
PS2E_VER_GS = 0x1000, PS2E_VER_GS = 0x1000,
PS2E_VER_PAD = 0x1000,
PS2E_VER_SIO = 0x1000 PS2E_VER_SIO = 0x1000
}; };

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@ -26,7 +26,6 @@ class IniInterface;
enum PluginsEnum_t enum PluginsEnum_t
{ {
PluginId_GS = 0, PluginId_GS = 0,
PluginId_PAD,
PluginId_Count, PluginId_Count,
// Memorycard plugin support is preliminary, and is only hacked/hardcoded in at this // Memorycard plugin support is preliminary, and is only hacked/hardcoded in at this

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@ -80,8 +80,6 @@ bool SysPluginBindings::McdReIndex( uint port, uint slot, const wxString& filter
const PluginInfo tbl_PluginInfo[] = const PluginInfo tbl_PluginInfo[] =
{ {
{ "GS", PluginId_GS, PS2E_LT_GS, PS2E_GS_VERSION }, { "GS", PluginId_GS, PS2E_LT_GS, PS2E_GS_VERSION },
{ "PAD", PluginId_PAD, PS2E_LT_PAD, PS2E_PAD_VERSION },
{ NULL }, { NULL },
// See PluginEnums_t for details on the MemoryCard plugin hack. // See PluginEnums_t for details on the MemoryCard plugin hack.
@ -255,29 +253,8 @@ static void CALLBACK GS_Legacy_GSreadFIFO2(u64* pMem, int qwc) {
while(qwc--) GSreadFIFO(pMem); while(qwc--) GSreadFIFO(pMem);
} }
// PAD
#ifndef BUILTIN_PAD_PLUGIN
_PADinit PADinit;
_PADopen PADopen;
_PADstartPoll PADstartPoll;
_PADpoll PADpoll;
_PADquery PADquery;
_PADupdate PADupdate;
_PADkeyEvent PADkeyEvent;
_PADsetSlot PADsetSlot;
_PADqueryMtap PADqueryMtap;
_PADWriteEvent PADWriteEvent;
#endif
static void PAD_update( u32 padslot ) { }
uptr pDsp[2]; uptr pDsp[2];
static s32 CALLBACK _hack_PADinit()
{
return PADinit( 3 );
}
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// Important: Contents of this array must match the order of the contents of the // Important: Contents of this array must match the order of the contents of the
// LegacyPluginAPI_Common structure defined in Plugins.h. // LegacyPluginAPI_Common structure defined in Plugins.h.
@ -343,45 +320,14 @@ static const LegacyApi_OptMethod s_MethMessOpt_GS[] =
{ NULL } { NULL }
}; };
// ----------------------------------------------------------------------------
// PAD Mess!
// ----------------------------------------------------------------------------
static s32 CALLBACK PAD_queryMtap( u8 slot ) { return 0; }
static s32 CALLBACK PAD_setSlot(u8 port, u8 slot) { return 0; }
static const LegacyApi_ReqMethod s_MethMessReq_PAD[] =
{
{ "PADopen", (vMeth**)&PADopen, NULL },
{ "PADstartPoll", (vMeth**)&PADstartPoll, NULL },
{ "PADpoll", (vMeth**)&PADpoll, NULL },
{ "PADquery", (vMeth**)&PADquery, NULL },
{ "PADkeyEvent", (vMeth**)&PADkeyEvent, NULL },
// fixme - Following functions are new as of some revison post-0.9.6, and
// are for multitap support only. They should either be optional or offer
// NOP fallbacks, to allow older plugins to retain functionality.
{ "PADsetSlot", (vMeth**)&PADsetSlot, (vMeth*)PAD_setSlot },
{ "PADqueryMtap", (vMeth**)&PADqueryMtap, (vMeth*)PAD_queryMtap },
{ NULL },
};
static const LegacyApi_OptMethod s_MethMessOpt_PAD[] =
{
{ "PADupdate", (vMeth**)&PADupdate },
{ "PADWriteEvent", (vMeth**)&PADWriteEvent },
{ NULL },
};
static const LegacyApi_ReqMethod* const s_MethMessReq[] = static const LegacyApi_ReqMethod* const s_MethMessReq[] =
{ {
s_MethMessReq_GS, s_MethMessReq_GS,
s_MethMessReq_PAD,
}; };
static const LegacyApi_OptMethod* const s_MethMessOpt[] = static const LegacyApi_OptMethod* const s_MethMessOpt[] =
{ {
s_MethMessOpt_GS, s_MethMessOpt_GS,
s_MethMessOpt_PAD,
}; };
SysCorePlugins *g_plugins = NULL; SysCorePlugins *g_plugins = NULL;
@ -541,9 +487,6 @@ void* StaticLibrary::GetSymbol(const wxString &name)
#ifdef BUILTIN_GS_PLUGIN #ifdef BUILTIN_GS_PLUGIN
RETURN_COMMON_SYMBOL(GS); RETURN_COMMON_SYMBOL(GS);
#endif #endif
#ifdef BUILTIN_PAD_PLUGIN
RETURN_COMMON_SYMBOL(PAD);
#endif
#undef RETURN_COMMON_SYMBOL #undef RETURN_COMMON_SYMBOL
#undef RETURN_SYMBOL #undef RETURN_SYMBOL
@ -594,9 +537,6 @@ SysCorePlugins::PluginStatus_t::PluginStatus_t( PluginsEnum_t _pid, const wxStri
switch (_pid) { switch (_pid) {
#ifdef BUILTIN_GS_PLUGIN #ifdef BUILTIN_GS_PLUGIN
case PluginId_GS: case PluginId_GS:
#endif
#ifdef BUILTIN_PAD_PLUGIN
case PluginId_PAD:
#endif #endif
case PluginId_Count: case PluginId_Count:
IsStatic = true; IsStatic = true;
@ -770,10 +710,6 @@ void SysCorePlugins::Load( const wxString (&folders)[PluginId_Count] )
indent.LeaveScope(); indent.LeaveScope();
// Hack for PAD's stupid parameter passed on Init
PADinit = (_PADinit)m_info[PluginId_PAD]->CommonBindings.Init;
m_info[PluginId_PAD]->CommonBindings.Init = _hack_PADinit;
Console.WriteLn( Color_StrongBlue, "Plugins loaded successfully.\n" ); Console.WriteLn( Color_StrongBlue, "Plugins loaded successfully.\n" );
// HACK! Manually bind the Internal MemoryCard plugin for now, until // HACK! Manually bind the Internal MemoryCard plugin for now, until
@ -859,11 +795,6 @@ bool SysCorePlugins::OpenPlugin_GS()
return true; return true;
} }
bool SysCorePlugins::OpenPlugin_PAD()
{
return !PADopen( (void*)pDsp );
}
bool SysCorePlugins::OpenPlugin_Mcd() bool SysCorePlugins::OpenPlugin_Mcd()
{ {
ScopedLock lock( m_mtx_PluginStatus ); ScopedLock lock( m_mtx_PluginStatus );
@ -888,7 +819,6 @@ void SysCorePlugins::Open( PluginsEnum_t pid )
switch( pid ) switch( pid )
{ {
case PluginId_GS: result = OpenPlugin_GS(); break; case PluginId_GS: result = OpenPlugin_GS(); break;
case PluginId_PAD: result = OpenPlugin_PAD(); break;
jNO_DEFAULT; jNO_DEFAULT;
} }
@ -944,20 +874,8 @@ void SysCorePlugins::_generalclose( PluginsEnum_t pid )
void SysCorePlugins::ClosePlugin_GS() void SysCorePlugins::ClosePlugin_GS()
{ {
// old-skool: force-close PAD before GS, because the PAD depends on the GS window.
if( GetMTGS().IsSelf() ) if( GetMTGS().IsSelf() )
_generalclose( PluginId_GS ); _generalclose( PluginId_GS );
else
{
if( !GSopen2 ) Close( PluginId_PAD );
GetMTGS().Suspend();
}
}
void SysCorePlugins::ClosePlugin_PAD()
{
_generalclose( PluginId_PAD );
} }
void SysCorePlugins::ClosePlugin_Mcd() void SysCorePlugins::ClosePlugin_Mcd()
@ -978,7 +896,6 @@ void SysCorePlugins::Close( PluginsEnum_t pid )
switch( pid ) switch( pid )
{ {
case PluginId_GS: ClosePlugin_GS(); break; case PluginId_GS: ClosePlugin_GS(); break;
case PluginId_PAD: ClosePlugin_PAD(); break;
case PluginId_Mcd: ClosePlugin_Mcd(); break; case PluginId_Mcd: ClosePlugin_Mcd(); break;
jNO_DEFAULT; jNO_DEFAULT;
@ -1268,7 +1185,7 @@ bool SysCorePlugins::KeyEvent( const keyEvent& evt )
// The current version of PS2E doesn't support it yet, though. // The current version of PS2E doesn't support it yet, though.
ForPlugins([&] (const PluginInfo * pi) { ForPlugins([&] (const PluginInfo * pi) {
if( pi->id != PluginId_PAD && m_info[pi->id] ) if( m_info[pi->id] )
m_info[pi->id]->CommonBindings.KeyEvent( const_cast<keyEvent*>(&evt) ); m_info[pi->id]->CommonBindings.KeyEvent( const_cast<keyEvent*>(&evt) );
}); });

View File

@ -403,13 +403,11 @@ protected:
virtual bool NeedsUnload() const; virtual bool NeedsUnload() const;
virtual bool OpenPlugin_GS(); virtual bool OpenPlugin_GS();
virtual bool OpenPlugin_PAD();
virtual bool OpenPlugin_Mcd(); virtual bool OpenPlugin_Mcd();
void _generalclose( PluginsEnum_t pid ); void _generalclose( PluginsEnum_t pid );
virtual void ClosePlugin_GS(); virtual void ClosePlugin_GS();
virtual void ClosePlugin_PAD();
virtual void ClosePlugin_Mcd(); virtual void ClosePlugin_Mcd();
friend class SysMtgsThread; friend class SysMtgsThread;

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@ -447,7 +447,6 @@ void MainEmuFrame::CreateConfigMenu()
m_menuConfig.AppendSeparator(); m_menuConfig.AppendSeparator();
m_menuConfig.Append(MenuId_Config_GS, _("&Video (GS)"), m_PluginMenuPacks[PluginId_GS]); m_menuConfig.Append(MenuId_Config_GS, _("&Video (GS)"), m_PluginMenuPacks[PluginId_GS]);
m_menuConfig.Append(MenuId_Config_PAD, _("&Controllers (PAD)"), m_PluginMenuPacks[PluginId_PAD]);
m_menuConfig.AppendSeparator(); m_menuConfig.AppendSeparator();
m_menuConfig.Append(MenuId_Config_Multitap0Toggle, _("Multitap &1"), wxEmptyString, wxITEM_CHECK); m_menuConfig.Append(MenuId_Config_Multitap0Toggle, _("Multitap &1"), wxEmptyString, wxITEM_CHECK);

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@ -312,7 +312,6 @@ static const std::unique_ptr<BaseSavestateEntry> SavestateEntries[] = {
std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_USB), std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_USB),
std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry(PluginId_GS)), std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry(PluginId_GS)),
std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry(PluginId_PAD)),
}; };
// It's bad mojo to have savestates trying to read and write from the same file at the // It's bad mojo to have savestates trying to read and write from the same file at the

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@ -13,19 +13,3 @@ endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/GSnull" AND GSnull) if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/GSnull" AND GSnull)
add_subdirectory(GSnull) add_subdirectory(GSnull)
endif() endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/LilyPad" AND LilyPad)
add_subdirectory(LilyPad)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad" AND onepad)
add_subdirectory(onepad)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad_legacy" AND onepad_legacy)
add_subdirectory(onepad_legacy)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/PadNull" AND PadNull)
add_subdirectory(PadNull)
endif()

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@ -1,104 +0,0 @@
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name
set(Output LilyPad-0.11.0)
set(lilypadFinalFlags
-fvisibility=hidden
-Wall
-Wno-parentheses
)
# lilypad sources
set(lilypadSources
DeviceEnumerator.cpp
InputManager.cpp
KeyboardQueue.cpp
LilyPad.cpp
)
# lilypad headers (I will let people split it between windows/linux, not sure it is useful)
set(lilypadHeaders
Config.h
DeviceEnumerator.h
Diagnostics.h
DirectInput.h
DualShock3.h
Global.h
HidDevice.h
InputManager.h
KeyboardQueue.h
Linux/bitmaskros.h
Linux/ConfigHelper.h
Linux/JoyEvdev.h
Linux/KeyboardMouse.h
RawInput.h
resource.h
Tooltips.h
usb.h
VKey.h
WindowsKeyboard.h
WindowsMessaging.h
WindowsMouse.h
WndProcEater.h
XInputEnum.h
)
if(Windows)
LIST(APPEND lilypadSources
Diagnostics.cpp
DirectInput.cpp
DualShock3.cpp
Global.cpp
HidDevice.cpp
RawInput.cpp
Tooltips.cpp
VKey.cpp
WindowsKeyboard.cpp
WindowsMessaging.cpp
WindowsMouse.cpp
WndProcEater.cpp
XInputEnum.cpp
)
else()
LIST(APPEND lilypadSources
Linux/Config.cpp
Linux/ConfigHelper.cpp
Linux/JoyEvdev.cpp
Linux/KeyboardMouse.cpp
Linux/KeyboardQueue.cpp
)
endif()
if (SDL2_API)
set(lilypadFinalLibs
${SDL2_LIBRARIES}
)
else()
set(lilypadFinalLibs
${SDL_LIBRARY}
)
endif()
set(lilypadFinalLibs
#${lilypadFinalLibs}
#${GTK2_LIBRARIES}
#${X11_LIBRARIES}
)
set(lilypadFinalSources
${lilypadSources}
${lilypadHeaders}
${lilypadLinuxSources}
${lilypadLinuxHeaders}
)
add_pcsx2_plugin(${Output} "${lilypadFinalSources}" "${lilypadFinalLibs}" "${lilypadFinalFlags}")
target_compile_features(${Output} PRIVATE cxx_std_17)

File diff suppressed because it is too large Load Diff

View File

@ -1,83 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2017 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
extern const wchar_t *padTypes[numPadTypes];
struct PadConfig
{
PadType type;
};
struct GeneralConfig
{
public:
PadConfig padConfigs[2][4];
int deviceSelect[2][4];
DeviceAPI keyboardApi;
DeviceAPI mouseApi;
// Derived value, calculated by GetInput().
u8 configureOnBind;
bool bind;
bool specialInputs[2][4];
union
{
struct
{
u8 forceHide;
u8 mouseUnfocus;
u8 background;
u8 multipleBinding;
struct
{
u8 directInput;
u8 xInput;
u8 dualShock3;
} gameApis;
u8 multitap[2];
u8 debug;
u8 GH2;
};
u8 bools[15];
};
wchar_t lastSaveConfigPath[MAX_PATH + 1];
wchar_t lastSaveConfigFileName[MAX_PATH + 1];
};
extern GeneralConfig config;
void UnloadConfigs();
int LoadSettings(int force = 0, wchar_t *file = 0);
// Refreshes the set of enabled devices.
void RefreshEnabledDevices(int updateDeviceList = 0);
void Configure();
#endif

View File

@ -1,191 +0,0 @@
[General Settings]
Last Config Path=inis
Last Config Name=LilyPad.lily
Force Cursor Hide=0
Mouse Unfocus=1
Background=1
Multiple Bindings=0
DirectInput Game Devices=1
XInput=1
DualShock 3=0
Multitap 1=0
Multitap 2=0
Logging=0
GH2=0
Keyboard Mode=2
Mouse Mode=0
[Pad Settings]
Configure On Bind=0
[Pad 0 0]
Mode=1
[Pad 0 1]
Mode=1
[Pad 0 2]
Mode=1
[Pad 0 3]
Mode=1
[Pad 1 0]
Mode=1
[Pad 1 1]
Mode=1
[Pad 1 2]
Mode=1
[Pad 1 3]
Mode=1
[Device 0]
Display Name=XInput Pad 0
Instance ID=XInput Pad 0
API=4
Type=3
Binding 0=0x00200000, 0, 20, 65536, 0, 0, 1, 1
Binding 1=0x00200001, 0, 22, 65536, 0, 0, 1, 1
Binding 2=0x00200002, 0, 23, 65536, 0, 0, 1, 1
Binding 3=0x00200003, 0, 21, 65536, 0, 0, 1, 1
Binding 4=0x00200004, 0, 19, 65536, 0, 0, 1, 1
Binding 5=0x00200005, 0, 16, 65536, 0, 0, 1, 1
Binding 6=0x00200006, 0, 17, 65536, 0, 0, 1, 1
Binding 7=0x00200007, 0, 18, 65536, 0, 0, 1, 1
Binding 8=0x00200008, 0, 26, 65536, 0, 0, 1, 1
Binding 9=0x00200009, 0, 27, 65536, 0, 0, 1, 1
Binding 10=0x0020000A, 0, 40, 65536, 0, 0, 1, 1
Binding 11=0x0020000C, 0, 30, 65536, 0, 0, 1, 1
Binding 12=0x0020000D, 0, 29, 65536, 0, 0, 1, 1
Binding 13=0x0020000E, 0, 31, 65536, 0, 0, 1, 1
Binding 14=0x0020000F, 0, 28, 65536, 0, 0, 1, 1
Binding 15=0x00200010, 0, 24, 65536, 0, 0, 1, 1
Binding 16=0x00200011, 0, 25, 65536, 0, 0, 1, 1
Binding 17=0x01020013, 0, 33, 87183, 0, 0, 13172, 1
Binding 18=0x02020013, 0, 35, 87183, 0, 0, 13172, 1
Binding 19=0x01020014, 0, 32, 87183, 0, 0, 13172, 1
Binding 20=0x02020014, 0, 34, 87183, 0, 0, 13172, 1
Binding 21=0x01020015, 0, 37, 87183, 0, 0, 13172, 1
Binding 22=0x02020015, 0, 39, 87183, 0, 0, 13172, 1
Binding 23=0x01020016, 0, 36, 87183, 0, 0, 13172, 1
Binding 24=0x02020016, 0, 38, 87183, 0, 0, 13172, 1
Binding 25=0x00200000, 0, 20, 65536, 0, 0, 1, 2
Binding 26=0x00200001, 0, 22, 65536, 0, 0, 1, 2
Binding 27=0x00200004, 0, 19, 65536, 0, 0, 1, 2
Binding 28=0x00200005, 0, 16, 65536, 0, 0, 1, 2
Binding 29=0x00200008, 0, 25, 65536, 0, 0, 1, 2
Binding 30=0x00200009, 0, 28, 65536, 0, 0, 1, 2
Binding 31=0x0020000F, 0, 30, 65536, 0, 0, 1, 2
Binding 32=0x00200010, 0, 29, 65536, 0, 0, 1, 2
Binding 33=0x00200011, 0, 31, 65536, 0, 0, 1, 2
Binding 34=0x01020014, 0, 32, 65536, 0, 0, 13172, 2
Binding 35=0x02020014, 0, 34, 65536, 0, 0, 13172, 2
Binding 36=0x00200002, 0, 28, 65536, 0, 0, 1, 3
Binding 37=0x00200003, 0, 27, 65536, 0, 0, 1, 3
Binding 38=0x00200004, 0, 19, 65536, 0, 0, 1, 3
Binding 39=0x00200005, 0, 16, 65536, 0, 0, 1, 3
Binding 40=0x00200008, 0, 30, 65536, 0, 0, 1, 3
Binding 41=0x00200009, 0, 31, 65536, 0, 0, 1, 3
Binding 42=0x0020000C, 0, 25, 65536, 0, 0, 1, 3
Binding 43=0x0020000D, 0, 24, 65536, 0, 0, 1, 3
Binding 44=0x0020000E, 0, 26, 65536, 0, 0, 1, 3
Binding 45=0x00200010, 0, 29, 65536, 0, 0, 1, 3
Binding 46=0x00200011, 0, 20, 65536, 0, 0, 1, 3
Binding 47=0x00200008, 0, 29, 65536, 0, 0, 1, 4
Binding 48=0x00200009, 0, 30, 65536, 0, 0, 1, 4
Binding 49=0x01020013, 0, 33, 3000, 0, 0, 13172, 4
Binding 50=0x02020013, 0, 35, 3000, 0, 0, 13172, 4
Binding 51=0x01020014, 0, 32, 3000, 0, 0, 13172, 4
Binding 52=0x02020014, 0, 34, 3000, 0, 0, 13172, 4
Binding 53=0x00200000, 0, 20, 65536, 0, 0, 1, 5
Binding 54=0x00200001, 0, 22, 65536, 0, 0, 1, 5
Binding 55=0x00200002, 0, 23, 65536, 0, 0, 1, 5
Binding 56=0x00200003, 0, 21, 65536, 0, 0, 1, 5
Binding 57=0x00200004, 0, 19, 65536, 0, 0, 1, 5
Binding 58=0x00200008, 0, 26, 65536, 0, 0, 1, 5
Binding 59=0x00200009, 0, 27, 65536, 0, 0, 1, 5
Binding 60=0x0020000C, 0, 30, 65536, 0, 0, 1, 5
Binding 61=0x0020000D, 0, 29, 65536, 0, 0, 1, 5
Binding 62=0x0020000E, 0, 31, 65536, 0, 0, 1, 5
Binding 63=0x0020000F, 0, 28, 65536, 0, 0, 1, 5
Binding 64=0x01020013, 0, 33, 87183, 0, 0, 13172, 5
Binding 65=0x02020013, 0, 35, 87183, 0, 0, 13172, 5
FF Binding 0=Constant 0, 0, 0, 1, 0, 65536, 1, 0
FF Binding 1=Constant 0, 1, 0, 1, 0, 0, 1, 65536
[Device 1]
Display Name=XInput Pad 1
Instance ID=XInput Pad 1
API=4
Type=3
Binding 0=0x00200000, 1, 20, 65536, 0, 0, 1, 1
Binding 1=0x00200001, 1, 22, 65536, 0, 0, 1, 1
Binding 2=0x00200002, 1, 23, 65536, 0, 0, 1, 1
Binding 3=0x00200003, 1, 21, 65536, 0, 0, 1, 1
Binding 4=0x00200004, 1, 19, 65536, 0, 0, 1, 1
Binding 5=0x00200005, 1, 16, 65536, 0, 0, 1, 1
Binding 6=0x00200006, 1, 17, 65536, 0, 0, 1, 1
Binding 7=0x00200007, 1, 18, 65536, 0, 0, 1, 1
Binding 8=0x00200008, 1, 26, 65536, 0, 0, 1, 1
Binding 9=0x00200009, 1, 27, 65536, 0, 0, 1, 1
Binding 10=0x0020000A, 1, 40, 65536, 0, 0, 1, 1
Binding 11=0x0020000C, 1, 30, 65536, 0, 0, 1, 1
Binding 12=0x0020000D, 1, 29, 65536, 0, 0, 1, 1
Binding 13=0x0020000E, 1, 31, 65536, 0, 0, 1, 1
Binding 14=0x0020000F, 1, 28, 65536, 0, 0, 1, 1
Binding 15=0x00200010, 1, 24, 65536, 0, 0, 1, 1
Binding 16=0x00200011, 1, 25, 65536, 0, 0, 1, 1
Binding 17=0x01020013, 1, 33, 87183, 0, 0, 13172, 1
Binding 18=0x02020013, 1, 35, 87183, 0, 0, 13172, 1
Binding 19=0x01020014, 1, 32, 87183, 0, 0, 13172, 1
Binding 20=0x02020014, 1, 34, 87183, 0, 0, 13172, 1
Binding 21=0x01020015, 1, 37, 87183, 0, 0, 13172, 1
Binding 22=0x02020015, 1, 39, 87183, 0, 0, 13172, 1
Binding 23=0x01020016, 1, 36, 87183, 0, 0, 13172, 1
Binding 24=0x02020016, 1, 38, 87183, 0, 0, 13172, 1
Binding 25=0x00200000, 1, 20, 65536, 0, 0, 1, 2
Binding 26=0x00200001, 1, 22, 65536, 0, 0, 1, 2
Binding 27=0x00200004, 1, 19, 65536, 0, 0, 1, 2
Binding 28=0x00200005, 1, 16, 65536, 0, 0, 1, 2
Binding 29=0x00200008, 1, 25, 65536, 0, 0, 1, 2
Binding 30=0x00200009, 1, 28, 65536, 0, 0, 1, 2
Binding 31=0x0020000F, 1, 30, 65536, 0, 0, 1, 2
Binding 32=0x00200010, 1, 29, 65536, 0, 0, 1, 2
Binding 33=0x00200011, 1, 31, 65536, 0, 0, 1, 2
Binding 34=0x01020014, 1, 32, 65536, 0, 0, 13172, 2
Binding 35=0x02020014, 1, 34, 65536, 0, 0, 13172, 2
Binding 36=0x00200002, 1, 28, 65536, 0, 0, 1, 3
Binding 37=0x00200003, 1, 27, 65536, 0, 0, 1, 3
Binding 38=0x00200004, 1, 19, 65536, 0, 0, 1, 3
Binding 39=0x00200005, 1, 16, 65536, 0, 0, 1, 3
Binding 40=0x00200008, 1, 30, 65536, 0, 0, 1, 3
Binding 41=0x00200009, 1, 31, 65536, 0, 0, 1, 3
Binding 42=0x0020000C, 1, 25, 65536, 0, 0, 1, 3
Binding 43=0x0020000D, 1, 24, 65536, 0, 0, 1, 3
Binding 44=0x0020000E, 1, 26, 65536, 0, 0, 1, 3
Binding 45=0x00200010, 1, 29, 65536, 0, 0, 1, 3
Binding 46=0x00200011, 1, 20, 65536, 0, 0, 1, 3
Binding 47=0x00200008, 1, 29, 65536, 0, 0, 1, 4
Binding 48=0x00200009, 1, 30, 65536, 0, 0, 1, 4
Binding 49=0x01020013, 1, 33, 3000, 0, 0, 13172, 4
Binding 50=0x02020013, 1, 35, 3000, 0, 0, 13172, 4
Binding 51=0x01020014, 1, 32, 3000, 0, 0, 13172, 4
Binding 52=0x02020014, 1, 34, 3000, 0, 0, 13172, 4
Binding 53=0x00200000, 1, 20, 65536, 0, 0, 1, 5
Binding 54=0x00200001, 1, 22, 65536, 0, 0, 1, 5
Binding 55=0x00200002, 1, 23, 65536, 0, 0, 1, 5
Binding 56=0x00200003, 1, 21, 65536, 0, 0, 1, 5
Binding 57=0x00200004, 1, 19, 65536, 0, 0, 1, 5
Binding 58=0x00200008, 1, 26, 65536, 0, 0, 1, 5
Binding 59=0x00200009, 1, 27, 65536, 0, 0, 1, 5
Binding 60=0x0020000C, 1, 30, 65536, 0, 0, 1, 5
Binding 61=0x0020000D, 1, 29, 65536, 0, 0, 1, 5
Binding 62=0x0020000E, 1, 31, 65536, 0, 0, 1, 5
Binding 63=0x0020000F, 1, 28, 65536, 0, 0, 1, 5
Binding 64=0x01020013, 1, 33, 87183, 0, 0, 13172, 5
Binding 65=0x02020013, 1, 35, 87183, 0, 0, 13172, 5
FF Binding 0=Constant 1, 0, 0, 1, 0, 65536, 1, 0
FF Binding 1=Constant 1, 1, 0, 1, 0, 0, 1, 65536
[Device 12]
Display Name=XInput Pad 2
Instance ID=XInput Pad 2
API=4
Type=3
[Device 13]
Display Name=XInput Pad 3
Instance ID=XInput Pad 3
API=4
Type=3

View File

@ -1,57 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "DeviceEnumerator.h"
#ifdef _WIN32
#include "WindowsMessaging.h"
#include "DirectInput.h"
#include "RawInput.h"
#include "XInputEnum.h"
#include "HidDevice.h"
#include "DualShock3.h"
#endif
#ifdef __linux__
#include "Linux/KeyboardMouse.h"
#include "Linux/JoyEvdev.h"
#endif
void EnumDevices(int hideDXXinput)
{
// Needed for enumeration of some device types.
dm->ReleaseInput();
InputDeviceManager *oldDm = dm;
dm = new InputDeviceManager();
#ifdef _MSC_VER
EnumWindowsMessagingDevices();
EnumRawInputDevices();
EnumDualShock3s();
EnumXInputDevices();
EnumDirectInputDevices(hideDXXinput);
#else
EnumLnx();
EnumJoystickEvdev();
#endif
dm->CopyBindings(oldDm->numDevices, oldDm->devices);
delete oldDm;
}

View File

@ -1,18 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
void EnumDevices(int hideDXXinput);

View File

@ -1,145 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "DeviceEnumerator.h"
#include "KeyboardQueue.h"
#include "resource.h"
#include "InputManager.h"
#include "WndProcEater.h"
Device *dev;
INT_PTR CALLBACK DiagDialog(HWND hWnd, unsigned int uMsg, WPARAM wParam, LPARAM lParam)
{
int i;
HWND hWndList = GetDlgItem(hWnd, IDC_DIAG_LIST);
static int fullRefresh;
if (dev) {
switch (uMsg) {
case WM_INITDIALOG: {
fullRefresh = 1;
SetWindowText(hWnd, dev->displayName);
LVCOLUMNW c;
c.mask = LVCF_TEXT | LVCF_WIDTH;
c.cx = 151;
c.pszText = L"Control";
ListView_InsertColumn(hWndList, 0, &c);
c.cx = 90;
c.pszText = L"Value";
ListView_InsertColumn(hWndList, 1, &c);
ListView_DeleteAllItems(hWndList);
LVITEM item;
item.mask = LVIF_TEXT;
item.iSubItem = 0;
for (i = 0; i < dev->numVirtualControls; i++) {
item.pszText = dev->GetVirtualControlName(dev->virtualControls + i);
item.iItem = i;
ListView_InsertItem(hWndList, &item);
}
SetTimer(hWnd, 1, 200, 0);
}
//break;
case WM_TIMER: {
hWndButtonProc.SetWndHandle(hWndList);
InitInfo info = {0, 1, hWnd, &hWndButtonProc};
dm->Update(&info);
LVITEMW item;
item.mask = LVIF_TEXT;
item.iSubItem = 1;
//ShowWindow(hWndList, 0);
//LockWindowUpdate(hWndList);
if (!dev->active) {
item.pszText = L"N/A";
for (i = 0; i < dev->numVirtualControls; i++) {
item.iItem = i;
ListView_SetItem(hWndList, &item);
}
fullRefresh = 1;
} else {
for (i = 0; i < dev->numVirtualControls; i++) {
if (fullRefresh || dev->virtualControlState[i] != dev->oldVirtualControlState[i]) {
VirtualControl *c = dev->virtualControls + i;
wchar_t temp[50];
int val = dev->virtualControlState[i];
if (c->uid & (UID_POV)) {
wsprintfW(temp, L"%i", val);
} else {
wchar_t *sign = L"";
if (val < 0) {
sign = L"-";
val = -val;
}
if ((c->uid & UID_AXIS) && val) {
val = val;
}
val = (int)floor(0.5 + val * 1000.0 / (double)FULLY_DOWN);
wsprintfW(temp, L"%s%i.%03i", sign, val / 1000, val % 1000);
}
item.pszText = temp;
item.iItem = i;
ListView_SetItem(hWndList, &item);
}
}
dm->PostRead();
fullRefresh = 0;
}
//LockWindowUpdate(0);
//ShowWindow(hWndList, 1);
//UpdateWindow(hWnd);
} break;
case WM_NOTIFY: {
NMLVKEYDOWN *n = (NMLVKEYDOWN *)lParam;
// Don't always get the notification when testing DirectInput non-keyboard devices.
// Don't get it (Or want it) when testing keyboards.
if (n->hdr.idFrom != IDC_DIAG_LIST || n->hdr.code != LVN_KEYDOWN || n->wVKey != VK_ESCAPE)
break;
}
case WM_ACTIVATE:
if (uMsg == WM_ACTIVATE && wParam != WA_INACTIVE)
break;
break;
case WM_CLOSE:
KillTimer(hWnd, 1);
dm->ReleaseInput();
// Prevents reaching this branch again.
dev = 0;
EndDialog(hWnd, 1);
break;
default:
break;
}
}
return 0;
}
void Diagnose(int id, HWND hWnd)
{
// init = 0;
dev = dm->devices[id];
for (int i = 0; i < dm->numDevices; i++) {
if (i != id)
dm->DisableDevice(i);
// Shouldn't be needed.
else
dm->EnableDevice(i);
}
DialogBox(hInst, MAKEINTRESOURCE(IDD_DIAG), hWnd, DiagDialog);
ClearKeyQueue();
}

View File

@ -1,23 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DIAGNOSTICS_H
#define DIAGNOSTICS_H
void Diagnose(int id, HWND hWnd);
#endif

View File

@ -1,671 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include "InputManager.h"
#include "Config.h"
#include "VKey.h"
#include "DirectInput.h"
#include "DeviceEnumerator.h"
#include "PS2Etypes.h"
// All for getting GUIDs of XInput devices....
#include <wbemidl.h>
#include <oleauto.h>
// MS's code imports wmsstd.h, thus requiring the entire windows
// media SDK also be installed for a simple macro. This is
// simpler and less silly.
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p) \
{ \
if (p) { \
(p)->Release(); \
(p) = NULL; \
} \
}
#endif
// Aka htons, without the winsock dependency.
inline static u16 flipShort(u16 s)
{
return (s >> 8) | (s << 8);
}
// Aka htonl, without the winsock dependency.
inline static u32 flipLong(u32 l)
{
return (((u32)flipShort((u16)l)) << 16) | flipShort((u16)(l >> 16));
}
static void GUIDtoString(wchar_t *data, const GUID *pg)
{
wsprintfW(data, L"%08X-%04X-%04X-%04X-%04X%08X",
pg->Data1, (u32)pg->Data2, (u32)pg->Data3,
flipShort(((u16 *)pg->Data4)[0]),
flipShort(((u16 *)pg->Data4)[1]),
flipLong(((u32 *)pg->Data4)[1]));
}
struct DirectInput8Data
{
IDirectInput8 *lpDI8;
int refCount;
int deviceCount;
};
DirectInput8Data di8d = {0, 0, 0};
IDirectInput8 *GetDirectInput()
{
if (!di8d.lpDI8) {
if (FAILED(DirectInput8Create(hInst, 0x800, IID_IDirectInput8, (void **)&di8d.lpDI8, 0)))
return 0;
}
di8d.refCount++;
return di8d.lpDI8;
}
void ReleaseDirectInput()
{
if (di8d.refCount) {
di8d.refCount--;
if (!di8d.refCount) {
di8d.lpDI8->Release();
di8d.lpDI8 = 0;
}
}
}
static int StringToGUID(GUID *pg, wchar_t *dataw)
{
char data[100];
if (wcslen(dataw) > 50)
return 0;
int w = 0;
while (dataw[w]) {
data[w] = (char)dataw[w];
w++;
}
data[w] = 0;
u32 temp[5];
sscanf(data, "%08X-%04X-%04X-%04X-%04X%08X",
&pg->Data1, temp, temp + 1,
temp + 2, temp + 3, temp + 4);
pg->Data2 = (u16)temp[0];
pg->Data3 = (u16)temp[1];
((u16 *)pg->Data4)[0] = flipShort((u16)temp[2]);
((u16 *)pg->Data4)[1] = flipShort((u16)temp[3]);
((u32 *)pg->Data4)[1] = flipLong(temp[4]);
return 1;
}
struct DI8Effect
{
IDirectInputEffect *die;
int scale;
};
BOOL CALLBACK EnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
BOOL CALLBACK EnumEffectsCallback(LPCDIEFFECTINFOW pdei, LPVOID pvRef);
class DirectInputDevice : public Device
{
public:
DI8Effect *diEffects;
IDirectInputDevice8 *did;
GUID guidInstance;
DirectInputDevice(DeviceType type, IDirectInputDevice8 *did, wchar_t *displayName, wchar_t *instanceID, wchar_t *productID, GUID guid)
: Device(DI, type, displayName, instanceID, productID)
{
diEffects = 0;
guidInstance = guid;
this->did = 0;
did->EnumEffects(EnumEffectsCallback, this, DIEFT_ALL);
did->EnumObjects(EnumDeviceObjectsCallback, this, DIDFT_ALL);
did->Release();
}
void SetEffect(ForceFeedbackBinding *binding, unsigned char force)
{
int index = 0;
if (!diEffects) {
return;
}
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
int padtype = config.padConfigs[port][slot].type;
unsigned int diff = binding - pads[port][slot][padtype].ffBindings;
if (diff < (unsigned int)pads[port][slot][padtype].numFFBindings) {
index += diff;
port = 2;
break;
}
index += pads[port][slot][padtype].numFFBindings;
}
}
IDirectInputEffect *die = diEffects[index].die;
if (die) {
DIEFFECT dieffect;
memset(&dieffect, 0, sizeof(dieffect));
union
{
DIPERIODIC periodic;
DIRAMPFORCE ramp;
DICONSTANTFORCE constant;
};
dieffect.dwSize = sizeof(dieffect);
dieffect.lpvTypeSpecificParams = &periodic;
int magnitude = abs((int)((force * 10000 * (__int64)diEffects[index].scale) / BASE_SENSITIVITY / 255));
if (magnitude > 10000)
magnitude = 10000;
int type = ffEffectTypes[binding->effectIndex].type;
if (type == EFFECT_CONSTANT) {
dieffect.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
constant.lMagnitude = magnitude;
} else if (type == EFFECT_PERIODIC) {
dieffect.cbTypeSpecificParams = sizeof(DIPERIODIC);
periodic.dwMagnitude = 0;
periodic.lOffset = magnitude;
periodic.dwPhase = 0;
periodic.dwPeriod = 2000000;
} else if (type == EFFECT_RAMP) {
dieffect.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
ramp.lEnd = ramp.lStart = magnitude;
}
dieffect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTIDS;
dieffect.dwDuration = 2000000;
die->SetParameters(&dieffect, DIEP_TYPESPECIFICPARAMS | DIEP_START);
}
}
int Activate(InitInfo *initInfo)
{
int i;
IDirectInput8 *di8 = GetDirectInput();
Deactivate();
if (!di8)
return 0;
if (DI_OK != di8->CreateDevice(guidInstance, &did, 0)) {
ReleaseDirectInput();
did = 0;
return 0;
}
{
DIOBJECTDATAFORMAT *formats = (DIOBJECTDATAFORMAT *)calloc(numPhysicalControls, sizeof(DIOBJECTDATAFORMAT));
for (i = 0; i < numPhysicalControls; i++) {
formats[i].dwType = physicalControls[i].type | DIDFT_MAKEINSTANCE(physicalControls[i].id);
formats[i].dwOfs = 4 * i;
}
DIDATAFORMAT format;
format.dwSize = sizeof(format);
format.dwDataSize = 4 * numPhysicalControls;
format.dwObjSize = sizeof(DIOBJECTDATAFORMAT);
format.dwFlags = 0;
format.dwNumObjs = numPhysicalControls;
format.rgodf = formats;
int res = did->SetDataFormat(&format);
for (i = 0; i < numPhysicalControls; i++) {
if (physicalControls[i].type == ABSAXIS) {
DIPROPRANGE prop;
prop.diph.dwHeaderSize = sizeof(DIPROPHEADER);
prop.diph.dwSize = sizeof(DIPROPRANGE);
prop.diph.dwObj = formats[i].dwType;
prop.diph.dwHow = DIPH_BYID;
prop.lMin = -FULLY_DOWN;
prop.lMax = FULLY_DOWN;
did->SetProperty(DIPROP_RANGE, &prop.diph);
// May do something like this again, if there's any need.
/*
if (FAILED(DI->did->SetProperty(DIPROP_RANGE, &prop.diph))) {
if (FAILED(DI->did->GetProperty(DIPROP_RANGE, &prop.diph))) {
// ????
DI->objects[i].min = prop.lMin;
DI->objects[i].max = prop.lMax;
continue;
}
}
DI->objects[i].min = prop.lMin;
DI->objects[i].max = prop.lMax;
//*/
}
}
free(formats);
}
// Note: Have to use hWndTop to properly hide cursor for mouse device.
if (type == OTHER) {
did->SetCooperativeLevel(initInfo->hWndTop, DISCL_BACKGROUND | DISCL_EXCLUSIVE);
} else if (type == KEYBOARD) {
did->SetCooperativeLevel(initInfo->hWndTop, DISCL_FOREGROUND);
} else {
did->SetCooperativeLevel(initInfo->hWndTop, DISCL_FOREGROUND | DISCL_EXCLUSIVE);
}
if (did->Acquire() != DI_OK) {
did->Release();
did = 0;
ReleaseDirectInput();
return 0;
}
AllocState();
int count = GetFFBindingCount();
diEffects = (DI8Effect *)calloc(count, sizeof(DI8Effect));
i = 0;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
int padtype = config.padConfigs[port][slot].type;
int subIndex = i;
for (int j = 0; j < pads[port][slot][padtype].numFFBindings; j++) {
ForceFeedbackBinding *b = 0;
b = &pads[port][slot][padtype].ffBindings[i - subIndex];
ForceFeedbackEffectType *eff = ffEffectTypes + b->effectIndex;
GUID guid;
if (!StringToGUID(&guid, eff->effectID))
continue;
DIEFFECT dieffect;
memset(&dieffect, 0, sizeof(dieffect));
dieffect.dwSize = sizeof(dieffect);
dieffect.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTIDS;
dieffect.dwDuration = 1000000;
dieffect.dwGain = 10000;
dieffect.dwTriggerButton = DIEB_NOTRIGGER;
union
{
DIPERIODIC pediodic;
DIRAMPFORCE ramp;
DICONSTANTFORCE constant;
} stuff = {0, 0, 0, 0};
if (eff->type == EFFECT_CONSTANT) {
dieffect.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
} else if (eff->type == EFFECT_PERIODIC) {
dieffect.cbTypeSpecificParams = sizeof(DIPERIODIC);
} else if (eff->type == EFFECT_RAMP) {
dieffect.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
}
dieffect.lpvTypeSpecificParams = &stuff;
int maxForce = 0;
int numAxes = 0;
int *axes = (int *)malloc(sizeof(int) * 3 * numFFAxes);
DWORD *axisIDs = (DWORD *)(axes + numFFAxes);
LONG *dirList = (LONG *)(axisIDs + numFFAxes);
dieffect.rgdwAxes = axisIDs;
dieffect.rglDirection = dirList;
for (int k = 0; k < numFFAxes; k++) {
if (b->axes[k].force) {
int force = abs(b->axes[k].force);
if (force > maxForce) {
maxForce = force;
}
axes[numAxes] = k;
axisIDs[numAxes] = ffAxes[k].id;
dirList[numAxes] = b->axes[k].force;
numAxes++;
}
}
if (!numAxes) {
free(axes);
continue;
}
dieffect.cAxes = numAxes;
diEffects[i].scale = maxForce;
if (!SUCCEEDED(did->CreateEffect(guid, &dieffect, &diEffects[i].die, 0))) {
diEffects[i].die = 0;
diEffects[i].scale = 0;
}
free(axes);
axes = 0;
i++;
}
}
}
active = 1;
return 1;
}
int Update()
{
if (!active)
return 0;
if (numPhysicalControls) {
HRESULT res = did->Poll();
// ??
if ((res != DI_OK && res != DI_NOEFFECT) ||
DI_OK != did->GetDeviceState(4 * numPhysicalControls, physicalControlState)) {
Deactivate();
return 0;
}
for (int i = 0; i < numPhysicalControls; i++) {
if (physicalControls[i].type & RELAXIS) {
physicalControlState[i] *= (FULLY_DOWN / 3);
} else if (physicalControls[i].type & BUTTON) {
physicalControlState[i] = (physicalControlState[i] & 0x80) * FULLY_DOWN / 128;
}
}
}
return 1;
}
int GetFFBindingCount()
{
int count = 0;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
int padtype = config.padConfigs[port][slot].type;
count += pads[port][slot][padtype].numFFBindings;
}
}
return count;
}
void Deactivate()
{
FreeState();
if (diEffects) {
int count = GetFFBindingCount();
for (int i = 0; i < count; i++) {
if (diEffects[i].die) {
diEffects[i].die->Stop();
diEffects[i].die->Release();
}
}
free(diEffects);
diEffects = 0;
}
if (active) {
did->Unacquire();
did->Release();
ReleaseDirectInput();
did = 0;
active = 0;
}
}
~DirectInputDevice()
{
}
};
BOOL CALLBACK EnumEffectsCallback(LPCDIEFFECTINFOW pdei, LPVOID pvRef)
{
DirectInputDevice *did = (DirectInputDevice *)pvRef;
EffectType type;
int diType = DIEFT_GETTYPE(pdei->dwEffType);
if (diType == DIEFT_CONSTANTFORCE) {
type = EFFECT_CONSTANT;
} else if (diType == DIEFT_RAMPFORCE) {
type = EFFECT_RAMP;
} else if (diType == DIEFT_PERIODIC) {
type = EFFECT_PERIODIC;
} else {
return DIENUM_CONTINUE;
}
wchar_t guidString[50];
GUIDtoString(guidString, &pdei->guid);
did->AddFFEffectType(pdei->tszName, guidString, type);
return DIENUM_CONTINUE;
}
BOOL CALLBACK EnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
{
DirectInputDevice *did = (DirectInputDevice *)pvRef;
if (lpddoi->dwType & DIDFT_FFACTUATOR) {
did->AddFFAxis(lpddoi->tszName, lpddoi->dwType);
}
ControlType type;
if (lpddoi->dwType & DIDFT_POV)
type = POV;
else if (lpddoi->dwType & DIDFT_ABSAXIS)
type = ABSAXIS;
else if (lpddoi->dwType & DIDFT_RELAXIS)
type = RELAXIS;
else if (lpddoi->dwType & DIDFT_PSHBUTTON)
type = PSHBTN;
else if (lpddoi->dwType & DIDFT_TGLBUTTON)
type = TGLBTN;
else
return DIENUM_CONTINUE;
// If too many objects, ignore extra buttons.
if ((did->numPhysicalControls > 255 && DIDFT_GETINSTANCE(lpddoi->dwType) > 255) && (type & (DIDFT_PSHBUTTON | DIDFT_TGLBUTTON))) {
int i;
for (i = did->numPhysicalControls - 1; i > did->numPhysicalControls - 4; i--) {
if (!lpddoi->tszName[0])
break;
const wchar_t *s1 = lpddoi->tszName;
const wchar_t *s2 = did->physicalControls[i].name;
while (*s1 && *s1 == *s2) {
s1++;
s2++;
}
// If perfect match with one of last 4 names, break.
if (!*s1 && !*s2)
break;
while (s1 != lpddoi->tszName && (s1[-1] >= '0' && s1[-1] <= '9'))
s1--;
int check = 0;
while (*s1 >= '0' && *s1 <= '9') {
check = check * 10 + *s1 - '0';
s1++;
}
while (*s2 >= '0' && *s2 <= '9') {
s2++;
}
// If perfect match other than final number > 30, then break.
// takes care of "button xx" case without causing issues with F keys.
if (!*s1 && !*s2 && check > 30)
break;
}
if (i != did->numPhysicalControls - 4) {
return DIENUM_CONTINUE;
}
}
int vkey = 0;
if (lpddoi->tszName[0] && did->type == KEYBOARD) {
for (u32 i = 0; i < 256; i++) {
wchar_t *t = GetVKStringW((u8)i);
if (!wcsicmp(lpddoi->tszName, t)) {
vkey = i;
break;
}
}
}
did->AddPhysicalControl(type, DIDFT_GETINSTANCE(lpddoi->dwType), vkey, lpddoi->tszName);
return DIENUM_CONTINUE;
}
// Evil code from MS's site. If only they'd just made a way to get
// an XInput device's GUID directly in the first place...
BOOL IsXInputDevice(const GUID *pGuidProductFromDirectInput)
{
IWbemLocator *pIWbemLocator = NULL;
IEnumWbemClassObject *pEnumDevices = NULL;
IWbemClassObject *pDevices[20] = {0};
IWbemServices *pIWbemServices = NULL;
BSTR bstrNamespace = NULL;
BSTR bstrDeviceID = NULL;
BSTR bstrClassName = NULL;
DWORD uReturned = 0;
bool bIsXinputDevice = false;
UINT iDevice = 0;
VARIANT var;
HRESULT hr;
// CoInit if needed
hr = CoInitialize(NULL);
bool bCleanupCOM = SUCCEEDED(hr);
// Create WMI
hr = CoCreateInstance(__uuidof(WbemLocator),
NULL,
CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator),
(LPVOID *)&pIWbemLocator);
if (FAILED(hr) || pIWbemLocator == NULL)
goto LCleanup;
bstrNamespace = SysAllocString(L"\\\\.\\root\\cimv2");
if (bstrNamespace == NULL)
goto LCleanup;
bstrClassName = SysAllocString(L"Win32_PNPEntity");
if (bstrClassName == NULL)
goto LCleanup;
bstrDeviceID = SysAllocString(L"DeviceID");
if (bstrDeviceID == NULL)
goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer(bstrNamespace, NULL, NULL, 0L,
0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr) || pIWbemServices == NULL)
goto LCleanup;
// Switch security level to IMPERSONATE.
CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE);
hr = pIWbemServices->CreateInstanceEnum(bstrClassName, 0, NULL, &pEnumDevices);
if (FAILED(hr) || pEnumDevices == NULL)
goto LCleanup;
// Loop over all devices
for (;;) {
// Get 20 at a time
hr = pEnumDevices->Next(10000, 20, pDevices, &uReturned);
if (FAILED(hr))
goto LCleanup;
if (uReturned == 0)
break;
for (iDevice = 0; iDevice < uReturned; iDevice++) {
// For each device, get its device ID
hr = pDevices[iDevice]->Get(bstrDeviceID, 0L, &var, NULL, NULL);
if (SUCCEEDED(hr) && var.vt == VT_BSTR && var.bstrVal != NULL) {
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
if (wcsstr(var.bstrVal, L"IG_")) {
// If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0;
WCHAR *strVid = wcsstr(var.bstrVal, L"VID_");
if (strVid) {
dwVid = wcstoul(strVid + 4, 0, 16);
}
WCHAR *strPid = wcsstr(var.bstrVal, L"PID_");
if (strPid) {
dwPid = wcstoul(strPid + 4, 0, 16);
}
// Compare the VID/PID to the DInput device
DWORD dwVidPid = MAKELONG(dwVid, dwPid);
if (dwVidPid == pGuidProductFromDirectInput->Data1) {
bIsXinputDevice = true;
goto LCleanup;
}
}
}
SAFE_RELEASE(pDevices[iDevice]);
}
}
LCleanup:
if (bstrNamespace)
SysFreeString(bstrNamespace);
if (bstrDeviceID)
SysFreeString(bstrDeviceID);
if (bstrClassName)
SysFreeString(bstrClassName);
for (iDevice = 0; iDevice < 20; iDevice++)
SAFE_RELEASE(pDevices[iDevice]);
SAFE_RELEASE(pEnumDevices);
SAFE_RELEASE(pIWbemLocator);
SAFE_RELEASE(pIWbemServices);
if (bCleanupCOM)
CoUninitialize();
return bIsXinputDevice;
}
struct DeviceEnumInfo
{
IDirectInput8 *di8;
int ignoreXInput;
};
BOOL CALLBACK EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
IDirectInput8 *di8 = ((DeviceEnumInfo *)pvRef)->di8;
const wchar_t *name;
wchar_t temp[40];
//if (((DeviceEnumInfo*)pvRef)->ignoreXInput && lpddi->
if (lpddi->tszInstanceName[0]) {
name = lpddi->tszInstanceName;
} else if (lpddi->tszProductName[0]) {
name = lpddi->tszProductName;
} else {
wsprintfW(temp, L"Device %i", di8d.deviceCount);
name = temp;
}
di8d.deviceCount++;
wchar_t *fullName = (wchar_t *)malloc((wcslen(name) + 4) * sizeof(wchar_t));
wsprintf(fullName, L"DX %s", name);
wchar_t instanceID[100];
wchar_t productID[100];
GUIDtoString(instanceID, &lpddi->guidInstance);
GUIDtoString(productID, &lpddi->guidProduct);
DeviceType type = OTHER;
if ((lpddi->dwDevType & 0xFF) == DI8DEVTYPE_KEYBOARD) {
type = KEYBOARD;
} else if ((lpddi->dwDevType & 0xFF) == DI8DEVTYPE_MOUSE) {
type = MOUSE;
}
IDirectInputDevice8 *did;
if (DI_OK == di8->CreateDevice(lpddi->guidInstance, &did, 0)) {
DirectInputDevice *dev = new DirectInputDevice(type, did, fullName, instanceID, productID, lpddi->guidInstance);
if (dev->numPhysicalControls || dev->numFFAxes) {
dm->AddDevice(dev);
} else {
delete dev;
}
}
free(fullName);
return DIENUM_CONTINUE;
}
void EnumDirectInputDevices(int ignoreXInput)
{
DeviceEnumInfo enumInfo;
enumInfo.di8 = GetDirectInput();
if (!enumInfo.di8)
return;
enumInfo.ignoreXInput = ignoreXInput;
di8d.deviceCount = 0;
enumInfo.di8->EnumDevices(DI8DEVCLASS_ALL, EnumCallback, &enumInfo, DIEDFL_ATTACHEDONLY);
ReleaseDirectInput();
}

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@ -1,18 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
void EnumDirectInputDevices(int ignoreXInput);

View File

@ -1,498 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "Config.h"
#include "usb.h"
#include "HidDevice.h"
#define VID 0x054c
#define PID 0x0268
// Unresponsive period required before calling DS3Check().
#define DEVICE_CHECK_DELAY 2000
// Unresponsive period required before calling DS3Enum(). Note that enum is always called on first check.
#define DEVICE_ENUM_DELAY 10000
// Delay between when DS3Check() and DS3Enum() actually do stuff.
#define DOUBLE_CHECK_DELAY 1000
#define DOUBLE_ENUM_DELAY 20000
// Send at least one message every 3 seconds - basically just makes sure the right light(s) are on.
// Not really necessary.
#define UPDATE_INTERVAL 3000
unsigned int lastDS3Check = 0;
unsigned int lastDS3Enum = 0;
typedef void(__cdecl *_usb_init)(void);
typedef int(__cdecl *_usb_close)(usb_dev_handle *dev);
typedef int(__cdecl *_usb_get_string_simple)(usb_dev_handle *dev, int index, char *buf, size_t buflen);
typedef usb_dev_handle *(__cdecl *_usb_open)(struct usb_device *dev);
typedef int(__cdecl *_usb_find_busses)(void);
typedef int(__cdecl *_usb_find_devices)(void);
typedef struct usb_bus *(__cdecl *_usb_get_busses)(void);
typedef usb_dev_handle *(__cdecl *_usb_open)(struct usb_device *dev);
typedef int(__cdecl *_usb_control_msg)(usb_dev_handle *dev, int requesttype, int request, int value, int index, char *bytes, int size, int timeout);
_usb_init pusb_init;
_usb_close pusb_close;
_usb_get_string_simple pusb_get_string_simple;
_usb_open pusb_open;
_usb_find_busses pusb_find_busses;
_usb_find_devices pusb_find_devices;
_usb_get_busses pusb_get_busses;
_usb_control_msg pusb_control_msg;
HMODULE hModLibusb = 0;
void UninitLibUsb()
{
if (hModLibusb) {
FreeLibrary(hModLibusb);
hModLibusb = 0;
}
}
void TryInitDS3(usb_device *dev)
{
while (dev) {
if (dev->descriptor.idVendor == VID && dev->descriptor.idProduct == PID) {
usb_dev_handle *handle = pusb_open(dev);
if (handle) {
char junk[20];
// This looks like HidD_GetFeature with a feature report id of 0xF2 to me and a length of 17.
// That doesn't work, however, and 17 is shorter than the report length.
pusb_control_msg(handle, 0xa1, 1, 0x03f2, dev->config->interface->altsetting->bInterfaceNumber, junk, 17, 1000);
pusb_close(handle);
}
}
if (dev->num_children) {
for (int i = 0; i < dev->num_children; i++) {
TryInitDS3(dev->children[i]);
}
}
dev = dev->next;
}
}
void DS3Enum(unsigned int time)
{
if (time - lastDS3Enum < DOUBLE_ENUM_DELAY) {
return;
}
lastDS3Enum = time;
pusb_find_busses();
pusb_find_devices();
}
void DS3Check(unsigned int time)
{
if (time - lastDS3Check < DOUBLE_CHECK_DELAY) {
return;
}
if (!lastDS3Check) {
DS3Enum(time);
}
lastDS3Check = time;
usb_bus *bus = pusb_get_busses();
while (bus) {
TryInitDS3(bus->devices);
bus = bus->next;
}
}
int InitLibUsb()
{
if (hModLibusb) {
return 1;
}
hModLibusb = LoadLibraryA("C:\\windows\\system32\\libusb0.dll");
if (hModLibusb) {
if ((pusb_init = (_usb_init)GetProcAddress(hModLibusb, "usb_init")) &&
(pusb_close = (_usb_close)GetProcAddress(hModLibusb, "usb_close")) &&
(pusb_get_string_simple = (_usb_get_string_simple)GetProcAddress(hModLibusb, "usb_get_string_simple")) &&
(pusb_open = (_usb_open)GetProcAddress(hModLibusb, "usb_open")) &&
(pusb_find_busses = (_usb_find_busses)GetProcAddress(hModLibusb, "usb_find_busses")) &&
(pusb_find_devices = (_usb_find_devices)GetProcAddress(hModLibusb, "usb_find_devices")) &&
(pusb_get_busses = (_usb_get_busses)GetProcAddress(hModLibusb, "usb_get_busses")) &&
(pusb_control_msg = (_usb_control_msg)GetProcAddress(hModLibusb, "usb_control_msg"))) {
pusb_init();
return 1;
}
UninitLibUsb();
}
return 0;
}
int DualShock3Possible()
{
return InitLibUsb();
}
#include <pshpack1.h>
struct MotorState
{
unsigned char duration;
unsigned char force;
};
struct LightState
{
// 0xFF makes it stay on.
unsigned char duration;
// Have to make one or the other non-zero to turn on light.
unsigned char dunno[2];
// 0 is fully lit.
unsigned char dimness;
// Have to make non-zero to turn on light.
unsigned char on;
};
// Data sent to DS3 to set state.
struct DS3Command
{
unsigned char id;
unsigned char unsure;
// Small is first, then big.
MotorState motors[2];
unsigned char noClue[4];
// 2 is pad 1 light, 4 is pad 2, 8 is pad 3, 16 is pad 4. No clue about the others.
unsigned char lightFlags;
// Lights are in reverse order. pad 1 is last.
LightState lights[4];
unsigned char dunno[18];
};
#include <poppack.h>
int CharToAxis(unsigned char c)
{
int v = (int)c + ((unsigned int)c >> 7);
return ((c - 128) * FULLY_DOWN) >> 7;
}
int CharToButton(unsigned char c)
{
int v = (int)c + ((unsigned int)c >> 7);
return (v * FULLY_DOWN) >> 8;
}
class DualShock3Device : public Device
{
// Cached last vibration values by pad and motor.
// Need this, as only one value is changed at a time.
int ps2Vibration[2][4][2];
int vibration[2];
public:
int index;
HANDLE hFile;
DS3Command sendState;
unsigned char getState[49];
OVERLAPPED readop;
OVERLAPPED writeop;
int writeCount;
int lastWrite;
unsigned int dataLastReceived;
int writeQueued;
int writing;
int StartRead()
{
int res = ReadFile(hFile, &getState, sizeof(getState), 0, &readop);
return (res || GetLastError() == ERROR_IO_PENDING);
}
void QueueWrite()
{
// max of 2 queued writes allowed, one for either motor.
if (writeQueued < 2) {
writeQueued++;
StartWrite();
}
}
int StartWrite()
{
if (!writing && writeQueued) {
lastWrite = GetTickCount();
writing++;
writeQueued--;
sendState.motors[0].duration = 0x50;
sendState.motors[1].duration = 0x50;
int bigForce = vibration[0] * 256 / FULLY_DOWN;
if (bigForce > 255)
bigForce = 255;
sendState.motors[1].force = (unsigned char)bigForce;
sendState.motors[0].force = (unsigned char)(vibration[1] >= FULLY_DOWN / 2);
// Can't seem to have them both non-zero at once.
if (sendState.motors[writeCount & 1].force) {
sendState.motors[(writeCount & 1) ^ 1].force = 0;
sendState.motors[(writeCount & 1) ^ 1].duration = 0;
}
writeCount++;
int res = WriteFile(hFile, &sendState, sizeof(sendState), 0, &writeop);
return (res || GetLastError() == ERROR_IO_PENDING);
}
return 1;
}
DualShock3Device(int index, wchar_t *name, wchar_t *path)
: Device(DS3, OTHER, name, path, L"DualShock 3")
{
writeCount = 0;
writing = 0;
writeQueued = 0;
memset(&readop, 0, sizeof(readop));
memset(&writeop, 0, sizeof(writeop));
memset(&sendState, 0, sizeof(sendState));
sendState.id = 1;
int temp = (index & 4);
sendState.lightFlags = (1 << (temp + 1));
sendState.lights[3 - temp].duration = 0xFF;
sendState.lights[3 - temp].dunno[0] = 1;
sendState.lights[3 - temp].on = 1;
memset(ps2Vibration, 0, sizeof(ps2Vibration));
vibration[0] = vibration[1] = 0;
this->index = index;
int i;
for (i = 0; i < 16; i++) {
if (i != 14 && i != 15 && i != 8 && i != 9) {
AddPhysicalControl(PRESSURE_BTN, i, 0);
} else {
AddPhysicalControl(PSHBTN, i, 0);
}
}
for (; i < 23; i++) {
AddPhysicalControl(ABSAXIS, i, 0);
}
AddFFAxis(L"Big Motor", 0);
AddFFAxis(L"Small Motor", 1);
AddFFEffectType(L"Constant Effect", L"Constant", EFFECT_CONSTANT);
hFile = INVALID_HANDLE_VALUE;
}
wchar_t *GetPhysicalControlName(PhysicalControl *c)
{
const static wchar_t *names[] = {
L"Square",
L"Cross",
L"Circle",
L"Triangle",
L"R1",
L"L1",
L"R2",
L"L2",
L"R3",
L"L3",
L"Left",
L"Down",
L"Right",
L"Up",
L"Start",
L"Select",
L"L-Stick X",
L"L-Stick Y",
L"R-Stick X",
L"R-Stick Y",
L"Left/Right Tilt",
L"Forward/Back Tilt",
L"???",
};
unsigned int i = (unsigned int)(c - physicalControls);
if (i < sizeof(names) / sizeof(names[0])) {
return (wchar_t *)names[i];
}
return Device::GetPhysicalControlName(c);
}
int Activate(InitInfo *initInfo)
{
if (active)
Deactivate();
// Give grace period before get mad.
lastWrite = dataLastReceived = GetTickCount();
readop.hEvent = CreateEvent(0, 0, 0, 0);
writeop.hEvent = CreateEvent(0, 0, 0, 0);
hFile = CreateFileW(instanceID, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, 0);
if (!readop.hEvent || !writeop.hEvent || hFile == INVALID_HANDLE_VALUE ||
!StartRead()) {
Deactivate();
return 0;
}
active = 1;
AllocState();
return 1;
}
int Update()
{
if (!active)
return 0;
HANDLE h[2] = {
readop.hEvent,
writeop.hEvent};
unsigned int time = GetTickCount();
if (time - lastWrite > UPDATE_INTERVAL) {
QueueWrite();
}
while (1) {
DWORD res = WaitForMultipleObjects(2, h, 0, 0);
if (res == WAIT_OBJECT_0) {
dataLastReceived = time;
if (!StartRead()) {
Deactivate();
return 0;
}
physicalControlState[0] = CharToButton(getState[25]);
physicalControlState[1] = CharToButton(getState[24]);
physicalControlState[2] = CharToButton(getState[23]);
physicalControlState[3] = CharToButton(getState[22]);
physicalControlState[4] = CharToButton(getState[21]);
physicalControlState[5] = CharToButton(getState[20]);
physicalControlState[6] = CharToButton(getState[19]);
physicalControlState[7] = CharToButton(getState[18]);
physicalControlState[10] = CharToButton(getState[17]);
physicalControlState[11] = CharToButton(getState[16]);
physicalControlState[12] = CharToButton(getState[15]);
physicalControlState[13] = CharToButton(getState[14]);
physicalControlState[8] = ((getState[2] & 4) / 4) * FULLY_DOWN;
physicalControlState[9] = ((getState[2] & 2) / 2) * FULLY_DOWN;
physicalControlState[15] = ((getState[2] & 1) / 1) * FULLY_DOWN;
physicalControlState[14] = ((getState[2] & 8) / 8) * FULLY_DOWN;
physicalControlState[16] = CharToAxis(getState[6]);
physicalControlState[17] = CharToAxis(getState[7]);
physicalControlState[18] = CharToAxis(getState[8]);
physicalControlState[19] = CharToAxis(getState[9]);
physicalControlState[20] = CharToAxis(getState[42] + 128);
physicalControlState[21] = CharToAxis(getState[44] + 128);
physicalControlState[22] = CharToAxis(getState[46] + 128);
continue;
} else if (res == WAIT_OBJECT_0 + 1) {
writing = 0;
if (!writeQueued && (vibration[0] | vibration[1])) {
QueueWrite();
}
if (!StartWrite()) {
Deactivate();
return 0;
}
} else {
if (time - dataLastReceived >= DEVICE_CHECK_DELAY) {
if (time - dataLastReceived >= DEVICE_ENUM_DELAY) {
DS3Enum(time);
}
DS3Check(time);
QueueWrite();
}
}
break;
}
return 1;
}
void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force)
{
ps2Vibration[port][slot][motor] = force;
vibration[0] = vibration[1] = 0;
for (int p = 0; p < 2; p++) {
for (int s = 0; s < 4; s++) {
int padtype = config.padConfigs[p][s].type;
for (int i = 0; i < pads[p][s][padtype].numFFBindings; i++) {
// Technically should also be a *65535/BASE_SENSITIVITY, but that's close enough to 1 for me.
ForceFeedbackBinding *ffb = &pads[p][s][padtype].ffBindings[i];
vibration[0] += (int)((ffb->axes[0].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
vibration[1] += (int)((ffb->axes[1].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
}
}
}
// Make sure at least 2 writes are queued, to update both motors.
QueueWrite();
QueueWrite();
}
void SetEffect(ForceFeedbackBinding *binding, unsigned char force)
{
PadBindings pBackup = pads[0][0][0];
pads[0][0][0].ffBindings = binding;
pads[0][0][0].numFFBindings = 1;
SetEffects(0, 0, binding->motor, 255);
pads[0][0][0] = pBackup;
}
void Deactivate()
{
if (hFile != INVALID_HANDLE_VALUE) {
CancelIo(hFile);
CloseHandle(hFile);
hFile = INVALID_HANDLE_VALUE;
}
if (readop.hEvent) {
CloseHandle(readop.hEvent);
}
if (writeop.hEvent) {
CloseHandle(writeop.hEvent);
}
writing = 0;
writeQueued = 0;
memset(ps2Vibration, 0, sizeof(ps2Vibration));
vibration[0] = vibration[1] = 0;
FreeState();
active = 0;
}
~DualShock3Device()
{
}
};
void EnumDualShock3s()
{
if (!InitLibUsb())
return;
HidDeviceInfo *foundDevs = 0;
int numDevs = FindHids(&foundDevs, VID, PID);
if (!numDevs)
return;
int index = 0;
for (int i = 0; i < numDevs; i++) {
if (foundDevs[i].caps.FeatureReportByteLength == 49 &&
foundDevs[i].caps.InputReportByteLength == 49 &&
foundDevs[i].caps.OutputReportByteLength == 49) {
wchar_t temp[100];
wsprintfW(temp, L"DualShock 3 #%i", index + 1);
dm->AddDevice(new DualShock3Device(index, temp, foundDevs[i].path));
index++;
}
free(foundDevs[i].path);
}
free(foundDevs);
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
int DualShock3Possible();
void EnumDualShock3s();
// May move elsewhere in the future.
int InitLibUsb();
void UninitLibUsb();

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef __linux__
// Seriously why there is no standard
#include "stdint.h"
typedef uint32_t DWORD;
typedef uint16_t USHORT;
#ifndef __INTEL_COMPILER
typedef int64_t __int64;
#endif
#define MAX_PATH (256) // random value
#include <X11/keysym.h>
#define VK_SHIFT XK_Shift_L
#define VK_LSHIFT XK_Shift_L
#define VK_RSHIFT XK_Shift_R
#define VK_LMENU XK_Menu
#define VK_RMENU XK_Menu
#define VK_MENU XK_Menu
#define VK_CONTROL XK_Control_L
#define VK_TAB XK_Tab
#define VK_ESCAPE XK_Escape
#define VK_F4 XK_F4
#include <cwchar>
#include <cstdarg>
template <typename Array>
void wsprintfW(Array &buf, const wchar_t *format, ...)
{
va_list a;
va_start(a, format);
vswprintf(buf, sizeof(buf) / sizeof(buf[0]), format, a);
va_end(a);
}
template <typename Array>
void wsprintf(Array &buf, const wchar_t *format, ...)
{
va_list a;
va_start(a, format);
vswprintf(buf, sizeof(buf) / sizeof(buf[0]), format, a);
va_end(a);
}
static inline int wcsicmp(const wchar_t *w1, const wchar_t *w2)
{
// I didn't find a way to put ignore case ...
return wcscmp(w1, w2);
}
#include <sys/time.h>
static inline unsigned int timeGetTime()
{
struct timeval now;
gettimeofday(&now, NULL);
uint64_t ms = (now.tv_usec / 1000) + ((uint64_t)now.tv_sec * 1000);
return (ms & 0xFFFFFFFF); // MS code is u32 ...
}
#include "Utilities/Dependencies.h"
#include "Utilities/StringHelpers.h"
#include "Utilities/Path.h"
#include <X11/Xutil.h>
extern Display *GSdsp;
extern Window GSwin;
#endif
#ifndef _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE
#endif
#ifdef _MSC_VER
#define EXPORT_C_(type) extern "C" type CALLBACK
#else
#define EXPORT_C_(type) extern "C" __attribute__((stdcall, externally_visible, visibility("default"))) type CALLBACK
#endif
#ifdef _MSC_VER
#define _WIN32_WINNT 0x0600
#define NOMINMAX
#include <algorithm>
#include <windows.h>
#ifdef PCSX2_DEBUG
#define _CRTDBG_MAPALLOC
#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#else
#include <stdlib.h>
#endif
#else
#include <stdlib.h>
#include <mutex>
#endif
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifdef _MSC_VER
#include <commctrl.h>
// Only needed for DBT_DEVNODES_CHANGED
#include <Dbt.h>
#endif
#include "PS2Edefs.h"
#ifdef _MSC_VER
extern HINSTANCE hInst;
#endif
// Needed for config screen
void GetNameAndVersionString(wchar_t *out);
typedef struct
{
unsigned char controllerType;
unsigned short buttonStatus;
unsigned char rightJoyX, rightJoyY, leftJoyX, leftJoyY;
unsigned char moveX, moveY;
unsigned char reserved[91];
} PadDataS;
EXPORT_C_(void)
PADupdate(int pad);
EXPORT_C_(u32)
PS2EgetLibType(void);
EXPORT_C_(u32)
PS2EgetLibVersion2(u32 type);
EXPORT_C_(char *)
PS2EgetLibName(void);
EXPORT_C_(void)
PADshutdown();
EXPORT_C_(s32)
PADinit(u32 flags);
EXPORT_C_(s32)
PADopen(void *pDsp);
EXPORT_C_(void)
PADclose();
EXPORT_C_(u8)
PADstartPoll(int pad);
EXPORT_C_(u8)
PADpoll(u8 value);
EXPORT_C_(u32)
PADquery();
EXPORT_C_(void)
PADabout();
EXPORT_C_(s32)
PADtest();
EXPORT_C_(keyEvent *)
PADkeyEvent();
EXPORT_C_(u32)
PADreadPort1(PadDataS *pads);
EXPORT_C_(u32)
PADreadPort2(PadDataS *pads);
EXPORT_C_(void)
PADconfigure();
EXPORT_C_(s32)
PADfreeze(int mode, freezeData *data);
EXPORT_C_(s32)
PADsetSlot(u8 port, u8 slot);
EXPORT_C_(s32)
PADqueryMtap(u8 port);
EXPORT_C_(void)
PADsetSettingsDir(const char *dir);

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@ -1,80 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "HidDevice.h"
#include <setupapi.h>
#include <hidsdi.h>
int FindHids(HidDeviceInfo **foundDevs, int vid, int pid)
{
GUID GUID_DEVINTERFACE_HID;
int numFoundDevs = 0;
*foundDevs = 0;
HidD_GetHidGuid(&GUID_DEVINTERFACE_HID);
HDEVINFO hdev = SetupDiGetClassDevs(&GUID_DEVINTERFACE_HID, 0, 0, DIGCF_PRESENT | DIGCF_DEVICEINTERFACE);
if (hdev != INVALID_HANDLE_VALUE) {
SP_DEVICE_INTERFACE_DATA devInterfaceData;
devInterfaceData.cbSize = sizeof(SP_DEVICE_INTERFACE_DATA);
for (int i = 0; SetupDiEnumDeviceInterfaces(hdev, 0, &GUID_DEVINTERFACE_HID, i, &devInterfaceData); i++) {
DWORD size = 0;
SetupDiGetDeviceInterfaceDetail(hdev, &devInterfaceData, 0, 0, &size, 0);
if (GetLastError() != ERROR_INSUFFICIENT_BUFFER || !size)
continue;
SP_DEVICE_INTERFACE_DETAIL_DATA *devInterfaceDetails = (SP_DEVICE_INTERFACE_DETAIL_DATA *)malloc(size);
if (!devInterfaceDetails)
continue;
devInterfaceDetails->cbSize = sizeof(*devInterfaceDetails);
SP_DEVINFO_DATA devInfoData;
devInfoData.cbSize = sizeof(SP_DEVINFO_DATA);
if (!SetupDiGetDeviceInterfaceDetail(hdev, &devInterfaceData, devInterfaceDetails, size, &size, &devInfoData))
continue;
HANDLE hfile = CreateFile(devInterfaceDetails->DevicePath, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, 0, 0);
if (hfile != INVALID_HANDLE_VALUE) {
HIDD_ATTRIBUTES attributes;
attributes.Size = sizeof(attributes);
if (HidD_GetAttributes(hfile, &attributes)) {
if (attributes.VendorID == vid && attributes.ProductID == pid) {
PHIDP_PREPARSED_DATA pData;
HIDP_CAPS caps;
if (HidD_GetPreparsedData(hfile, &pData)) {
if (HidP_GetCaps(pData, &caps) == HIDP_STATUS_SUCCESS) {
if (numFoundDevs % 32 == 0) {
*foundDevs = (HidDeviceInfo *)realloc(*foundDevs, sizeof(HidDeviceInfo) * (32 + numFoundDevs));
}
HidDeviceInfo *dev = &foundDevs[0][numFoundDevs++];
dev->caps = caps;
dev->vid = attributes.VendorID;
dev->pid = attributes.ProductID;
dev->path = wcsdup(devInterfaceDetails->DevicePath);
}
HidD_FreePreparsedData(pData);
}
}
}
CloseHandle(hfile);
}
free(devInterfaceDetails);
}
SetupDiDestroyDeviceInfoList(hdev);
}
return numFoundDevs;
}

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@ -1,33 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HID_DEVICE_H
#define HID_DEVICE_H
#include <hidsdi.h>
struct HidDeviceInfo
{
HIDP_CAPS caps;
wchar_t *path;
unsigned short vid;
unsigned short pid;
};
int FindHids(HidDeviceInfo **foundDevs, int vid, int pid);
#endif

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@ -1,662 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "KeyboardQueue.h"
#include "Config.h"
InputDeviceManager *dm = 0;
InputDeviceManager::InputDeviceManager()
{
memset(this, 0, sizeof(*this));
}
void InputDeviceManager::ClearDevices()
{
for (int i = 0; i < numDevices; i++) {
delete devices[i];
}
free(devices);
devices = 0;
numDevices = 0;
}
InputDeviceManager::~InputDeviceManager()
{
ClearDevices();
}
Device::Device(DeviceAPI api, DeviceType d, const wchar_t *displayName, const wchar_t *instanceID, const wchar_t *productID)
{
memset(pads, 0, sizeof(pads));
this->api = api;
type = d;
this->displayName = wcsdup(displayName);
if (instanceID)
this->instanceID = wcsdup(instanceID);
else
this->instanceID = wcsdup(displayName);
this->productID = 0;
if (productID)
this->productID = wcsdup(productID);
active = 0;
attached = 1;
enabled = 0;
#ifdef _MSC_VER
hWndProc = 0;
#endif
virtualControls = 0;
numVirtualControls = 0;
virtualControlState = 0;
oldVirtualControlState = 0;
physicalControls = 0;
numPhysicalControls = 0;
physicalControlState = 0;
ffEffectTypes = 0;
numFFEffectTypes = 0;
ffAxes = 0;
numFFAxes = 0;
}
void Device::FreeState()
{
if (virtualControlState)
free(virtualControlState);
virtualControlState = 0;
oldVirtualControlState = 0;
physicalControlState = 0;
}
Device::~Device()
{
Deactivate();
// Generally called by deactivate, but just in case...
FreeState();
int i;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
for (int padtype = 0; padtype < numPadTypes; padtype++) {
free(pads[port][slot][padtype].bindings);
for (i = 0; i < pads[port][slot][padtype].numFFBindings; i++) {
free(pads[port][slot][padtype].ffBindings[i].axes);
}
free(pads[port][slot][padtype].ffBindings);
}
}
}
free(virtualControls);
for (i = numPhysicalControls - 1; i >= 0; i--) {
if (physicalControls[i].name)
free(physicalControls[i].name);
}
free(physicalControls);
free(displayName);
free(instanceID);
free(productID);
if (ffAxes) {
for (i = 0; i < numFFAxes; i++) {
free(ffAxes[i].displayName);
}
free(ffAxes);
}
if (ffEffectTypes) {
for (i = 0; i < numFFEffectTypes; i++) {
free(ffEffectTypes[i].displayName);
free(ffEffectTypes[i].effectID);
}
free(ffEffectTypes);
}
}
void Device::AddFFEffectType(const wchar_t *displayName, const wchar_t *effectID, EffectType type)
{
ffEffectTypes = (ForceFeedbackEffectType *)realloc(ffEffectTypes, sizeof(ForceFeedbackEffectType) * (numFFEffectTypes + 1));
ffEffectTypes[numFFEffectTypes].displayName = wcsdup(displayName);
ffEffectTypes[numFFEffectTypes].effectID = wcsdup(effectID);
ffEffectTypes[numFFEffectTypes].type = type;
numFFEffectTypes++;
}
void Device::AddFFAxis(const wchar_t *displayName, int id)
{
ffAxes = (ForceFeedbackAxis *)realloc(ffAxes, sizeof(ForceFeedbackAxis) * (numFFAxes + 1));
ffAxes[numFFAxes].id = id;
ffAxes[numFFAxes].displayName = wcsdup(displayName);
numFFAxes++;
int bindingsExist = 0;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
for (int padtype = 0; padtype < numPadTypes; padtype++) {
for (int i = 0; i < pads[port][slot][padtype].numFFBindings; i++) {
ForceFeedbackBinding *b = pads[port][slot][padtype].ffBindings + i;
b->axes = (AxisEffectInfo *)realloc(b->axes, sizeof(AxisEffectInfo) * (numFFAxes));
memset(b->axes + (numFFAxes - 1), 0, sizeof(AxisEffectInfo));
bindingsExist = 1;
}
}
}
}
// Generally the case when not loading a binding file.
if (!bindingsExist) {
int i = numFFAxes - 1;
ForceFeedbackAxis temp = ffAxes[i];
while (i && temp.id < ffAxes[i - 1].id) {
ffAxes[i] = ffAxes[i - 1];
i--;
}
ffAxes[i] = temp;
}
}
void Device::AllocState()
{
FreeState();
virtualControlState = (int *)calloc(numVirtualControls + numVirtualControls + numPhysicalControls, sizeof(int));
oldVirtualControlState = virtualControlState + numVirtualControls;
physicalControlState = oldVirtualControlState + numVirtualControls;
}
void Device::FlipState()
{
memcpy(oldVirtualControlState, virtualControlState, sizeof(int) * numVirtualControls);
}
void Device::PostRead()
{
FlipState();
}
void Device::CalcVirtualState()
{
for (int i = 0; i < numPhysicalControls; i++) {
PhysicalControl *c = physicalControls + i;
int index = c->baseVirtualControlIndex;
int val = physicalControlState[i];
if (c->type & BUTTON) {
virtualControlState[index] = val;
// DirectInput keyboard events only.
if (this->api == DI && this->type == KEYBOARD) {
if (!(virtualControlState[index] >> 15) != !(oldVirtualControlState[index] >> 15) && c->vkey) {
// Check for alt-F4 to avoid toggling skip mode incorrectly.
if (c->vkey == VK_F4) {
int i;
for (i = 0; i < numPhysicalControls; i++) {
if (virtualControlState[physicalControls[i].baseVirtualControlIndex] &&
(physicalControls[i].vkey == VK_MENU ||
physicalControls[i].vkey == VK_RMENU ||
physicalControls[i].vkey == VK_LMENU)) {
break;
}
}
if (i < numPhysicalControls)
continue;
}
int event = KEYPRESS;
if (!(virtualControlState[index] >> 15))
event = KEYRELEASE;
QueueKeyEvent(c->vkey, event);
}
}
} else if (c->type & ABSAXIS) {
virtualControlState[index] = (val + FULLY_DOWN) / 2;
// Positive. Overkill.
virtualControlState[index + 1] = (val & ~(val >> 31));
// Negative
virtualControlState[index + 2] = (-val & (val >> 31));
} else if (c->type & RELAXIS) {
int delta = val - oldVirtualControlState[index];
virtualControlState[index] = val;
// Positive
virtualControlState[index + 1] = (delta & ~(delta >> 31));
// Negative
virtualControlState[index + 2] = (-delta & (delta >> 31));
} else if (c->type & POV) {
virtualControlState[index] = val;
int iSouth = 0;
int iEast = 0;
if ((unsigned int)val <= 37000) {
double angle = val * (3.141592653589793 / 18000.0);
double East = sin(angle);
double South = -cos(angle);
// Normalize so greatest direction is 1.
double mul = FULLY_DOWN / std::max(fabs(South), fabs(East));
iEast = (int)floor(East * mul + 0.5);
iSouth = (int)floor(South * mul + 0.5);
}
// N
virtualControlState[index + 1] = (-iSouth & (iSouth >> 31));
// S
virtualControlState[index + 3] = (iSouth & ~(iSouth >> 31));
// E
virtualControlState[index + 2] = (iEast & ~(iEast >> 31));
// W
virtualControlState[index + 4] = (-iEast & (iEast >> 31));
}
}
}
VirtualControl *Device::GetVirtualControl(unsigned int uid)
{
for (int i = 0; i < numVirtualControls; i++) {
if (virtualControls[i].uid == uid)
return virtualControls + i;
}
return 0;
}
VirtualControl *Device::AddVirtualControl(unsigned int uid, int physicalControlIndex)
{
// Not really necessary, as always call AllocState when activated, but doesn't hurt.
FreeState();
if (numVirtualControls % 16 == 0) {
virtualControls = (VirtualControl *)realloc(virtualControls, sizeof(VirtualControl) * (numVirtualControls + 16));
}
VirtualControl *c = virtualControls + numVirtualControls;
c->uid = uid;
c->physicalControlIndex = physicalControlIndex;
numVirtualControls++;
return c;
}
PhysicalControl *Device::AddPhysicalControl(ControlType type, unsigned short id, unsigned short vkey, const wchar_t *name)
{
// Not really necessary, as always call AllocState when activated, but doesn't hurt.
FreeState();
if (numPhysicalControls % 16 == 0) {
physicalControls = (PhysicalControl *)realloc(physicalControls, sizeof(PhysicalControl) * (numPhysicalControls + 16));
}
PhysicalControl *control = physicalControls + numPhysicalControls;
memset(control, 0, sizeof(PhysicalControl));
control->type = type;
control->id = id;
if (name)
control->name = wcsdup(name);
control->baseVirtualControlIndex = numVirtualControls;
unsigned int uid = id | (type << 16);
if (type & BUTTON) {
AddVirtualControl(uid, numPhysicalControls);
control->vkey = vkey;
} else if (type & AXIS) {
AddVirtualControl(uid | UID_AXIS, numPhysicalControls);
AddVirtualControl(uid | UID_AXIS_POS, numPhysicalControls);
AddVirtualControl(uid | UID_AXIS_NEG, numPhysicalControls);
} else if (type & POV) {
AddVirtualControl(uid | UID_POV, numPhysicalControls);
AddVirtualControl(uid | UID_POV_N, numPhysicalControls);
AddVirtualControl(uid | UID_POV_E, numPhysicalControls);
AddVirtualControl(uid | UID_POV_S, numPhysicalControls);
AddVirtualControl(uid | UID_POV_W, numPhysicalControls);
}
numPhysicalControls++;
return control;
}
void Device::SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force)
{
int padtype = config.padConfigs[port][slot].type;
for (int i = 0; i < pads[port][slot][padtype].numFFBindings; i++) {
ForceFeedbackBinding *binding = pads[port][slot][padtype].ffBindings + i;
if (binding->motor == motor) {
SetEffect(binding, force);
}
}
}
wchar_t *GetDefaultControlName(unsigned short id, int type)
{
static wchar_t name[20];
if (type & BUTTON) {
wsprintfW(name, L"Button %i", id);
} else if (type & AXIS) {
wsprintfW(name, L"Axis %i", id);
} else if (type & POV) {
wsprintfW(name, L"POV %i", id);
} else {
wcscpy(name, L"Unknown");
}
return name;
}
wchar_t *Device::GetVirtualControlName(VirtualControl *control)
{
static wchar_t temp[100];
wchar_t *baseName = 0;
if (control->physicalControlIndex >= 0) {
baseName = physicalControls[control->physicalControlIndex].name;
if (!baseName)
baseName = GetPhysicalControlName(&physicalControls[control->physicalControlIndex]);
}
unsigned int uid = control->uid;
if (!baseName) {
baseName = GetDefaultControlName(uid & 0xFFFF, (uid >> 16) & 0x1F);
}
uid &= 0xFF000000;
int len = (int)wcslen(baseName);
if (len > 99)
len = 99;
memcpy(temp, baseName, len * sizeof(wchar_t));
temp[len] = 0;
if (uid) {
if (len > 95)
len = 95;
wchar_t *out = temp + len;
if (uid == UID_AXIS_POS) {
wcscpy(out, L" +");
} else if (uid == UID_AXIS_NEG) {
wcscpy(out, L" -");
} else if (uid == UID_POV_N) {
wcscpy(out, L" N");
} else if (uid == UID_POV_E) {
wcscpy(out, L" E");
} else if (uid == UID_POV_S) {
wcscpy(out, L" S");
} else if (uid == UID_POV_W) {
wcscpy(out, L" W");
}
}
return temp;
}
wchar_t *Device::GetPhysicalControlName(PhysicalControl *control)
{
if (control->name)
return control->name;
return GetDefaultControlName(control->id, control->type);
}
void InputDeviceManager::AddDevice(Device *d)
{
devices = (Device **)realloc(devices, sizeof(Device *) * (numDevices + 1));
devices[numDevices++] = d;
}
void InputDeviceManager::Update(InitInfo *info)
{
for (int i = 0; i < numDevices; i++) {
if (devices[i]->enabled) {
if (!devices[i]->active) {
if (!devices[i]->Activate(info) || !devices[i]->Update())
continue;
devices[i]->CalcVirtualState();
devices[i]->PostRead();
}
if (devices[i]->Update())
devices[i]->CalcVirtualState();
}
}
}
void InputDeviceManager::PostRead()
{
for (int i = 0; i < numDevices; i++) {
if (devices[i]->active)
devices[i]->PostRead();
}
}
Device *InputDeviceManager::GetActiveDevice(InitInfo *info, unsigned int *uid, int *index, int *value)
{
int i, j;
Update(info);
int bestDiff = FULLY_DOWN / 2;
Device *bestDevice = 0;
for (i = 0; i < numDevices; i++) {
if (devices[i]->active) {
for (j = 0; j < devices[i]->numVirtualControls; j++) {
if (devices[i]->virtualControlState[j] == devices[i]->oldVirtualControlState[j])
continue;
if (devices[i]->virtualControls[j].uid & UID_POV)
continue;
// Fix for releasing button used to click on bind button
if (!((devices[i]->virtualControls[j].uid >> 16) & (POV | RELAXIS | ABSAXIS))) {
if (abs(devices[i]->oldVirtualControlState[j]) > abs(devices[i]->virtualControlState[j])) {
devices[i]->oldVirtualControlState[j] = 0;
}
}
int diff = abs(devices[i]->virtualControlState[j] - devices[i]->oldVirtualControlState[j]);
// Make it require a bit more work to bind relative axes.
if (((devices[i]->virtualControls[j].uid >> 16) & 0xFF) == RELAXIS) {
diff = diff / 4 + 1;
}
// Less pressure needed to bind DS3/SCP buttons.
if ((devices[i]->api == DS3 || devices[i]->api == XINPUT) && (((devices[i]->virtualControls[j].uid >> 16) & 0xFF) & BUTTON)) {
diff *= 4;
}
if (diff > bestDiff) {
if (devices[i]->virtualControls[j].uid & UID_AXIS) {
if ((((devices[i]->virtualControls[j].uid >> 16) & 0xFF) != ABSAXIS))
continue;
// Very picky when binding entire axes. Prefer binding half-axes.
if (!((devices[i]->oldVirtualControlState[j] < FULLY_DOWN / 32 && devices[i]->virtualControlState[j] > FULLY_DOWN / 8) ||
(devices[i]->oldVirtualControlState[j] > 31 * FULLY_DOWN / 32 && devices[i]->virtualControlState[j] < 7 * FULLY_DOWN / 8))) {
continue;
}
} else if ((((devices[i]->virtualControls[j].uid >> 16) & 0xFF) == ABSAXIS)) {
if (devices[i]->oldVirtualControlState[j] > 15 * FULLY_DOWN / 16)
continue;
}
bestDiff = diff;
*uid = devices[i]->virtualControls[j].uid;
*index = j;
bestDevice = devices[i];
if (value) {
if ((devices[i]->virtualControls[j].uid >> 16) & RELAXIS) {
*value = devices[i]->virtualControlState[j] - devices[i]->oldVirtualControlState[j];
} else {
*value = devices[i]->virtualControlState[j];
}
}
}
}
}
}
// Don't call when binding.
// PostRead();
return bestDevice;
}
void InputDeviceManager::ReleaseInput()
{
for (int i = 0; i < numDevices; i++) {
if (devices[i]->active)
devices[i]->Deactivate();
}
}
void InputDeviceManager::EnableDevices(DeviceType type, DeviceAPI api)
{
for (int i = 0; i < numDevices; i++) {
if (devices[i]->api == api && devices[i]->type == type) {
EnableDevice(i);
}
}
}
void InputDeviceManager::DisableAllDevices()
{
for (int i = 0; i < numDevices; i++) {
DisableDevice(i);
}
}
void InputDeviceManager::DisableDevice(int index)
{
devices[index]->enabled = 0;
if (devices[index]->active) {
devices[index]->Deactivate();
}
}
ForceFeedbackEffectType *Device::GetForcefeedbackEffect(wchar_t *id)
{
for (int i = 0; i < numFFEffectTypes; i++) {
if (!wcsicmp(id, ffEffectTypes[i].effectID)) {
return &ffEffectTypes[i];
}
}
return 0;
}
ForceFeedbackAxis *Device::GetForceFeedbackAxis(int id)
{
for (int i = 0; i < numFFAxes; i++) {
if (ffAxes[i].id == id)
return &ffAxes[i];
}
return 0;
}
void InputDeviceManager::CopyBindings(int numOldDevices, Device **oldDevices)
{
int *oldMatches = (int *)malloc(sizeof(int) * numOldDevices);
int *matches = (int *)malloc(sizeof(int) * numDevices);
int i, j, port, slot;
Device *old, *dev;
for (i = 0; i < numDevices; i++) {
matches[i] = -1;
}
for (i = 0; i < numOldDevices; i++) {
oldMatches[i] = -2;
old = oldDevices[i];
for (port = 0; port < 2; port++) {
for (slot = 0; slot < 4; slot++) {
for (int padtype = 0; padtype < numPadTypes; padtype++) {
if (old->pads[port][slot][padtype].numBindings + old->pads[port][slot][padtype].numFFBindings) {
// Means that there are bindings.
oldMatches[i] = -1;
}
}
}
}
}
// Loops through ids looking for match, from most specific to most general.
for (int id = 0; id < 3; id++) {
for (i = 0; i < numOldDevices; i++) {
if (oldMatches[i] >= 0)
continue;
for (j = 0; j < numDevices; j++) {
if (matches[j] >= 0) {
continue;
}
wchar_t *id1 = devices[j]->IDs[id];
wchar_t *id2 = oldDevices[i]->IDs[id];
if (!id1 || !id2) {
continue;
}
if (!wcsicmp(id1, id2)) {
matches[j] = i;
oldMatches[i] = j;
break;
}
}
}
}
for (i = 0; i < numOldDevices; i++) {
if (oldMatches[i] == -2)
continue;
old = oldDevices[i];
if (oldMatches[i] < 0) {
dev = new Device(old->api, old->type, old->displayName, old->instanceID, old->productID);
dev->attached = 0;
AddDevice(dev);
for (j = 0; j < old->numVirtualControls; j++) {
VirtualControl *c = old->virtualControls + j;
dev->AddVirtualControl(c->uid, -1);
}
for (j = 0; j < old->numFFEffectTypes; j++) {
ForceFeedbackEffectType *effect = old->ffEffectTypes + j;
dev->AddFFEffectType(effect->displayName, effect->effectID, effect->type);
}
for (j = 0; j < old->numFFAxes; j++) {
ForceFeedbackAxis *axis = old->ffAxes + j;
dev->AddFFAxis(axis->displayName, axis->id);
}
// Just steal the old bindings directly when there's no matching device.
// Indices will be the same.
memcpy(dev->pads, old->pads, sizeof(old->pads));
memset(old->pads, 0, sizeof(old->pads));
} else {
dev = devices[oldMatches[i]];
for (port = 0; port < 2; port++) {
for (slot = 0; slot < 4; slot++) {
for (int padtype = 0; padtype < numPadTypes; padtype++) {
if (old->pads[port][slot][padtype].numBindings) {
dev->pads[port][slot][padtype].bindings = (Binding *)malloc(old->pads[port][slot][padtype].numBindings * sizeof(Binding));
for (int j = 0; j < old->pads[port][slot][padtype].numBindings; j++) {
Binding *bo = old->pads[port][slot][padtype].bindings + j;
Binding *bn = dev->pads[port][slot][padtype].bindings + dev->pads[port][slot][padtype].numBindings;
VirtualControl *cn = dev->GetVirtualControl(old->virtualControls[bo->controlIndex].uid);
if (cn) {
*bn = *bo;
bn->controlIndex = cn - dev->virtualControls;
dev->pads[port][slot][padtype].numBindings++;
}
}
}
if (old->pads[port][slot][padtype].numFFBindings) {
dev->pads[port][slot][padtype].ffBindings = (ForceFeedbackBinding *)malloc(old->pads[port][slot][padtype].numFFBindings * sizeof(ForceFeedbackBinding));
for (int j = 0; j < old->pads[port][slot][padtype].numFFBindings; j++) {
ForceFeedbackBinding *bo = old->pads[port][slot][padtype].ffBindings + j;
ForceFeedbackBinding *bn = dev->pads[port][slot][padtype].ffBindings + dev->pads[port][slot][padtype].numFFBindings;
ForceFeedbackEffectType *en = dev->GetForcefeedbackEffect(old->ffEffectTypes[bo->effectIndex].effectID);
if (en) {
*bn = *bo;
bn->effectIndex = en - dev->ffEffectTypes;
bn->axes = (AxisEffectInfo *)calloc(dev->numFFAxes, sizeof(AxisEffectInfo));
for (int k = 0; k < old->numFFAxes; k++) {
ForceFeedbackAxis *newAxis = dev->GetForceFeedbackAxis(old->ffAxes[k].id);
if (newAxis) {
bn->axes[newAxis - dev->ffAxes] = bo->axes[k];
}
}
dev->pads[port][slot][padtype].numFFBindings++;
}
}
}
}
}
}
}
}
free(oldMatches);
free(matches);
}
void InputDeviceManager::SetEffect(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force)
{
for (int i = 0; i < numDevices; i++) {
Device *dev = devices[i];
if (dev->enabled && dev->numFFEffectTypes) {
dev->SetEffects(port, slot, motor, force);
}
}
}

View File

@ -1,404 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2017 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_MANAGER_H
#define INPUT_MANAGER_H
// Both of these are hard coded in a lot of places, so don't modify them.
// Base sensitivity means that a sensitivity of that corresponds to a factor of 1.
// Fully down means that value corresponds to a button being fully down (255).
// a value of 128 or more corresponds to that button being pressed, for binary
// values.
#define BASE_SENSITIVITY (1 << 16)
#define BASE_ANALOG_SENSITIVITY (87183)
#define FULLY_DOWN (1 << 16)
#define DEFAULT_DEADZONE (BASE_SENSITIVITY * 201 / 1000)
/* Idea is for this file and the associated cpp file to be Windows independent.
* Still more effort than it's worth to port to Linux, however.
*/
enum PadType {
DisabledPad,
Dualshock2Pad,
GuitarPad,
PopnPad,
MousePad,
neGconPad,
numPadTypes // total number of PadTypes. Add new PadType above this line.
};
// Mostly match DirectInput8 values. Note that these are for physical controls.
// One physical axis maps to 3 virtual ones, and one physical POV control maps to
// 4 virtual ones.
enum ControlType {
NO_CONTROL = 0,
// Axes are ints. Relative axes are for mice, mice wheels, etc,
// and are always reported relative to their last value.
// Absolute axes range from -65536 to 65536 and are absolute positions,
// like for joysticks and pressure sensitive buttons.
RELAXIS = 1,
ABSAXIS = 2,
// Buttons range from 0 to 65536.
PSHBTN = 4,
TGLBTN = 8,
// POV controls are ints, values range from -1 to 36000.
// -1 means not pressed, otherwise it's an angle.
// For easy DirectInput compatibility, anything outside.
// that range is treated as -1 (Though 36000-37000 is treated
// like 0 to 1000, just in case).
POV = 16,
// Pressure sensitive buttons. Only a different type because
// they have configurable dead zones, unlike push or toggle buttons.
PRESSURE_BTN = 32,
};
// Masks to determine button type. Don't need one for POV.
#define BUTTON (PSHBTN | TGLBTN | PRESSURE_BTN)
#define BINARY_BUTTON (PSHBTN | TGLBTN)
#define AXIS 3
struct Binding
{
int controlIndex;
int command;
int sensitivity;
int deadZone;
int skipDeadZone;
unsigned char rapidFire;
};
#define UID_AXIS (1U << 31)
#define UID_POV (1 << 30)
#define UID_AXIS_POS (1U << 24)
#define UID_AXIS_NEG (2U << 24)
#define UID_POV_N (3 << 24)
#define UID_POV_E (4 << 24)
#define UID_POV_S (5 << 24)
#define UID_POV_W (6 << 24)
// One of these exists for each bindable object.
// Bindable objects consist of buttons, axis, pov controls,
// and individual axis/pov directions. Not that pov controls
// cannot actually be bound, but when trying to bind as an axis,
// all directions are assigned individually.
struct VirtualControl
{
// Unique id for control, given device. Based on source control's id,
// source control type, axis/pov flags if it's a pov/axis (Rather than
// a button or a pov/axis control's individual button), and an index,
// if the control is split.
unsigned int uid;
// virtual key code. 0 if none.
int physicalControlIndex;
};
// Need one for each button, axis, and pov control.
// API-specific code creates the PhysicalControls and
// updates their state, standard function then populates
// the VirtualControls and queues the keyboard messages, if
// needed.
struct PhysicalControl
{
// index of the first virtual control corresponding to this.
// Buttons have 1 virtual control, axes 3, and povs 5, all
// in a row.
int baseVirtualControlIndex;
ControlType type;
// id. Must be unique for control type.
// short so can be combined with other values to get
// uid for virtual controls.
unsigned short id;
unsigned short vkey;
wchar_t *name;
};
enum DeviceAPI {
NO_API = 0,
DI = 1,
WM = 2,
RAW = 3,
XINPUT = 4,
DS3 = 5,
// Not currently used.
LLHOOK = 6,
// Not a real API, obviously. Only used with keyboards,
// to ignore individual buttons. Wrapper itself takes care
// of ignoring bound keys. Otherwise, works normally.
IGNORE_KEYBOARD = 7,
// XXX
LNX_KEYBOARD = 16,
LNX_JOY = 17,
};
enum DeviceType {
NO_DEVICE = 0,
KEYBOARD = 1,
MOUSE = 2,
OTHER = 3
};
enum EffectType {
EFFECT_CONSTANT,
EFFECT_PERIODIC,
EFFECT_RAMP
};
// force range sfrom -BASE_SENSITIVITY to BASE_SENSITIVITY.
// Order matches ForceFeedbackAxis order. force of 0 means to
// ignore that axis completely. Force of 1 or -1 means to initialize
// the axis with minimum force (Possibly 0 force), if applicable.
struct AxisEffectInfo
{
int force;
};
struct ForceFeedbackBinding
{
AxisEffectInfo *axes;
int effectIndex;
unsigned char motor;
};
// Bindings listed by effect, so I don't have to bother with
// indexing effects.
struct ForceFeedbackEffectType
{
wchar_t *displayName;
// Because I'm lazy, can only have ASCII characters and no spaces.
wchar_t *effectID;
// constant, ramp, or periodic
EffectType type;
};
struct ForceFeedbackAxis
{
wchar_t *displayName;
int id;
};
// Used both for active devices and for sets of settings for devices.
// Way things work:
// LoadSettings() will delete all device info, then load settings to get
// one set of generic devices. Then I enumerate all devices. Then I merge
// them, moving settings from the generic devices to the enumerated ones.
struct PadBindings
{
Binding *bindings;
int numBindings;
ForceFeedbackBinding *ffBindings;
int numFFBindings;
};
class WndProcEater;
struct InitInfo
{
// 1 when binding key to ignore.
int bindingIgnore;
// 1 when binding.
int binding;
#ifdef _MSC_VER
HWND hWndTop;
// For config screen, need to eat button's message handling.
//HWND hWndButton;
WndProcEater *hWndProc;
#else
// Linux equivalent to HWND
Display *GSdsp;
Window GSwin;
#endif
};
// Mostly self-contained, but bindings are modified by config.cpp, to make
// updating the ListView simpler.
class Device
{
public:
DeviceAPI api;
DeviceType type;
char active;
char attached;
// Based on input modes.
char enabled;
#ifdef _MSC_VER
// Not all devices need to subclass the windproc, but most do so might as well
// put it here... --air
WndProcEater *hWndProc;
#endif
union
{
// Allows for one loop to compare all 3 in order.
wchar_t *IDs[3];
struct
{
// Same as DisplayName, when not given. Absolutely must be unique.
// Used for loading/saving controls. If matches, all other strings
// are ignored, so must be unique.
wchar_t *instanceID;
// Not required. Used when a device's instance id changes, doesn't have to
// be unique. For devices that can only have one instance, not needed.
wchar_t *productID;
wchar_t *displayName;
};
};
PadBindings pads[2][4][numPadTypes];
// Virtual controls. All basically act like pressure sensitivity buttons, with
// values between 0 and 2^16. 2^16 is fully down, 0 is up. Larger values
// are allowed, but *only* for absolute axes (Which don't support the flip checkbox).
// Each control on a device must have a unique id, used for binding.
VirtualControl *virtualControls;
int numVirtualControls;
int *virtualControlState;
int *oldVirtualControlState;
PhysicalControl *physicalControls;
int numPhysicalControls;
int *physicalControlState;
ForceFeedbackEffectType *ffEffectTypes;
int numFFEffectTypes;
ForceFeedbackAxis *ffAxes;
int numFFAxes;
void AddFFAxis(const wchar_t *displayName, int id);
void AddFFEffectType(const wchar_t *displayName, const wchar_t *effectID, EffectType type);
Device(DeviceAPI, DeviceType, const wchar_t *displayName, const wchar_t *instanceID = 0, const wchar_t *deviceID = 0);
virtual ~Device();
// Allocates memory for old and new state, sets everything to 0.
// all old states are in one array, buttons, axes, and then POVs.
// start of each section is int aligned. This makes it DirectInput
// compatible.
void AllocState();
// Doesn't actually flip. Copies current state to old state.
void FlipState();
// Frees state variables.
void FreeState();
ForceFeedbackEffectType *GetForcefeedbackEffect(wchar_t *id);
ForceFeedbackAxis *GetForceFeedbackAxis(int id);
VirtualControl *GetVirtualControl(unsigned int uid);
PhysicalControl *AddPhysicalControl(ControlType type, unsigned short id, unsigned short vkey, const wchar_t *name = 0);
VirtualControl *AddVirtualControl(unsigned int uid, int physicalControlIndex);
virtual wchar_t *GetVirtualControlName(VirtualControl *c);
virtual wchar_t *GetPhysicalControlName(PhysicalControl *c);
void CalcVirtualState();
virtual int Activate(InitInfo *args)
{
return 0;
}
inline virtual void Deactivate()
{
FreeState();
active = 0;
}
// Default update proc. All that's needed for post-based APIs.
inline virtual int Update()
{
return active;
}
// force is from -FULLY_DOWN to FULLY_DOWN.
// Either function can be overridden. Second one by default calls the first
// for every bound effect that's affected.
// Note: Only used externally for binding, so if override the other one, can assume
// all other forces are currently 0.
inline virtual void SetEffect(ForceFeedbackBinding *binding, unsigned char force) {}
virtual void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force);
// Called after reading. Basically calls FlipState().
// Some device types (Those that don't incrementally update)
// could call FlipState elsewhere, but this makes it simpler to ignore
// while binding.
virtual void PostRead();
};
class InputDeviceManager
{
public:
Device **devices;
int numDevices;
void ClearDevices();
// When refreshing devices, back up old devices, then
// populate this with new devices, then call copy bindings.
// All old bindings are copied to matching devices.
// When old devices are missing, I do a slightly more careful search
// using productIDs and then (in desperation) displayName.
// Finally create new dummy devices if no matches found.
void CopyBindings(int numDevices, Device **devices);
InputDeviceManager();
~InputDeviceManager();
void AddDevice(Device *d);
Device *GetActiveDevice(InitInfo *info, unsigned int *uid, int *index, int *value);
void Update(InitInfo *initInfo);
// Called after reading state, after Update().
void PostRead();
void SetEffect(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force);
// Update does this as needed.
// void GetInput(void *v);
void ReleaseInput();
void DisableDevice(int index);
inline void EnableDevice(int i)
{
devices[i]->enabled = 1;
}
void EnableDevices(DeviceType type, DeviceAPI api);
void DisableAllDevices();
};
extern InputDeviceManager *dm;
#endif

View File

@ -1,101 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
// This is undoubtedly completely unnecessary.
#include "KeyboardQueue.h"
// What MS calls a single process Mutex. Faster, supposedly.
// More importantly, can be abbreviated, amusingly, as cSection.
#ifdef _MSC_VER
static CRITICAL_SECTION cSection;
static u8 csInitialized = 0;
#else
static std::mutex cSection;
#endif
#define EVENT_QUEUE_LEN 16
// Actually points one beyond the last queued event.
static u8 lastQueuedEvent = 0;
static u8 nextQueuedEvent = 0;
static keyEvent queuedEvents[EVENT_QUEUE_LEN];
void QueueKeyEvent(int key, int event)
{
#ifdef _MSC_VER
if (!csInitialized) {
csInitialized = 1;
InitializeCriticalSection(&cSection);
}
EnterCriticalSection(&cSection);
#else
std::lock_guard<std::mutex> lock(cSection);
#endif
// Don't queue events if escape is on top of queue. This is just for safety
// purposes when a game is killing the emulator for whatever reason.
if (nextQueuedEvent == lastQueuedEvent ||
queuedEvents[nextQueuedEvent].key != VK_ESCAPE ||
queuedEvents[nextQueuedEvent].evt != KEYPRESS) {
// Clear queue on escape down, bringing escape to front. May do something
// with shift/ctrl/alt and F-keys, later.
if (event == KEYPRESS && key == VK_ESCAPE) {
nextQueuedEvent = lastQueuedEvent;
}
queuedEvents[lastQueuedEvent].key = key;
queuedEvents[lastQueuedEvent].evt = event;
lastQueuedEvent = (lastQueuedEvent + 1) % EVENT_QUEUE_LEN;
// If queue wrapped around, remove last element.
if (nextQueuedEvent == lastQueuedEvent) {
nextQueuedEvent = (nextQueuedEvent + 1) % EVENT_QUEUE_LEN;
}
}
#ifdef _MSC_VER
LeaveCriticalSection(&cSection);
#endif
}
int GetQueuedKeyEvent(keyEvent *event)
{
if (lastQueuedEvent == nextQueuedEvent)
return 0;
#ifdef _MSC_VER
EnterCriticalSection(&cSection);
#else
std::lock_guard<std::mutex> lock(cSection);
#endif
*event = queuedEvents[nextQueuedEvent];
nextQueuedEvent = (nextQueuedEvent + 1) % EVENT_QUEUE_LEN;
#ifdef _MSC_VER
LeaveCriticalSection(&cSection);
#endif
return 1;
}
void ClearKeyQueue()
{
lastQueuedEvent = nextQueuedEvent;
#ifdef _MSC_VER
if (csInitialized) {
DeleteCriticalSection(&cSection);
csInitialized = 0;
}
#endif
}

View File

@ -1,32 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
// This entire thing isn't really needed,
// but takes little enough effort to be safe...
void QueueKeyEvent(int key, int event);
int GetQueuedKeyEvent(keyEvent *event);
// Cleans up as well as clears queue.
void ClearKeyQueue();
#ifdef __linux__
void R_QueueKeyEvent(const keyEvent &event);
int R_GetQueuedKeyEvent(keyEvent *event);
void R_ClearKeyQueue();
#endif

File diff suppressed because it is too large Load Diff

View File

@ -1,22 +0,0 @@
EXPORTS
PS2EgetLibType
PS2EgetLibName
PS2EgetLibVersion2
PADreadPort1
PADreadPort2
PADinit
PADshutdown
PADopen
PADclose
PADkeyEvent
PADstartPoll
PADpoll
PADquery
PADconfigure
PADtest
PADabout
PADupdate
PADfreeze
PADsetSlot
PADsetSettingsDir
PADqueryMtap

View File

@ -1,604 +0,0 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <winres.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include <winres.h>\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_CONFIG DIALOGEX 0, 0, 424, 283
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
CONTROL "",IDC_BINDINGS_LIST,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | LVS_NOSORTHEADER | WS_BORDER | WS_VSCROLL | WS_TABSTOP,7,7,183,237,WS_EX_CLIENTEDGE
// Input Bindings:
PUSHBUTTON "Select",ID_SELECT,328,34,34,15
PUSHBUTTON "Start",ID_START,366,34,34,15
PUSHBUTTON "Analog",ID_ANALOG,328,51,34,15
PUSHBUTTON "Mouse",ID_MOUSE,366,51,34,15
GROUPBOX "Shoulder buttons",IDC_SHOULDER,196,24,108,46
PUSHBUTTON "L1",ID_L1,210,34,34,15
PUSHBUTTON "R1",ID_R1,254,34,34,15
PUSHBUTTON "L2",ID_L2,210,51,34,15
PUSHBUTTON "R2",ID_R2,254,51,34,15
GROUPBOX "D-Pad",IDC_DPAD,196,70,108,70
PUSHBUTTON "Up",ID_DPAD_UP,233,81,34,15
PUSHBUTTON "Left",ID_DPAD_LEFT,214,100,34,15
PUSHBUTTON "Right",ID_DPAD_RIGHT,252,100,34,15
PUSHBUTTON "Down",ID_DPAD_DOWN,233,118,34,15
GROUPBOX "Face buttons",IDC_FACE,310,70,108,70
PUSHBUTTON "Triangle",ID_TRIANGLE,347,81,34,15
PUSHBUTTON "Square",ID_SQUARE,328,100,34,15
PUSHBUTTON "Circle",ID_CIRCLE,366,100,34,15
PUSHBUTTON "Cross",ID_CROSS,347,119,34,15
GROUPBOX "Left Analog Stick",IDC_LSTICK,196,141,108,70
PUSHBUTTON "Up",ID_LSTICK_UP,234,152,30,15
PUSHBUTTON "Left",ID_LSTICK_LEFT,202,171,30,15
PUSHBUTTON "L3",ID_L3,234,171,30,15
PUSHBUTTON "Right",ID_LSTICK_RIGHT,266,171,30,15
PUSHBUTTON "Down",ID_LSTICK_DOWN,234,191,30,15
GROUPBOX "Right Analog Stick",IDC_RSTICK,310,141,108,70
PUSHBUTTON "Up",ID_RSTICK_UP,348,152,30,15
PUSHBUTTON "Left",ID_RSTICK_LEFT,316,171,30,15
PUSHBUTTON "R3",ID_R3,348,171,30,15
PUSHBUTTON "Right",ID_RSTICK_RIGHT,380,171,30,15
PUSHBUTTON "Down",ID_RSTICK_DOWN,348,191,30,15
// Force Feedback bindings:
GROUPBOX "Add Force Feedback Effect",ID_FORCEFEEDBACK_BOX,196,215,221,30
COMBOBOX IDC_FORCEFEEDBACK,202,225,96,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Big Motor",ID_BIG_MOTOR,304,224,50,14
PUSHBUTTON "Small Motor",ID_SMALL_MOTOR,360,224,50,14
// Input options:
PUSHBUTTON "Quick Setup",ID_QUICK_SETUP,358,7,59,15
CTEXT "",IDC_QUICK_SETUP_TEXT,196,7,156,15,WS_BORDER
CONTROL "Configure on bind",IDC_CONFIGURE_ON_BIND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,347,266,70,15
PUSHBUTTON "Show Special Inputs",ID_SPECIAL_INPUTS,196,249,90,15
COMBOBOX IDC_DEVICE_SELECT,304,250,113,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
// Special bindings:
PUSHBUTTON "Lock Input",ID_LOCK_ALL_INPUT,7,249,58,15
PUSHBUTTON "Lock Direction",ID_LOCK_DIRECTION,69,249,58,15
PUSHBUTTON "Lock Buttons",ID_LOCK_BUTTONS,131,249,58,15
PUSHBUTTON "Turbo",ID_TURBO_KEY,7,265,58,15
PUSHBUTTON "Exclude Input",ID_EXCLUDE,131,265,58,15
// Force Feedback & Input configurations:
PUSHBUTTON "Back to Controls",ID_CONTROLS,196,260,59,15
PUSHBUTTON "Reset Configuration",ID_RESET_CONFIG,259,260,72,15
// Force Feedback configuration:
GROUPBOX "",ID_FF,195,9,222,248
COMBOBOX IDC_FF_EFFECT,203,23,206,106,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
CONTROL "",IDC_FF_AXIS1,"msctls_trackbar32",WS_TABSTOP,199,43,214,17
CONTROL "Axis 1",IDC_FF_AXIS1_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,63,91,10
CONTROL "Flip",IDC_FF_AXIS1_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,63,35,10
EDITTEXT IDC_FF_AXIS1_SCALE,375,63,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS2,"msctls_trackbar32",WS_TABSTOP,199,79,214,17
CONTROL "Axis 2",IDC_FF_AXIS2_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,99,91,10
CONTROL "Flip",IDC_FF_AXIS2_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,99,35,10
EDITTEXT IDC_FF_AXIS2_SCALE,375,99,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS3,"msctls_trackbar32",WS_TABSTOP,199,115,214,17
CONTROL "Axis 3",IDC_FF_AXIS3_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,135,91,10
CONTROL "Flip",IDC_FF_AXIS3_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,135,35,10
EDITTEXT IDC_FF_AXIS3_SCALE,375,135,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS4,"msctls_trackbar32",WS_TABSTOP,199,151,214,17
CONTROL "Axis 4",IDC_FF_AXIS4_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,171,91,10
CONTROL "Flip",IDC_FF_AXIS4_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,171,35,10
EDITTEXT IDC_FF_AXIS4_SCALE,375,171,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS5,"msctls_trackbar32",WS_TABSTOP,199,187,214,17
CONTROL "Axis 5",IDC_FF_AXIS5_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,207,91,10
CONTROL "Flip",IDC_FF_AXIS5_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,207,35,10
EDITTEXT IDC_FF_AXIS5_SCALE,375,207,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS6,"msctls_trackbar32",WS_TABSTOP,199,223,214,17
CONTROL "Axis 6",IDC_FF_AXIS6_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,243,91,10
CONTROL "Flip",IDC_FF_AXIS6_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,243,35,10
EDITTEXT IDC_FF_AXIS6_SCALE,375,243,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
PUSHBUTTON "Test",ID_TEST,335,260,59,15
// Input configuration:
GROUPBOX "Configure Binding",ID_SENSITIVITY,195,9,222,110
EDITTEXT IDC_AXIS_DEVICE,202,22,72,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
COMBOBOX IDC_AXIS_DIRECTION,276,20,70,47,CBS_DROPDOWNLIST | WS_TABSTOP
EDITTEXT IDC_AXIS_CONTROL,349,22,65,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
CONTROL "Flip",IDC_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,202,37,27,10
CONTROL "Rapid Fire",IDC_RAPID_FIRE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,232,37,44,10
LTEXT "Sensitivity",IDC_LABEL_SENSITIVITY,202,51,42,8
CONTROL "",IDC_SLIDER_SENSITIVITY,"msctls_trackbar32",WS_TABSTOP,240,51,131,17
EDITTEXT IDC_AXIS_SENSITIVITY,372,53,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Dead Zone",IDC_LABEL_DEADZONE,202,71,42,8
CONTROL "",IDC_SLIDER_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,71,131,17
EDITTEXT IDC_AXIS_DEADZONE,372,73,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Skip Dead Zone",IDC_LABEL_SKIP_DEADZONE,202,92,42,16
CONTROL "",IDC_SLIDER_SKIP_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,92,131,17
EDITTEXT IDC_AXIS_SKIP_DEADZONE,372,94,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Off",IDC_SKIP_DEADZONE_OFF,390,94,20,12
END
IDD_CONFIG_POPN DIALOGEX 0, 0, 424, 283
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
CONTROL "",IDC_BINDINGS_LIST,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | LVS_NOSORTHEADER | WS_BORDER | WS_VSCROLL | WS_TABSTOP,7,7,183,237,WS_EX_CLIENTEDGE
// Input Bindings:
PUSHBUTTON "Select", ID_SELECT,262,25,43,15
PUSHBUTTON "Start", ID_START,306,25,43,15
PUSHBUTTON "White L",ID_TRIANGLE,196,69,43,15
PUSHBUTTON "Yellow L",ID_CIRCLE,218,51,43,15
PUSHBUTTON "Green L",ID_R1,240,69,43,15
PUSHBUTTON "Blue L",ID_CROSS,262,51,43,15
PUSHBUTTON "Red",ID_L1,284,69,43,15
PUSHBUTTON "Blue R",ID_SQUARE,306,51,43,15
PUSHBUTTON "Green R",ID_R2,328,69,43,15
PUSHBUTTON "Yellow R",ID_DPAD_UP,350,51,43,15
PUSHBUTTON "White R",ID_L2,372,69,43,15
// Force Feedback bindings:
GROUPBOX "Add Force Feedback Effect",ID_FORCEFEEDBACK_BOX,196,215,221,30
COMBOBOX IDC_FORCEFEEDBACK,202,225,96,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Big Motor",ID_BIG_MOTOR,304,224,50,14
PUSHBUTTON "Small Motor",ID_SMALL_MOTOR,360,224,50,14
// Input options:
PUSHBUTTON "Quick Setup",ID_QUICK_SETUP,358,7,59,15
CTEXT "",IDC_QUICK_SETUP_TEXT,196,7,156,15,WS_BORDER
CONTROL "Configure on bind",IDC_CONFIGURE_ON_BIND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,347,266,70,15
PUSHBUTTON "Show Special Inputs",ID_SPECIAL_INPUTS,196,249,90,15
COMBOBOX IDC_DEVICE_SELECT,304,250,113,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
// Special bindings:
PUSHBUTTON "Lock Input",ID_LOCK_ALL_INPUT,7,249,58,15
PUSHBUTTON "Lock Direction",ID_LOCK_DIRECTION,69,249,58,15
PUSHBUTTON "Lock Buttons",ID_LOCK_BUTTONS,131,249,58,15
PUSHBUTTON "Turbo",ID_TURBO_KEY,7,265,58,15
PUSHBUTTON "Exclude Input",ID_EXCLUDE,131,265,58,15
// Force Feedback & Input configurations:
PUSHBUTTON "Back to Controls",ID_CONTROLS,196,260,59,15
PUSHBUTTON "Reset Configuration",ID_RESET_CONFIG,259,260,72,15
// Force Feedback configuration:
GROUPBOX "",ID_FF,195,9,222,248
COMBOBOX IDC_FF_EFFECT,203,23,206,106,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
CONTROL "",IDC_FF_AXIS1,"msctls_trackbar32",WS_TABSTOP,199,43,214,17
CONTROL "Axis 1",IDC_FF_AXIS1_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,63,91,10
CONTROL "Flip",IDC_FF_AXIS1_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,63,35,10
EDITTEXT IDC_FF_AXIS1_SCALE,375,63,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS2,"msctls_trackbar32",WS_TABSTOP,199,79,214,17
CONTROL "Axis 2",IDC_FF_AXIS2_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,99,91,10
CONTROL "Flip",IDC_FF_AXIS2_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,99,35,10
EDITTEXT IDC_FF_AXIS2_SCALE,375,99,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS3,"msctls_trackbar32",WS_TABSTOP,199,115,214,17
CONTROL "Axis 3",IDC_FF_AXIS3_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,135,91,10
CONTROL "Flip",IDC_FF_AXIS3_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,135,35,10
EDITTEXT IDC_FF_AXIS3_SCALE,375,135,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS4,"msctls_trackbar32",WS_TABSTOP,199,151,214,17
CONTROL "Axis 4",IDC_FF_AXIS4_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,171,91,10
CONTROL "Flip",IDC_FF_AXIS4_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,171,35,10
EDITTEXT IDC_FF_AXIS4_SCALE,375,171,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS5,"msctls_trackbar32",WS_TABSTOP,199,187,214,17
CONTROL "Axis 5",IDC_FF_AXIS5_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,207,91,10
CONTROL "Flip",IDC_FF_AXIS5_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,207,35,10
EDITTEXT IDC_FF_AXIS5_SCALE,375,207,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS6,"msctls_trackbar32",WS_TABSTOP,199,223,214,17
CONTROL "Axis 6",IDC_FF_AXIS6_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,243,91,10
CONTROL "Flip",IDC_FF_AXIS6_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,243,35,10
EDITTEXT IDC_FF_AXIS6_SCALE,375,243,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
PUSHBUTTON "Test",ID_TEST,335,260,59,15
// Input configuration:
GROUPBOX "Configure Binding",ID_SENSITIVITY,195,9,222,110
EDITTEXT IDC_AXIS_DEVICE,202,22,72,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
COMBOBOX IDC_AXIS_DIRECTION,276,20,70,47,CBS_DROPDOWNLIST | WS_TABSTOP
EDITTEXT IDC_AXIS_CONTROL,349,22,65,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
CONTROL "Flip",IDC_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,202,37,27,10
CONTROL "Rapid Fire",IDC_RAPID_FIRE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,232,37,44,10
LTEXT "Sensitivity",IDC_LABEL_SENSITIVITY,202,51,42,8
CONTROL "",IDC_SLIDER_SENSITIVITY,"msctls_trackbar32",WS_TABSTOP,240,51,131,17
EDITTEXT IDC_AXIS_SENSITIVITY,372,53,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Dead Zone",IDC_LABEL_DEADZONE,202,71,42,8
CONTROL "",IDC_SLIDER_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,71,131,17
EDITTEXT IDC_AXIS_DEADZONE,372,73,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Skip Dead Zone",IDC_LABEL_SKIP_DEADZONE,202,92,42,16
CONTROL "",IDC_SLIDER_SKIP_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,92,131,17
EDITTEXT IDC_AXIS_SKIP_DEADZONE,372,94,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Off",IDC_SKIP_DEADZONE_OFF,390,94,20,12
END
IDD_CONFIG_GUITAR DIALOGEX 0, 0, 424, 283
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
CONTROL "",IDC_BINDINGS_LIST,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | LVS_NOSORTHEADER | WS_BORDER | WS_VSCROLL | WS_TABSTOP,7,7,183,237,WS_EX_CLIENTEDGE
// Input Bindings:
PUSHBUTTON "Fret 1",ID_R2,283,30,45,15
PUSHBUTTON "Fret 2",ID_CIRCLE,283,53,45,15
PUSHBUTTON "Fret 3",ID_TRIANGLE,283,76,45,15
PUSHBUTTON "Fret 4",ID_CROSS,283,99,45,15
PUSHBUTTON "Fret 5",ID_SQUARE,283,122,45,15
PUSHBUTTON "Start",ID_START,256,145,45,15
PUSHBUTTON "Select/Tilt",ID_SELECT,307,145,45,15
PUSHBUTTON "Whammy Bar Up",ID_LSTICK_UP,219,168,69,15
PUSHBUTTON "Whammy Bar Down",ID_LSTICK_DOWN,219,191,69,15
PUSHBUTTON "Strum Bar Up",ID_DPAD_UP,336,168,58,15
PUSHBUTTON "Strum Bar Down",ID_DPAD_DOWN,336,191,58,15
// Force Feedback bindings:
GROUPBOX "Add Force Feedback Effect",ID_FORCEFEEDBACK_BOX,196,215,221,30
COMBOBOX IDC_FORCEFEEDBACK,202,225,96,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Big Motor",ID_BIG_MOTOR,304,224,50,14
PUSHBUTTON "Small Motor",ID_SMALL_MOTOR,360,224,50,14
// Input options:
PUSHBUTTON "Quick Setup",ID_QUICK_SETUP,358,7,59,15
CTEXT "",IDC_QUICK_SETUP_TEXT,196,7,156,15,WS_BORDER
CONTROL "Configure on bind",IDC_CONFIGURE_ON_BIND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,347,266,70,15
PUSHBUTTON "Show Special Inputs",ID_SPECIAL_INPUTS,196,249,90,15
COMBOBOX IDC_DEVICE_SELECT,304,250,113,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
// Special bindings:
PUSHBUTTON "Lock Input",ID_LOCK_ALL_INPUT,7,249,58,15
PUSHBUTTON "Lock Direction",ID_LOCK_DIRECTION,69,249,58,15
PUSHBUTTON "Lock Buttons",ID_LOCK_BUTTONS,131,249,58,15
PUSHBUTTON "Turbo",ID_TURBO_KEY,7,265,58,15
PUSHBUTTON "Exclude Input",ID_EXCLUDE,131,265,58,15
// Force Feedback & Input configurations:
PUSHBUTTON "Back to Controls",ID_CONTROLS,196,260,59,15
PUSHBUTTON "Reset Configuration",ID_RESET_CONFIG,259,260,72,15
// Force Feedback configuration:
GROUPBOX "",ID_FF,195,9,222,248
COMBOBOX IDC_FF_EFFECT,203,23,206,106,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
CONTROL "",IDC_FF_AXIS1,"msctls_trackbar32",WS_TABSTOP,199,43,214,17
CONTROL "Axis 1",IDC_FF_AXIS1_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,63,91,10
CONTROL "Flip",IDC_FF_AXIS1_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,63,35,10
EDITTEXT IDC_FF_AXIS1_SCALE,375,63,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS2,"msctls_trackbar32",WS_TABSTOP,199,79,214,17
CONTROL "Axis 2",IDC_FF_AXIS2_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,99,91,10
CONTROL "Flip",IDC_FF_AXIS2_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,99,35,10
EDITTEXT IDC_FF_AXIS2_SCALE,375,99,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS3,"msctls_trackbar32",WS_TABSTOP,199,115,214,17
CONTROL "Axis 3",IDC_FF_AXIS3_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,135,91,10
CONTROL "Flip",IDC_FF_AXIS3_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,135,35,10
EDITTEXT IDC_FF_AXIS3_SCALE,375,135,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS4,"msctls_trackbar32",WS_TABSTOP,199,151,214,17
CONTROL "Axis 4",IDC_FF_AXIS4_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,171,91,10
CONTROL "Flip",IDC_FF_AXIS4_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,171,35,10
EDITTEXT IDC_FF_AXIS4_SCALE,375,171,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS5,"msctls_trackbar32",WS_TABSTOP,199,187,214,17
CONTROL "Axis 5",IDC_FF_AXIS5_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,207,91,10
CONTROL "Flip",IDC_FF_AXIS5_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,207,35,10
EDITTEXT IDC_FF_AXIS5_SCALE,375,207,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
CONTROL "",IDC_FF_AXIS6,"msctls_trackbar32",WS_TABSTOP,199,223,214,17
CONTROL "Axis 6",IDC_FF_AXIS6_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,205,243,91,10
CONTROL "Flip",IDC_FF_AXIS6_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,302,243,35,10
EDITTEXT IDC_FF_AXIS6_SCALE,375,243,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
PUSHBUTTON "Test",ID_TEST,335,260,59,15
// Input configuration:
GROUPBOX "Configure Binding",ID_SENSITIVITY,195,9,222,110
EDITTEXT IDC_AXIS_DEVICE,202,22,72,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
COMBOBOX IDC_AXIS_DIRECTION,276,20,70,47,CBS_DROPDOWNLIST | WS_TABSTOP
EDITTEXT IDC_AXIS_CONTROL,349,22,65,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
CONTROL "Flip",IDC_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,202,37,27,10
CONTROL "Rapid Fire",IDC_RAPID_FIRE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,232,37,44,10
LTEXT "Sensitivity",IDC_LABEL_SENSITIVITY,202,51,42,8
CONTROL "",IDC_SLIDER_SENSITIVITY,"msctls_trackbar32",WS_TABSTOP,240,51,131,17
EDITTEXT IDC_AXIS_SENSITIVITY,372,53,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Dead Zone",IDC_LABEL_DEADZONE,202,71,42,8
CONTROL "",IDC_SLIDER_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,71,131,17
EDITTEXT IDC_AXIS_DEADZONE,372,73,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Skip Dead Zone",IDC_LABEL_SKIP_DEADZONE,202,92,42,16
CONTROL "",IDC_SLIDER_SKIP_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,92,131,17
EDITTEXT IDC_AXIS_SKIP_DEADZONE,372,94,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Off",IDC_SKIP_DEADZONE_OFF,390,94,20,12
END
IDD_CONFIG_PS1_MOUSE DIALOGEX 0, 0, 424, 283
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
CONTROL "",IDC_BINDINGS_LIST,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | LVS_NOSORTHEADER | WS_BORDER | WS_VSCROLL | WS_TABSTOP,7,7,183,237,WS_EX_CLIENTEDGE
// Input bindings:
PUSHBUTTON "Mouse",ID_MOUSE,379,28,34,15
GROUPBOX "Mouse buttons",IDC_FACE,242,46,124,34
PUSHBUTTON "Left-click",ID_CIRCLE,256,57,45,15
PUSHBUTTON "Right-click",ID_CROSS,307,57,45,15
GROUPBOX "Mouse Axis",IDC_LSTICK,242,81,124,74
PUSHBUTTON "X-axis Left",ID_LSTICK_LEFT,256,112,45,15
PUSHBUTTON "X-axis Right",ID_LSTICK_RIGHT,307,112,45,15
PUSHBUTTON "Y-axis Up",ID_LSTICK_UP,283,92,45,15
PUSHBUTTON "Y-axis Down",ID_LSTICK_DOWN,283,132,45,15
// Force Feedback bindings:
GROUPBOX "Add Force Feedback Effect",ID_FORCEFEEDBACK_BOX,196,215,221,30
COMBOBOX IDC_FORCEFEEDBACK,202,225,96,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Big Motor",ID_BIG_MOTOR,304,224,50,14
PUSHBUTTON "Small Motor",ID_SMALL_MOTOR,360,224,50,14
// Input options:
PUSHBUTTON "Quick Setup",ID_QUICK_SETUP,358,7,59,15
CTEXT "",IDC_QUICK_SETUP_TEXT,196,7,156,15,WS_BORDER
CONTROL "Configure on bind",IDC_CONFIGURE_ON_BIND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,347,266,70,15
PUSHBUTTON "Show Special Inputs",ID_SPECIAL_INPUTS,196,249,90,15
COMBOBOX IDC_DEVICE_SELECT,304,250,113,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
// Special bindings:
PUSHBUTTON "Lock Input",ID_LOCK_ALL_INPUT,7,249,58,15
PUSHBUTTON "Lock Direction",ID_LOCK_DIRECTION,69,249,58,15
PUSHBUTTON "Lock Buttons",ID_LOCK_BUTTONS,131,249,58,15
PUSHBUTTON "Turbo",ID_TURBO_KEY,7,265,58,15
PUSHBUTTON "Exclude Input",ID_EXCLUDE,131,265,58,15
// Force Feedback & Input configurations:
PUSHBUTTON "Back to Controls",ID_CONTROLS,196,260,59,15
PUSHBUTTON "Reset Configuration",ID_RESET_CONFIG,259,260,72,15
// Input configuration:
GROUPBOX "Configure Binding",ID_SENSITIVITY,195,9,222,110
EDITTEXT IDC_AXIS_DEVICE,202,22,72,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
COMBOBOX IDC_AXIS_DIRECTION,276,20,70,47,CBS_DROPDOWNLIST | WS_TABSTOP
EDITTEXT IDC_AXIS_CONTROL,349,22,65,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
CONTROL "Flip",IDC_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,202,37,27,10
CONTROL "Rapid Fire",IDC_RAPID_FIRE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,232,37,44,10
LTEXT "Sensitivity",IDC_LABEL_SENSITIVITY,202,51,42,8
CONTROL "",IDC_SLIDER_SENSITIVITY,"msctls_trackbar32",WS_TABSTOP,240,51,131,17
EDITTEXT IDC_AXIS_SENSITIVITY,372,53,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Dead Zone",IDC_LABEL_DEADZONE,202,71,42,8
CONTROL "",IDC_SLIDER_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,71,131,17
EDITTEXT IDC_AXIS_DEADZONE,372,73,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Skip Dead Zone",IDC_LABEL_SKIP_DEADZONE,202,92,42,16
CONTROL "",IDC_SLIDER_SKIP_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,92,131,17
EDITTEXT IDC_AXIS_SKIP_DEADZONE,372,94,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Off",IDC_SKIP_DEADZONE_OFF,390,94,20,12
END
IDD_CONFIG_NEGCON DIALOGEX 0, 0, 424, 283
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
CONTROL "",IDC_BINDINGS_LIST,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | LVS_NOSORTHEADER | WS_BORDER | WS_VSCROLL | WS_TABSTOP,7,7,183,237,WS_EX_CLIENTEDGE
// Input bindings:
GROUPBOX "Shoulder buttons",IDC_SHOULDER,220,30,173,34
PUSHBUTTON "Analog L",ID_L1,233,41,34,15
PUSHBUTTON "Digital R",ID_R1,346,41,34,15
GROUPBOX "D-Pad",IDC_DPAD,196,65,108,70
PUSHBUTTON "Up",ID_DPAD_UP,233,76,34,15
PUSHBUTTON "Left",ID_DPAD_LEFT,214,95,34,15
PUSHBUTTON "Right",ID_DPAD_RIGHT,252,95,34,15
PUSHBUTTON "Down",ID_DPAD_DOWN,233,114,34,15
GROUPBOX "Digital Face buttons",IDC_FACE,310,65,108,34
PUSHBUTTON "B",ID_TRIANGLE,327,76,34,15
PUSHBUTTON "A",ID_CIRCLE,367,76,34,15
GROUPBOX "Analog Face buttons",IDC_FACE_ANALOG,310,101,108,34
PUSHBUTTON "II",ID_SQUARE,327,112,34,15
PUSHBUTTON "I",ID_CROSS,367,112,34,15
GROUPBOX "Analog Rotating Section",IDC_LSTICK,247,136,124,34
PUSHBUTTON "Left",ID_LSTICK_LEFT,261,147,30,15
PUSHBUTTON "Right",ID_LSTICK_RIGHT,327,147,30,15
PUSHBUTTON "Start",ID_START,207,139,34,15
PUSHBUTTON "Mouse",ID_MOUSE,207,158,34,15
// Force Feedback bindings:
GROUPBOX "Add Force Feedback Effect",ID_FORCEFEEDBACK_BOX,196,215,221,30
COMBOBOX IDC_FORCEFEEDBACK,202,225,96,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Big Motor",ID_BIG_MOTOR,304,224,50,14
PUSHBUTTON "Small Motor",ID_SMALL_MOTOR,360,224,50,14
// Input options:
PUSHBUTTON "Quick Setup",ID_QUICK_SETUP,358,7,59,15
CTEXT "",IDC_QUICK_SETUP_TEXT,196,7,156,15,WS_BORDER
CONTROL "Configure on bind",IDC_CONFIGURE_ON_BIND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,347,266,70,15
PUSHBUTTON "Show Special Inputs",ID_SPECIAL_INPUTS,196,249,90,15
COMBOBOX IDC_DEVICE_SELECT,304,250,113,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
// Special bindings:
PUSHBUTTON "Lock Input",ID_LOCK_ALL_INPUT,7,249,58,15
PUSHBUTTON "Lock Direction",ID_LOCK_DIRECTION,69,249,58,15
PUSHBUTTON "Lock Buttons",ID_LOCK_BUTTONS,131,249,58,15
PUSHBUTTON "Turbo",ID_TURBO_KEY,7,265,58,15
PUSHBUTTON "Exclude Input",ID_EXCLUDE,131,265,58,15
// Force Feedback & Input configurations:
PUSHBUTTON "Back to Controls",ID_CONTROLS,196,260,59,15
PUSHBUTTON "Reset Configuration",ID_RESET_CONFIG,259,260,72,15
// Input configuration:
GROUPBOX "Configure Binding",ID_SENSITIVITY,195,9,222,110
EDITTEXT IDC_AXIS_DEVICE,202,22,72,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
COMBOBOX IDC_AXIS_DIRECTION,276,20,70,47,CBS_DROPDOWNLIST | WS_TABSTOP
EDITTEXT IDC_AXIS_CONTROL,349,22,65,12,ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP
CONTROL "Flip",IDC_FLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,202,37,27,10
CONTROL "Rapid Fire",IDC_RAPID_FIRE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,232,37,44,10
LTEXT "Sensitivity",IDC_LABEL_SENSITIVITY,202,51,42,8
CONTROL "",IDC_SLIDER_SENSITIVITY,"msctls_trackbar32",WS_TABSTOP,240,51,131,17
EDITTEXT IDC_AXIS_SENSITIVITY,372,53,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Dead Zone",IDC_LABEL_DEADZONE,202,71,42,8
CONTROL "",IDC_SLIDER_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,71,131,17
EDITTEXT IDC_AXIS_DEADZONE,372,73,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Skip Dead Zone",IDC_LABEL_SKIP_DEADZONE,202,92,42,16
CONTROL "",IDC_SLIDER_SKIP_DEADZONE,"msctls_trackbar32",WS_TABSTOP,240,92,131,17
EDITTEXT IDC_AXIS_SKIP_DEADZONE,372,94,33,12,ES_RIGHT | ES_READONLY | NOT WS_BORDER | NOT WS_TABSTOP,WS_EX_RTLREADING
LTEXT "Off",IDC_SKIP_DEADZONE_OFF,390,94,20,12
END
IDD_GENERAL DIALOGEX 0, 0, 424, 283
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
GROUPBOX "Input APIs",IDC_STATIC,7,6,410,133
GROUPBOX "Keyboard API",IDC_STATIC,16,16,192,51
CONTROL "Windows messaging (Recommended)",IDC_KB_WM,"Button",BS_AUTORADIOBUTTON | WS_GROUP,22,28,137,10
CONTROL "Raw input",IDC_KB_RAW,"Button",BS_AUTORADIOBUTTON,22,40,112,10
CONTROL "DirectInput",IDC_KB_DI,"Button",BS_AUTORADIOBUTTON,22,52,112,10
GROUPBOX "Game Device APIs",IDC_STATIC,16,70,191,62
CONTROL "DirectInput (Legacy)",IDC_G_DI,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,22,82,100,10
CONTROL "XInput (Modern)",IDC_G_XI,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,22,94,100,10
CONTROL "DualShock 3 native mode (Requires libusb)",IDC_G_DS3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,22,106,155,10
CONTROL "Monitor when in background",IDC_BACKGROUND,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,22,118,107,10
GROUPBOX "Mouse API",IDC_STATIC,216,16,192,85
CONTROL "Windows messaging (Recommended)",IDC_M_WM,"Button",BS_AUTORADIOBUTTON | WS_GROUP,223,27,137,10
CONTROL "Raw input",IDC_M_RAW,"Button",BS_AUTORADIOBUTTON,223,39,112,10
CONTROL "DirectInput",IDC_M_DI,"Button",BS_AUTORADIOBUTTON,223,51,112,10
CONTROL "Disable",IDC_M_DISABLE,"Button",BS_AUTORADIOBUTTON,223,63,39,10
CONTROL "Start without mouse focus",IDC_MOUSE_UNFOCUS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,223,75,98,10
CONTROL "Always hide cursor",IDC_FORCE_HIDE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,223,87,73,10
GROUPBOX "Pads",IDC_STATIC,7,142,410,62
CONTROL "Port 1 Multitap",IDC_MULTITAP1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,152,63,10
CONTROL "Port 2 Multitap",IDC_MULTITAP2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,164,63,10
CONTROL "Multiple bindings",IDC_MULTIPLE_BINDING, "Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,176,66,10
CONTROL "",IDC_PAD_LIST,"SysListView32",LVS_REPORT | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_ALIGNLEFT | WS_TABSTOP,81,151,183,48,WS_EX_CLIENTEDGE
COMBOBOX IDC_PAD_TYPE,270,151,140,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
GROUPBOX "Device Diagnostics",IDC_STATIC,7,207,201,72
CONTROL "",IDC_DIAG_LIST,"SysListView32",LVS_LIST | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_NOSORTHEADER | WS_BORDER | WS_VSCROLL | WS_TABSTOP,14,217,187,57,WS_EX_CLIENTEDGE
GROUPBOX "Hacks and advanced features",IDC_STATIC,216,207,201,46
CONTROL "Enable logging",IDC_DEBUG_FILE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,223,217,79,10
CONTROL "Guitar Hero 2 Hack",IDC_GH2_HACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,223,228,79,10
PUSHBUTTON "Restore Defaults",ID_RESTORE_DEFAULTS,219,259,62,15
PUSHBUTTON "Load Bindings",ID_LOAD,287,259,62,15
PUSHBUTTON "Save Bindings",ID_SAVE,355,259,62,15
END
IDD_ABOUT DIALOGEX 0, 0, 108, 66
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About LilyPad"
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
CTEXT "LilyPad plugin",IDC_VERSION,7,7,94,10
ICON IDI_FROG,IDC_STATIC,42,20,21,20
DEFPUSHBUTTON "OK",IDOK,28,45,50,14
END
IDD_DIAG DIALOGEX 0, 0, 190, 178
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION " "
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
CONTROL "",IDC_DIAG_LIST,"SysListView32",LVS_REPORT | LVS_SINGLESEL | LVS_NOSORTHEADER | WS_BORDER | WS_VSCROLL | WS_TABSTOP,7,7,176,164,WS_EX_CLIENTEDGE
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_CONFIG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 417
TOPMARGIN, 7
BOTTOMMARGIN, 311
END
IDD_CONFIG_POPN, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 417
TOPMARGIN, 7
BOTTOMMARGIN, 311
END
IDD_CONFIG_GUITAR, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 417
TOPMARGIN, 7
BOTTOMMARGIN, 311
END
IDD_CONFIG_PS1_MOUSE, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 417
TOPMARGIN, 7
BOTTOMMARGIN, 311
END
IDD_CONFIG_NEGCON, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 417
TOPMARGIN, 7
BOTTOMMARGIN, 311
END
IDD_GENERAL, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 417
TOPMARGIN, 7
BOTTOMMARGIN, 319
END
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 101
TOPMARGIN, 7
BOTTOMMARGIN, 59
END
IDD_DIAG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 183
TOPMARGIN, 7
BOTTOMMARGIN, 171
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
IDR_INI1 RCDATA "Default.ini"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_FROG ICON "frog.ico"
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -1,113 +0,0 @@
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<Link>
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@ -1,154 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{c3444fe6-e86c-41ad-b284-9aaa0085018c}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
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<Filter Include="Header Files">
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View File

@ -1,539 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2017 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "Config.h"
#include "DeviceEnumerator.h"
#include "Linux/ConfigHelper.h"
GeneralConfig config;
#if 0
remove 0x10F0 to compute the cmd value
#define ID_SENSITIVITY 0x1007
#define ID_LOCK_BUTTONS 0x10FC
#define ID_LOCK 0x10FD
#define ID_LOCK_DIRECTION 0x10FE
#define ID_MOUSE 0x10FF
#define ID_SELECT 0x1100
#define ID_L3 0x1101
#define ID_R3 0x1102
#define ID_START 0x1103
#define ID_DPAD_UP 0x1104
#define ID_DPAD_RIGHT 0x1105
#define ID_DPAD_DOWN 0x1106
#define ID_DPAD_LEFT 0x1107
#define ID_L2 0x1108
#define ID_R2 0x1109
#define ID_L1 0x110A
#define ID_R1 0x110B
#define ID_TRIANGLE 0x110C
#define ID_CIRCLE 0x110D
#define ID_CROSS 0x110E
#define ID_SQUARE 0x110F
#define ID_LSTICK_UP 0x1110
#define ID_LSTICK_RIGHT 0x1111
#define ID_LSTICK_DOWN 0x1112
#define ID_LSTICK_LEFT 0x1113
#define ID_RSTICK_UP 0x1114
#define ID_RSTICK_RIGHT 0x1115
#define ID_RSTICK_DOWN 0x1116
#define ID_RSTICK_LEFT 0x1117
#define ID_ANALOG 0x1118
#define ID_DELETE 0x11FF
#define ID_DEBUG 0x1200
#define ID_IGNORE 0x1201
#define ID_CLEAR 0x1202
#define ID_REFRESH 0x1202
#define ID_SAVE 0x1204
#define ID_LOAD 0x1205
#define ID_BIG_MOTOR 0x120A
#define ID_SMALL_MOTOR 0x120B
#define ID_TEST 0x1300
#define ID_CONTROLS 0x1301
#define ID_FF 0x1304
#endif
struct GeneralSettingsBool
{
const wchar_t *name;
unsigned int ControlId;
u8 defaultValue;
};
// XXX: I try to remove only gui stuff
void DeleteBinding(int port, int slot, int padtype, Device *dev, Binding *b)
{
fprintf(stderr, "delete binding %d:%d\n", port, slot);
Binding *bindings = dev->pads[port][slot][padtype].bindings;
int i = b - bindings;
memmove(bindings + i, bindings + i + 1, sizeof(Binding) * (dev->pads[port][slot][padtype].numBindings - i - 1));
dev->pads[port][slot][padtype].numBindings--;
}
void DeleteBinding(int port, int slot, Device *dev, ForceFeedbackBinding *b)
{
int padtype = config.padConfigs[port][slot].type;
ForceFeedbackBinding *bindings = dev->pads[port][slot][padtype].ffBindings;
int i = b - bindings;
memmove(bindings + i, bindings + i + 1, sizeof(Binding) * (dev->pads[port][slot][padtype].numFFBindings - i - 1));
dev->pads[port][slot][padtype].numFFBindings--;
}
int BindCommand(Device *dev, unsigned int uid, unsigned int port, unsigned int slot, unsigned int padtype, int command, int sensitivity, int rapidFire, int deadZone)
{
// Checks needed because I use this directly when loading bindings.
if (port > 1 || slot > 3 || padtype >= numPadTypes)
return -1;
if (!sensitivity)
sensitivity = BASE_SENSITIVITY;
if ((uid >> 16) & (PSHBTN | TGLBTN)) {
deadZone = 0;
} else if (!deadZone) {
if ((uid >> 16) & PRESSURE_BTN) {
deadZone = 1;
} else {
deadZone = DEFAULT_DEADZONE;
}
}
// Relative axes can have negative sensitivity.
else if (((uid >> 16) & 0xFF) == RELAXIS) {
sensitivity = abs(sensitivity);
}
VirtualControl *c = dev->GetVirtualControl(uid);
if (!c)
return -1;
// Add before deleting. Means I won't scroll up one line when scrolled down to bottom.
int controlIndex = c - dev->virtualControls;
int index = 0;
PadBindings *p = dev->pads[port][slot] + padtype;
p->bindings = (Binding *)realloc(p->bindings, (p->numBindings + 1) * sizeof(Binding));
for (index = p->numBindings; index > 0; index--) {
if (p->bindings[index - 1].controlIndex < controlIndex)
break;
p->bindings[index] = p->bindings[index - 1];
}
Binding *b = p->bindings + index;
p->numBindings++;
b->command = command;
b->controlIndex = controlIndex;
b->rapidFire = rapidFire;
b->sensitivity = sensitivity;
b->deadZone = deadZone;
// Where it appears in listview.
//int count = ListBoundCommand(port, slot, dev, b);
int newBindingIndex = index;
index = 0;
while (index < p->numBindings) {
if (index == newBindingIndex) {
index++;
continue;
}
b = p->bindings + index;
int nuke = 0;
if (config.multipleBinding) {
if (b->controlIndex == controlIndex && b->command == command)
nuke = 1;
} else {
int uid2 = dev->virtualControls[b->controlIndex].uid;
if (b->controlIndex == controlIndex || (!((uid2 ^ uid) & 0xFFFFFF) && ((uid | uid2) & (UID_POV | UID_AXIS))))
nuke = 1;
}
if (!nuke) {
index++;
continue;
}
if (index < newBindingIndex) {
newBindingIndex--;
//count --;
}
DeleteBinding(port, slot, padtype, dev, b);
}
if (!config.multipleBinding) {
for (int port2 = 0; port2 < 2; port2++) {
for (int slot2 = 0; slot2 < 4; slot2++) {
if (port2 == (int)port && slot2 == (int)slot)
continue;
for (int padtype2 = 0; padtype2 < numPadTypes; padtype2++) {
PadBindings *p = dev->pads[port2][slot2] + padtype2;
for (int i = 0; i < p->numBindings; i++) {
Binding *b = p->bindings + i;
int uid2 = dev->virtualControls[b->controlIndex].uid;
if (b->controlIndex == controlIndex || (!((uid2 ^ uid) & 0xFFFFFF) && ((uid | uid2) & (UID_POV | UID_AXIS)))) {
DeleteBinding(port2, slot2, padtype2, dev, b);
i--;
}
}
}
}
}
}
//return count;
return 0;
}
// Ties together config data structure, config files, and general config
// dialog.
const GeneralSettingsBool BoolOptionsInfo[] = {
{L"Force Cursor Hide", 0 /*IDC_FORCE_HIDE*/, 0},
{L"Mouse Unfocus", 0 /*IDC_MOUSE_UNFOCUS*/, 1},
{L"Background", 0 /*IDC_BACKGROUND*/, 1},
{L"Multiple Bindings", 0 /*IDC_MULTIPLE_BINDING*/, 0},
{L"DirectInput Game Devices", 0 /*IDC_G_DI*/, 1},
{L"XInput", 0 /*IDC_G_XI*/, 1},
{L"DualShock 3", 0 /*IDC_G_DS3*/, 0},
{L"Multitap 1", 0 /*IDC_MULTITAP1*/, 0},
{L"Multitap 2", 0 /*IDC_MULTITAP2*/, 0},
{L"Logging", 0 /*IDC_DEBUG_FILE*/, 0},
{L"GH2", 0 /*IDC_GH2_HACK*/, 0},
};
void CALLBACK PADsetSettingsDir(const char *dir)
{
CfgHelper::SetSettingsDir(dir);
}
int SaveSettings(wchar_t *file = 0)
{
CfgHelper cfg;
for (size_t i = 0; i < sizeof(BoolOptionsInfo) / sizeof(BoolOptionsInfo[0]); i++) {
cfg.WriteBool(L"General Settings", BoolOptionsInfo[i].name, config.bools[i]);
}
cfg.WriteInt(L"General Settings", L"Keyboard Mode", config.keyboardApi);
cfg.WriteInt(L"General Settings", L"Mouse Mode", config.mouseApi);
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
wchar_t temp[50];
wsprintf(temp, L"Pad %i %i", port, slot);
cfg.WriteInt(temp, L"Mode", config.padConfigs[port][slot].type);
}
}
if (!dm)
return 0;
for (int i = 0; i < dm->numDevices; i++) {
wchar_t id[50];
wchar_t temp[50], temp2[1000];
wsprintfW(id, L"Device %i", i);
Device *dev = dm->devices[i];
wchar_t *name = dev->displayName;
while (name[0] == '[') {
wchar_t *name2 = wcschr(name, ']');
if (!name2)
break;
name = name2 + 1;
while (iswspace(name[0]))
name++;
}
cfg.WriteStr(id, L"Display Name", name);
cfg.WriteStr(id, L"Instance ID", dev->instanceID);
if (dev->productID) {
cfg.WriteStr(id, L"Product ID", dev->productID);
}
cfg.WriteInt(id, L"API", dev->api);
cfg.WriteInt(id, L"Type", dev->type);
int ffBindingCount = 0;
int bindingCount = 0;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
for (int padtype = 0; padtype < numPadTypes; padtype++) {
for (int j = 0; j < dev->pads[port][slot][padtype].numBindings; j++) {
Binding *b = dev->pads[port][slot][padtype].bindings + j;
VirtualControl *c = &dev->virtualControls[b->controlIndex];
wsprintfW(temp, L"Binding %i", bindingCount++);
wsprintfW(temp2, L"0x%08X, %i, %i, %i, %i, %i, %i, %i", c->uid, port, b->command, b->sensitivity, b->rapidFire, slot, b->deadZone, padtype);
cfg.WriteStr(id, temp, temp2);
}
for (int j = 0; j < dev->pads[port][slot][padtype].numFFBindings; j++) {
ForceFeedbackBinding *b = dev->pads[port][slot][padtype].ffBindings + j;
ForceFeedbackEffectType *eff = &dev->ffEffectTypes[b->effectIndex];
wsprintfW(temp, L"FF Binding %i", ffBindingCount++);
wsprintfW(temp2, L"%s %i, %i, %i, %i", eff->effectID, port, b->motor, slot, padtype);
for (int k = 0; k < dev->numFFAxes; k++) {
ForceFeedbackAxis *axis = dev->ffAxes + k;
AxisEffectInfo *info = b->axes + k;
//wsprintfW(wcschr(temp2,0), L", %i, %i", axis->id, info->force);
// Not secure because I'm too lazy to compute the remaining size
wprintf(wcschr(temp2, 0), L", %i, %i", axis->id, info->force);
}
cfg.WriteStr(id, temp, temp2);
}
}
}
}
}
return 0;
}
int LoadSettings(int force, wchar_t *file)
{
if (dm && !force)
return 0;
// Could just do ClearDevices() instead, but if I ever add any extra stuff,
// this will still work.
UnloadConfigs();
dm = new InputDeviceManager();
CfgHelper cfg;
for (size_t i = 0; i < sizeof(BoolOptionsInfo) / sizeof(BoolOptionsInfo[0]); i++) {
config.bools[i] = cfg.ReadBool(L"General Settings", BoolOptionsInfo[i].name, BoolOptionsInfo[i].defaultValue);
}
config.keyboardApi = (DeviceAPI)cfg.ReadInt(L"General Settings", L"Keyboard Mode", LNX_KEYBOARD);
if (!config.keyboardApi)
config.keyboardApi = LNX_KEYBOARD;
config.mouseApi = (DeviceAPI)cfg.ReadInt(L"General Settings", L"Mouse Mode");
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
wchar_t temp[50];
wsprintf(temp, L"Pad %i %i", port, slot);
config.padConfigs[port][slot].type = (PadType)cfg.ReadInt(temp, L"Mode", Dualshock2Pad);
}
}
bool oldIni = false;
int i = 0;
int multipleBinding = config.multipleBinding;
// Disabling multiple binding only prevents new multiple bindings.
config.multipleBinding = 1;
while (1) {
wchar_t id[50];
wchar_t temp[50], temp2[1000], temp3[1000], temp4[1000];
wsprintfW(id, L"Device %i", i++);
if (!cfg.ReadStr(id, L"Display Name", temp2) || !temp2[0] ||
!cfg.ReadStr(id, L"Instance ID", temp3) || !temp3[0]) {
if (i >= 100)
break;
continue;
}
wchar_t *id2 = 0;
if (cfg.ReadStr(id, L"Product ID", temp4) && temp4[0])
id2 = temp4;
int api = cfg.ReadInt(id, L"API");
int type = cfg.ReadInt(id, L"Type");
if (!api || !type)
continue;
Device *dev = new Device((DeviceAPI)api, (DeviceType)type, temp2, temp3, id2);
dev->attached = 0;
dm->AddDevice(dev);
int j = 0;
int last = 0;
while (1) {
wsprintfW(temp, L"Binding %i", j++);
if (!cfg.ReadStr(id, temp, temp2)) {
if (j >= 100) {
if (!last)
break;
last = 0;
}
continue;
}
last = 1;
unsigned int uid;
int port, command, sensitivity, rapidFire, slot = 0, deadZone = 0, padtype = 0;
int w = 0;
char string[1000];
while (temp2[w]) {
string[w] = (char)temp2[w];
w++;
}
string[w] = 0;
int len = sscanf(string, " %u , %i , %i , %i , %i , %i , %i , %i", &uid, &port, &command, &sensitivity, &rapidFire, &slot, &deadZone, &padtype);
if (len >= 5 && type) {
VirtualControl *c = dev->GetVirtualControl(uid);
if (!c)
c = dev->AddVirtualControl(uid, -1);
if (c) {
if (len < 8) { // If ini file is imported from older version, make sure bindings aren't applied to "Unplugged" padtype.
oldIni = true;
if (config.padConfigs[port][slot].type != 0) {
padtype = config.padConfigs[port][slot].type;
} else {
padtype = 1;
}
}
BindCommand(dev, uid, port, slot, padtype, command, sensitivity, rapidFire, deadZone);
}
}
}
j = 0;
while (1) {
wsprintfW(temp, L"FF Binding %i", j++);
if (!cfg.ReadStr(id, temp, temp2)) {
if (j >= 10) {
if (!last)
break;
last = 0;
}
continue;
}
last = 1;
int port, slot, motor, padtype;
int w = 0;
char string[1000];
char effect[1000];
while (temp2[w]) {
string[w] = (char)temp2[w];
w++;
}
string[w] = 0;
// wcstok not in ntdll. More effore than its worth to shave off
// whitespace without it.
if (sscanf(string, " %20s %i , %i , %i , %i", effect, &port, &motor, &slot, &padtype) == 5) {
char *s;
if (oldIni) { // Make sure bindings aren't applied to "Unplugged" padtype and FF settings are read from old location.
if (config.padConfigs[port][slot].type != 0) {
padtype = config.padConfigs[port][slot].type;
} else {
padtype = 1;
}
s = strchr(strchr(strchr(string, ',') + 1, ',') + 1, ',');
} else {
s = strchr(strchr(strchr(strchr(string, ',') + 1, ',') + 1, ',') + 1, ',');
}
if (!s)
continue;
s++;
w = 0;
while (effect[w]) {
temp2[w] = effect[w];
w++;
}
temp2[w] = 0;
ForceFeedbackEffectType *eff = dev->GetForcefeedbackEffect(temp2);
if (!eff) {
// At the moment, don't record effect types.
// Only used internally, anyways, so not an issue.
dev->AddFFEffectType(temp2, temp2, EFFECT_CONSTANT);
// eff = &dev->ffEffectTypes[dev->numFFEffectTypes-1];
}
#if 0
ForceFeedbackBinding *b;
CreateEffectBinding(dev, temp2, port, slot, motor, &b);
if (b) {
while (1) {
int axisID = atoi(s);
if (!(s = strchr(s, ','))) break;
s++;
int force = atoi(s);
int i;
for (i=0; i<dev->numFFAxes; i++) {
if (axisID == dev->ffAxes[i].id) break;
}
if (i == dev->numFFAxes) {
dev->AddFFAxis(L"?", axisID);
}
b->axes[i].force = force;
if (!(s = strchr(s, ','))) break;
s++;
}
}
#endif
}
}
}
config.multipleBinding = multipleBinding;
//TODO RefreshEnabledDevicesAndDisplay(1);
RefreshEnabledDevices(1); // XXX For the moment only a subfonction
return 0;
}
void UnloadConfigs()
{
if (dm) {
delete dm;
dm = 0;
}
}
void RefreshEnabledDevices(int updateDeviceList)
{
// Clears all device state.
static int lastXInputState = -1;
if (updateDeviceList || lastXInputState != config.gameApis.xInput) {
EnumDevices(config.gameApis.xInput);
lastXInputState = config.gameApis.xInput;
}
for (int i = 0; i < dm->numDevices; i++) {
Device *dev = dm->devices[i];
// XXX windows magic?
if (!dev->attached && dev->displayName[0] != '[') {
wchar_t *newName = (wchar_t *)malloc(sizeof(wchar_t) * (wcslen(dev->displayName) + 12));
wsprintfW(newName, L"[Detached] %s", dev->displayName);
free(dev->displayName);
dev->displayName = newName;
}
dm->EnableDevice(i);
#if 0 // windows magic?
if ((dev->type == KEYBOARD && dev->api == IGNORE_KEYBOARD) ||
(dev->type == KEYBOARD && dev->api == config.keyboardApi) ||
(dev->type == MOUSE && dev->api == config.mouseApi) ||
(dev->type == OTHER &&
((dev->api == DI && config.gameApis.directInput) ||
(dev->api == DS3 && config.gameApis.dualShock3) ||
(dev->api == XINPUT && config.gameApis.xInput)))) {
dm->EnableDevice(i);
if (config.gameApis.dualShock3 && dev->api == DI && dev->displayName &&
!wcsicmp(dev->displayName, L"DX PLAYSTATION(R)3 Controller")) {
dm->DisableDevice(i);
}
else {
dm->EnableDevice(i);
}
}
else {
dm->DisableDevice(i);
}
#endif
}
}
void Configure()
{
// Can end up here without PADinit() being called first.
LoadSettings();
// Can also end up here after running emulator a bit, and possibly
// disabling some devices due to focus changes, or releasing mouse.
RefreshEnabledDevices(0);
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* File imported from SPU2-X (and tranformed to object)
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Linux/ConfigHelper.h"
#include <wx/fileconf.h>
wxString CfgHelper::m_path = L"inis/LilyPad.ini";
void CfgHelper::SetSettingsDir(const char *dir)
{
m_path = wxString::FromAscii(dir) + L"/LilyPad.ini";
}
CfgHelper::CfgHelper()
{
m_config = new wxFileConfig(L"", L"", m_path, L"", wxCONFIG_USE_LOCAL_FILE);
}
CfgHelper::~CfgHelper()
{
delete m_config;
}
void CfgHelper::setIni(const wchar_t *Section)
{
m_config->SetPath(wxsFormat(L"/%s", Section));
}
void CfgHelper::WriteBool(const wchar_t *Section, const wchar_t *Name, bool Value)
{
setIni(Section);
m_config->Write(Name, Value);
}
void CfgHelper::WriteInt(const wchar_t *Section, const wchar_t *Name, int Value)
{
setIni(Section);
m_config->Write(Name, Value);
}
void CfgHelper::WriteFloat(const wchar_t *Section, const wchar_t *Name, float Value)
{
setIni(Section);
m_config->Write(Name, (double)Value);
}
void CfgHelper::WriteStr(const wchar_t *Section, const wchar_t *Name, const wxString &Data)
{
setIni(Section);
m_config->Write(Name, Data);
}
bool CfgHelper::ReadBool(const wchar_t *Section, const wchar_t *Name, bool Default)
{
bool ret;
setIni(Section);
m_config->Read(Name, &ret, Default);
return ret;
}
int CfgHelper::ReadInt(const wchar_t *Section, const wchar_t *Name, int Default)
{
int ret;
setIni(Section);
m_config->Read(Name, &ret, Default);
return ret;
}
float CfgHelper::ReadFloat(const wchar_t *Section, const wchar_t *Name, float Default)
{
double ret;
setIni(Section);
m_config->Read(Name, &ret, (double)Default);
return (float)ret;
}
int CfgHelper::ReadStr(const wchar_t *Section, const wchar_t *Name, wchar_t *Data, const wchar_t *Default)
{
setIni(Section);
wcscpy(Data, m_config->Read(Name, Default).wc_str());
return wcslen(Data);
}
int CfgHelper::ReadStr(const wchar_t *Section, const wchar_t *Name, wxString &Data, const wchar_t *Default)
{
setIni(Section);
Data = m_config->Read(Name, Default);
return Data.size();
}

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@ -1,48 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* File imported from SPU2-X (and tranformed to object)
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include <wx/fileconf.h>
extern void CfgSetSettingsDir(const char *dir);
class CfgHelper
{
wxFileConfig *m_config;
static wxString m_path;
void setIni(const wchar_t *Section);
public:
CfgHelper();
~CfgHelper();
void WriteBool(const wchar_t *Section, const wchar_t *Name, bool Value);
void WriteInt(const wchar_t *Section, const wchar_t *Name, int Value);
void WriteFloat(const wchar_t *Section, const wchar_t *Name, float Value);
void WriteStr(const wchar_t *Section, const wchar_t *Name, const wxString &Data);
bool ReadBool(const wchar_t *Section, const wchar_t *Name, bool Default = false);
int ReadStr(const wchar_t *Section, const wchar_t *Name, wxString &Data, const wchar_t *Default = 0);
int ReadStr(const wchar_t *Section, const wchar_t *Name, wchar_t *Data, const wchar_t *Default = 0);
int ReadInt(const wchar_t *Section, const wchar_t *Name, int Default = 0);
float ReadFloat(const wchar_t *Section, const wchar_t *Name, float Default = 0.0f);
static void SetSettingsDir(const char *dir);
};

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@ -1,209 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2015 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "Linux/JoyEvdev.h"
#include "Linux/bitmaskros.h"
JoyEvdev::JoyEvdev(int fd, bool ds3, const wchar_t *id)
: Device(LNX_JOY, OTHER, id, id)
, m_fd(fd)
{
// XXX LNX_JOY => DS3 or ???
m_abs.clear();
m_btn.clear();
m_rel.clear();
int last = 0;
uint8_t abs_bitmap[nUcharsForNBits(ABS_CNT)] = {0};
uint8_t btn_bitmap[nUcharsForNBits(KEY_CNT)] = {0};
uint8_t rel_bitmap[nUcharsForNBits(REL_CNT)] = {0};
// Add buttons
if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(btn_bitmap)), btn_bitmap) >= 0) {
for (int bit = BTN_MISC; bit < KEY_CNT; bit++) {
if (testBit(bit, btn_bitmap)) {
AddPhysicalControl(PSHBTN, last, 0);
m_btn.push_back(bit);
last++;
}
}
}
// Add Absolute axis
if (ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bitmap)), abs_bitmap) >= 0) {
for (int bit = 0; bit < ABS_CNT; bit++) {
ControlType type = ABSAXIS; // FIXME DS3
if (testBit(bit, abs_bitmap)) {
input_absinfo info;
if (ioctl(m_fd, EVIOCGABS(bit), &info) < 0) {
fprintf(stderr, "Invalid IOCTL EVIOCGID\n");
continue;
}
AddPhysicalControl(ABSAXIS, last, 0);
last++;
if (std::abs(info.value - 127) < 2) {
fprintf(stderr, "HALF Axis info %d=>%d, current %d, flat %d, resolution %d\n", info.minimum, info.maximum, info.value, info.flat, info.resolution);
// Half axis must be split into 2 parts...
AddPhysicalControl(ABSAXIS, last, 0);
last++;
m_abs.push_back(abs_info(bit, info.minimum, info.value, type));
m_abs.push_back(abs_info(bit, info.value, info.maximum, type));
} else {
fprintf(stderr, "FULL Axis info %d=>%d, current %d, flat %d, resolution %d\n", info.minimum, info.maximum, info.value, info.flat, info.resolution);
m_abs.push_back(abs_info(bit, info.minimum, info.maximum, type));
}
}
}
}
// Add relative axis
if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmap)), rel_bitmap) >= 0) {
for (int bit = 0; bit < REL_CNT; bit++) {
if (testBit(bit, rel_bitmap)) {
AddPhysicalControl(RELAXIS, last, last);
m_rel.push_back(bit);
last++;
fprintf(stderr, "Add relative nb %d\n", bit);
}
}
}
fprintf(stderr, "New device created. Found axe:%zu, buttons:%zu, m_rel:%zu\n\n", m_abs.size(), m_btn.size(), m_rel.size());
}
JoyEvdev::~JoyEvdev()
{
close(m_fd);
}
int JoyEvdev::Activate(InitInfo *args)
{
AllocState();
uint16_t size = m_abs.size() + m_rel.size() + m_btn.size();
memset(physicalControlState, 0, sizeof(int) * size);
active = 1;
return 1;
}
int JoyEvdev::Update()
{
struct input_event events[32];
int len;
int status = 0;
//fprintf(stderr, "Update was called\n");
// Do a big read to reduce kernel validation
while ((len = read(m_fd, events, (sizeof events))) > 0) {
int evt_nb = len / sizeof(input_event);
//fprintf(stderr, "Poll %d events available\n", evt_nb);
for (int i = 0; i < evt_nb; i++) {
switch (events[i].type) {
case EV_ABS: {
for (size_t idx = 0; idx < m_abs.size(); idx++) {
if (m_abs[idx].code == events[i].code) {
// XXX strict or not ?
if ((events[i].value >= m_abs[idx].min) && (events[i].value <= m_abs[idx].max)) {
// XXX FIX shitty api
int scale = m_abs[idx].scale(events[i].value);
fprintf(stderr, "axis value %d scaled to %d\n", events[i].value, scale);
physicalControlState[idx + m_btn.size()] = scale;
status = 1;
}
}
}
} break;
case EV_KEY: {
for (size_t idx = 0; idx < m_btn.size(); idx++) {
if (m_btn[idx] == events[i].code) {
fprintf(stderr, "Event KEY:%d detected with value %d\n", events[i].code, events[i].value);
physicalControlState[idx] = FULLY_DOWN * events[i].value;
status = 1;
break;
}
}
} break;
case EV_REL:
// XXX
break;
default:
break;
}
}
}
return status;
}
static std::wstring CorrectJoySupport(int fd)
{
struct input_id id;
if (ioctl(fd, EVIOCGID, &id) < 0) {
fprintf(stderr, "Invalid IOCTL EVIOCGID\n");
return L"";
}
char dev_name[128];
if (ioctl(fd, EVIOCGNAME(128), dev_name) < 0) {
fprintf(stderr, "Invalid IOCTL EVIOCGNAME\n");
return L"";
}
fprintf(stderr, "Found input device => bustype:%x, vendor:%x, product:%x, version:%x\n", id.bustype, id.vendor, id.product, id.version);
fprintf(stderr, "\tName:%s\n", dev_name);
std::string s(dev_name);
return std::wstring(s.begin(), s.end());
}
void EnumJoystickEvdev()
{
// Technically it must be done with udev but another lib for
// avoid a loop is too much for me (even if udev is mandatory
// so maybe later)
std::string input_root("/dev/input/event");
for (int i = 0; i < 32; i++) {
std::string dev = input_root + std::to_string(i);
int fd = open(dev.c_str(), O_RDWR | O_NONBLOCK);
if (fd < 0) {
continue;
}
std::wstring id = CorrectJoySupport(fd);
if (id.size() != 0) {
bool ds3 = id.find(L"PLAYSTATION(R)3") != std::string::npos;
if (ds3) {
fprintf(stderr, "DS3 device detected !!!\n");
}
dm->AddDevice(new JoyEvdev(fd, ds3, id.c_str()));
} else if (fd >= 0)
close(fd);
}
}

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@ -1,84 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2015 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <linux/input.h>
struct abs_info
{
uint16_t code;
int32_t min;
int32_t max;
int32_t factor;
int32_t translation;
abs_info(int32_t _code, int32_t _min, int32_t _max, ControlType type)
: code(_code)
, min(_min)
, max(_max)
{
translation = 0;
// Note: ABSAXIS ranges from -64K to 64K
// Note: PSHBTN ranges from 0 to 64K
if ((min == 0) && (max == 255)) {
if (type == ABSAXIS) {
translation = 128;
factor = FULLY_DOWN / 128;
} else {
factor = FULLY_DOWN / 256;
}
} else if ((min == -1) && (max == 1)) {
factor = FULLY_DOWN;
} else if ((min == 0) && (std::abs(max - 127) < 2)) {
translation = 64;
factor = -FULLY_DOWN / 64;
} else if ((max == 255) && (std::abs(min - 127) < 2)) {
translation = 64 + 128;
factor = FULLY_DOWN / 64;
} else {
fprintf(stderr, "Scale not supported\n");
factor = 0;
}
}
int scale(int32_t value)
{
return (value - translation) * factor;
}
};
class JoyEvdev : public Device
{
int m_fd;
std::vector<abs_info> m_abs;
std::vector<uint16_t> m_btn;
std::vector<uint16_t> m_rel;
public:
JoyEvdev(int fd, bool ds3, const wchar_t *id);
~JoyEvdev();
int Activate(InitInfo *args);
int Update();
};
void EnumJoystickEvdev();

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2015 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Linux/KeyboardMouse.h"
// actually it is even more but it is enough to distinguish different key
#define MAX_KEYCODE (0xFF)
LinuxKeyboard::LinuxKeyboard()
: Device(LNX_KEYBOARD, KEYBOARD, L"displayName", L"instanceID", L"deviceID")
{
for (int i = 0; i < MAX_KEYCODE; i++) {
AddPhysicalControl(PSHBTN, i, i);
}
}
int LinuxKeyboard::Activate(InitInfo *args)
{
// Always active
active = 1;
AllocState();
#if 0
for (int vkey=5; vkey<256; vkey++) {
int value = (unsigned short)(((short)GetAsyncKeyState(vkey))>>15);
value += value&1;
if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) {
value = 0;
}
physicalControlState[vkey] = 0;
}
#endif
// Every button released
memset(physicalControlState, 0, sizeof(int) * MAX_KEYCODE);
return 1;
}
int LinuxKeyboard::Update()
{
keyEvent event;
int status = 0;
while (R_GetQueuedKeyEvent(&event)) {
switch (event.evt) {
case KeyPress:
physicalControlState[MAX_KEYCODE & event.key] = FULLY_DOWN;
status = 1;
break;
case KeyRelease:
physicalControlState[MAX_KEYCODE & event.key] = 0;
status = 1;
break;
default:
//fprintf(stderr, "Unsupported event %x\n", event.evt);
//assert(0);
break;
}
}
return status; // XXX ????
}
void EnumLnx()
{
dm->AddDevice(new LinuxKeyboard());
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2015 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "KeyboardQueue.h"
class LinuxKeyboard : public Device
{
public:
LinuxKeyboard();
int Activate(InitInfo *args);
int Update();
};
void EnumLnx();

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
// This is undoubtedly completely unnecessary.
#include "KeyboardQueue.h"
#ifdef __linux__
// Above code is for events that go from the plugin to core
// Here we need the contrary, event that come from core to the plugin
// Yes it is a crazy ping-pong hell ! I mostly copy past with
// a R_ (which stand for reverse)
#define R_EVENT_QUEUE_LEN 256
static std::mutex core_event;
static u8 R_lastQueuedEvent = 0;
static u8 R_nextQueuedEvent = 0;
static keyEvent R_queuedEvents[R_EVENT_QUEUE_LEN];
void R_QueueKeyEvent(const keyEvent &evt)
{
std::lock_guard<std::mutex> lock(core_event);
R_queuedEvents[R_lastQueuedEvent] = evt;
R_lastQueuedEvent = (R_lastQueuedEvent + 1) % R_EVENT_QUEUE_LEN;
// In case someone has a severe Parkingson's disease
assert(R_nextQueuedEvent != R_lastQueuedEvent);
}
int R_GetQueuedKeyEvent(keyEvent *event)
{
if (R_lastQueuedEvent == R_nextQueuedEvent)
return 0;
std::lock_guard<std::mutex> lock(core_event);
*event = R_queuedEvents[R_nextQueuedEvent];
R_nextQueuedEvent = (R_nextQueuedEvent + 1) % R_EVENT_QUEUE_LEN;
return 1;
}
void R_ClearKeyQueue()
{
R_lastQueuedEvent = R_nextQueuedEvent;
}
EXPORT_C_(void)
PADWriteEvent(keyEvent &evt)
{
R_QueueKeyEvent(evt);
}
#endif

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@ -1,40 +0,0 @@
/*
* bitmaskros.h
*
* Helper macros for large bit masks management
*
* Copyright (C) 2008 Jean-Philippe Meuret
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Number of bits for 1 unsigned char */
#define nBitsPerUchar (sizeof(unsigned char) * 8)
/* Number of unsigned chars to contain a given number of bits */
#define nUcharsForNBits(nBits) ((((nBits)-1) / nBitsPerUchar) + 1)
/* Index=Offset of given bit in 1 unsigned char */
#define bitOffsetInUchar(bit) ((bit) % nBitsPerUchar)
/* Index=Offset of the unsigned char associated to the bit
at the given index=offset */
#define ucharIndexForBit(bit) ((bit) / nBitsPerUchar)
/* Value of an unsigned char with bit set at given index=offset */
#define ucharValueForBit(bit) (((unsigned char)(1)) << bitOffsetInUchar(bit))
/* Test the bit with given index=offset in an unsigned char array */
#define testBit(bit, array) ((array[ucharIndexForBit(bit)] >> bitOffsetInUchar(bit)) & 1)

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<ProjectRootDir>$(ProjectDir).</ProjectRootDir>
<SvnRootDir>$(ProjectRootDir)\..\..</SvnRootDir>
<PcsxSubsection>plugins</PcsxSubsection>
<SvnCommonDir>$(SvnRootDir)\common</SvnCommonDir>
</PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="ProjectRootDir">
<Value>$(ProjectRootDir)</Value>
</BuildMacro>
<BuildMacro Include="SvnRootDir">
<Value>$(SvnRootDir)</Value>
</BuildMacro>
<BuildMacro Include="PcsxSubsection">
<Value>$(PcsxSubsection)</Value>
</BuildMacro>
<BuildMacro Include="SvnCommonDir">
<Value>$(SvnCommonDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>

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@ -1,331 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "WindowsMessaging.h"
#include "VKey.h"
#include "DeviceEnumerator.h"
#include "WndProcEater.h"
#include "WindowsKeyboard.h"
#include "WindowsMouse.h"
ExtraWndProcResult RawInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output);
int GetRawKeyboards(HWND hWnd)
{
RAWINPUTDEVICE Rid;
Rid.hwndTarget = hWnd;
Rid.dwFlags = 0;
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x06;
return RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
}
void ReleaseRawKeyboards()
{
RAWINPUTDEVICE Rid;
Rid.hwndTarget = 0;
Rid.dwFlags = RIDEV_REMOVE;
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x06;
RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
}
int GetRawMice(HWND hWnd)
{
RAWINPUTDEVICE Rid;
Rid.hwndTarget = hWnd;
Rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x02;
return RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
}
void ReleaseRawMice()
{
RAWINPUTDEVICE Rid;
Rid.hwndTarget = 0;
Rid.dwFlags = RIDEV_REMOVE;
Rid.usUsagePage = 0x01;
Rid.usUsage = 0x02;
RegisterRawInputDevices(&Rid, 1, sizeof(Rid));
}
// Count of active raw keyboard devices.
// when it gets to 0, release them all.
static int rawKeyboardActivatedCount = 0;
// Same for mice.
static int rawMouseActivatedCount = 0;
class RawInputKeyboard : public WindowsKeyboard
{
public:
HANDLE hDevice;
RawInputKeyboard(HANDLE hDevice, wchar_t *name, wchar_t *instanceID = 0)
: WindowsKeyboard(RAW, name, instanceID)
{
this->hDevice = hDevice;
}
int Activate(InitInfo *initInfo)
{
Deactivate();
hWndProc = initInfo->hWndProc;
active = 1;
if (!rawKeyboardActivatedCount++) {
if (!rawMouseActivatedCount)
hWndProc->Eat(RawInputWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
if (!GetRawKeyboards(hWndProc->hWndEaten)) {
Deactivate();
return 0;
}
}
InitState();
return 1;
}
void Deactivate()
{
FreeState();
if (active) {
active = 0;
rawKeyboardActivatedCount--;
if (!rawKeyboardActivatedCount) {
ReleaseRawKeyboards();
if (!rawMouseActivatedCount)
hWndProc->ReleaseExtraProc(RawInputWndProc);
}
}
}
};
class RawInputMouse : public WindowsMouse
{
public:
HANDLE hDevice;
RawInputMouse(HANDLE hDevice, wchar_t *name, wchar_t *instanceID = 0, wchar_t *productID = 0)
: WindowsMouse(RAW, 0, name, instanceID, productID)
{
this->hDevice = hDevice;
}
int Activate(InitInfo *initInfo)
{
Deactivate();
hWndProc = initInfo->hWndProc;
active = 1;
// Have to be careful with order. At worst, one unmatched call to ReleaseRawMice on
// EatWndProc fail. In all other cases, no unmatched initialization/cleanup
// lines.
if (!rawMouseActivatedCount++) {
GetMouseCapture(hWndProc->hWndEaten);
if (!rawKeyboardActivatedCount)
hWndProc->Eat(RawInputWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
if (!GetRawMice(hWndProc->hWndEaten)) {
Deactivate();
return 0;
}
}
AllocState();
return 1;
}
void Deactivate()
{
FreeState();
if (active) {
active = 0;
rawMouseActivatedCount--;
if (!rawMouseActivatedCount) {
ReleaseRawMice();
ReleaseMouseCapture();
if (!rawKeyboardActivatedCount) {
hWndProc->ReleaseExtraProc(RawInputWndProc);
}
}
}
}
};
ExtraWndProcResult RawInputWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output)
{
if (uMsg == WM_INPUT) {
if (GET_RAWINPUT_CODE_WPARAM(wParam) == RIM_INPUT) {
RAWINPUT in;
unsigned int size = sizeof(RAWINPUT);
if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, &in, &size, sizeof(RAWINPUTHEADER)) > 0) {
for (int i = 0; i < dm->numDevices; i++) {
Device *dev = dm->devices[i];
if (dev->api != RAW || !dev->active)
continue;
if (in.header.dwType == RIM_TYPEKEYBOARD && dev->type == KEYBOARD) {
RawInputKeyboard *rik = (RawInputKeyboard *)dev;
if (rik->hDevice != in.header.hDevice)
continue;
u32 uMsg = in.data.keyboard.Message;
if (!(in.data.keyboard.VKey >> 8))
rik->UpdateKey((u8)in.data.keyboard.VKey, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
} else if (in.header.dwType == RIM_TYPEMOUSE && dev->type == MOUSE) {
RawInputMouse *rim = (RawInputMouse *)dev;
if (rim->hDevice != in.header.hDevice)
continue;
if (in.data.mouse.usFlags) {
// Never been set for me, and specs on what most of them
// actually mean is sorely lacking. Also, specs erroneously
// indicate MOUSE_MOVE_RELATIVE is a flag, when it's really
// 0...
continue;
}
unsigned short buttons = in.data.mouse.usButtonFlags & 0x3FF;
int button = 0;
while (buttons) {
if (buttons & 3) {
// 2 is up, 1 is down. Up takes precedence over down.
rim->UpdateButton(button, !(buttons & 2));
}
button++;
buttons >>= 2;
}
if (in.data.mouse.usButtonFlags & RI_MOUSE_WHEEL) {
rim->UpdateAxis(2, ((short)in.data.mouse.usButtonData) / WHEEL_DELTA);
}
if (in.data.mouse.lLastX || in.data.mouse.lLastY) {
rim->UpdateAxis(0, in.data.mouse.lLastX);
rim->UpdateAxis(1, in.data.mouse.lLastY);
}
}
}
}
}
} else if (uMsg == WM_ACTIVATE) {
for (int i = 0; i < dm->numDevices; i++) {
Device *dev = dm->devices[i];
if (dev->api != RAW || dev->physicalControlState == 0)
continue;
memset(dev->physicalControlState, 0, sizeof(int) * dev->numPhysicalControls);
}
} else if (uMsg == WM_SIZE && rawMouseActivatedCount) {
// Doesn't really matter for raw mice, as I disable legacy stuff, but shouldn't hurt.
WindowsMouse::WindowResized(hWnd);
}
return CONTINUE_BLISSFULLY;
}
void EnumRawInputDevices()
{
int count = 0;
if (GetRawInputDeviceList(0, (unsigned int *)&count, sizeof(RAWINPUTDEVICELIST)) != (UINT)-1 && count > 0) {
wchar_t *instanceID = (wchar_t *)malloc(41000 * sizeof(wchar_t));
wchar_t *keyName = instanceID + 11000;
wchar_t *displayName = keyName + 10000;
wchar_t *productID = displayName + 10000;
RAWINPUTDEVICELIST *list = (RAWINPUTDEVICELIST *)malloc(sizeof(RAWINPUTDEVICELIST) * count);
int keyboardCount = 1;
int mouseCount = 1;
count = GetRawInputDeviceList(list, (unsigned int *)&count, sizeof(RAWINPUTDEVICELIST));
// Not necessary, but reminder that count is -1 on failure.
if (count > 0) {
for (int i = 0; i < count; i++) {
if (list[i].dwType != RIM_TYPEKEYBOARD && list[i].dwType != RIM_TYPEMOUSE)
continue;
UINT bufferLen = 10000;
int nameLen = GetRawInputDeviceInfo(list[i].hDevice, RIDI_DEVICENAME, instanceID, &bufferLen);
if (nameLen >= 4) {
// nameLen includes terminating null.
nameLen--;
// Strip out GUID parts of instanceID to make it a generic product id,
// and reformat it to point to registry entry containing device description.
wcscpy(productID, instanceID);
wchar_t *temp = 0;
for (int j = 0; j < 3; j++) {
wchar_t *s = wcschr(productID, '#');
if (!s)
break;
*s = '\\';
if (j == 2) {
*s = 0;
}
if (j == 1)
temp = s;
}
wsprintfW(keyName, L"SYSTEM\\CurrentControlSet\\Enum%s", productID + 3);
if (temp)
*temp = 0;
int haveDescription = 0;
HKEY hKey;
if (ERROR_SUCCESS == RegOpenKeyExW(HKEY_LOCAL_MACHINE, keyName, 0, KEY_QUERY_VALUE, &hKey)) {
DWORD type;
DWORD len = 10000 * sizeof(wchar_t);
if (ERROR_SUCCESS == RegQueryValueExW(hKey, L"DeviceDesc", 0, &type, (BYTE *)displayName, &len) &&
len && type == REG_SZ) {
wchar_t *temp2 = wcsrchr(displayName, ';');
if (!temp2)
temp2 = displayName;
else
temp2++;
// Could do without this, but more effort than it's worth.
wcscpy(keyName, temp2);
haveDescription = 1;
}
RegCloseKey(hKey);
}
if (list[i].dwType == RIM_TYPEKEYBOARD) {
if (!haveDescription)
wsprintfW(displayName, L"Raw Keyboard %i", keyboardCount++);
else
wsprintfW(displayName, L"Raw KB: %s", keyName);
dm->AddDevice(new RawInputKeyboard(list[i].hDevice, displayName, instanceID));
} else if (list[i].dwType == RIM_TYPEMOUSE) {
if (!haveDescription)
wsprintfW(displayName, L"Raw Mouse %i", mouseCount++);
else
wsprintfW(displayName, L"Raw MS: %s", keyName);
dm->AddDevice(new RawInputMouse(list[i].hDevice, displayName, instanceID, productID));
}
}
}
}
free(list);
free(instanceID);
dm->AddDevice(new RawInputKeyboard(0, L"Simulated Keyboard"));
dm->AddDevice(new RawInputMouse(0, L"Simulated Mouse"));
}
}

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@ -1,20 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
// Can't enumerate raw devices, can only detect them when
// receiving data from them, so just use the list from before.
void EnumRawInputDevices();

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@ -1,129 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2016-2017 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "resource.h"
LPWSTR dialog_message(int ID, bool *updateText)
{
if (updateText)
*updateText = true;
switch (ID) {
// General tab
case IDC_M_WM:
case IDC_M_RAW:
case IDC_M_DI:
return L"Enables mouse inputs to be used as pad controls.\n\n"
L"The mouse needs to be in focus to be used for playing. By default this is not the case as the \"Start without mouse focus\" checkbox is enabled. "
L"Either disable this checkbox or enable/disable the mouse while playing by assigning a key to the \"Mouse\" button on the Pad tabs.\n\n"
L"Note 1: By default PCSX2 uses a double-click by the left mouse button to toggle fullscreen mode, this makes the left mouse button unusable as an input."
L"To disable this option in PCSX2 go to Config > Emulation Settings > GS Window tab, and disable the \"Double-click toggles fullscreen mode\" checkbox.\n\n"
L"Note 2: This does not enable the mouse to function as an in-game mouse in PS2 games that support a USB mouse or lightgun."
L"This requires a USB plugin, while LilyPad is a PAD plugin(PAD means it emulates devices that are to be plugged into the PlayStation controller port that connects the DualShock 2 controller).";
case IDC_MOUSE_UNFOCUS:
return L"Enabled: Mouse is unfocused and can be used for emulation and outside it.\n\n"
L"Disabled: Mouse is focused and can be used for emulation.";
case IDC_MULTIPLE_BINDING:
return L"Allows binding multiple PS2 controls to one PC control, and binding conflicting controls on opposing ports and/or slots.\n\n"
L"Also enables swapping different kinds of pad types(for example, between DS2 and Guitar) when right-clicking in the pad list.";
case IDC_PAD_LIST:
return L"Left-click on one of the available pads to enable the pad specific options on the right."
L"These options include being able to select the pad type(DS2, Guitar, etc.) and enabling automatic analog mode for PS1 emulation.\n\n"
L"Right-click to show a pop-up menu that allows for swapping all the settings and bindings, or just the bindings of individual pad types,"
L"between the selected pad and one of other active pads, and clearing all the settings and bindings from the selected pad or just the bindings from a selected pad type.\n\n"
L"Note: To allow swapping different kinds of pad types(like DS2 to Guitar), the \"Allow binding multiple PS2 Controls...\" option needs to be enabled as well.";
case IDC_PAD_TYPE:
return L"\"Unplugged\" disables the controller and removes the corresponding pad tab.\n\n"
L"\"Dualshock 2\" emulates the default PS2 controller for use in both PS1 and PS2 games.\n\n"
L"\"Guitar\" emulates a PS2 controller used in the Guitar Hero and Rock Band series of games.\n\n"
L"\"Pop'n Music controller\" emulates a PS2 controller used exclusively in the Japanese Pop'n Music series of games.\n\n"
L"\"PS1 Mouse\" emulates the PlayStation Mouse. This controller can only be used in a number of PS1 games like \"Command & Conquer: Red Alert\" and \"Myst\".\n\n"
L"\"neGcon\" emulates a controller that can be used in a number of PS1 games and PS2 games like the \"Ridge Racer\" and \"Ace Combat\" series.";
case IDC_DIAG_LIST:
return L"Shows a list of currently available input devices.\n\n"
L"Double-click a device in the list or right-click it and select \"Test Device\" to display a continuously updated list of the state of all inputs on the selected device.\n"
L"Use this option to check if all the inputs on a controller function properly.\n\n"
L"Right-click and select \"Refresh\" to update the list of devices in case a recently connected device has not shown up yet.";
case IDC_G_DI:
return L"(Legacy) Enable this if your gamepad doesn't support Xinput.\n\n"
L"Disable for DualShock 4 (PS4 controllers) and probably others.";
case IDC_G_XI:
return L"For Xbox 360/ Xbox One controllers (or devices supporting Xinput).\n\n"
L"If it doesn't support Xinput then running through Steam as a non-Steam game might be required for the controllers to work properly.\n\n"
L"https://gamepad-tester.com/ to test your controller and check if it only says 'Xinput' on top.";
case ID_RESTORE_DEFAULTS:
return L"Restores the default contents of LilyPad.ini, undoing all settings changes and bindings that have been set up.";
// Pad tabs
case IDC_BINDINGS_LIST:
return L"Shows a list of currently bound inputs of the selected Pad.\n\n"
L"Left-click on one of the bindings in the list to configure it.\n\n"
L"Right-click and select \"Delete Selected\" to remove the selected input from the list.\n\n"
L"Right-click and select \"Clear All\" to remove all the inputs from the list.\n\n"
L"Note: Use Shift/Ctrl + Left-click to select multiple bindings. Changing the displayed configuration will now copy it to all selected bindings.";
case IDC_DEVICE_SELECT:
return L"Select a single device to hide the bindings from other devices in the bindings list, and to only be able to add new bindings for the selected device.\n\n"
L"This can also avoid input conflict issues when one controller is recognized as several devices through different APIs.";
case IDC_CONFIGURE_ON_BIND:
return L"Immediately go to the configuration setup when you create a new binding.";
case ID_MOUSE:
return L"Bind a key that releases or captures the mouse.\n\n"
L"Pressing the assigned button when the mouse is in focus, it releases the mouse from use in-game and makes the cursor visible so it can move/resize the emulator window.\n\n"
L"Alt-tabbing to another application also makes the cursor visible, but focusing the emulation window hides it again.\n\n"
L"Pressing the button when the mouse is out of focus and visible, it captures the mouse so that it can be used as a controller again.\n\n"
L"Note 1: Though the binding appears on the page of a specific pad, pressing the button affects all mice.\n\n"
L"Note 2: By default PCSX2 uses a double-click by the left mouse button to toggle fullscreen mode, this makes the left mouse button unusable as an input."
L"To disable this option in PCSX2 go to Config > Emulation Settings > GS Window tab, and disable the \"Double-click toggles fullscreen mode\" checkbox.";
case ID_ANALOG:
return L"Bind a keys that switches the pad from digital mode to analog mode and vice versa.\n\n"
L"This option is useful when analog mode is enabled in a game that does not support it, as this causes the game to not recognise any input or to not even detect a controller.\n\n"
L"This option can also be used to enable analog mode in games that support, but do not automatically enable analog mode.\n\n"
L"Note: Analog mode enables the analog sticks to function on a DualShock controller, while in digital mode it behaves as an original PlayStation controller.\n\n";
case ID_TURBO_KEY:
return L"Sets a key to send a TAB press to the emulator, which toggles Turbo mode(200% speed) in PCSX2.";
case ID_EXCLUDE:
return L"Disables an input so it will be ignored when trying to bind another input.\n\n"
L"This is helpful when binding controls for a device with an input that's difficult to center like an accelerator, or just always active like a faulty button or analog stick.";
case ID_LOCK_ALL_INPUT:
return L"Locks the current state of the pad. Any further input is handled normally, but the initial pad state is the locked state instead of a state with no buttons pressed. "
L"Pressing it again releases the old pad state, if the old pad state had any keys pressed. Otherwise, it's released automatically.";
case ID_LOCK_DIRECTION:
return L"Locks the current state of the d-pad and analog sticks. Pressing this when all input is locked unlocks only the pad and sticks."
L"Pressing it again will lock them again, keeping the buttons locked.";
case ID_LOCK_BUTTONS:
return L"Locks the current state of the buttons. Pressing this when all input is locked unlocks only the buttons. "
L"Pressing it again will lock them again, keeping the d-pad and analog sticks locked.";
case IDC_RAPID_FIRE:
return L"Automatically presses/releases the input every other time the button is polled.";
case IDC_FLIP:
return L"Inverts a button or axis, making down up and up down.";
case IDC_SLIDER_DEADZONE:
return L"Decreases or increases the range of an input where no input is recognised.\n\n"
L"Increasing the dead zone requires the input to be pressed harder or moved more before it is applied, decreasing it makes it recognise a softer press or a shorter movement.";
case IDC_SLIDER_SKIP_DEADZONE:
return L"Skips and avoids the dead zone to detect input earlier.\n\n"
L"Note: This is useful when a controller input requires too much movement/pressure before there's a corresponding action in-game.";
case IDC_SLIDER_SENSITIVITY:
return L"Sets how hard an axis or button is pressed.\n\n"
L"Note 1: What the default sensitivity value of \"1.00\" means depends on the device itself. The default is high enough that relative axes (which are primarily used by mice) are generally either considered fully up or down."
L"For absolute axes (and force feedback devices), which are used by most game devices, a value of 1.0 should map the device's extreme values to the extreme values of a stick/pad.\n\n"
L"Note 2: Setting the sensitivity of PC button bindings only really has an effect for PS2 analog sticks or when playing a game with full DS2 pressure sensitivity support.";
default:
if (updateText)
*updateText = false;
return L"";
}
}

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@ -1,25 +0,0 @@
/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2016 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TOOLTIPS_H
#define TOOLTIPS_H
#include "Global.h"
LPWSTR dialog_message(int ID, bool *updateText = false);
#endif

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "VKey.h"
wchar_t *GetVKStringW(unsigned char vk)
{
int flag;
static wchar_t t[20];
switch (vk) {
case 0x0C:
return L"Clear";
case 0x13:
return L"Pause";
case 0x21: // return "Page Up";
case 0x22: // return "Page Down";
case 0x23: // return "End";
case 0x24: // return "Home";
case 0x25: // return "Left";
case 0x26: // return "Up";
case 0x27: // return "Right";
case 0x28: // return "Down";
case 0x2D: // return "Insert";
case 0x2E: // return "Delete";
case 0x5B: // return "Left Windows";
case 0x5C: // return "Right Windows";
case 0x5D: // return "Application";
case 0x6F: // return "Num /";
flag = 1 << 24;
break;
case 0x29:
return L"Select";
case 0x2A:
return L"Print";
case 0x2B:
return L"Execute";
case 0x2C:
return L"Prnt Scrn";
case 0x2F:
return L"Help";
case 0x6C:
return L"|";
case 0x90:
return L"Num Lock";
case 0xA0:
return L"Left Shift";
case 0xA1:
return L"Right Shift";
case 0xA2:
return L"Left Ctrl";
case 0xA3:
return L"Right Ctrl";
case 0xA4:
return L"Left Alt";
case 0xA5:
return L"Right Alt";
case 0xA6:
return L"Back";
case 0xA7:
return L"Forward";
case 0xA8:
return L"Refresh";
case 0xA9:
return L"Stop";
case 0xAA:
return L"Search";
case 0xAB:
return L"Favorites";
case 0xAC:
return L"Browser";
case 0xFA:
return L"Play";
case 0xFB:
return L"Zoom";
default:
flag = 0;
break;
}
int res = MapVirtualKey(vk, MAPVK_VK_TO_VSC);
if (res && GetKeyNameText((res << 16) | flag, t, 20)) {
// don't trust windows
t[19] = 0;
} else {
wsprintfW(t, L"Key %i", vk);
}
return t;
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
// Maps virtual key codes to strings.
wchar_t *GetVKStringW(unsigned char vk);

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "VKey.h"
#include "WindowsKeyboard.h"
#include "KeyboardQueue.h"
WindowsKeyboard::WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID)
: Device(api, KEYBOARD, displayName, instanceID, deviceID)
{
for (int i = 0; i < 256; i++) {
AddPhysicalControl(PSHBTN, i, i);
}
}
wchar_t *WindowsKeyboard::GetPhysicalControlName(PhysicalControl *control)
{
int id = control->id;
if (control->type == PSHBTN && id >= 0 && id < 256) {
wchar_t *w = GetVKStringW(id);
if (w)
return w;
}
return Device::GetPhysicalControlName(control);
}
void WindowsKeyboard::UpdateKey(int vkey, int state)
{
if (vkey > 7 && vkey < 256) {
int newState = state * FULLY_DOWN;
if (newState != physicalControlState[vkey]) {
// Check for alt-F4 to avoid toggling skip mode incorrectly.
if (vkey != VK_F4 || !(physicalControlState[VK_MENU] || physicalControlState[VK_RMENU] || physicalControlState[VK_LMENU])) {
int event = KEYPRESS;
if (!newState)
event = KEYRELEASE;
QueueKeyEvent(vkey, event);
}
}
physicalControlState[vkey] = newState;
}
}
void WindowsKeyboard::InitState()
{
AllocState();
for (int vkey = 5; vkey < 256; vkey++) {
int value = (unsigned short)(((short)GetAsyncKeyState(vkey)) >> 15);
value += value & 1;
if (vkey == VK_CONTROL || vkey == VK_MENU || vkey == VK_SHIFT) {
value = 0;
}
physicalControlState[vkey] = value;
}
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
// Shared functionality for WM and RAW keyboards.
class WindowsKeyboard : public Device
{
public:
WindowsKeyboard(DeviceAPI api, wchar_t *displayName, wchar_t *instanceID = 0, wchar_t *deviceID = 0);
wchar_t *GetPhysicalControlName(PhysicalControl *control);
void UpdateKey(int vkey, int state);
// Calls AllocState() and initializes to current keyboard state using
// GetAsyncKeyState().
void InitState();
};

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "WindowsMessaging.h"
#include "VKey.h"
#include "DeviceEnumerator.h"
#include "WndProcEater.h"
#include "WindowsKeyboard.h"
#include "WindowsMouse.h"
ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output);
class WindowsMessagingKeyboard;
class WindowsMessagingMouse;
static WindowsMessagingKeyboard *wmk = 0;
static WindowsMessagingMouse *wmm = 0;
class WindowsMessagingKeyboard : public WindowsKeyboard
{
public:
WindowsMessagingKeyboard()
: WindowsKeyboard(WM, L"WM Keyboard")
{
}
int Activate(InitInfo *initInfo)
{
// Redundant. Should match the next line.
// Deactivate();
if (wmk)
wmk->Deactivate();
hWndProc = initInfo->hWndProc;
if (!wmm)
hWndProc->Eat(WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
wmk = this;
InitState();
active = 1;
return 1;
}
void Deactivate()
{
if (active) {
if (!wmm)
hWndProc->ReleaseExtraProc(WindowsMessagingWndProc);
wmk = 0;
active = 0;
FreeState();
}
}
void CheckKey(int vkey)
{
UpdateKey(vkey, 1 & (((unsigned short)GetAsyncKeyState(vkey)) >> 15));
}
};
class WindowsMessagingMouse : public WindowsMouse
{
public:
WindowsMessagingMouse()
: WindowsMouse(WM, 1, L"WM Mouse")
{
}
int Activate(InitInfo *initInfo)
{
// Redundant. Should match the next line.
// Deactivate();
if (wmm)
wmm->Deactivate();
hWndProc = initInfo->hWndProc;
if (!wmk)
hWndProc->Eat(WindowsMessagingWndProc, EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES);
GetMouseCapture(hWndProc->hWndEaten);
active = 1;
wmm = this;
AllocState();
return 1;
}
void Deactivate()
{
if (active) {
if (!wmk)
hWndProc->ReleaseExtraProc(WindowsMessagingWndProc);
ReleaseMouseCapture();
wmm = 0;
active = 0;
FreeState();
}
}
};
ExtraWndProcResult WindowsMessagingWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *output)
{
if (wmk) {
if (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN || uMsg == WM_KEYUP || uMsg == WM_SYSKEYUP) {
if (wParam == VK_SHIFT) {
wmk->CheckKey(VK_RSHIFT);
wmk->CheckKey(VK_LSHIFT);
} else if (wParam == VK_CONTROL) {
wmk->CheckKey(VK_RCONTROL);
wmk->CheckKey(VK_LCONTROL);
} else if (wParam == VK_MENU) {
wmk->CheckKey(VK_RMENU);
wmk->CheckKey(VK_LMENU);
} else
wmk->UpdateKey(wParam, (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN));
return NO_WND_PROC;
}
// Needed to prevent default handling of keys in some situations.
else if (uMsg == WM_CHAR || uMsg == WM_UNICHAR) {
return NO_WND_PROC;
} else if (uMsg == WM_ACTIVATE) {
// Not really needed, but doesn't hurt.
memset(wmk->physicalControlState, 0, sizeof(int) * wmk->numPhysicalControls);
}
}
if (wmm) {
if (uMsg == WM_MOUSEMOVE) {
POINT p;
GetCursorPos(&p);
// Need check to prevent cursor movement cascade.
if (p.x != wmm->center.x || p.y != wmm->center.y) {
wmm->UpdateAxis(0, p.x - wmm->center.x);
wmm->UpdateAxis(1, p.y - wmm->center.y);
SetCursorPos(wmm->center.x, wmm->center.y);
}
return NO_WND_PROC;
} else if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) {
wmm->UpdateButton(0, uMsg == WM_LBUTTONDOWN);
return NO_WND_PROC;
} else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) {
wmm->UpdateButton(1, uMsg == WM_RBUTTONDOWN);
return NO_WND_PROC;
} else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) {
wmm->UpdateButton(2, uMsg == WM_MBUTTONDOWN);
return NO_WND_PROC;
} else if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) {
wmm->UpdateButton(3 + ((wParam >> 16) == XBUTTON2), uMsg == WM_XBUTTONDOWN);
return NO_WND_PROC;
} else if (uMsg == WM_MOUSEWHEEL) {
wmm->UpdateAxis(2, ((int)wParam >> 16) / WHEEL_DELTA);
return NO_WND_PROC;
} else if (uMsg == WM_MOUSEHWHEEL) {
wmm->UpdateAxis(3, ((int)wParam >> 16) / WHEEL_DELTA);
return NO_WND_PROC;
} else if (uMsg == WM_SIZE && wmm->active) {
WindowsMouse::WindowResized(hWnd);
}
// Taken care of elsewhere. When binding, killing focus means stop reading input.
// When running PCSX2, I release all mouse and keyboard input elsewhere.
/*else if (uMsg == WM_KILLFOCUS) {
wmm->Deactivate();
}//*/
}
return CONTINUE_BLISSFULLY;
}
void EnumWindowsMessagingDevices()
{
dm->AddDevice(new WindowsMessagingKeyboard());
dm->AddDevice(new WindowsMessagingMouse());
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
void EnumWindowsMessagingDevices();

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "VKey.h"
#include "WindowsMouse.h"
POINT WindowsMouse::origCursorPos;
POINT WindowsMouse::center;
WindowsMouse::WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID)
: Device(api, MOUSE, displayName, instanceID, deviceID)
{
int i;
for (i = 0; i < 5; i++) {
AddPhysicalControl(PSHBTN, i, i);
}
for (i = 0; i < 3 + hWheel; i++) {
AddPhysicalControl(RELAXIS, i + 5, i + 5);
}
}
wchar_t *WindowsMouse::GetPhysicalControlName(PhysicalControl *control)
{
wchar_t *names[9] = {
L"L Button",
L"R Button",
L"M Button",
L"Mouse 4",
L"Mouse 5",
L"X Axis",
L"Y Axis",
L"Y Wheel",
L"X Wheel"};
if (control->id < 9)
return names[control->id];
return Device::GetPhysicalControlName(control);
}
void WindowsMouse::UpdateButton(unsigned int button, int state)
{
if (button > 4)
return;
physicalControlState[button] = (state << 16);
}
void WindowsMouse::UpdateAxis(unsigned int axis, int delta)
{
if (axis > 3)
return;
// 1 mouse pixel = 1/8th way down.
physicalControlState[5 + axis] += (delta << (16 - 3 * (axis < 2)));
}
void WindowsMouse::WindowResized(HWND hWnd)
{
RECT r;
GetWindowRect(hWnd, &r);
ClipCursor(&r);
center.x = (r.left + r.right) / 2;
center.y = (r.top + r.bottom) / 2;
SetCursorPos(center.x, center.y);
}
void WindowsMouse::GetMouseCapture(HWND hWnd)
{
SetCapture(hWnd);
ShowCursor(0);
GetCursorPos(&origCursorPos);
RECT r;
GetWindowRect(hWnd, &r);
ClipCursor(&r);
center.x = (r.left + r.right) / 2;
center.y = (r.top + r.bottom) / 2;
SetCursorPos(center.x, center.y);
}
void WindowsMouse::ReleaseMouseCapture()
{
ClipCursor(0);
ReleaseCapture();
ShowCursor(1);
SetCursorPos(origCursorPos.x, origCursorPos.y);
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
// Shared functionality for WM and RAW keyboards.
class WindowsMouse : public Device
{
public:
// Used by GetMouseCapture()/ReleaseMouseCapture()
// Static because can have multiple raw mice active at once,
// and only get/release capture once.
static POINT origCursorPos;
static POINT center;
static void GetMouseCapture(HWND hWnd);
static void WindowResized(HWND hWnd);
static void ReleaseMouseCapture();
// hWheel variable lets me display no horizontal wheel for raw input, just to make it clear
// that it's not supported.
WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID = 0, wchar_t *deviceID = 0);
wchar_t *GetPhysicalControlName(PhysicalControl *control);
// State is 0 for up, 1 for down.
void UpdateButton(unsigned int button, int state);
// 0/1 are x/y. 2 is vert wheel, 3 is horiz wheel.
// Delta is in my micro units. change of (1<<16) is 1 full unit, with
// the default sensitivity.
void UpdateAxis(unsigned int axis, int delta);
};

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "WndProcEater.h"
WndProcEater::WndProcEater()
{
hWndEaten = 0;
eatenWndProc = 0;
extraProcs = 0;
numExtraProcs = 0;
hMutex = CreateMutex(0, 0, L"LilyPad");
}
WndProcEater::~WndProcEater() throw()
{
if (hMutex) {
ReleaseMutex(hMutex);
CloseHandle(hMutex);
}
}
void WndProcEater::ReleaseExtraProc(ExtraWndProc proc)
{
// Probably isn't needed, but just in case...
if (hMutex)
WaitForSingleObject(hMutex, 100);
//printf( "(Lilypad) Regurgitating! -> 0x%x\n", proc );
for (int i = 0; i < numExtraProcs; i++) {
if (extraProcs[i].proc == proc) {
extraProcs[i] = extraProcs[--numExtraProcs];
break;
}
}
if (!numExtraProcs && eatenWndProc) {
free(extraProcs);
extraProcs = 0;
// As numExtraProcs is 0, won't cause recursion if called from Release().
Release();
}
}
void WndProcEater::Release()
{
while (numExtraProcs)
ReleaseExtraProc(extraProcs[0].proc);
if (hWndEaten && IsWindow(hWndEaten)) {
RemoveProp(hWndEaten, L"LilyHaxxor");
SetWindowLongPtr(hWndEaten, GWLP_WNDPROC, (LONG_PTR)eatenWndProc);
hWndEaten = 0;
eatenWndProc = 0;
}
}
LRESULT WndProcEater::_OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (hWnd != hWndEaten)
fprintf(stderr, "Totally mismatched window handles on OverrideWndProc!\n");
ExtraWndProcResult res = CONTINUE_BLISSFULLY;
LRESULT out = 0;
// Here because want it for binding, even when no keyboard mode is selected.
if (uMsg == WM_GETDLGCODE) {
return DLGC_WANTALLKEYS | CallWindowProc(eatenWndProc, hWnd, uMsg, wParam, lParam);
}
for (int i = 0; i < numExtraProcs; i++) {
// Note: Second bit of deviceUpdateQueued is only set when I receive a device change
// notification, which is handled in the GS thread in one of the extraProcs, so this
// is all I need to prevent bad things from happening while updating devices. No mutex needed.
// if ((deviceUpdateQueued&2) && (extraProcs[i].flags & EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES)) continue;
ExtraWndProcResult res2 = extraProcs[i].proc(hWnd, uMsg, wParam, lParam, &out);
if (res2 != res) {
if (res2 == CONTINUE_BLISSFULLY_AND_RELEASE_PROC) {
ReleaseExtraProc(extraProcs[i].proc);
i--;
} else if (res2 > res)
res = res2;
}
}
if (res != NO_WND_PROC) {
if (out == WM_DESTROY) {
Release();
}
if (res == CONTINUE_BLISSFULLY)
out = CallWindowProc(eatenWndProc, hWnd, uMsg, wParam, lParam);
else if (res == USE_DEFAULT_WND_PROC)
out = DefWindowProc(hWnd, uMsg, wParam, lParam);
}
return out;
}
static LRESULT CALLBACK OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
WndProcEater *obj = (WndProcEater *)GetProp(hWnd, L"LilyHaxxor");
return (obj == NULL) ?
DefWindowProc(hWnd, uMsg, wParam, lParam) :
obj->_OverrideWndProc(hWnd, uMsg, wParam, lParam);
}
bool WndProcEater::SetWndHandle(HWND hWnd)
{
if (hWnd == hWndEaten)
return true;
//printf( "(Lilypad) (Re)-Setting window handle! -> this=0x%08x, hWnd=0x%08x\n", this, hWnd );
Release();
SetProp(hWnd, L"LilyHaxxor", (HANDLE) this);
eatenWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)OverrideWndProc);
hWndEaten = (eatenWndProc) ? hWnd : 0;
return !!hWndEaten;
}
void WndProcEater::Eat(ExtraWndProc proc, DWORD flags)
{
// check if Subclassing failed to init during SetWndHandle
if (!hWndEaten)
return;
// Probably isn't needed, but just in case...
if (hMutex)
WaitForSingleObject(hMutex, 100);
//printf( "(Lilypad) EatingWndProc! -> 0x%x\n", proc );
extraProcs = (ExtraWndProcInfo *)realloc(extraProcs, sizeof(ExtraWndProcInfo) * (numExtraProcs + 1));
extraProcs[numExtraProcs].proc = proc;
extraProcs[numExtraProcs].flags = flags;
numExtraProcs++;
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#define EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES 1
/* Need this to let window be subclassed multiple times but still clean up nicely.
*/
enum ExtraWndProcResult {
CONTINUE_BLISSFULLY,
// Calls ReleaseExtraProc without messing up order.
CONTINUE_BLISSFULLY_AND_RELEASE_PROC,
USE_DEFAULT_WND_PROC,
NO_WND_PROC
};
typedef ExtraWndProcResult (*ExtraWndProc)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *out);
struct ExtraWndProcInfo
{
ExtraWndProc proc;
DWORD flags;
};
class WndProcEater
{
public:
HWND hWndEaten;
WNDPROC eatenWndProc;
ExtraWndProcInfo *extraProcs;
int numExtraProcs;
HANDLE hMutex;
public:
WndProcEater();
virtual ~WndProcEater() throw();
bool SetWndHandle(HWND hWnd);
void Eat(ExtraWndProc proc, DWORD flags);
void ReleaseExtraProc(ExtraWndProc proc);
void Release();
LRESULT _OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
};
extern WndProcEater hWndGSProc;
extern WndProcEater hWndTopProc;
extern WndProcEater hWndButtonProc;

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include <VersionHelpers.h>
#include <xinput.h>
#include "VKey.h"
#include "InputManager.h"
#include "XInputEnum.h"
#include "Config.h"
// Extra enum
#define XINPUT_GAMEPAD_GUIDE 0x0400
typedef struct
{
float SCP_UP;
float SCP_RIGHT;
float SCP_DOWN;
float SCP_LEFT;
float SCP_LX;
float SCP_LY;
float SCP_L1;
float SCP_L2;
float SCP_L3;
float SCP_RX;
float SCP_RY;
float SCP_R1;
float SCP_R2;
float SCP_R3;
float SCP_T;
float SCP_C;
float SCP_X;
float SCP_S;
float SCP_SELECT;
float SCP_START;
float SCP_PS;
} SCP_EXTN;
// This way, I don't require that XInput junk be installed.
typedef void(CALLBACK *_XInputEnable)(BOOL enable);
typedef DWORD(CALLBACK *_XInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE *pState);
typedef DWORD(CALLBACK *_XInputGetExtended)(DWORD dwUserIndex, SCP_EXTN *pPressure);
typedef DWORD(CALLBACK *_XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration);
_XInputEnable pXInputEnable = 0;
_XInputGetStateEx pXInputGetStateEx = 0;
_XInputGetExtended pXInputGetExtended = 0;
_XInputSetState pXInputSetState = 0;
static bool xinputNotInstalled = false;
static int xInputActiveCount = 0;
// Completely unncessary, really.
__forceinline int ShortToAxis(int v)
{
// If positive and at least 1 << 14, increment.
v += (!((v >> 15) & 1)) & ((v >> 14) & 1);
// Just double.
return v * 2;
}
class XInputDevice : public Device
{
// Cached last vibration values by pad and motor.
// Need this, as only one value is changed at a time.
int ps2Vibration[2][4][2];
// Minor optimization - cache last set vibration values
// When there's no change, no need to do anything.
XINPUT_VIBRATION xInputVibration;
public:
int index;
XInputDevice(int index, wchar_t *displayName)
: Device(XINPUT, OTHER, displayName)
{
memset(ps2Vibration, 0, sizeof(ps2Vibration));
memset(&xInputVibration, 0, sizeof(xInputVibration));
this->index = index;
int i;
for (i = 0; i < 17; i++) { // Skip empty bit
AddPhysicalControl(PRESSURE_BTN, i + (i > 10), 0);
}
for (; i < 21; i++) {
AddPhysicalControl(ABSAXIS, i + 2, 0);
}
AddFFAxis(L"Slow Motor", 0);
AddFFAxis(L"Fast Motor", 1);
AddFFEffectType(L"Constant Effect", L"Constant", EFFECT_CONSTANT);
}
wchar_t *GetPhysicalControlName(PhysicalControl *c)
{
const static wchar_t *names[] = {
L"D-pad Up",
L"D-pad Down",
L"D-pad Left",
L"D-pad Right",
L"Start",
L"Back",
L"Left Thumb",
L"Right Thumb",
L"Left Shoulder",
L"Right Shoulder",
L"Guide",
L"A",
L"B",
L"X",
L"Y",
L"Left Trigger",
L"Right Trigger",
L"Left Thumb X",
L"Left Thumb Y",
L"Right Thumb X",
L"Right Thumb Y",
};
unsigned int i = (unsigned int)(c - physicalControls);
if (i < 21) {
return (wchar_t *)names[i];
}
return Device::GetPhysicalControlName(c);
}
int Activate(InitInfo *initInfo)
{
if (active)
Deactivate();
if (!xInputActiveCount) {
pXInputEnable(1);
}
xInputActiveCount++;
active = 1;
AllocState();
return 1;
}
int Update()
{
if (!active)
return 0;
SCP_EXTN pressure;
if (!pXInputGetExtended || (ERROR_SUCCESS != pXInputGetExtended(index, &pressure))) {
XINPUT_STATE state;
if (ERROR_SUCCESS != pXInputGetStateEx(index, &state)) {
Deactivate();
return 0;
}
int buttons = state.Gamepad.wButtons;
for (int i = 0; i < 15; i++) {
physicalControlState[i] = ((buttons >> physicalControls[i].id) & 1) << 16;
}
physicalControlState[15] = (int)(state.Gamepad.bLeftTrigger * 257.005);
physicalControlState[16] = (int)(state.Gamepad.bRightTrigger * 257.005);
physicalControlState[17] = ShortToAxis(state.Gamepad.sThumbLX);
physicalControlState[18] = ShortToAxis(state.Gamepad.sThumbLY);
physicalControlState[19] = ShortToAxis(state.Gamepad.sThumbRX);
physicalControlState[20] = ShortToAxis(state.Gamepad.sThumbRY);
} else {
physicalControlState[0] = (int)(pressure.SCP_UP * FULLY_DOWN);
physicalControlState[1] = (int)(pressure.SCP_DOWN * FULLY_DOWN);
physicalControlState[2] = (int)(pressure.SCP_LEFT * FULLY_DOWN);
physicalControlState[3] = (int)(pressure.SCP_RIGHT * FULLY_DOWN);
physicalControlState[4] = (int)(pressure.SCP_START * FULLY_DOWN);
physicalControlState[5] = (int)(pressure.SCP_SELECT * FULLY_DOWN);
physicalControlState[6] = (int)(pressure.SCP_L3 * FULLY_DOWN);
physicalControlState[7] = (int)(pressure.SCP_R3 * FULLY_DOWN);
physicalControlState[8] = (int)(pressure.SCP_L1 * FULLY_DOWN);
physicalControlState[9] = (int)(pressure.SCP_R1 * FULLY_DOWN);
physicalControlState[10] = (int)(pressure.SCP_PS * FULLY_DOWN);
physicalControlState[11] = (int)(pressure.SCP_X * FULLY_DOWN);
physicalControlState[12] = (int)(pressure.SCP_C * FULLY_DOWN);
physicalControlState[13] = (int)(pressure.SCP_S * FULLY_DOWN);
physicalControlState[14] = (int)(pressure.SCP_T * FULLY_DOWN);
physicalControlState[15] = (int)(pressure.SCP_L2 * FULLY_DOWN);
physicalControlState[16] = (int)(pressure.SCP_R2 * FULLY_DOWN);
physicalControlState[17] = (int)(pressure.SCP_LX * FULLY_DOWN);
physicalControlState[18] = (int)(pressure.SCP_LY * FULLY_DOWN);
physicalControlState[19] = (int)(pressure.SCP_RX * FULLY_DOWN);
physicalControlState[20] = (int)(pressure.SCP_RY * FULLY_DOWN);
}
return 1;
}
void SetEffects(unsigned char port, unsigned int slot, unsigned char motor, unsigned char force)
{
ps2Vibration[port][slot][motor] = force;
int newVibration[2] = {0, 0};
for (int p = 0; p < 2; p++) {
for (int s = 0; s < 4; s++) {
int padtype = config.padConfigs[p][s].type;
for (int i = 0; i < pads[p][s][padtype].numFFBindings; i++) {
// Technically should also be a *65535/BASE_SENSITIVITY, but that's close enough to 1 for me.
ForceFeedbackBinding *ffb = &pads[p][s][padtype].ffBindings[i];
newVibration[0] += (int)((ffb->axes[0].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
newVibration[1] += (int)((ffb->axes[1].force * (__int64)ps2Vibration[p][s][ffb->motor]) / 255);
}
}
}
newVibration[0] = abs(newVibration[0]);
if (newVibration[0] > 65535) {
newVibration[0] = 65535;
}
newVibration[1] = abs(newVibration[1]);
if (newVibration[1] > 65535) {
newVibration[1] = 65535;
}
if (newVibration[0] || newVibration[1] || newVibration[0] != xInputVibration.wLeftMotorSpeed || newVibration[1] != xInputVibration.wRightMotorSpeed) {
XINPUT_VIBRATION newv = {(WORD)newVibration[0], (WORD)newVibration[1]};
if (ERROR_SUCCESS == pXInputSetState(index, &newv)) {
xInputVibration = newv;
}
}
}
void SetEffect(ForceFeedbackBinding *binding, unsigned char force)
{
PadBindings pBackup = pads[0][0][0];
pads[0][0][0].ffBindings = binding;
pads[0][0][0].numFFBindings = 1;
SetEffects(0, 0, binding->motor, 255);
pads[0][0][0] = pBackup;
}
void Deactivate()
{
memset(&xInputVibration, 0, sizeof(xInputVibration));
memset(ps2Vibration, 0, sizeof(ps2Vibration));
pXInputSetState(index, &xInputVibration);
FreeState();
if (active) {
if (!--xInputActiveCount) {
pXInputEnable(0);
}
active = 0;
}
}
~XInputDevice()
{
}
};
void EnumXInputDevices()
{
wchar_t temp[30];
if (!pXInputSetState) {
// XInput not installed, so don't repeatedly try to load it.
if (xinputNotInstalled)
return;
// Prefer XInput 1.3 since SCP only has an XInput 1.3 wrapper right now.
// Also use LoadLibrary and not LoadLibraryEx for XInput 1.3, since some
// Windows 7 systems have issues with it.
// FIXME: Missing FreeLibrary call.
HMODULE hMod = LoadLibrary(L"xinput1_3.dll");
if (hMod == nullptr && IsWindows8OrGreater()) {
hMod = LoadLibraryEx(L"XInput1_4.dll", nullptr, LOAD_LIBRARY_SEARCH_APPLICATION_DIR | LOAD_LIBRARY_SEARCH_SYSTEM32);
}
if (hMod) {
if ((pXInputEnable = (_XInputEnable)GetProcAddress(hMod, "XInputEnable")) &&
((pXInputGetStateEx = (_XInputGetStateEx)GetProcAddress(hMod, (LPCSTR)100)) || // Try Ex version first
(pXInputGetStateEx = (_XInputGetStateEx)GetProcAddress(hMod, "XInputGetState")))) {
pXInputGetExtended = (_XInputGetExtended)GetProcAddress(hMod, "XInputGetExtended");
pXInputSetState = (_XInputSetState)GetProcAddress(hMod, "XInputSetState");
}
}
if (!pXInputSetState) {
xinputNotInstalled = true;
return;
}
}
pXInputEnable(1);
for (int i = 0; i < 4; i++) {
wsprintfW(temp, L"XInput Pad %i", i);
dm->AddDevice(new XInputDevice(i, temp));
}
pXInputEnable(0);
}

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
void EnumXInputDevices();

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by LilyPad.rc
//
#define IDD_GENERAL 0x66
#define IDD_ABOUT 0x67
#define IDI_FROG 0x68
#define IDD_CONFIG 0x69
#define IDD_CONFIG_GUITAR 0x6A
#define IDD_PROPPAGE_LARGE 0x6B
#define IDC_CURSOR1 0x6C
#define IDD_DIAG 0x6D
#define IDR_INI1 0x6E
#define IDD_CONFIG_POPN 0x6F
#define IDD_CONFIG_PS1_MOUSE 0x70
#define IDD_CONFIG_NEGCON 0x71
#define IDC_VERSION 0x72
// General tab:
#define IDC_KB_DISABLE 0x44C
#define IDC_KB_DI 0x44D
#define IDC_KB_WM 0x44E
#define IDC_KB_RAW 0x44F
#define IDC_DISABLE_PAD1 0x450
#define IDC_M_DISABLE 0x451
#define IDC_M_DI 0x452
#define IDC_M_WM 0x453
#define IDC_M_RAW 0x454
#define IDC_G_XI 0x455
#define IDC_G_DI 0x456
#define IDC_G_DS3 0x457
#define IDC_DEBUG_FILE 0x458
#define IDC_GUITAR1 0x459
#define IDC_MULTITAP1 0x45A
#define IDC_MOUSE_UNFOCUS 0x45B
#define IDC_AXIS_BUTTONS 0x45C
#define IDC_MULTITAP2 0x45D
#define IDC_BACKGROUND 0x45E
#define IDC_MULTIPLE_BINDING 0x45F
#define IDC_FORCE_HIDE 0x460
#define IDC_GH2_HACK 0x461
#define IDC_PAD_LIST 0x462
#define IDC_COMBO1 0x463
#define IDC_PAD_TYPE 0x464
#define IDC_DIAG_LIST 0x465
#define ID_SAVE 0x466
#define ID_LOAD 0x467
#define ID_RESTORE_DEFAULTS 0x468
// Pad tabs:
#define IDC_BINDINGS_LIST 0xF00
// Pad Input configuration:
#define IDC_SLIDER_SENSITIVITY 0x1000
#define IDC_FLIP 0x1001
#define IDC_AXIS_DIRECTION 0x1002
#define IDC_AXIS_CONTROL 0x1003
#define IDC_AXIS_SENSITIVITY 0x1004
#define IDC_RAPID_FIRE 0x1005
#define IDC_AXIS_DEVICE 0x1006
#define ID_SENSITIVITY 0x1007
#define IDC_SLIDER_DEADZONE 0x1008
#define IDC_AXIS_DEADZONE 0x1009
#define IDC_LABEL_SENSITIVITY 0x100A
#define IDC_LABEL_DEADZONE 0x100B
#define IDC_LABEL_SKIP_DEADZONE 0x100C
#define IDC_SKIP_DEADZONE_OFF 0x100D
#define IDC_SLIDER_SKIP_DEADZONE 0x100E
#define IDC_AXIS_SKIP_DEADZONE 0x100F
// Pad Input Boxes:
#define IDC_DPAD 0x10D0
#define IDC_LSTICK 0x10D1
#define IDC_RSTICK 0x10D2
#define IDC_FACE 0x10D3
#define IDC_SHOULDER 0x10D4
#define IDC_FACE_ANALOG 0x10D5
// Pad Input Bindings:
#define ID_MOUSE 0x10FF
#define ID_SELECT 0x1100
#define ID_L3 0x1101
#define ID_R3 0x1102
#define ID_START 0x1103
#define ID_DPAD_UP 0x1104
#define ID_DPAD_RIGHT 0x1105
#define ID_DPAD_DOWN 0x1106
#define ID_DPAD_LEFT 0x1107
#define ID_L2 0x1108
#define ID_R2 0x1109
#define ID_L1 0x110A
#define ID_R1 0x110B
#define ID_TRIANGLE 0x110C
#define ID_CIRCLE 0x110D
#define ID_CROSS 0x110E
#define ID_SQUARE 0x110F
#define ID_LSTICK_UP 0x1110
#define ID_LSTICK_RIGHT 0x1111
#define ID_LSTICK_DOWN 0x1112
#define ID_LSTICK_LEFT 0x1113
#define ID_RSTICK_UP 0x1114
#define ID_RSTICK_RIGHT 0x1115
#define ID_RSTICK_DOWN 0x1116
#define ID_RSTICK_LEFT 0x1117
#define ID_ANALOG 0x1118
// Special bindings:
#define ID_EXCLUDE 0x1119
#define ID_LOCK_BUTTONS 0x111A
#define ID_LOCK_ALL_INPUT 0x111B
#define ID_LOCK_DIRECTION 0x111C
#define ID_TURBO_KEY 0x111D
#define ID_QUICK_SETUP 0x111E
#define IDC_QUICK_SETUP_TEXT 0x111F
// Force Feedback bindings:
#define IDC_FORCEFEEDBACK 0x1200
#define IDC_FORCEFEEDBACK_FUNCTION 0x1201
#define ID_BIG_MOTOR 0x1202
#define ID_SMALL_MOTOR 0x1203
#define ID_FORCEFEEDBACK_BOX 0x1204
// Input options:
#define IDC_CONFIGURE_ON_BIND 0x1230
#define IDC_DEVICE_SELECT 0x1231
#define ID_CLEAR 0x1232
#define ID_SPECIAL_INPUTS 0x1233
// Pad Force Feedback configuration:
#define ID_TEST 0x1300
#define ID_FF 0x1301
#define IDC_FF_EFFECT 0x1302
#define IDC_FF_AXIS1_ENABLED 0x1310
#define IDC_FF_AXIS1 0x1311
#define IDC_FF_AXIS1_FLIP 0x1312
#define IDC_FF_AXIS1_SCALE 0x1313
#define IDC_FF_AXIS2_ENABLED 0x1320
#define IDC_FF_AXIS2 0x1321
#define IDC_FF_AXIS2_FLIP 0x1322
#define IDC_FF_AXIS2_SCALE 0x1323
#define IDC_FF_AXIS3_ENABLED 0x1330
#define IDC_FF_AXIS3 0x1331
#define IDC_FF_AXIS3_FLIP 0x1332
#define IDC_FF_AXIS3_SCALE 0x1333
#define IDC_FF_AXIS4_ENABLED 0x1340
#define IDC_FF_AXIS4 0x1341
#define IDC_FF_AXIS4_FLIP 0x1342
#define IDC_FF_AXIS4_SCALE 0x1343
#define IDC_FF_AXIS5_ENABLED 0x1350
#define IDC_FF_AXIS5 0x1351
#define IDC_FF_AXIS5_FLIP 0x1352
#define IDC_FF_AXIS5_SCALE 0x1353
#define IDC_FF_AXIS6_ENABLED 0x1360
#define IDC_FF_AXIS6 0x1361
#define IDC_FF_AXIS6_FLIP 0x1362
#define IDC_FF_AXIS6_SCALE 0x1363
#define IDC_FF_AXIS7_ENABLED 0x1370
#define IDC_FF_AXIS7 0x1371
#define IDC_FF_AXIS7_FLIP 0x1372
#define IDC_FF_AXIS7_SCALE 0x1373
#define IDC_FF_AXIS8_ENABLED 0x1380
#define IDC_FF_AXIS8 0x1381
#define IDC_FF_AXIS8_FLIP 0x1382
#define IDC_FF_AXIS8_SCALE 0x1383
// Force Feedback & Input configurations:
#define ID_CONTROLS 0x1390
#define ID_RESET_CONFIG 0x1391
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 116
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 5010
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
// Note: From libusb 0.1.12. We will redistribute it as LGPL3+ to keep a single license
/*
* Prototypes, structure definitions and macros.
*
* Copyright (c) 2000-2003 Johannes Erdfelt <johannes@erdfelt.com>
*
* This library is covered by the LGPL2+, read LICENSE for details.
*
* This file (and only this file) may alternatively be licensed under the
* BSD license as well, read LICENSE for details.
*/
#ifndef __USB_H__
#define __USB_H__
/*
* 'interface' is defined somewhere in the Windows header files. This macro
* is deleted here to avoid conflicts and compile errors.
*/
#ifdef interface
#undef interface
#endif
/*
* PATH_MAX from limits.h can't be used on Windows if the dll and
* import libraries are build/used by different compilers
*/
#define LIBUSB_PATH_MAX 512
/*
* USB spec information
*
* This is all stuff grabbed from various USB specs and is pretty much
* not subject to change
*/
/*
* Device and/or Interface Class codes
*/
#define USB_CLASS_PER_INTERFACE 0 /* for DeviceClass */
#define USB_CLASS_AUDIO 1
#define USB_CLASS_COMM 2
#define USB_CLASS_HID 3
#define USB_CLASS_PRINTER 7
#define USB_CLASS_MASS_STORAGE 8
#define USB_CLASS_HUB 9
#define USB_CLASS_DATA 10
#define USB_CLASS_VENDOR_SPEC 0xff
/*
* Descriptor types
*/
#define USB_DT_DEVICE 0x01
#define USB_DT_CONFIG 0x02
#define USB_DT_STRING 0x03
#define USB_DT_INTERFACE 0x04
#define USB_DT_ENDPOINT 0x05
#define USB_DT_HID 0x21
#define USB_DT_REPORT 0x22
#define USB_DT_PHYSICAL 0x23
#define USB_DT_HUB 0x29
/*
* Descriptor sizes per descriptor type
*/
#define USB_DT_DEVICE_SIZE 18
#define USB_DT_CONFIG_SIZE 9
#define USB_DT_INTERFACE_SIZE 9
#define USB_DT_ENDPOINT_SIZE 7
#define USB_DT_ENDPOINT_AUDIO_SIZE 9 /* Audio extension */
#define USB_DT_HUB_NONVAR_SIZE 7
/* ensure byte-packed structures */
#include <pshpack1.h>
/* All standard descriptors have these 2 fields in common */
struct usb_descriptor_header
{
unsigned char bLength;
unsigned char bDescriptorType;
};
/* String descriptor */
struct usb_string_descriptor
{
unsigned char bLength;
unsigned char bDescriptorType;
unsigned short wData[1];
};
/* HID descriptor */
struct usb_hid_descriptor
{
unsigned char bLength;
unsigned char bDescriptorType;
unsigned short bcdHID;
unsigned char bCountryCode;
unsigned char bNumDescriptors;
};
/* Endpoint descriptor */
#define USB_MAXENDPOINTS 32
struct usb_endpoint_descriptor
{
unsigned char bLength;
unsigned char bDescriptorType;
unsigned char bEndpointAddress;
unsigned char bmAttributes;
unsigned short wMaxPacketSize;
unsigned char bInterval;
unsigned char bRefresh;
unsigned char bSynchAddress;
unsigned char *extra; /* Extra descriptors */
int extralen;
};
#define USB_ENDPOINT_ADDRESS_MASK 0x0f /* in bEndpointAddress */
#define USB_ENDPOINT_DIR_MASK 0x80
#define USB_ENDPOINT_TYPE_MASK 0x03 /* in bmAttributes */
#define USB_ENDPOINT_TYPE_CONTROL 0
#define USB_ENDPOINT_TYPE_ISOCHRONOUS 1
#define USB_ENDPOINT_TYPE_BULK 2
#define USB_ENDPOINT_TYPE_INTERRUPT 3
/* Interface descriptor */
#define USB_MAXINTERFACES 32
struct usb_interface_descriptor
{
unsigned char bLength;
unsigned char bDescriptorType;
unsigned char bInterfaceNumber;
unsigned char bAlternateSetting;
unsigned char bNumEndpoints;
unsigned char bInterfaceClass;
unsigned char bInterfaceSubClass;
unsigned char bInterfaceProtocol;
unsigned char iInterface;
struct usb_endpoint_descriptor *endpoint;
unsigned char *extra; /* Extra descriptors */
int extralen;
};
#define USB_MAXALTSETTING 128 /* Hard limit */
struct usb_interface
{
struct usb_interface_descriptor *altsetting;
int num_altsetting;
};
/* Configuration descriptor information.. */
#define USB_MAXCONFIG 8
struct usb_config_descriptor
{
unsigned char bLength;
unsigned char bDescriptorType;
unsigned short wTotalLength;
unsigned char bNumInterfaces;
unsigned char bConfigurationValue;
unsigned char iConfiguration;
unsigned char bmAttributes;
unsigned char MaxPower;
struct usb_interface *interface;
unsigned char *extra; /* Extra descriptors */
int extralen;
};
/* Device descriptor */
struct usb_device_descriptor
{
unsigned char bLength;
unsigned char bDescriptorType;
unsigned short bcdUSB;
unsigned char bDeviceClass;
unsigned char bDeviceSubClass;
unsigned char bDeviceProtocol;
unsigned char bMaxPacketSize0;
unsigned short idVendor;
unsigned short idProduct;
unsigned short bcdDevice;
unsigned char iManufacturer;
unsigned char iProduct;
unsigned char iSerialNumber;
unsigned char bNumConfigurations;
};
struct usb_ctrl_setup
{
unsigned char bRequestType;
unsigned char bRequest;
unsigned short wValue;
unsigned short wIndex;
unsigned short wLength;
};
/*
* Standard requests
*/
#define USB_REQ_GET_STATUS 0x00
#define USB_REQ_CLEAR_FEATURE 0x01
/* 0x02 is reserved */
#define USB_REQ_SET_FEATURE 0x03
/* 0x04 is reserved */
#define USB_REQ_SET_ADDRESS 0x05
#define USB_REQ_GET_DESCRIPTOR 0x06
#define USB_REQ_SET_DESCRIPTOR 0x07
#define USB_REQ_GET_CONFIGURATION 0x08
#define USB_REQ_SET_CONFIGURATION 0x09
#define USB_REQ_GET_INTERFACE 0x0A
#define USB_REQ_SET_INTERFACE 0x0B
#define USB_REQ_SYNCH_FRAME 0x0C
#define USB_TYPE_STANDARD (0x00 << 5)
#define USB_TYPE_CLASS (0x01 << 5)
#define USB_TYPE_VENDOR (0x02 << 5)
#define USB_TYPE_RESERVED (0x03 << 5)
#define USB_RECIP_DEVICE 0x00
#define USB_RECIP_INTERFACE 0x01
#define USB_RECIP_ENDPOINT 0x02
#define USB_RECIP_OTHER 0x03
/*
* Various libusb API related stuff
*/
#define USB_ENDPOINT_IN 0x80
#define USB_ENDPOINT_OUT 0x00
/* Error codes */
#define USB_ERROR_BEGIN 500000
/*
* This is supposed to look weird. This file is generated from autoconf
* and I didn't want to make this too complicated.
*/
#define USB_LE16_TO_CPU(x)
/* Data types */
/* struct usb_device; */
/* struct usb_bus; */
struct usb_device
{
struct usb_device *next, *prev;
char filename[LIBUSB_PATH_MAX];
struct usb_bus *bus;
struct usb_device_descriptor descriptor;
struct usb_config_descriptor *config;
void *dev; /* Darwin support */
unsigned char devnum;
unsigned char num_children;
struct usb_device **children;
};
struct usb_bus
{
struct usb_bus *next, *prev;
char dirname[LIBUSB_PATH_MAX];
struct usb_device *devices;
unsigned long location;
struct usb_device *root_dev;
};
/* Version information, Windows specific */
struct usb_version
{
struct
{
int major;
int minor;
int micro;
int nano;
} dll;
struct
{
int major;
int minor;
int micro;
int nano;
} driver;
};
struct usb_dev_handle;
typedef struct usb_dev_handle usb_dev_handle;
/* Variables */
#ifndef __USB_C__
#define usb_busses usb_get_busses()
#endif
#include <poppack.h>
#ifdef GOAT
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
/* usb.c */
usb_dev_handle *usb_open(struct usb_device *dev);
int usb_close(usb_dev_handle *dev);
int usb_get_string(usb_dev_handle *dev, int index, int langid, char *buf,
size_t buflen);
int usb_get_string_simple(usb_dev_handle *dev, int index, char *buf,
size_t buflen);
/* descriptors.c */
int usb_get_descriptor_by_endpoint(usb_dev_handle *udev, int ep,
unsigned char type, unsigned char index,
void *buf, int size);
int usb_get_descriptor(usb_dev_handle *udev, unsigned char type,
unsigned char index, void *buf, int size);
/* <arch>.c */
int usb_bulk_write(usb_dev_handle *dev, int ep, char *bytes, int size,
int timeout);
int usb_bulk_read(usb_dev_handle *dev, int ep, char *bytes, int size,
int timeout);
int usb_interrupt_write(usb_dev_handle *dev, int ep, char *bytes, int size,
int timeout);
int usb_interrupt_read(usb_dev_handle *dev, int ep, char *bytes, int size,
int timeout);
int usb_control_msg(usb_dev_handle *dev, int requesttype, int request,
int value, int index, char *bytes, int size,
int timeout);
int usb_set_configuration(usb_dev_handle *dev, int configuration);
int usb_claim_interface(usb_dev_handle *dev, int interface);
int usb_release_interface(usb_dev_handle *dev, int interface);
int usb_set_altinterface(usb_dev_handle *dev, int alternate);
int usb_resetep(usb_dev_handle *dev, unsigned int ep);
int usb_clear_halt(usb_dev_handle *dev, unsigned int ep);
int usb_reset(usb_dev_handle *dev);
char *usb_strerror(void);
void usb_init(void);
void usb_set_debug(int level);
int usb_find_busses(void);
int usb_find_devices(void);
struct usb_device *usb_device(usb_dev_handle *dev);
struct usb_bus *usb_get_busses(void);
/* Windows specific functions */
#define LIBUSB_HAS_INSTALL_SERVICE_NP 1
int usb_install_service_np(void);
void CALLBACK usb_install_service_np_rundll(HWND wnd, HINSTANCE instance,
LPSTR cmd_line, int cmd_show);
#define LIBUSB_HAS_UNINSTALL_SERVICE_NP 1
int usb_uninstall_service_np(void);
void CALLBACK usb_uninstall_service_np_rundll(HWND wnd, HINSTANCE instance,
LPSTR cmd_line, int cmd_show);
#define LIBUSB_HAS_INSTALL_DRIVER_NP 1
int usb_install_driver_np(const char *inf_file);
void CALLBACK usb_install_driver_np_rundll(HWND wnd, HINSTANCE instance,
LPSTR cmd_line, int cmd_show);
#define LIBUSB_HAS_TOUCH_INF_FILE_NP 1
int usb_touch_inf_file_np(const char *inf_file);
void CALLBACK usb_touch_inf_file_np_rundll(HWND wnd, HINSTANCE instance,
LPSTR cmd_line, int cmd_show);
#define LIBUSB_HAS_INSTALL_NEEDS_RESTART_NP 1
int usb_install_needs_restart_np(void);
const struct usb_version *usb_get_version(void);
int usb_isochronous_setup_async(usb_dev_handle *dev, void **context,
unsigned char ep, int pktsize);
int usb_bulk_setup_async(usb_dev_handle *dev, void **context,
unsigned char ep);
int usb_interrupt_setup_async(usb_dev_handle *dev, void **context,
unsigned char ep);
int usb_submit_async(void *context, char *bytes, int size);
int usb_reap_async(void *context, int timeout);
int usb_reap_async_nocancel(void *context, int timeout);
int usb_cancel_async(void *context);
int usb_free_async(void **context);
#ifdef __cplusplus
}
#endif
#endif
#endif /* __USB_H__ */

View File

@ -1,61 +0,0 @@
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name
set(Output PADnull)
set(PadNullFinalFlags
-fvisibility=hidden
-Wall
-Wno-parentheses
)
# PadNull sources
set(PadNullSources
Pad.cpp)
# PadNull headers
set(PadNullHeaders
Pad.h)
# PadNull Linux sources
set(PadNullLinuxSources
Linux/Config.cpp
Linux/PadLinux.cpp)
# PadNull Linux headers
set(PadNullLinuxHeaders
Linux/PadLinux.h)
# PadNull Windows sources
set(PadNullWindowsSources
Windows/Config.cpp
Windows/PadNull.rc
Windows/PadWin.cpp
Windows/Win32.cpp)
# PadNull Windows headers
set(PadNullWindowsHeaders
Windows/PadWin.h
Windows/resource.h)
# add additional include directories
include_directories(Linux)
set(PadNullFinalSources
${PadNullSources}
${PadNullHeaders}
${PadNullLinuxSources}
${PadNullLinuxHeaders}
)
set(PadNullFinalLibs
${GTK2_LIBRARIES}
${X11_LIBRARIES}
)
add_pcsx2_plugin(${Output} "${PadNullFinalSources}" "${PadNullFinalLibs}" "${PadNullFinalFlags}")
target_compile_features(${Output} PRIVATE cxx_std_17)

View File

@ -1,342 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

View File

@ -1,66 +0,0 @@
/* PADnull
* Copyright (C) 2004-2009 PCSX2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <string>
#include "Pad.h"
#include "null/config.inl"
extern std::string s_strIniPath;
PluginConf Ini;
EXPORT_C_(void)
PADabout()
{
SysMessage("PADnull: A simple null plugin.");
}
EXPORT_C_(void)
PADconfigure()
{
LoadConfig();
ConfigureLogging();
SaveConfig();
}
void LoadConfig()
{
const std::string iniFile(s_strIniPath + "/Padnull.ini");
if (!Ini.Open(iniFile, READ_FILE)) {
g_plugin_log.WriteLn("failed to open %s", iniFile.c_str());
SaveConfig(); //save and return
return;
}
conf.Log = Ini.ReadInt("logging", 0);
Ini.Close();
}
void SaveConfig()
{
const std::string iniFile(s_strIniPath + "/Padnull.ini");
if (!Ini.Open(iniFile, WRITE_FILE)) {
g_plugin_log.WriteLn("failed to open %s", iniFile.c_str());
return;
}
Ini.WriteInt("logging", conf.Log);
Ini.Close();
}

View File

@ -1,88 +0,0 @@
/* PadNull
* Copyright (C) 2004-2009 PCSX2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <gdk/gdkx.h>
#include <gtk/gtk.h>
#include "PadLinux.h"
Display *GSdsp;
int autoRepeatMode;
void _PadUpdate(int pad)
{
XEvent evt;
KeySym key;
// keyboard input
while (XPending(GSdsp) > 0) {
XNextEvent(GSdsp, &evt);
switch (evt.type) {
case KeyPress:
key = XLookupKeysym((XKeyEvent *)&evt, 0);
// Add code to check if it's one of the keys we configured here on a real pda plugin..
event.evt = KEYPRESS;
event.key = key;
break;
case KeyRelease:
key = XLookupKeysym((XKeyEvent *)&evt, 0);
// Add code to check if it's one of the keys we configured here on a real pda plugin..
event.evt = KEYRELEASE;
event.key = key;
break;
case FocusIn:
XAutoRepeatOff(GSdsp);
break;
case FocusOut:
XAutoRepeatOn(GSdsp);
break;
}
}
}
s32 _PADOpen(void *pDsp)
{
GtkScrolledWindow *win;
win = *(GtkScrolledWindow **)pDsp;
if (GTK_IS_WIDGET(win)) {
// Since we have a GtkScrolledWindow, for now we'll grab whatever display
// comes along instead. Later, we can fiddle with this, but I'm not sure the
// best way to get a Display* out of a GtkScrolledWindow. A GtkWindow I might
// be able to manage... --arcum42
GSdsp = GDK_DISPLAY_XDISPLAY(gdk_display_get_default());
} else {
GSdsp = *(Display **)pDsp;
}
XAutoRepeatOff(GSdsp);
return 0;
}
void _PADClose()
{
XAutoRepeatOn(GSdsp);
}

View File

@ -1,29 +0,0 @@
/* PadNull
* Copyright (C) 2004-2009 PCSX2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PADLINUX_H__
#define __PADLINUX_H__
#include "Pad.h"
#include <X11/Xlib.h>
void _PadUpdate(int pad);
s32 _PADOpen(void *pDsp);
void _PADClose();
#endif

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@ -1,221 +0,0 @@
/* PadNull
* Copyright (C) 2004-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <string>
using namespace std;
#include "svnrev.h"
#include "Pad.h"
const u8 version = PS2E_PAD_VERSION;
const u8 revision = 0;
const u8 build = 1; // increase that with each version
#ifdef _MSC_VER
#define snprintf sprintf_s
#endif
static char libraryName[256];
string s_strIniPath = "inis";
string s_strLogPath = "logs";
FILE *padLog;
Config conf;
keyEvent event;
static keyEvent s_event;
EXPORT_C_(u32)
PS2EgetLibType()
{
return PS2E_LT_PAD;
}
EXPORT_C_(const char *)
PS2EgetLibName()
{
snprintf(libraryName, 255, "Padnull Driver %lld%s", SVN_REV, SVN_MODS ? "m" : "");
return libraryName;
}
EXPORT_C_(u32)
PS2EgetLibVersion2(u32 type)
{
return (version << 16) | (revision << 8) | build;
}
void __Log(const char *fmt, ...)
{
va_list list;
if (padLog == NULL)
return;
va_start(list, fmt);
vfprintf(padLog, fmt, list);
va_end(list);
}
void __LogToConsole(const char *fmt, ...)
{
va_list list;
va_start(list, fmt);
if (padLog != NULL)
vfprintf(padLog, fmt, list);
printf("PadNull: ");
vprintf(fmt, list);
va_end(list);
}
EXPORT_C_(void)
PADsetSettingsDir(const char *dir)
{
s_strIniPath = (dir == NULL) ? "inis" : dir;
}
bool OpenLog()
{
bool result = true;
#ifdef PAD_LOG
if (padLog)
return result;
const std::string LogFile(s_strLogPath + "/padnull.log");
padLog = fopen(LogFile.c_str(), "w");
if (padLog != NULL)
setvbuf(padLog, NULL, _IONBF, 0);
else {
fprintf(stderr, "Can't create log file %s\n", LogFile.c_str());
result = false;
}
PAD_LOG("PADinit\n");
#endif
return result;
}
EXPORT_C_(void)
PADsetLogDir(const char *dir)
{
// Get the path to the log directory.
s_strLogPath = (dir == NULL) ? "logs" : dir;
// Reload the log file after updated the path
if (padLog) {
fclose(padLog);
padLog = NULL;
}
OpenLog();
}
EXPORT_C_(s32)
PADinit(u32 flags)
{
LoadConfig();
OpenLog();
return 0;
}
EXPORT_C_(void)
PADshutdown()
{
#ifdef PAD_LOG
if (padLog) {
fclose(padLog);
padLog = NULL;
}
#endif
}
EXPORT_C_(s32)
PADopen(void *pDsp)
{
memset(&event, 0, sizeof(event));
return _PADOpen(pDsp);
}
EXPORT_C_(void)
PADclose()
{
_PADClose();
}
// PADkeyEvent is called every vsync (return NULL if no event)
EXPORT_C_(keyEvent *)
PADkeyEvent()
{
s_event = event;
event.evt = 0;
event.key = 0;
return &s_event;
}
EXPORT_C_(u8)
PADstartPoll(int pad)
{
return 0;
}
EXPORT_C_(u8)
PADpoll(u8 value)
{
return 0;
}
// call to give a hint to the PAD plugin to query for the keyboard state. A
// good plugin will query the OS for keyboard state ONLY in this function.
// This function is necessary when multithreading because otherwise
// the PAD plugin can get into deadlocks with the thread that really owns
// the window (and input). Note that PADupdate can be called from a different
// thread than the other functions, so mutex or other multithreading primitives
// have to be added to maintain data integrity.
EXPORT_C_(u32)
PADquery()
// returns: 1 if supported pad1
// 2 if supported pad2
// 3 if both are supported
{
return 3;
}
EXPORT_C_(void)
PADupdate(int pad)
{
_PadUpdate(pad);
}
EXPORT_C_(void)
PADgsDriverInfo(GSdriverInfo *info)
{
}
EXPORT_C_(s32)
PADfreeze(int mode, freezeData *data)
{
return 0;
}
EXPORT_C_(s32)
PADtest()
{
return 0;
}

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@ -1,52 +0,0 @@
/* PadNull
* Copyright (C) 2004-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PAD_H__
#define __PAD_H__
#include <stdio.h>
#define PADdefs
#include "PS2Edefs.h"
#include "PS2Eext.h"
#ifdef _WIN32
#include "PadWin.h"
#else
#include "PadLinux.h"
#endif
#ifdef _MSC_VER
#define EXPORT_C_(type) extern "C" type CALLBACK
#else
#define EXPORT_C_(type) extern "C" __attribute__((stdcall, externally_visible, visibility("default"))) type
#endif
#define PAD_LOG __Log
typedef struct
{
s32 Log;
} Config;
extern Config conf;
extern FILE *padLog;
extern keyEvent event;
extern void __Log(char *fmt, ...);
extern void SaveConfig();
extern void LoadConfig();
#endif

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@ -1,23 +0,0 @@
PadNull v0.1
-------------
This is an extension to use with play station2 emulators
as PCSX2 (only one right now).
The plugin is free open source code.
Usage:
-----
Place the file "libPadNull.so.0.1.0" (linux) or "PadNull.dll" (win32)
at the Plugin directory of the Emulator to use it.
Changes:
-------
v0.1:
* First Release
* Tested with Pcsx2
Authors:
-------
arcum42@gmail.com

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@ -1,45 +0,0 @@
/* PadNull
* Copyright (C) 2004-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Pad.h"
extern std::string s_strIniPath;
void SaveConfig()
{
const std::string iniFile = s_strIniPath + "/Padnull.ini";
PluginConf ini;
if (!ini.Open(iniFile, READ_FILE)) {
printf("failed to open %s\n", iniFile.c_str());
SaveConfig(); //save and return
return;
}
conf.Log = ini.ReadInt("logging", 0);
ini.Close();
}
void LoadConfig()
{
const std::string iniFile(s_strIniPath + "/Padnull.ini");
PluginConf ini;
if (!ini.Open(iniFile, WRITE_FILE)) {
printf("failed to open %s\n", iniFile.c_str());
return;
}
ini.WriteInt("logging", conf.Log);
ini.Close();
}

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@ -1,23 +0,0 @@
; FireWire.def : Declares the module parameters for the DLL.
;LIBRARY "PadNull"
EXPORTS
; Explicit exports can go here
PS2EgetLibType @2
PS2EgetLibName @3
PS2EgetLibVersion2 @4
PADinit @5
PADshutdown @6
PADopen @7
PADclose @8
PADkeyEvent @9
PADstartPoll @10
PADpoll @11
PADquery @12
PADupdate @13
PADgsDriverInfo @14
PADfreeze @15
PADconfigure @16
PADtest @17
PADabout @18

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@ -1,116 +0,0 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxresmw.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Spanish (Argentina) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESS)
#ifdef _WIN32
LANGUAGE LANG_SPANISH, SUBLANG_SPANISH_ARGENTINA
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxresmw.h""\r\0"
END
3 TEXTINCLUDE
BEGIN
"\r\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_CONFIG DIALOGEX 0, 0, 212, 121
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "PadNull Settings"
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "OK",IDOK,48,100,50,14
PUSHBUTTON "Cancel",IDCANCEL,113,100,50,14
CONTROL "Enable Logging (for develop use only)",IDC_LOGGING,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,7,187,13
END
IDD_ABOUT DIALOGEX 0, 0, 177, 106
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "PadNull About"
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "OK",IDOK,65,85,50,14
LTEXT "PadNull Plugin",IDC_NAME,70,10,48,8
GROUPBOX "",IDC_STATIC,5,35,170,40
LTEXT "Author: Shadow and linuzappz",IDC_STATIC,29,19,141,10
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_CONFIG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 205
TOPMARGIN, 7
BOTTOMMARGIN, 114
END
IDD_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 170
TOPMARGIN, 7
BOTTOMMARGIN, 99
END
END
#endif // APSTUDIO_INVOKED
#endif // Spanish (Argentina) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -1,106 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Padnull</ProjectName>
<ProjectGuid>{6BC4D85D-A399-407E-96A9-CD5416A54269}</ProjectGuid>
<RootNamespace>Padnull</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
<Import Project="ProjectRootDir.props" />
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>PadNull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<ModuleDefinitionFile>PadNull.def</ModuleDefinitionFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Config.cpp" />
<ClCompile Include="..\Pad.cpp" />
<ClCompile Include="PadWin.cpp" />
<ClCompile Include="Win32.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Pad.h" />
<ClInclude Include="PadWin.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<None Include="PadNull.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PadNull.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{ea821597-bb54-4b64-bf78-6dac5a784811}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{0899555b-4159-4c99-8d04-8c7c39430402}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{995a9f7e-492c-425a-8736-4481f7a54804}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Pad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PadWin.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Pad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PadWin.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="PadNull.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="PadNull.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -1,76 +0,0 @@
/* PadNull
* Copyright (C) 2004-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PadWin.h"
LRESULT WINAPI PADwndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
WNDPROC GSwndProc = NULL;
HWND GShwnd = NULL;
LRESULT WINAPI PADwndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_KEYDOWN:
if (lParam & 0x40000000)
return TRUE;
event.evt = KEYPRESS;
event.key = wParam;
break;
case WM_KEYUP:
event.evt = KEYRELEASE;
event.key = wParam;
break;
case WM_DESTROY:
case WM_QUIT:
event.evt = KEYPRESS;
event.key = VK_ESCAPE;
return GSwndProc(hWnd, msg, wParam, lParam);
default:
return GSwndProc(hWnd, msg, wParam, lParam);
};
return TRUE;
}
void _PadUpdate(int pad)
{
}
s32 _PADOpen(void *pDsp)
{
GShwnd = (HWND) * (long *)pDsp;
if (GShwnd != NULL && GSwndProc != NULL) {
// revert
SetWindowLongPtr(GShwnd, GWLP_WNDPROC, (LPARAM)(WNDPROC)(GSwndProc));
}
GSwndProc = (WNDPROC)GetWindowLongPtr(GShwnd, GWLP_WNDPROC);
GSwndProc = ((WNDPROC)SetWindowLongPtr(GShwnd, GWLP_WNDPROC, (LPARAM)(WNDPROC)(PADwndProc)));
return 0;
}
void _PADClose()
{
if (GShwnd != NULL && GSwndProc != NULL) {
SetWindowLongPtr(GShwnd, GWLP_WNDPROC, (LPARAM)(WNDPROC)(GSwndProc));
GSwndProc = NULL;
GShwnd = NULL;
}
}

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@ -1,26 +0,0 @@
/* PadNull
* Copyright (C) 2004-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PADWIN_H
#define PADWIN_H
#include "../Pad.h"
#include <windows.h>
void _PadUpdate(int pad);
s32 _PADOpen(void *pDsp);
void _PADClose();
#endif

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<SvnRootDir>$(ProjectRootDir)\..\..</SvnRootDir>
<SvnCommonDir>$(SvnRootDir)\common</SvnCommonDir>
</PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="SvnRootDir">
<Value>$(SvnRootDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>

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@ -1,91 +0,0 @@
/* PadNull
* Copyright (C) 2004-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <windows.h>
#include "resource.h"
#include "../Pad.h"
HINSTANCE hInst;
BOOL CALLBACK ConfigureDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_INITDIALOG:
LoadConfig();
if (conf.Log)
CheckDlgButton(hW, IDC_LOGGING, TRUE);
return TRUE;
case WM_COMMAND:
switch (LOWORD(wParam)) {
case IDCANCEL:
EndDialog(hW, TRUE);
return TRUE;
case IDOK:
if (IsDlgButtonChecked(hW, IDC_LOGGING))
conf.Log = 1;
else
conf.Log = 0;
SaveConfig();
EndDialog(hW, FALSE);
return TRUE;
}
}
return FALSE;
}
BOOL CALLBACK AboutDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch (LOWORD(wParam)) {
case IDOK:
EndDialog(hW, FALSE);
return TRUE;
}
}
return FALSE;
}
EXPORT_C_(void)
PADconfigure()
{
DialogBox(hInst,
MAKEINTRESOURCE(IDD_CONFIG),
GetActiveWindow(),
(DLGPROC)ConfigureDlgProc);
}
EXPORT_C_(void)
PADabout()
{
DialogBox(hInst,
MAKEINTRESOURCE(IDD_ABOUT),
GetActiveWindow(),
(DLGPROC)AboutDlgProc);
}
BOOL APIENTRY DllMain(HANDLE hModule, // DLL INIT
DWORD dwReason,
LPVOID lpReserved)
{
hInst = (HINSTANCE)hModule;
return TRUE; // very quick :)
}

View File

@ -1,21 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by FireWireNull.rc
//
#define IDD_CONFDLG 101
#define IDD_CONFIG 101
#define IDD_ABOUT 103
#define IDC_NAME 1000
#define IDC_CHECK1 1007
#define IDC_LOGGING 1007
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 105
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1008
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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@ -1,147 +0,0 @@
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
set(compiled_images "${CMAKE_BINARY_DIR}/plugins/onepad/ImgHeader")
set(image_sources "${CMAKE_SOURCE_DIR}/plugins/onepad/Img")
set(linux_sources "Linux")
set(linux_headers "Linux")
set(wx_sources "wx_dialog")
set(wx_headers "wx_dialog")
set(onepadGuiResources
${compiled_images}/analog.h
${compiled_images}/circle.h
${compiled_images}/cross.h
${compiled_images}/dp_bottom.h
${compiled_images}/dp_left.h
${compiled_images}/dp_right.h
${compiled_images}/dp_up.h
${compiled_images}/dualshock2.h
${compiled_images}/joystick_cursor.h
${compiled_images}/l1.h
${compiled_images}/r1.h
${compiled_images}/l2.h
${compiled_images}/r2.h
${compiled_images}/l3.h
${compiled_images}/r3.h
${compiled_images}/select.h
${compiled_images}/square.h
${compiled_images}/start.h
${compiled_images}/triangle.h
${compiled_images}/arrow_up.h
${compiled_images}/arrow_bottom.h
${compiled_images}/arrow_left.h
${compiled_images}/arrow_right.h
)
# plugin name
set(Output onepad)
set(onepadFinalFlags
-fvisibility=hidden
-Wall
-Wno-parentheses
)
# onepad sources
set(onepadSources
controller.cpp
GamePad.cpp
SDL/joystick.cpp
keyboard.cpp
KeyStatus.cpp
onepad.cpp
resources.cpp
state_management.cpp)
# onepad headers
set(onepadHeaders
bitwise.h
controller.h
GamePad.h
SDL/joystick.h
keyboard.h
KeyStatus.h
onepad.h
resources.h
state_management.h)
# onepad wx sources
set(onepadwxSources
${wx_sources}/dialog.cpp
${wx_sources}/opPanel.cpp
${wx_sources}/GamepadConfiguration.cpp
${wx_headers}/JoystickConfiguration.cpp)
# onepad wx headers
set(onepadwxHeaders
${wx_headers}/opPanel.h
${wx_headers}/GamepadConfiguration.h
${wx_headers}/JoystickConfiguration.h)
# onepad Linux sources
set(onepadLinuxSources
${linux_sources}/ini.cpp
${linux_sources}/linux.cpp)
# onepad Linux headers
set(onepadLinuxHeaders)
# onepad Windows sources
set(onepadWindowsSources)
# onepad Windows headers
set(onepadWindowsHeaders)
set(onepadFinalLibs ${SDL2_LIBRARIES})
add_definitions(-DSDL_BUILD)
set(onepadFinalLibs
${onepadFinalLibs}
${wxWidgets_LIBRARIES}
${GTK2_LIBRARIES}
${X11_LIBRARIES}
)
set(onepadFinalSources
${onepadSources}
${onepadHeaders}
${onepadwxSources}
${onepadwxHeaders}
${onepadLinuxSources}
${onepadLinuxHeaders}
${onepadGuiResources}
)
include_directories(
${CMAKE_BINARY_DIR}/plugins/onepad/
)
### Generate the resources files
file(MAKE_DIRECTORY ${compiled_images})
foreach(result_file IN ITEMS
analog circle cross dp_bottom dp_left dp_right dp_up dualshock2
joystick_cursor l1 r1 l2 r2 l3 r3 select square start triangle arrow_up
arrow_bottom arrow_left arrow_right)
add_custom_command(
OUTPUT "${compiled_images}/${result_file}.h"
COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/hex2h.pl "${image_sources}/${result_file}.png" "${compiled_images}/${result_file}" )
endforeach()
set(RESOURCE_FILES res/game_controller_db.txt)
add_custom_glib_res("resources" "onepad-res.xml" "onepad_res" ${RESOURCE_FILES})
if(BUILTIN_PAD)
add_pcsx2_lib(${Output} "${onepadFinalSources}" "${onepadFinalLibs}" "${onepadFinalFlags}")
else()
add_pcsx2_plugin(${Output} "${onepadFinalSources}" "${onepadFinalLibs}" "${onepadFinalFlags}")
endif()
target_compile_features(${Output} PRIVATE cxx_std_17)

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@ -1,76 +0,0 @@
/*
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "GamePad.h"
#ifdef SDL_BUILD
#include "SDL/joystick.h"
#endif
std::vector<std::unique_ptr<GamePad>> s_vgamePad;
/**
* Following static methods are just forwarders to their backend
* This is where link between agnostic and specific code is done
**/
/**
* Find every interesting devices and create right structure for them(depend on backend)
**/
void GamePad::EnumerateGamePads(std::vector<std::unique_ptr<GamePad>> &vgamePad)
{
#ifdef SDL_BUILD
JoystickInfo::EnumerateJoysticks(vgamePad);
#endif
}
/**
* Safely dispatch to the Rumble method above
**/
void GamePad::DoRumble(unsigned type, unsigned pad)
{
int index = uid_to_index(pad);
if (index >= 0)
s_vgamePad[index]->Rumble(type, pad);
}
size_t GamePad::index_to_uid(int index)
{
if ((index >= 0) && (index < (int)s_vgamePad.size()))
return s_vgamePad[index]->GetUniqueIdentifier();
else
return 0;
}
int GamePad::uid_to_index(int pad)
{
size_t uid = g_conf.get_joy_uid(pad);
for (int i = 0; i < (int)s_vgamePad.size(); ++i) {
if (s_vgamePad[i]->GetUniqueIdentifier() == uid)
return i;
}
// Current uid wasn't found maybe the pad was unplugged. Or
// user didn't select it. Fallback to 1st pad for
// 1st player. And 2nd pad for 2nd player.
if ((int)s_vgamePad.size() > pad)
return pad;
return -1;
}

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@ -1,94 +0,0 @@
/*
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "onepad.h"
#include "controller.h"
#ifdef SDL_BUILD
#include <SDL.h>
#endif
class GamePad
{
public:
GamePad()
: m_deadzone(1500)
, m_no_error(false)
{
}
virtual ~GamePad()
{
}
GamePad(const GamePad &); // copy constructor
GamePad &operator=(const GamePad &); // assignment
/*
* Find every interesting devices and create right structure for them(depend on backend)
*/
static void EnumerateGamePads(std::vector<std::unique_ptr<GamePad>> &vgamePad);
/*
* Update state of every attached devices
*/
virtual void UpdateGamePadState() = 0;
/*
* Causes devices to rumble
* Rumble will differ according to type which is either 0(small motor) or 1(big motor)
*/
virtual void Rumble(unsigned type, unsigned pad) {}
/*
* Safely dispatch to the Rumble method above
*/
static void DoRumble(unsigned type, unsigned pad);
/*
* Used for GUI checkbox to give feedback to the user
*/
virtual bool TestForce(float strength = 0.6) { return false; }
virtual const char *GetName() = 0;
virtual int GetInput(gamePadValues input) = 0;
int GetDeadzone()
{
return m_deadzone;
}
virtual size_t GetUniqueIdentifier() = 0;
static size_t index_to_uid(int index);
static int uid_to_index(int pad);
bool IsProperlyInitialized()
{
return m_no_error;
}
protected:
int m_deadzone;
bool m_no_error;
};
extern std::vector<std::unique_ptr<GamePad>> s_vgamePad;

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